約束-縮放約束 (Scale Constraints)
Scale Constraint 組件可調(diào)整游戲?qū)ο蟮拇笮砥ヅ淦湓从螒驅(qū)ο蟮谋壤?/p>
Property:????????????????????????????????????????????????????????????????????????Function:
Activate????????????After you resize the constrained GameObject and its source GameObjects, click?Activate?to save this information.?Activate?saves the current offset from the source GameObjects in?Scale At Rest?and?Scale Offset?then checks?Is Active?and?Lock.ZeroSets the rotation of the constrained GameObject to the source GameObjects.?
Zero?????????????????????resets the?Scale At Rest?and?Scale Offset?fields then checks?Is Active?and?Lock.Is ActiveToggles whether or not to evaluate the Constraint. To also apply the Constraint, make sure?Lock?is checked.
Weight??????????????????The strength of the Constraint. A weight of 1 causes the Constraint to resize this GameObject at the same rate as its source GameObjects. A weight of 0 removes the effect of the Constraint completely. This weight affects all source GameObjects. Each GameObject in the?Sources?list also has a weight.
Constraint Settings?
Lock????????????Toggle to let the Constraint resize the GameObject. Uncheck this property to edit the scale of this GameObject. You can also edit the?Scale At Rest?and?Scale Offset?properties. If?Is Active?is checked, the Constraint updates the?Scale At Rest?or?Scale Offset?properties for you as you resize the GameObject or its Source GameObjects. When you are satisfied with your changes, check?Lock?to let the Constraint to control this GameObject. This property has no effect in Play Mode.
Scale At Rest????????????The X, Y, and Z values to use when?Weight?is 0 or when the corresponding?Freeze Scale Axes?is not checked. To edit these fields, uncheck?Lock.
Scale Offset????????????????The X, Y, and Z offset from the transform that is imposed by the Constraint. To edit these fields, uncheck Lock.
Freeze Scale Axes????????Check X, Y, or Z to allow the Constraint to control the corresponding axes. Uncheck an axis to stop the Constraint from controlling it. This allows you to edit, animate, or script the unfrozen axis.
SourcesThe list of GameObjects that constrain this GameObject. Each source has a weight from 0 to 1.