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Hair info

2023-02-22 10:07 作者:小霹靂莊  | 我要投稿


The Strand input of the Hair Info Node in Blender's Shader Nodes is a float value that can be used to control the number of strands of hair in the particle system. This value is used to determine the number of strands that are rendered, with a higher value resulting in more strands being rendered and a lower value resulting in fewer strands being rendered. This input can be used to create the appearance of thicker or thinner hair depending on the desired effect. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its number.

Blender 的 Shader Nodes 中 Hair Info Node 的 Strand 輸入是一個浮點值,可以用來控制粒子系統(tǒng)中頭發(fā)的股數(shù)。該值用于確定渲染的股數(shù),較高的值會導致更多的股被渲染,而較低的值會導致較少的股被渲染。此輸入可用于根據(jù)所需效果創(chuàng)建更濃密或更稀疏的頭發(fā)外觀。此外,此輸入可以鏈接到其他節(jié)點,例如顏色漸變節(jié)點,以根據(jù)其編號控制鏈的顏色。

The Intercept input of the Hair Info Node in Blender's Shader Nodes is a float value that can be used to control the height of the hair strands in the particle system. This value is used to determine the point at which the strand intersects with the surface of the mesh. A higher value will result in the strand being closer to the surface, while a lower value will result in the strand being further away from the surface. This input can be used to create the appearance of thicker or thinner hair depending on the desired effect.

Blender 的 Shader Nodes 中 Hair Info Node 的 Intercept 輸入是一個浮點值,可以用來控制粒子系統(tǒng)中頭發(fā)絲的高度。該值用于確定股線與網(wǎng)格表面相交的點。較高的值將導致鏈更靠近表面,而較低的值將導致鏈更遠離表面。此輸入可用于根據(jù)所需效果創(chuàng)建更濃密或更稀疏的頭發(fā)外觀。

The Length input of the Hair Info Node in Blender's Shader Nodes is a float value that can be used to control the length of the hair strands in the particle system. This value is used to determine the length of the strand and can be used to create the appearance of shorter or longer hair depending on the desired effect. This input can also be used to determine the strength of the strands, allowing you to create more dynamic and realistic-looking hair. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its length.

Blender 的 Shader Nodes 中 Hair Info Node 的 Length 輸入是一個浮點值,可以用來控制粒子系統(tǒng)中頭發(fā)絲的長度。該值用于確定發(fā)束的長度,并可用于根據(jù)所需效果創(chuàng)建更短或更長頭發(fā)的外觀。此輸入還可用于確定股線的強度,使您可以創(chuàng)建更具活力和逼真的頭發(fā)。此外,此輸入可以鏈接到其他節(jié)點,例如顏色漸變節(jié)點,以根據(jù)其長度控制鏈的顏色。

The Thickness input of the Hair Info Node in Blender's Shader Nodes is a float value that can be used to control the width of the hair strands in the particle system. This value is used to determine the thickness of the strand and can be used to create the appearance of thicker or thinner hair depending on the desired effect. This input can also be used to determine the strength of the strands, allowing you to create more dynamic and realistic-looking hair. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its thickness.

Blender 的 Shader Nodes 中 Hair Info Node 的 Thickness 輸入是一個浮點值,可以用來控制粒子系統(tǒng)中頭發(fā)絲的寬度。該值用于確定發(fā)束的粗細,并可用于根據(jù)所需效果創(chuàng)建更粗或更細的頭發(fā)外觀。此輸入還可用于確定股線的強度,使您可以創(chuàng)建更具活力和逼真的頭發(fā)。此外,此輸入可以鏈接到其他節(jié)點,例如顏色漸變節(jié)點,以根據(jù)線的粗細控制線的顏色。

The Tangent Normal input of the Hair Info Node in Blender's Shader Nodes is a vector value that can be used to control the direction of the hair strands in the particle system. This value is used to determine the direction of the strand and can be used to create the appearance of straight or curved hair depending on the desired effect. This input can also be used to determine the strength of the strands, allowing you to create more dynamic and realistic-looking hair. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its direction.

Blender 的 Shader Nodes 中 Hair Info Node 的 Tangent Normal 輸入是一個矢量值,可用于控制粒子系統(tǒng)中頭發(fā)絲的方向。該值用于確定發(fā)束的方向,并可用于根據(jù)所需效果創(chuàng)建直發(fā)或卷發(fā)的外觀。此輸入還可用于確定股線的強度,使您可以創(chuàng)建更具活力和逼真的頭發(fā)。此外,此輸入可以鏈接到其他節(jié)點,例如顏色漸變節(jié)點,以根據(jù)其方向控制鏈的顏色。

The Random input of the Hair Info Node in Blender's Shader Nodes is a vector value that can be used to control the randomness of the hair strands in the particle system. This value is used to determine how much randomness is applied to the strands when they are rendered, allowing you to create more dynamic and realistic-looking hair. This input can also be used to create the appearance of thicker or thinner hair depending on the desired effect. Additionally, this input can be linked to other nodes, such as the Color Ramp Node, to control the color of the strand based on its randomness.

Blender的Shader Nodes中Hair Info Node的Random輸入是一個向量值,可以用來控制粒子系統(tǒng)中頭發(fā)絲的隨機性。該值用于確定在渲染時將多少隨機性應用于發(fā)束,從而讓您可以創(chuàng)建更具活力和逼真的頭發(fā)。此輸入還可用于根據(jù)所需效果創(chuàng)建更濃密或更稀疏的頭發(fā)外觀。此外,此輸入可以鏈接到其他節(jié)點,例如顏色漸變節(jié)點,以根據(jù)其隨機性控制鏈的顏色。


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