Jama Jurabaev 52-55

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6. 3D in Photoshop---1-1.Lesson Overview

P52 - 00:00?
?Hello, everybody, and welcome to lesson number six. So this lesson is called 3D in photoshop.?
P52 - 00:07課程六講述PS里的3D。?
So I will be showing you a wide range of different tools in 3D that we have in photoshop. And I will try to explain you how to use every one of those tools to make those short cuts and to help to make 3D help us in creating those stories and designs.?
P52 - 00:24如何用不同3D設(shè)計(jì)故事場景。?
So I'm pretty excited. And let's get started.

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6. 3D in Photoshop---1-2.Basic Navigation
P53 - 00:00?
?in order to be able to use 3D in photoshop, you need to have photoshop CS six or above,?
P53 - 00:13版本CS6以上。?
So the best choice would be cc 2014.?
P53 - 00:18最好版本是CC 2014。?
But if you have lower versions, like I think even in CS 6, you can still do some 3D.?
P53 - 00:24低版本CS6依舊可以做3D。?
So my version is actually CC 2015. It's the latest one. And I hope you guys can upgrade your versions.?
P53 - 00:32本課程用CC2015版本。?
And because the latest version is this thought that maybe you can get the most out of photo shop 3D. So before we start, I actually I want to explain something very quick, but very important, which I keep saying throughout this course, but it's always good to repeat it.?
P53 - 00:51重點(diǎn)的重復(fù)貫穿整個(gè)課程。?
many people ask me why 3D in photoshop. I mean we have so many amazing tools like really cold three aspects the Zbrush model. why not them why photoshop? ?
P53 - 01:01為什么不用建模軟件用PS??
And I keep saying because photoshop 3D it's very simple. It's the main reason why I'm using 3D in photoshop.?
P53 - 01:11首要理由是簡單。?
And the second reason is because photoshop is a great an amazing 2D tool. And when you add some 3D aspects of it, it just much more powerful than when you use 3D. And you go back 2D. And you can manipulate inside photoshop and readjust your story basically have a bit more control over everything because you're staying inside this powerful 2D package, which is for the photoshop is.?
P53 - 01:42平面2D立體3D在PS內(nèi)轉(zhuǎn)化。?
That's why we are using 3D in photoshop. And because it's very simple, it's very primitive. It's not as advanced as others.?
P53 - 01:49簡單原始并不如其它功能多。?
All you concentrate on its own design aspect of it, not the technical base.?
P53 - 01:56專注設(shè)計(jì)而不是技術(shù)層面。?
I hope that make sense guys. And let's just start doing something.? So in order to start doing 3D in photoshop, you need this panel.?

P53 - 02:06做3D需要這面板。?
So you can access it from here as well. But this is like more visual representation.?
P53 - 02:11這是視覺化的呈現(xiàn)。?
And basically, you can see there are five different ways of creating something in photoshop.?
P53 - 02:185種在PS內(nèi)構(gòu)建的方式。?
So we will start with a simple one. and create a mesh form, let's say we want to create a cylinder,?
P53 - 02:31比如我們創(chuàng)建一個(gè)圓柱體。?
Or like let's pick something more complicated. What do we have here? Now let's start with cube. ?
P53 - 02:40從立方體開始。?
So when we press create. it is going to create this 3D space for us.?
P53 - 02:50按創(chuàng)建按鈕,創(chuàng)建出這3D空間。?
So using this 3D space, I will show you quickly the navigation tools and stuff like that.?
P53 - 02:55展示調(diào)度工具。?
So this is our navigation bar, This is how we rotate around. This is how we move around. This is how we change our views and stuff like that.?
P53 - 03:06旋轉(zhuǎn) 移動(dòng) 轉(zhuǎn)化視角。?
Unfortunately, it's not as advances added software. So every time you need to click, there is no way out of shape combination to click and zoom and pan.?
P53 - 03:17單一的點(diǎn)擊操作。?
So you need to do it by by hand. But that's not the big deal, because we are not going to create that crazy scenes with thousands and thousands of different objects. We will have very simple stuff. ?
P53 - 03:30因?yàn)槲覀儎?chuàng)建的簡單并不復(fù)雜。?
So all these us, this is panning, this is orbiting. this is painting. This is zoom, and this is orbiting around.?
P53 - 03:43繪制 旋轉(zhuǎn) 進(jìn)退。?
A different axis. very straightforward. Make sure that if you want to rotate around your object, make sure your object is not selected.?
P53 - 03:52不選擇對象,才可以移動(dòng)。?
Because if you select your object, then you rotate the selected a face or object. you're not rotating the environment.?

