十字軍之王3開發(fā)日志#65 | 6/22 一個文化還不夠

牧游社 牧有漢化翻譯
CK3 Dev Diary #65 - One Culture Is Not Enough
Servancour, Game Designer
Hello everyone!
大家吼?。?/p>
Last week we had a rundown of what a culture looks like in the upcoming overhaul. This time around, let's have a closer look at how you go about creating your own culture! There are two different ways of doing so, forming a hybrid culture and diverging your culture. Both are slightly different in their approach and in what they allow you to do with your new culture.
上周我們給大家簡要介紹了即將到來的文化重做中一個文化的樣貌是怎么樣的。在本篇日志中,我們將詳細(xì)了解如何創(chuàng)造屬于你的文化!創(chuàng)造文化有兩種方法:創(chuàng)建融合文化Hybrid Culture,或是分離你的文化。兩者在具體方法上有所區(qū)別,新文化各上也不同。
Now, while the cultural overhaul is a free feature that will accompany the Royal Court expansion, the ability to create a hybrid or divergent culture will require you to own the DLC.
雖然文化重做是免費內(nèi)容,會隨“皇家宮廷Royal Court”擴展包一同推出,但是創(chuàng)建融合文化或分離文化仍然需要擁有該DLC。
Before we start, culture creation is quite dependent on the new cultural overhaul, so if you have yet to read last week's DD, I suggest you give it a read for context. Also, keep in mind that everything shown in screenshots is still a work in progress!
在開始之前要說明的是,創(chuàng)建文化的特性相當(dāng)依賴于新的文化系統(tǒng)重做,所以如果你還沒有讀過上周的開發(fā)日志,我還是建議你去看一下來了解背景。而且,別忘了所有截屏中展示的東西都還在開發(fā)過程中!

Form a Hybrid Culture
創(chuàng)建融合文化
Forming a hybrid culture is a way for you to meld the aspects of your current culture with that of another, in any way you so choose.
所謂創(chuàng)建融合文化,就是將你當(dāng)前的文化與另一個文化進(jìn)行融合的過程,具體方式可以任由你選擇。
There are a few restrictions you'll have to keep in mind before you are able to form a hybrid. First, the culture you want to form a hybrid with has to be present within your realm. No weird hybridization with cultures on the other side of the world please. Secondly, you'll need a certain amount of cultural acceptance. You cannot go in and conquer an area to only create a new culture immediately, but the required amount can vary depending on your current traditions. And finally, you cannot hybridize with a culture of the same heritage as you. The reasoning here is that the two cultures have to be different enough to warrant them being combined into a single culture, rather than just assimilating one in favour of the other.
在創(chuàng)建一個融合文化之前,是有幾個限制需要玩家牢記在心的。首先,你想要融合的文化必須存在于領(lǐng)國內(nèi)——就不要總想著和世界另一頭的文化搞一些奇怪的融合了;其次,你需要一定的文化接受度——你不能打下一塊地后就馬上創(chuàng)造一個新文化,不過,文化接受度的前置要求會隨著你的當(dāng)前傳統(tǒng)而變化;最后,你不能融合一個與你有著相同傳承的文化——這是因為兩個文化本身需要擁有足夠的差異才能融合為一種單一的文化,而不是一個文化直接把相近的另一個文化吞掉。
Once you are able to form a hybrid culture, you'll need to come up with a good name for it. We pick a default name that is a combination of the two cultures you are attempting to hybridize, such as "Andaluso-French", or "Greco-Persian". For added immersion and flavour, however, we have a set of names that can appear depending on which cultures you hybridize, or where you are creating your new culture. For example, hybridizing a culture of a Frankish heritage with one of a central germanic heritage in the area in and surrounding Lotharingia, you can have a culture named Rhinelander. You are, of course, free to name your new culture whatever you want as well!
當(dāng)你可以創(chuàng)建融合文化時,你需要給它想一個好名字出來。我們選擇的默認(rèn)名由你想要融合的兩種文化組合而成,例如“安達(dá)盧西亞-法蘭西文化”或“希臘-波斯文化”。不過,為了增加代入感和特色,我們也加入了一系列特殊名字。它們會在你融合特定文化,或在某個特殊位置創(chuàng)建新文化時出現(xiàn)。例如,如果你在洛泰林吉亞及周邊地區(qū)融合一個有法蘭克傳承的文化和一個有中日耳曼傳承的文化,就會得到一個叫做“萊茵蘭”的文化。當(dāng)然了,你還是能給新文化隨意命名!
Starting with the pillars. You can freely pick between the two cultures' pillars, mixing ethos, heritage, language, and martial custom as you’d like. For example, you could pick the heritage from culture A, but language from culture B. One caveat is that you have to pick at least one pillar from each culture. It isn’t much of a hybrid otherwise, is it?
從文化支柱講起。你可以按照喜好在兩個文化的支柱中任意選擇,融合民族精神、傳承、語言與軍事慣例。例如,你可以選擇文化A的傳承,又選擇文化B的語言。需要預(yù)先說明的是,你必須要從每個文化中至少選擇一個支柱。不然就不叫融合了,對吧?

