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Stellaris開發(fā)日志#284 | 1/26 粉碎鎖鏈

2023-02-07 16:25 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #284 - Broken Shackles

CGInglis, Recruit


Free at Last!

終獲自由!


I'm incredibly excited to introduce 'Broken Shackles', one of the new origins featured in the upcoming First Contact DLC.

我現(xiàn)在非常激動地向大家介紹,在我們即將到來的“第一次接觸”DLC中的一個新的起源,“粉碎鎖鏈Broken Shackles”。


Watch the Video Dev Diary here:

在這里觀看開發(fā)日志視頻版:

youtube.com/watch?


From the very beginning of the project, @Eladrin stressed the word 'utopian': First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another.

從這個項目起初的時候,Eladrin就強調(diào)了“烏托邦”這個單詞:第一次接觸要歌頌對全新陌生世界的發(fā)現(xiàn),同時歌頌不同文化(和不同物種)相互交流以及相互幫助的所有方式。


As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. What;s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the insidious Minamar Specialized Industries, these former indentured assets seize control of their captor's ship and survive the chaotic crash landing on a habitable planet.

當(dāng)我著手為這個DLC設(shè)計一個新的起源的時候,這就是支撐我工作的精神和基調(diào)。還有什么比一群底層奴隸團結(jié)一致勇敢爭取自由更加理想化的事情?被陰險的米納瑪專業(yè)工造拋棄后,這些前契約奴工奪取了他們的奴隸主的飛船控制權(quán),并在飛船墜機著陸在宜居星球的混亂中幸存下來。


粉碎鎖鏈
這個文明起始于一場在運奴船上的叛亂,由多種不同的前FTL種族組成。

效果:
- 警告:具有挑戰(zhàn)性的起源
- 游戲開始時有一些重要的初始科技未被研究并且在基建方面存在劣勢
- 你的物種是由全銀河多個前FTL物種的人口混合而成
- 一個由你的物種組成的前FTL文明將會在銀河的某個位置生成
- 這個起源將會保證在銀河中出現(xiàn)一定數(shù)量的前FTL文明,無視開局設(shè)置
- 一個隨機的前FTL文明將會在被提升后擁有“回報”起源
- 一個擁有“你的升天之梯”起源的高級帝國將會在銀河某處生成
可用特使:+1
第一次接觸發(fā)現(xiàn)速度:+20%
滲透速度:+20%

要求:
不是格式塔意識
不是威權(quán)主義
不是排外主義
沒有國民理念:種族潔癖
沒有國民理念:*********
沒有國民理念:*********


You'll have to make do with using the remains of your hijacked ship as infrastructure at the start of the game.

游戲開始時,你將利用被你劫持的船只的殘骸作為基礎(chǔ)設(shè)施。


While the origin is challenging (players start out at a technological disadvantage, and will need to work hard before they can progress very far into space), a diverse population means that there is ample opportunity to colonize new worlds.

盡管這個起源具有挑戰(zhàn)性(玩家開局科技劣勢,并且在進入太空前需要努力),多樣的物種人口意味著有大量機會殖民新世界。


More species = better parties.

物種越多,趴體越棒。


As your empire progresses, you will also have the opportunity to seek out each of your former home worlds. Reaching these planets not only represents a triumphant homecoming, but may also propel your people to new heights.

當(dāng)你的帝國不斷發(fā)展,你將有機會發(fā)現(xiàn)你的前母星世界。到達這些星球不僅是凱旋,同樣可以推動你的人民到達新的高度。


發(fā)現(xiàn)母星
Jishui…從軌道上看,它小小的。

There's no place like home.
沒有比家更好的地方了。


However, not everything is peaches and cream. Different species mean diverse points of view, and the demands of various factions will need to be appeased if players hope to maximize the potential of their burgeoning empire.

然而,不是所有的事情都是完美的。不同的物種意味著不同的觀點,如果玩家希望最大化快速發(fā)展的帝國的潛能,就必須要滿足多個派系的訴求。


Interactive Narrative

交互式敘述


Broken Shackles represents a new paradigm for Stellaris origins: along with 'Payback', it comprises one half of a full story. But what's a story without a good villain?

“粉碎鎖鏈”展示了一個Stellaris起源的新范式:和“血債血償”一樣,這只是一個完整故事的一半。怎么會有故事里沒有一個合適的反派角色呢?