P53 - 04:01選中一面旋轉(zhuǎn)一面而不是整體。?
So make sure that when you're rotating, you're not having anything selected.?
P53 - 04:06確保旋轉(zhuǎn)的時(shí)候,沒有選擇任何。?
?this is camera control. Basically it changes your camera lens.?
P53 - 04:13改變攝像鏡頭的。?
So we know from us 3D camera lens impacts and changes you the way you see things dramatically. So we will explore the camera setting later on. But this is how you control the camera lens.?
P53 - 04:29這是改變攝像角度鏡頭的方式。?
So very straightforward. So let's go from here to this panel. So once you create the geometry, it will give you as five different aspects.?
P53 - 04:43這面板給到5個(gè)方面。?
But basically its environment, you're seeing your camera control the geometry control in a new light control.?
P53 - 04:48相機(jī) 構(gòu)造 光的控制。?
So let's start with a light control actually because it's a very important tool as well. So when you click on your light, you will have this universal control.?
P53 - 04:58點(diǎn)亮燈光就是最常見的控制方式。?
You can drag it by this handle, or you can press over here.?

P53 - 05:03可以左右滑動(dòng)改變光源方向。?
So basically, this shows you the light direction. And this is showing you where it is facing. So to create different light situations, you can rotate this around and get a very decent results.?
P53 - 05:15就這樣旋轉(zhuǎn)找到適合的效果。?
Very straightforward. Nothing very complicated. But if you double click on this guy, it will bring you property.?
P53 - 05:25雙擊面板打開屬性對話框。?
So just in general, double clicking always brings a property of the current selection.?
P53 - 05:30雙擊都會(huì)出現(xiàn)當(dāng)下選項(xiàng)對話框。?
So if you're looking at the light settings. We've got a bunch of different settings, like we can change the color of the light, which is very cool.?
P53 - 05:40可以選擇改變燈光顏色。?
All we can change the intensity of it as well. So sometimes when you dim lights, and sometimes we need a strong light.?
P53 - 05:49比如燈光明暗點(diǎn)調(diào)節(jié)。?
So it's always something you can change over here. And another vertical aspect is softness.?
P53 - 05:56另一個(gè)垂直方面是柔軟度。?
So if your light is soft, if it's like not point like, but it's like soft box.?
P53 - 06:04如果柔化盒子而不是點(diǎn)。?
It can be easily change it. And you can see how soft the light is at the moment. ?
P53 - 06:09可以旋轉(zhuǎn)看到立方體很柔。?
And obviously make sure that the difference that stuff you see something changes once you start randomly. Like if I press render this is a render tool.?
P53 - 06:19這是渲染工具。?
As you see, it refines all the shadows. And you need to wait for a while to get a proper result.?
P53 - 06:27比如調(diào)節(jié)陰影可以得到好結(jié)果。?
when you press escape, it just stops rendering.?
P53 - 06:33按ESC鍵可以停止渲染。?
And you can go back to your real time preview.?
P53 - 06:36可以回到實(shí)時(shí)預(yù)覽。?
Let's quickly do. I put some kind of background because we're seeing like a transparent grade.?
P53 - 06:48加入白色背景。避免透明化。?
let's do it like a white background. so the next thing would be the scene, we have different scene options. I rarely change any of those. But you can experiment with those that you can change the appearance of your scene change to normal map like literally create a lot of different passes that you might need to render this stuff afterwards.?

P53 - 07:24調(diào)整場景中外表選項(xiàng),以備渲染。?
But I rarely touch this. And there are some options for 3D printing. To be honest. This is something i've never never touch.?
P53 - 07:31比如3D打印我沒嘗試過。?
So we will escape that one for now. And we will go straight to environment.?
P53 - 07:39直接進(jìn)入環(huán)境。?
So this is your environment. And I will show it separate lesson on the environment. But overall you can change it.?
P53 - 07:45可以改變環(huán)境。?
Instead of having just point light, you can change your the age environment that you have here. This is I b l. It stands for image based lighting. So whenever you plug in some a spectrum environment, that will change it accordingly. ?