[Image of pillar selection when forming a hybrid culture][創(chuàng)建融合文化時的支柱選擇界面]
The same principle applies to traditions. You can pick and choose which traditions you want to keep, from either culture, as long as you don't go above the slot limit. You can even choose to only pick a few traditions, leaving slots empty and give room for future traditions that you may want to adopt later. Some traditions are unique to certain cultures, regions, or heritages however, so this is the only chance you might have to acquire traditions that normally would be out of your reach.
傳統(tǒng)也采用了一樣的原理。只要不超過欄位上限,你可以挑選兩個文化中任一你想要保留的傳統(tǒng)。你甚至可以只選擇很少的傳統(tǒng),空出欄位留給未來采用的傳統(tǒng)。然而,有些傳統(tǒng)只可用于特定的文化、宗教或傳承,所以這也可能是你獲取通常無法選取傳統(tǒng)的唯一機會。

[Image of tradition selection when forming a hybrid culture][創(chuàng)建融合文化時的傳統(tǒng)選擇界面]
Aesthetics work in the same way. You are free to pick and choose all of the subcomponents from either culture. For some of the categories, you are even able to choose a "hybrid" option, using the preset from both cultures! The hybrid option exists for names, fashion, and CoAs. Are you hybridizing a culture from East Africa with an Indian culture? Perhaps you’d like to go for the Indian unit, hybrid naming, Indian architecture, African fashion, and finally hybrid CoAs. Actual combination is entirely up to you!
美學(xué)也是一樣。你可以任意選擇每個文化下的組成部分。對于某些類別來說,你甚至可以選擇一個“融合”的選項,同時使用兩個文化的預(yù)設(shè)!融合選項適用于姓名、衣著與紋章。想把一個東非的文化和一個印度文化融合在一起?也許你可以試試看印度士兵單位、融合名字、印度建筑、非洲衣著,最后還有融合紋章。實際的組合完全取決于你!

[Image of Military Equipment, Naming Practices, and Architecture when forming a hybrid culture][創(chuàng)建融合文化時的軍隊裝備、命名慣例與建筑風(fēng)格]

[Image of Fashion and Coats of Arms when forming a hybrid culture][創(chuàng)建融合文化時的衣著與紋章]
The new hybrid culture will automatically acquire any innovation that either parent culture has discovered already, giving you the possibility to gain access to innovations that your previous culture has yet to discover.
新的融合文化將自動獲得兩個母文化已經(jīng)發(fā)現(xiàn)的革新,使玩家有可能獲得以前的文化尚未發(fā)現(xiàn)的革新。
Before we move on, there's a prestige cost to forming a hybrid culture. Normally, creation isn't very expensive, and relies more on having enough cultural acceptance for it to be valid. A high acceptance will reduce the cost though, making it fairly cheap if you have managed to greatly increase acceptance.
在繼續(xù)往下講之前我們得事先說明一下,創(chuàng)建融合文化需要花費一定的威望。通常情況下,創(chuàng)建文化的價格并不高昂,能不能創(chuàng)建文化更多是取決于是否有足夠的文化接受度。較高的接受度會降低花費。如果玩家大幅提高了接受度,花費就會減少。
The initial size of a hybrid culture on the map also depends on the acceptance you've built up between the two cultures. If you decide to hybridize at the lowest required acceptance level, the hybrid will start out rather small. rulers of hybrid cultures have a much easier time using the 'Promote Culture' council task in counties belonging to either of its parent cultures for a set amount of years after it has been formed.
融合文化在地圖上的初始規(guī)模,也取決于玩家在兩種文化之間建立的接受度。如果以最低的接受度進(jìn)行融合,融合文化的初始規(guī)模就會很小。無論如何,在新文化形成后的一段時間內(nèi),融合文化的統(tǒng)治者在母文化的伯爵領(lǐng)中執(zhí)行“推廣文化”任務(wù)會更加高效。

