SpriteMancer Timeline Update

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SpriteMancer時(shí)間軸更新

Lots of changes in this new update! The main one is of course the Timeline, but there's more cool stuff being added too:
新更新中有很多的改變!最主要的當(dāng)然是時(shí)間軸,但是也加入了更多很酷的內(nèi)容
Overview 預(yù)覽
Fluid Collisions
流體碰撞

Images and shapes now have a "Solid" checkbox that make them solid for different elements (only fluids for now, more to come).
圖像和形狀現(xiàn)在有了使他們被其他元素識(shí)別為實(shí)體的碰撞箱(目前對(duì)流體有效,更多的應(yīng)用會(huì)在后續(xù)更新)
New Inspector and Layout
新的檢查器和圖層

The new layout makes everything more accesible, and the new inspector allows for better control of the element properties and has a nice layer preview included now.
新圖層讓一切變得更加容易理解,而新的檢查器現(xiàn)在提供了更好的元素屬性控制和圖層預(yù)覽
Lots of quality of life changes
優(yōu)化了生命周期的表示(灰翼的補(bǔ)充:就是把之前粗略的0~120改成了具體的時(shí)間)
SpriteMancer can now be selected as the default app to open .smp files for easier access. JPG support has been added for images, PNG support has been added for palettes, 3D Models materials can now be manually loaded, Integers can now be linked in the Node Graph, added an option to export a single frame, etc.
SpriteMancer現(xiàn)在能夠作為默認(rèn)應(yīng)用用于直接打開之前版本的smp后綴文件;
圖像元素添加了JPG支持;
調(diào)色板節(jié)點(diǎn)添加了PNG支持(灰翼的補(bǔ)充:提取png中顏色作為色板顏色,但是色板顏色數(shù)量有限,像素藝術(shù)以外的圖片可能提供不了好的效果);
3D模型元素現(xiàn)在可以手動(dòng)添加元素的材質(zhì);
節(jié)點(diǎn)圖中的整數(shù)現(xiàn)在可以被鏈接(目前沒有找到這個(gè)功能的作用);
添加了導(dǎo)出單一幀的選項(xiàng)
Timeline 時(shí)間軸
The timeline section has been added to SpriteMancer. This changes how SpriteMancer works at its core, but you might be happy to hear that you can ignore the timeline section entirely and SpriteMancer will still work as you are used to.
SpriteMancer現(xiàn)在加入了時(shí)間軸選窗。這個(gè)改變了SpriteMancer的工作核心,但是完全忽略掉時(shí)間軸功能的SpriteMancer和舊版本相似。
The timeline allows more granular control over all the elements as they can now be modified over time by using keyframes. You can link any value that has a key icon next to it by clicking it, that means that the value is now being tracked and will add a keyframe for that value in the timeline. You can add more keyframes by moving the position of the timeline and changing the values that are being tracked. The timeline then will interpolate values between keyframes, taking into consideration seamless looping when possible.
時(shí)間軸允許用關(guān)鍵幀對(duì)所有元素更加精細(xì)的控制。你能通過點(diǎn)擊關(guān)鍵幀圖標(biāo)來鏈接任一數(shù)值,這表示軟件會(huì)跟蹤這個(gè)數(shù)值并在時(shí)間軸中打上關(guān)鍵幀。你能通過移動(dòng)時(shí)間軸并改變被追蹤的數(shù)值來添加關(guān)鍵幀。時(shí)間軸會(huì)在改變關(guān)鍵幀之間的值,并且在盡可能保證無縫循環(huán)。