P53 - 08:04比如BIL選項(xiàng)變環(huán)境隨之變。?
and also like it's a global value of your environment and stuff like that. So a lot of different controls.?
P53 - 08:12比如影響局部還是全局,可調(diào)節(jié)。?
And I will be showing you all that stuff. Like for example, you can control the past if you shadow on the ground and stuff like that.?
P53 - 08:17比如還控制地上陰影。?
It's very, very cool. let's go just go back to lighting. There are a couple of things that I need to explain here as well.?
P53 - 08:27直接回到照明幾個(gè)知識點(diǎn)。?
so let's just drop the softness or we have a crease pretty nice retraced lighting.?
P53 - 08:32柔滑 追蹤光線。?
There are three types of light infinite light. It's basically delight with. It's like a sun.?
P53 - 08:38無限是太陽光源。?
Consider it as the sun, because sun soul is far away.?
P53 - 08:44太陽是遠(yuǎn)遠(yuǎn)的照射。?
So every rays coming parallel to each other,?
P53 - 08:47太陽光束是平行的。?
which is perfect representation of the sun. Another one is a point light and basic point light.?
P53 - 08:53另一個(gè)是點(diǎn)光源。?
it’s like lamp on the street,?
P53 - 08:59像是街燈一樣。?
It's just the source that emits the light everywhere. That's why everything radiates from that point on.?

P53 - 09:10所有光束源自于那點(diǎn)光源。?
For example, if you want to create street lamp, we definitely use point light. the other one would be spotlighted. And it's basically spotlight. Like a flashlight.?
P53 - 09:23聚光燈如同手電筒光。?
You can rotate and you can see the spotlight over there. But there is a very handy thing about spotlight. You see this guy over here which says move to you. It basically will move the spotlight where you're looking from,?
P53 - 09:38從你觀察的視角移動(dòng)手電筒光源。?
which is very handy because sometimes to find a way to move the spotlight around is very difficult. So just by selecting your tool and moving into view, give you more precise control. ?
P53 - 09:55移動(dòng)到視角給精確的調(diào)控。?
Now let's go to cube controls.?
P53 - 09:59開始探討立方體控制。?
So your geometry control is very straightforward,?

P53 - 10:04幾何體的控制非常直白。?
They did a very nice job. It’s like trying to find those really small manipulators. You can drag it from the side, you can rotate it,?
P53 - 10:14可以拖拽一邊和旋轉(zhuǎn)。?
you can do all that interesting stuff. And basically it's duplicated over here. So for example, if you wanna recite it like, let's say you wanna do like a plane.?
P53 - 10:27立方體變成扁平盤子。?
He does things like this. You see it. That's your cube control. ?
P53 - 10:34這就是立方體控制。?
So basically, it's very universal. If you ever use 3D software, you know approximately what you're doing.?
P53 - 10:42類似3D建模軟件通用操作。?
and This is pretty much it about like general 3D photoshop like manipulate we have camera controls. We have different tool options and stuff like that.?
P53 - 10:55相機(jī)控制不同選項(xiàng)。?
I will stop here. And in the next lesson, I will explain you how to deal with textures in photoshop.?
P53 - 11:02下節(jié)課講述紋理。 ?

