Maya Redshift渲染機(jī)械硬面模型 材質(zhì)渲染教程 Artstation – Hardsurface Rendering
Hardsurface Rendering in Redshift by Christophe Desse – Artstation
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Maya Redshift渲染機(jī)械硬面模型 材質(zhì)渲染教程 Artstation – Hardsurface Rendering in Redshift by Christophe Desse. 講解Maya中通過(guò)redshift進(jìn)行硬面模型場(chǎng)景的渲染設(shè)置方法,渲染汽車油漆效果,金屬漆材質(zhì),學(xué)習(xí)場(chǎng)景模型材質(zhì)貼圖的制作、燈光的設(shè)置、場(chǎng)景渲染的設(shè)置等。
Artstation – Hardsurface Rendering in Redshift by Christophe Desse. In this course, Christophe Desse shares his process for achieving realistic final renders of hardsurface assets, using Redshift. Christophe shares some basic resources to get up and running before walking through how he lays out his scene, covers materials and textures, and sets up the final render that will result in beautiful, attention grabbing, presentation pieces ready for a portfolio.









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