Diverge Your Culture
分離你的文化
A divergent culture is essentially a culture that deviates from their original culture, allowing you the opportunity to shape it as you see fit.
一個分離出的分支文化Divergent Culture本質(zhì)上是偏離其母文化的文化,讓你有機會自己的方法塑造它。
Similar to forming a hybrid, you get to choose a name for your new culture. The default name here on the other hand, depends on your primary title. Diverging a culture as the king of Anatolia can give you an Anatolian culture, or Austrian if you are the duke of Austria. This makes sure that divergent cultures always have a sensible name to them. At least most of the time. I did see a Wormsian culture in a recent observer game, from the county of Worms. As with hybridization, you are free to name it however you want if you don't want to use the default name.
與創(chuàng)建融合文化類似,你可以為新文化擬定一個名稱。不同的是,這里的默認(rèn)名稱取決于你的主頭銜。如果你作為安納托利亞國王分化文化,就會創(chuàng)造出“安納托利亞文化”;如果是奧地利公爵,則會創(chuàng)造出“奧地利文化”,這就確保了分支文化總是有一個合理的名稱。當(dāng)然這是在大多數(shù)時候。我在最近的一個觀察者模式游戲中,確實看到了一個來自沃姆斯郡的“沃姆斯文化”(譯注:沃姆斯Worms為德國萊茵河西岸的一座小城,沃姆斯文化的英文原名“Wormsian”令人聯(lián)想到蠕蟲人,雙關(guān)梗)。與融合文化一樣,如果玩家不想使用默認(rèn)名稱也可以自由命名。
As for the pillars, options are slightly different. You can pick and choose any ethos. Language won't have any additional options for you most of the time. Martial custom can be changed as long as you fulfill the conditions for them, which would include things such as having a corresponding succession law. Aesthetics will also rarely have additional options, except in some historical cases. Diverging from Norse in Sweden, for example, will give you access to Swedish Aesthetics.
支柱的選擇與融合文化略有不同。民族精神你可以任意挑選一種。語言在大多數(shù)情況下沒有額外的選項。只要滿足包括條件(例如相應(yīng)的繼承法),軍事慣例也可以被改變。美學(xué)也很少有額外的選擇,除非在某些歷史事件的選項中。例如,如果玩家從諾斯文化中分離出瑞典文化,就可以使用瑞典美學(xué)。
You have to change at least one pillar in order to diverge your culture. Most of the time you won't have a lot of valid alternatives for the additional pillars, so your only option will be to change your ethos.
要分離文化的話,玩家必須至少改變一個支柱。大多數(shù)情況下,玩家在其他支柱上不會有很多可選項,所以改變民族精神就是唯一的選擇。

[Image of pillars when diverging from an existing culture][從現(xiàn)有文化分離時的支柱圖像]
Traditions can be replaced with something new, as long as you are able to afford the tradition cost. Unlike hybridization, you will have plenty of options, and can replace a tradition with any other tradition that your culture fulfills the requirements of.
只要你負(fù)擔(dān)得起花費,就可以把舊傳統(tǒng)換作新傳統(tǒng)。與融合文化不同的是,玩家在分離文化時的選擇更多,只要你的文化符合這個傳統(tǒng)的前置要求,就能用其取代已有的傳統(tǒng)。

[Image of traditions when creating a divergent culture][創(chuàng)建一個分支文化時的傳統(tǒng)]
Diverging also costs prestige. Here the cost scales on how much of your own culture you control. Attempting to diverge Greek as Byzantium will be fairly expensive. Meanwhile, attempting to diverge a small part of your culture, such as a small Andalusian emir on the Iberian peninsula will be significantly cheaper.
分離文化也會花費威望?;ㄙM的威望多少取決于玩家控制了多少屬于自己文化的領(lǐng)地。如果你是拜占庭帝國,要分離希臘文化的花費是相當(dāng)不菲的。與此同時,如果只要分離文化的一小部分,比如伊比利亞半島上的一個安達(dá)盧西亞小埃米爾要分離文化的話,花費就會便宜很多。