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6. 3D in Photoshop---1-3.Texture
P54 - 00:00?
So let me quickly explain you a quick texture setup inside photoshop. So when you have your object selected.?
P54 - 00:11當(dāng)客體被選中的時(shí)候。?
And as you can see, like this object consists of like 6 different parts.?
P54 - 00:17比如這包含六塊項(xiàng)目。?
that's why, for example, I will just change the top polygon.?
P54 - 00:24改變表面的多邊形。?
And as you consider as Top material, you can either double click on this one, and it will bring you the menu.?
P54 - 00:30涉及到表面物質(zhì),雙擊彈對話框。?
Or you see when you're right click above something. It will give you an options of this object.?
P54 - 00:40客體上右鍵調(diào)出選項(xiàng)。?
So I will click over here and it will bring me material menu.?
P54 - 00:45點(diǎn)擊右鍵彈出物質(zhì)菜單。?
So basically, this material is quite advanced. And you can do anything you want with it.?
P54 - 00:51這物質(zhì)選項(xiàng)菜單高級選項(xiàng)多。?
But let's start from a simple and so diffuse map is the one that controls what color this object has.?
P54 - 00:59漫射地圖是可以控制顏色的。?
For example, let's make a red object.?
P54 - 01:04比如做一個(gè)紅色的物體。?
So this this is a red object. And because everything is dark, you are only seeing it where the light hits.?
P54 - 01:13被光打到的地方才是紅色。?
So probably it's smart. It would be smart to change the light. So let's double click. And instead of having spotlight will have infinite light right.?
P54 - 01:22手電筒光源改成太陽光。?
For something like this, So we have a red surface. Which is lead by this infinite light over there.?
P54 - 01:37紅色表面源自于太陽光。?
So it's not like this. So if you move things around, it will become brighter, or it will become darker.?
P54 - 01:42移動(dòng)光源可以變暗或者變亮。?
So let's go on and see what speckled us. Actually specular is the control that defines how reflective your object and the brighter this colour, the more reflective it is. The most specular it have.?
P54 - 02:06鏡面反射越強(qiáng),顏色越亮。?
?this shine is basically almost the same thing. For example, if I make it very shiny object ends like I need to see the light. So for example, if there is a light reflection, and you will see how we go more matte surface. And this is more shinny.?
P54 - 02:37找到反射光,越接近表面越反射。?
So very cool. For example, if you're doing the ground, it's obviously not a shiny surface. It's more matte surface. But if you're doing like a metabolic, like side panel. It will obviously be a little bit more shinner.?
P54 - 02:54地面不如太陽面板亮。?
And let's see what reflection does. reflection basically, it shows you how much reflection you will have. And this is something that is not previewed in real time. So in order to be able to see if you need to press render. So once you start rendering, if there was something around, it would be definitely reflected.?
P54 - 03:18反射 渲染 周邊有物體 見效。?
So let's to to show it. let's create another object. So over here you can bring different things like you can keep, let's say, at cylinder, Okay, now we have cylinder.?
P54 - 03:37比如我現(xiàn)在創(chuàng)建立柱體。?
So this scene now has two objects, cube and cylinder. So this is our cylinder. Let's just make it bigger.?
P54 - 03:48一個(gè)立方體一個(gè)圓柱體組合。?
Drag it over here. And now I think if I press render, which is this button over here or this one, it doesn't matter. they be replicated. I am seeing my reflection.?

P54 - 04:05按渲染,立方體看到立柱的反射。?
And as you can see already like photoshop actually has a very decent rendering system.?
P54 - 04:14PS有個(gè)渲染系統(tǒng)。?
It does have global illumination. And it just basically shows you not very photo real, but quite a good base.?
P54 - 04:24全局照明 非照片質(zhì)感。?
If you want to paint over it, it will give you a very nice base. So I just keep skip over here and we'll just carry on with textures. So reflection. Is something like this. That's basically roughly shows how rough your object is. And the more your roughness is, the blur your reflection becomes.?
P54 - 04:47越是粗糙,反射越模糊。?
So let's just increase the roughness and press render again.?
P54 - 04:51增加粗糙度后再渲染。?
And like you can see, your surface is much more rougher right now. So for example, if I go and increased roughness even more.?
P54 - 05:01比如再增加粗糙度。?
And then I start rendering barely see it. Because reflection is being distorted because this service is much more rough. ?
P54 - 05:13粗糙到反射扭曲了。?
Bump map will give you control over the bump of this like you don't need to paint all the model everything. That's in the next lesson. You will see how powerful bump mapping is.?
P54 - 05:35下節(jié)課展示凹凸圖。?
But overall what bump does, for example, if I increase my bump and I create new texture. So it will open me this bump texture. And in this pump texture, basically what I can do. I can start painting for something. Let's say I'm doing some syphon panel,?
P54 - 05:59比如繪制虹吸面板。?
Press CTRL safe. And I see this design over here.?
P54 - 06:21看到我繪制的就在平面上。?
It is very powerful. Because imagine if I had those side by side, So if I would open bump map and go and kaskade my pile my stuff. So I will be painting over here. And as you can see, it was almost like in real time, it shows me how my bump is gonna look like.?
P54 - 06:55像是實(shí)時(shí)觀察繪制凹凸貼圖如何。?
So actually it's almost like sculpting on this surface.?
P54 - 06:59像是在表面雕刻一樣。?
You could see it changes over here very powerful. I will show you much more appropriate examples. But for now, just so you know that this is the way this is what pump controls.?
P54 - 07:15這就是凹凸貼圖控制。?
So when you hit the render afterwards. But it will have a very nice bump. Very nice reflection.?
P54 - 07:25凹凸貼圖就有反射質(zhì)感。?
let's go on, change your roughness a little bit, like decreased the amount of roughness we have.?
P54 - 07:30改變粗糙程度。?
hit the render. And now we're starting getting very nice render. one thing that you might notice that the environment is pretty dark.?
P54 - 07:52會(huì)發(fā)現(xiàn)環(huán)境很暗。這是控制面板。?
And this is which is controlled by this guy over here. So if you make it brighter, it will make it brighter and stuff like that.?
P54 - 07:58調(diào)節(jié)讓面板變亮一點(diǎn)。?
we're done with bump. And now let's move on to the next one, which is a opacity.?

