SpriteMancer v0.2.0.3

NEW
新增
Added "Copy/Paste as paremeters" to layer context menu.
在圖層的菜單中添加了”復(fù)制/粘貼參數(shù)“的選項Added "Blank" fluid preset.
在流體預(yù)設(shè)中添加了“空白”Added an option to clear textures from the dev menu.
在工具欄的開發(fā)下拉欄中添加了清除紋理的選項

CHANGES
改變
Removed redundant files from the app.
從軟件中去除了多余的文件Changed timeline length slider from seconds to frames.
時間軸的長度滑塊現(xiàn)在使用幀而不是秒Timeline interpolation is now only refreshed when the frame changes to better reflect expected results.
現(xiàn)在只有當(dāng)幀發(fā)生變化需要更好地反映預(yù)期結(jié)果時,才會刷新時間線插值Unused textures are now auto-cleared periodically to avoid memory leaks.
未使用的紋理會被定時自動清理來避免內(nèi)存占用

BUGFIXES
BUG修復(fù)
Fixed a memory leak in the Curve node that was causing performance issues.
修復(fù)了曲線節(jié)點會導(dǎo)致內(nèi)存泄露的性能問題Fixed a bug that allowed the slicer window to be moved while using the scrollbars.
修復(fù)了使用滾動條時切片器窗口被允許移動的bugFixed a bug that would make a random window appear while rendering.
修復(fù)了渲染時出現(xiàn)隨機窗口的bugFixed a bug that would prevent multiple images from using Break FX at the same time.
修復(fù)了阻止多個圖像同時使用“破壞”效果的bugTime/Frames preference in timeline section is no longer inverted.
時間線部分中的“時間/幀”首選項不再反轉(zhuǎn)