Dynamic Culture Emergence
動態(tài)的文化生成
The above options describe how you as a player will be able to create new cultures, that doesn't mean that cultures won't also appear dynamically. Over the course of a campaign, cultures may diverge depending on their situation.
以上的選項描述了玩家可以如何創(chuàng)建新的文化,然而這并不意味著其他的文化就不會動態(tài)生成。在一局游戲中,不同的文化也將根據(jù)它們的處境而分離。
For dynamic Divergent cultures we decided that we wanted them to feel immersive and logical whenever they showed up. There are many factors that go into this, such as the culture size, if the culture is 'united' under strong rulers, etc. Divergent cultures will appear either in border regions where a culture meets another (or several others), or in island regions. Divergences also do not appear in the capital lands of the Culture Head, in order to safeguard what is most likely the 'heartland' of the culture.
對于動態(tài)的分支文化,我們希望它們的出現(xiàn)是合乎情理且符合邏輯的。這其中要考慮許多因素,例如文化的規(guī)模、文化是否被一位強力的統(tǒng)治者“統(tǒng)一”等等。分支文化要么會出現(xiàn)在多種文化相接壤的邊境地區(qū),要么會出現(xiàn)在海島地區(qū)。同時,分支文化不會出現(xiàn)在文化領(lǐng)袖的首都,因為這里最有可能是該文化的“心臟地帶”,不容其他文化的侵犯。
For example, one of the cultures that usually Diverge a few times (1066) is the Bedouin culture. It's large, spread out, and some of its lands are under rulers that are not Bedouin themselves. On the other hand we have Greek; a large culture, but with practically all counties of its culture united under one ruler - they tend to not diverge unless territories go independent.
例如,貝都因文化就是一個經(jīng)常(在1066年)產(chǎn)生分離的文化。因為貝都因文化面積又大又分散、很多土地的統(tǒng)治者卻并不屬于貝都因文化。與之相比,希臘文化雖然也是一個大文化,但是大多數(shù)伯爵領(lǐng)都統(tǒng)一在一個統(tǒng)治者手里——所以就不會產(chǎn)生分離,除非拜占庭帝國解體。
Hybridization, on the other hand, is something powerful rulers strive towards! If a ruler finds themselves ruling a large swathe of land of a foreign culture while at the same time having no motivation to assimilate, they’ll try and increase Cultural Acceptance until they're eligible for Hybridization. They tend to want to hybridize with large cultures in their realm, the prime example being the Oghuz Seljuks wanting to Hybridize with Persian above all other cultures they have in their realm. Some AI rulers do not pursue hybridization though, such as large Elective realms (HRE) where cultures take turns being the top ruler, or realms such as the Papacy.
另一方面,文化融合,卻是強大的統(tǒng)治者們奮斗的目標(biāo)!如果某個統(tǒng)治者統(tǒng)治著幅員遼闊的外國文化土地,但是并不想要同化,他就可以嘗試增加文化接受度,直到滿足融合的條件。統(tǒng)治者一般傾向于與領(lǐng)國內(nèi)的大文化進(jìn)行融合。最著名的例子就是烏古斯塞爾柱人,他們與波斯文化進(jìn)行了融合,而沒有融合國內(nèi)的其他小文化。不過有些AI統(tǒng)治者是不會追求融合的,例如在較大的選舉制國家(神羅)中,各個文化都可以輪流當(dāng)老大。再比如教皇國這樣的國家。
By default, the AI will not create hybrids-of-hybrids (unless historical hybrids, such as Maghrebi or English), as the naming schemes can quickly go out of hand. Though if you'd like the AI to do this, there's a game rule you can enable...
在默認(rèn)條件下,AI是不會在融合文化之上再融合的(除非這種融合文化在歷史上出現(xiàn)過,例如馬格里布文化或英格蘭文化),這是為了防止文化名稱太過奇葩。但是如果你想讓AI瘋狂融合的話,也可以通過游戲規(guī)則允許……
There’s also a small chance that hybrids appear in realms of not so powerful rulers, this allows interesting hybrids such as Hiberno-Norse to appear even from tiny realms. This happens through an event that can also occur for the player. These events will most often happen for Cultures that have certain traditions that allow them to more easily create Hybrids with other cultures.
即便統(tǒng)治者不是很強大,融合也有小幾率會出現(xiàn)在領(lǐng)國里,這樣就會出現(xiàn)很有趣的融合組合,例如愛爾蘭-諾斯文化就可能會在小國中出現(xiàn)。這是由一個事件造成的,玩家也同樣可以觸發(fā)。這種事件最有可能出現(xiàn)在一些有特定傳統(tǒng)的文化中,使得該文化更容易與其他文化發(fā)生融合。
Naturally there's a host of Game Rules that allow you to customize your experience. Do you want no Divergent or Hybrid cultures to appear at all? Set their frequencies to none. Do you want the AI to create hybrids of hybrids of hybrids of hybrids? Set the Hybrid Culture Restrictions to Very Relaxed!
自然,有很多游戲規(guī)則可以讓你自定義游戲體驗。你想完全不讓文化分化和融合出現(xiàn)嗎?那就可以把頻率設(shè)成0。你想讓AI創(chuàng)造出融合文化的融合文化的融合文化嗎?那就把融合文化限制設(shè)定為“非常寬松”吧!