P54 - 08:08接下來不透明度。?
That's another very, very powerful thing. But instead of doing it on this sphere, let's do it on this song. And so we will select the material and go to a past tense, a new texture to create a new texture like this.?
P54 - 08:25創(chuàng)建一個(gè)新紋理。?
And then we will go tile all those vertical as well. So if you had a second monitor, it will be even easier for you.?
P54 - 08:36窗口 管理 并排放或第二窗口。?
But since we don't have a second monitor, I will just do this. And now, I will paint on this guy over here.?
P54 - 08:49現(xiàn)在給材質(zhì)上色。?
So when I paint black. It will basically delete that like making opacity map at back for that place. You see. It is very, very powerful because you can start designing your stuff. It's like sculpting.?
P54 - 09:19有點(diǎn)類似雕刻。?
But inside photo shop. And we would say like, there is no thickness for it. It doesn't matter.?
P54 - 09:27可能感覺雕刻無厚度。沒關(guān)系。?
You can paint thickness afterwards, like you can go and afterwards because he is still a photoshop.?
P54 - 09:32稍后再加入厚度。?
I will give you a good base. And then you're basically paint the thickness, ?
P54 - 09:36先畫好線條,再增加厚度。?
Instead of trying to do this guy from scratch or trying to model him,?
P54 - 09:44不用草圖建模的方式。?
it’s much more difficult to because here you have full control of what you're doing.?
P54 - 09:53這可控性強(qiáng)。?
You can select any brushes you want. let's say you've got specific likes, I find syphon,?

P54 - 10:06更換刷子,改變紋理。?
and you want to deal with them. Well, let's say we know this smudge is very powerful design tool. So you use smudge tool. let's say we go to 99. And now with the smudge tool, we will get some different really cool looking designs. ?
P54 - 10:21模糊力度改為90不錯(cuò)的設(shè)計(jì)。?
And as you do it, like you can steal it just yet. Adjust your camera angles and look at the shadow.?
P54 - 10:38不影響換鏡頭視角觀看陰影。?
that there is this whiteness over here. But don't get confused by it. Because when we actually render all of those stuff. it will disappear.?
P54 - 10:53渲染的時(shí)候,中鏤空白色會(huì)消失。?
And you see you've got a very nice geometry. Imagine if you're doing like a syphon environment differently, like columns or something like capsules or stuff like.?
P54 - 10:59比如做石柱或膠囊小盒子。?
that doing this is very easy. Let's just bring it back. And i'll show you how we can actually combine those together.?
P54 - 11:12展示如何結(jié)合起來。?
for example. Let's do something like this.so you can still give a little bit of thickness to this guy.?
P54 - 11:44舉例子做厚度。?
How old would you like instead of having only opacity will also have a bump map.?
P54 - 11:51不透明度和凹凸貼圖同在。?
But what we will do will copy this and passed it into a bump map. Like this. Pass that bumped map. Boom! Now there is a little bit of bump over here. Look at the edges. So it keeps it a little bit of thickness. It's not exactly that what you would have in 3D, but still it's a very cheap way of getting to have some bump.?