Enter Minamar Specialized Industries, or 'MSI.' This 'benevolent corporation' prides itself on helping ‘less developed societies' reach their full potential. They kickstart development by loaning new technology to pre-FTL societies – loans provided at what they promise are very generous rates.

這里就說到米納瑪專業(yè)工造了,或稱“MSI”。這家“慈善公司”以幫助“欠發(fā)達社會”充分發(fā)揮其潛能而驕傲。他們通過向前FTL社會提供科技貸款來啟動發(fā)展——以一種他們承諾非??犊睦侍峁┵J款。


What happens when the bill comes due is another story. Indentured servitude is just one of MSI’s tools of debt collection.

還款日期到來時會發(fā)生什么是另外一個故事,契約奴役只是MSI討債的工具之一。


和MSI的聯(lián)絡(luò)
我們一直期待的時刻終于來了:我們和Minamar Specialized Industries建立了聯(lián)絡(luò)。

“Enlightenment may not be free. But at MSI, it is always worth the cost.”
“啟蒙可能不是免費的。但是在MSI,這往往是值得的?!?/p>


Why MSI?

為什么是MSI?


Helmets in the boardroom.

董事會里戴頭盔的人。


Back in the earliest days of development, there was a discussion about how present the "evil slaver empire" would be. We decided on an advanced empire that can be stumbled across at any point in the game – sometimes they will spawn near your home cluster, while at others they show up on the far side of the galaxy. This random placement can have radical effects on a playthrough.

回到開發(fā)的早期,當(dāng)時有一個關(guān)于如何表現(xiàn)一個“邪惡奴隸主帝國”的討論。我們決定做一個高級帝國,它在游戲中的任何時候都可以被發(fā)現(xiàn)——有時它會在你的母星系附近,而有時它們會出現(xiàn)在銀河系的另一端。這種隨機放置可能會對游戲產(chǎn)生根本影響。


Initially, we envisioned the antagonist of 'Broken Shackles' and 'Payback' as a generic authoritarian slaver empire, but as the origins took shape, their motives and nature changed.

最初我們設(shè)想“粉碎鎖鏈”和“血債血償”的敵人是一個常規(guī)的威權(quán)主義奴隸帝國,但是隨著起源的不斷成型,它們的動機和本質(zhì)發(fā)生了變化。


Minamar Specialized Industries styles itself a benevolent corporation that provides technological enlightenment for a nominal fee. Some might say that they take advantage of the naivety of the species they propel to the stars, but business is business. In any case, it's likely that the rank and file at MSI believe the company line, even if the Board of Directors considers itself above such petty issues as morality.

MSI將自己打造成一家慈善公司,以象征性的費用提供科技啟蒙。有些人可能會說,他們利用了他們啟蒙的物種的天真,但在商言商。無論如何,很可能MSI的普通員工相信公司的運營路線,但董事會認(rèn)為自己凌駕于道德這種微不足道的事物之上。


In regards to their erstwhile assets, the 'indentured servants' who comprise the starting pops of the Broken Shackles origin, MSI claims not to hold any grudges. In fact, we intentionally shied away from styling MSI as 'an ultimate evil' that can't be reasoned or dealt with. From the perspective of a Broken Shackles empire, MSI may indeed represent the worst instincts of sentient life, but to the rest of the galaxy they're just another greedy Megacorp.

關(guān)于他們昔日的財產(chǎn),也就是這些組成“粉碎鎖鏈”起源的前契約奴隸人口,MSI宣稱要放下仇恨。事實上,我們有意回避將MSI看作是一個無法被理解或處理的終極邪惡。從粉碎鎖鏈帝國的視角來看,MSI可能確實代表了知性生命最糟糕的本能,但對銀河系的其他地方來說,他們只是另一個貪婪的巨型企業(yè)。


There isn't much Megacorp related content in Stellaris in general, and what does exist is all locked behind the expansion of the same name. Playing with the 'evil corporation' trope allowed us to give MSI a distinct personality and flavor. To me, they feel like the perfect foil for a utopian origin, and I can't wait for the release!

一般來說,在Stellaris中沒有很多和巨型企業(yè)相關(guān)的內(nèi)容,所有當(dāng)前的相關(guān)內(nèi)容都在同名的拓展包中。打造一個“邪惡公司”的形象,使我們能夠給MSI賦予獨特的個性和風(fēng)味。對我來說,他們就像是對烏托邦起源的完美陪襯。我已經(jīng)等不及發(fā)售了,快點端上來罷!



翻譯:枸杞泡闊落

校對:三等文官猹中堂


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