[Image of the new culture Game Rules][新的文化游戲規(guī)則的圖片]
To round things off, let's take a look at a few examples of what the AI did during an observer game. First up, from the 867 start, and 200 years in. You’ll see quite a few new cultures here:
最后,我們來開一局觀察者模式,看看AI會做什么吧。867年開局,運行200年以后。大家可以看到好多個新的文化:
- Anglo-Norse, Hybrid Culture, emerged in 918.
- 盎格魯-諾斯文化,融合文化,出現(xiàn)于918年。
- cumbro-Norse, Hybrid Culture, formed in 948.
- 坎布里亞-諾斯文化,融合文化,創(chuàng)建于948年。
- Norse-Gael, Hybrid Culture, emerged in 1029.
- 諾斯-蓋爾文化,融合文化,出現(xiàn)于1029年。
- You can also see that English has largely replaced Anglo-Saxon as the dominant culture in England.
- 你還可以看出,英格蘭文化幾乎取代了盎格魯-撒克遜文化,成為了英格蘭地區(qū)的主導(dǎo)文化。

[Image of AI created cultures on the British islands]
[不列顛群島上AI創(chuàng)建的文化的圖片]
Started in 867, and 100 years into the game:
867年開局,運行100年以后:
- Kufan, Bedouin Divergence, emerged in 933.
- 庫法文化,分離自貝都因文化,出現(xiàn)于933年。
- Badarayani, Mashriqi Divergence, emerged in 956.
- 拜代拉耶文化,分離自馬什里克文化,出現(xiàn)于956年。
- Kurdo-Mashriqi, Hybrid Culture, emerged in 911.
- 庫爾德-馬什里克文化,融合文化,出現(xiàn)于911年。
- Nihawandi, Persian Divergence, emerged in 907.
- 尼哈萬德文化,分離自波斯文化,出現(xiàn)于907年。
- Shirvani, Persian Divergence, emerged in 946.
- 希爾凡文化,分離自波斯文化,出現(xiàn)于946年。

[Image of AI created cultures in and around Persia]
[波斯及周圍地區(qū)AI創(chuàng)建的文化的圖片]
In another game, started in 1066, a Swedish noblewoman was made queen in the newly established Kingdom of Jerusalem, following a successful crusade. After a few generations, the local cultures merged into what would become Mashriqi-Swedish! Ushering the kingdom into a new era of prosperity.
在另外一局1066年開局的游戲中,十字軍成功后,一位瑞典女貴族成為了新成立的耶路撒冷王國的女王。幾代人之后,當(dāng)?shù)匚幕闪笋R什里克-瑞典!馬什里克-瑞典人將耶路撒冷王國引領(lǐng)向了繁榮富強的新時代。

[Image of the Kingdom of Jerusalem becoming Mashriqi-Swedish]
[馬什里克-瑞典文化的耶路撒冷王國的圖片]

[Image of the culture window of Mashriqi-Swedish][馬什里克-瑞典文化的文化窗口的圖片]
As mentioned earlier, we have a number of historical names for cultures that can appear in specific circumstances. If you have any cultural names that would make sense for a divergent or hybrid culture, let me know! Who knows? Perhaps your suggestion ends up in the game!
如上所述,我們?yōu)樘囟ㄇ闆r下可能會出現(xiàn)的文化準(zhǔn)備了歷史名稱。如果你知道其他分支文化或融合文化有合適的名字,也請一定告訴我們!說不定你的建議就能在游戲中出現(xiàn)哦!
That's it for this time!
以上就是這次的全部內(nèi)容了!
翻譯:AntiAccess 索
校對:阿爾法一世 zzztotoso
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