【MV?RPG制作大師】詳細(xì)信息窗口

這個(gè)補(bǔ)丁有bug,作者少設(shè)了幾個(gè)var
我嘗試著修了一下,應(yīng)該能用
打卡js文件找到
if (DrillUp.m_attr_skill0_visible === "true" ){
這一行,
從這一行的上面的“case 41”開(kāi)始,
將我下面提供的代碼復(fù)制覆蓋到“case 51”的上一行為止
注意,是“case 51”的上一行的“break”
不包括“case 51”
下面是代碼:
case 41:
????????????var stype = $dataSystem.skillTypes[dataId] ;
????????????if (DrillUp.m_attr_skill0_visible === "true" ){
??????????????text = s + DrillUp.m_attr_skill0_text + c + stype;
????????????}
????????????break;
??????????case 42:
????????????var stype = $dataSystem.skillTypes[dataId] ;
????????????if (DrillUp.m_attr_skill1_visible === "true" ){
??????????????text = s + DrillUp.m_attr_skill1_text + c + stype;
????????????}
????????????break;
??????????case 43:
????????????if (DrillUp.m_attr_skill2_visible === "true" ){
??????????????var name = $dataSkills[dataId].name;
??????????????if (name) text = s + DrillUp.m_attr_skill2_text + ':' + c + name;
????????????}
????????????break;
??????????case 44:
????????????if (DrillUp.m_attr_skill3_visible === "true" ){
??????????????var name = $dataSkills[dataId].name;
??????????????if (name) text = s + DrillUp.m_attr_skill3_text + ':' + c + name;
????????????}
????????????break;