SpriteMancer's documentation will be updated in the following days to reflect all the changes made and to include the new timeline and other features.
SpriteMancer的文檔將在接下來的幾天內(nèi)更新,以反映所做的所有更改,并包括新的時(shí)間表和其他功能。
New 新增
Added "Timeline" section.
添加了時(shí)間軸選窗Added fluid collision masks.
添加了流體碰撞遮罩Images now have a "solid" property to work with Fluid collision masks. (And particles, other images in the future).
圖像現(xiàn)在有一個(gè)“實(shí)體”屬性來處理流體碰撞遮罩。(以后會(huì)用于處理和粒子與其他圖像的碰撞)。Layer preview in inspector
檢查器中的圖層預(yù)覽Projects can now be opened by selecting SpriteMancer as the app to open them.
項(xiàng)目現(xiàn)在能通過SpriteMancer打開Projects can now be opened by drag and dropping them into SpriteMancer .exe file.
項(xiàng)目能通過拖進(jìn)SpriteMancer窗口中打開Added path location for .obj/.mtl files in the 3D Model inspector.
檢查器中的3D模型元素添加了OBJ和MTL類型文件的路徑Added an option to manually load the material (.mtl) file of a 3D Model.
添加了為3D模型手動(dòng)添加MTL文佳的選項(xiàng)Added PNG support for palettes.
添加了調(diào)色板的PNG支持(灰翼的補(bǔ)充:提取png中顏色作為色板顏色,但是色板顏色數(shù)量有限,像素藝術(shù)以外的圖片可能提供不了好的效果)Added JPG support for loading images.
添加了圖像元素的JPG支持Added an option in preferences to use tabs for "Node Graph" and "Timeline".
在偏好設(shè)置中添加了節(jié)點(diǎn)圖和時(shí)間軸選項(xiàng)(用于設(shè)置兩個(gè)選窗的一些小細(xì)節(jié))Added an option to export a single frame.
添加了導(dǎo)出單幀的功能Added "Voronoi" Node.
添加了節(jié)點(diǎn)“Voronoi(馮洛諾伊圖)”(灰翼的補(bǔ)充:用于生成馮洛諾伊圖,位于General分類中)Added "Erode" Node.
添加了節(jié)點(diǎn)“Erode(侵蝕)”(灰翼的補(bǔ)充:用于侵蝕整個(gè)圖像的邊緣,位于General分類中)Added "Color Mask" Node.
添加了節(jié)點(diǎn)“Color Mask(顏色遮罩)”(灰翼的補(bǔ)充:針對(duì)指定顏色的遮罩,位于General分類中)Added "Jumble" Node.
添加了節(jié)點(diǎn)“Jumble(混亂)”(灰翼的補(bǔ)充:位于Transforms分類中)Added "Lens Blur/Bokeh" Node.
添加了節(jié)點(diǎn)“Lens Blur/Bokeh(模糊(鏡頭))”(灰翼的補(bǔ)充:用于生成類似鏡頭失焦的模糊效果,位于General分類中)Added more color presets.
添加了更多的顏色預(yù)設(shè)Added option to enable/disable adding frame size to the file name for spritesheets.
添加了選擇是否給雪碧圖名稱中添加圖片大小的選項(xiàng)Changes 改動(dòng)
Exporting was moved to the main menu.
導(dǎo)出被移動(dòng)到了工具欄Removed "Render" section.
刪除了渲染選窗Particle position is now shown in the inspector.
粒子位置現(xiàn)在會(huì)在檢查器中顯示Smear FX now loops.
涂抹效果現(xiàn)在會(huì)循環(huán)播放Integers can now be linked in the node graph by modifying nodes.
整數(shù)目前可以被節(jié)點(diǎn)圖鏈接以規(guī)范節(jié)點(diǎn)Added antialias to node graph elements that were missing it.
為缺少抗鋸齒的節(jié)點(diǎn)圖形元素添加了抗鋸齒Reduced application size by around 25%.
減少了25%應(yīng)用大小3D Model inspector was reorganized.
檢查器的3D模型部分被重新設(shè)計(jì)了Added build version in the main menu for easier access.
添加了在工具欄右側(cè)顯示版本號(hào)的功能Bugfixs Bug修復(fù)
Preview section opacity has been fixed.
預(yù)覽選窗的透明度被修復(fù)Layer visibility can no longer be edited when a modal is open.
當(dāng)模型被打開時(shí),圖層可見性不在可編輯Shapes are now included in the undo/redo system.
對(duì)形狀元素的操作也能被撤銷和重做了Fluids fade out looking weird has been fixed.
修復(fù)了流體的奇怪的消失方式Pressing "Delete Image" with no image in a Fluid element no longer crashes the app.
在沒有圖片載入的流體元素中點(diǎn)擊刪除圖像不再使程序奔潰Reseting layout now centers the preview and node graph.
重置布局現(xiàn)在會(huì)使預(yù)覽和節(jié)點(diǎn)圖的圖像回到默認(rèn)狀態(tài)Preview and node graph are now centered when the app is open.
當(dāng)軟件打開時(shí),預(yù)覽和節(jié)點(diǎn)圖的圖像會(huì)回到默認(rèn)狀態(tài)Transform boxes are now properly aligned.
變換框現(xiàn)在已正確對(duì)齊Transform boxes cannot be selected behind other sections anymore.
當(dāng)變換框在其他選項(xiàng)后面時(shí)不會(huì)再被選中Editing an image through their transform box no longer affect other images if "Show all images transform boxes" is enabled.
如果打開了顯示所有圖像的變換框,用變換框編輯圖像不再應(yīng)用到所有圖像Icons in the preview section cannot be used if they are behind the layer.
在圖層后面的圖標(biāo)不能被使用(灰翼的補(bǔ)充,主要是指左上角的幾個(gè)具有功能的圖標(biāo),目的應(yīng)該主要是防止誤觸)3D Model animation slider headers are now properly highlighted.
三維模型的動(dòng)畫滑塊標(biāo)題現(xiàn)在已正確高亮顯示Fluid simulation box is now properly updated after resizing the canvas.
流體的模擬框現(xiàn)在在調(diào)整畫布大小后已經(jīng)能正確更新。Fixed a bug that made exporting skip one frame.
修復(fù)導(dǎo)出時(shí)跳過某一幀的bugFixed a bug that randomly tinted layers.
修復(fù)了隨機(jī)給圖層輕微染色的bugFixed a bug that would tint layers when enabling some options in the preview section.
修復(fù)了當(dāng)打開預(yù)覽選窗的部分選項(xiàng)時(shí),圖層輕微染色的bugFixed a bug that would perform "Save" when using the "Save Us" command shortcut.
修復(fù)了使用“Save As”命令快捷方式時(shí)執(zhí)行“Save”的bug(灰翼的補(bǔ)充:官方公告這樣的錯(cuò)別字好像還挺多)Fixed a bug that would prevent texture filtering from being reset when using fluids.
修復(fù)了在使用流體時(shí),阻止紋理過濾的bugElements can no longer be moved in the preview section if they are occluded.
當(dāng)元素被封閉,元素不再能被移動(dòng)Elements can no longer be moved in the preview section if there's a modal open.
當(dāng)模型打開時(shí),元素不再能被移動(dòng)