P54 - 12:30凹凸貼圖做出厚度邊緣。?
And you can see it over there. Leave it for a few minutes and we'll give you a very nice good base.?
P54 - 12:45渲染一會(huì)看到很好的基礎(chǔ)了。?
I will post it here. So now i'll show you a different way of doing things instead of having them side by side, which is sometimes not very intuitive way of working, even though it's still much more intuitive than what you would have real 3D. But also there is a much better way of doing it. If you go over here and say paint system and no paint at architecture or and we know we want to design a opacity. So you create this one.?
P54 - 13:30繪制系統(tǒng)做的不透明度。?
And basically what it does when you paint on your object, it will actually create a different opacity map. So you can design your object from a 3D view. How cool is that? ?
P54 - 13:38凹凸和鏤空的從3維開始訓(xùn)練。?
And you have all the control you can imagine. Like you have shift to make straight lines. I just Complete this guy over here. ?
P54 - 14:19有做直線條的選項(xiàng)。?
And obviously, you can make a selection and fill it with color,?
P54 - 14:47還可以選擇鏤空的,填充顏色。?
So it's guys. It's so priceless. It's very cool.? if you want to make your selections, make sure that you change the orthographic views, so you don't get distortions.?
P54 - 15:02改變直角視角不會(huì)出現(xiàn)歪曲。?
So then you can go and select. For example, imagine if this was a side column that will we are trying to design.?
P54 - 15:15假設(shè)這是你去設(shè)計(jì)的側(cè)面立柱。?
So you just adjust this views, use selection like this.?
P54 - 15:44一半鏤空一半不鏤空用選擇工具。?
And now let's go back to perspective view.?
P54 - 15:51回到視覺視角。?
The other thing you can still do. Like, Just ctrl this change. That was happening when we were painting on the opacity. But imagine if we are, you can also clone those. Like you see, the bump map is not aligning with the opacity I just painted.?

P54 - 16:22貼圖和不透明度不配合,用克隆。?
I think you can just like click over here and tile cylinder material opacity.?
P54 - 16:28用立柱體 不透明度 物質(zhì)。?
and now when you paint on a passage, it will also create a bump map as well, which is very handy because it's like almost sculpting.?
P54 - 16:38雕刻出凹凸貼圖。?
We want to change the bump map, So we will go and paint architecture bump map,?

P54 - 17:043D 目標(biāo)圖文 貼圖。?
So now, but because those two guys are connected, they are painting on each other. So I will ctrl+Z those. Like this. And now we have only bump to paint on,?
P54 - 17:22ctrl+Z目前只需考慮貼圖。?
So I will go and select 3D paint and bump map, So now it's a game changer. Now it's only painting on the bump map.?
P54 - 17:34現(xiàn)在是針對貼圖鏤刻了。?
And you can actually start sculpturing something really cool. let's go again to orthographic field, which is like our design view. ?
P54 - 17:48拼圖投影=設(shè)計(jì)視角。?
And I'm pretty sure you can have like front view. So now everything is line drive. now you can select the area. It's very cool, isn't it? Imagine if I was doing this on a flat plane, then you will start having very nice panel. It’s like a texture painting, but why is so powerful that you are inside like a proper 3D environment.?

P54 - 18:41像是材質(zhì)雕刻在3D環(huán)境里。?
So you can change your lighting as you go. For example. Click on the light. And now. We will change this lighting.?
P54 - 18:58圖層級聯(lián) 燈光屬性 改變光。?
as I said, like for this cylinder, let's make it very shiny, very reflective, and a little bit rough.?

P54 - 19:08鏡反射粗糙度。?
let's see what we get in terms of surrender. Click render. Probably needs a little bit more off roughness. now you're having a very nice surface.?
P54 - 19:42渲染后 加入粗糙度 再渲染。?
So that's pretty much it about textures. If this is just like a basic, so I won't keep showing you. But before we move on, I wanna show you instances.?
P54 - 19:52下節(jié)課拿像依物體舉例子。?
And this is what the next chapter about. Thank you very much.

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6. 3D in Photoshop---1-4.Phototextures
P55 - 00:00?
?In this chapter, I will show you how to use photo textures, I showed you how to paint textures on our geometry.?
P55 - 00:10如何在幾何體上繪制材質(zhì)。?
And now instead of just painting, we will be using photos to get much more photo real results, just similar to this one.?
P55 - 00:17利用照片的保真度。?
So basically, it's a simple sphere. Like if I go to 3D, switch off my shading a simple sphere with some texture, which gives us a very good base. And we can play with all the bumps settings that mean kind of export before.?
P55 - 00:40加入貼圖材質(zhì)。?
And we can get some really cool stuff. let's just create something similar from scratch.?
P55 - 00:46從草圖創(chuàng)建些類似的。?
So basically, we'll go over here. New 3D layer from file.?
P55 - 00:503D打開本地文件夾。?
We will go to and select this geometry that I created a 3D code. It's very simple kind of thing,?

P55 - 01:03打開3D建模的。?
and now we will go and actually apply some diffuse map to it. and we can go to Google and find some fancy moon texture. Actually, this is a good one, so copy it. I will go to this one and say, if you diffuse edit my texture. So it shows me the uv mapping ink over here. And all I need to do is copy past this texture, stretch it, it doesn't need to align perfectly.?
P55 - 01:35下載紋理粘貼3D是UV貼圖。?
But so let's just delete, ctrl save. And let's see what we have. We've got this guy doesn't quite look right yet,?
P55 - 01:50保存,但目前看起來不是很對。?
but what we will do, we will go over here, press here generate bumped from diffuse. But if you using photoshop CES, something lower than photoshop CC 2015. You won't be having this option,?

P55 - 02:07貼圖 從漫射中生成。?
but basically what we will do, you will create a new bumper to copy past the texture. But in new version, they have this option, which is awesome. Look, basically what is does launch is very nice. really cool. you can play with all settings. It's very, very powerful. You are actually seeing what you will reproduce. So I will do this. And as you can see, i've got my bump right now. All I need to do is to make it more obviously, increase the roughness of this object. And now we've got our asteroid,?
P55 - 02:52漫射生成貼圖,增加粗糙度。?
for example. If I zoom out. And play with the lighting. I think the light is too strong. So yeah, we've got our nice asteroid and as you can see, you can change your texture, once again, go to your textures and edit texture. Open your texture. I'd move stuff around. Make it smaller. Press CTRL s again. And it will change. The texture over here.?

P55 - 03:45燈光,編輯材質(zhì)。?
So it's very powerful. And together with instance think you can like instance this object. scale rotate somehow. And then you can group these two guys. Instance this group.?

P55 - 04:15大小旋轉(zhuǎn)打組再實(shí)例。?
Take them. Now we're starting to have a nice Uranus field. you can keep going on. Like I never tried What's the upper limit photo. it has to be quite a large amount of polygon of geometry. Because this geometry is very, very simple. And then you've got a really nice control. So you're doing a space.?
P55 - 04:58打組后,淡出,星際中隕石。?
So that's a cool thing. These two layers, the layer behind it is 3D layer. And these two layers are also 3D layer. There is a way to actually combine those.?

P55 - 05:15星體和隕石結(jié)合的方案。?
If I select those two layers together, and I go to 3D and emerge two layers, basically it will combine them into one scene. Now look what's happening.?
P55 - 05:263D 融合。?
So now when I rotate in the 3D space. where is my moon? I need to find my moon. On this panel, apparently my mouth is just too small. So I need to make it bigger.? I still don't like this.?
P55 - 05:58月球放大,調(diào)節(jié)粗糙度。?
Because it's a masterpiece. We need to get rid of the specular color.?

P55 - 06:09關(guān)閉掉反射顏色。?
And that's what we have now. So imagine, if you're doing something minimally stick you need. Something like this. And then having full control over the light is just priceless,?
P55 - 06:31可以調(diào)節(jié)光源。?
As I already showed in a very less first lesson, you can create crazy things. Like you can create Uranus, you can create all of those very complicated things. And don't forget any time you can go and start painting on this, let's say, if there was some kind of structure on Top of this Uranus,?
P55 - 06:57可以在隕石上繪制。?
it will start painting on this. It's like designing in 3D space. you wanna paint a bump, That's backwards.?

P55 - 07:13在3D繪制比如繪制凹凸貼圖。?
Are you go paint a bump. There are two ways of painting things, texture and projection. Sometimes when you have a complex geometry need to go for projections.?
P55 - 07:303D 繪制系統(tǒng) 投射。?
So and you can see you can start designing. So yeah, using photo textures can give you a very not exactly 100% for the real stuff, but that's why you using it in photoshop. Because it gives you a very nice solid base.? ?
P55 - 07:50做不到百分百精確但是可以用。?
let's move on, guys. Thank you very much. All right.?
