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EU4開發(fā)日志 | 4/26 1.34版本號(hào)的路線圖

2022-04-27 14:02 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Europa Universalis IV - Development Diary 26th of April 2022

Pavía, Content Design Coordinator PDX Tinto


Hello and welcome to another Europa Universalis IV Development Diary! This week I will be presenting the Roadmap we have been preparing in the last weeks, giving a guide to some of the content that we are working on and will be showing you all in the coming months.

大家好,歡迎閱讀新一篇?dú)W陸風(fēng)云4的開發(fā)日志!本周我要介紹之前幾周準(zhǔn)備好的路線圖,為我們正在開發(fā)的一些內(nèi)容提供導(dǎo)航,并將在未來(lái)幾個(gè)月內(nèi)展示給大家。


But first, you have probably noticed that I'm not @Johan , who is traditionally in charge of doing this. That's because I've been recently promoted to Content Design Coordinator here in Paradox Tinto, so, as the position speaks for itself, I'll be coordinating the new content created. Therefore, Johan thought it would be a good idea to take some boring work out from him to delegate this task to me.

但首先,你可能已經(jīng)發(fā)現(xiàn),我不是之前一直負(fù)責(zé)這項(xiàng)工作的@Johan。因?yàn)槲易罱赑aradox Tinto被提拔為內(nèi)容設(shè)計(jì)協(xié)調(diào)員,所以,正如這個(gè)職位名字所示,我將負(fù)責(zé)協(xié)調(diào)新內(nèi)容開發(fā)。因此Johan覺得從他那里分出一些無(wú)聊工作,把這些活都給我是個(gè)好主意。


On to the Roadmap. We will be sticking to the development principles we outlined in the past year. Those are:

關(guān)于路線圖。我們會(huì)堅(jiān)持之前一年中概述的開發(fā)原則。這些原則是:


Paid Features should be standalone, and easy to maintain.
付費(fèi)特性應(yīng)該獨(dú)立,且易于維護(hù)。

No major feature reworks while we still have lots of bugs.
如果還有很多BUG,就不進(jìn)行重大的特性重做。

Reducing the bug-count as much as possible.
盡可能減少BUG數(shù)量。

Add more content, like missions, graphics and music.
增加更多內(nèi)容,如任務(wù)、圖像、音樂。

Flesh out the parts of the map that have not gotten attention the last few years.
充實(shí)之前幾年沒得到關(guān)注的地圖部分。


At the moment, we're quite satisfied with the current state of the game and we think it's in a much better spot than one year ago. We've not only addressed a lot regarding the Leviathan issues (shivers), but have fixed a lot of legacy bugs (as we discussed on previous DDs), reducing our backlog of existing issues and starting a rebalancing of some parts of the game that were required and requested.

目前我們對(duì)游戲現(xiàn)狀很滿意,我們認(rèn)為它的情況比一年前好多了。我們不僅解決大量關(guān)于利維坦Leviathan的問題(瑟瑟發(fā)抖),還修復(fù)了很多遺留BUG(正如之前開發(fā)日志中所說(shuō)),減少了現(xiàn)有問題的積壓,并開始重新平衡游戲中的一些需求和要求。


So, what can you expect from the next update (which will be version 1.34 of the game)? We will still be working on reducing our bug-count and improving game performance as much as possible. From a gameplay perspective, @Gnivom will continue making improvements to AI, and we are already addressing the combat balance (topics that will be discussed in future DDs, so you can give us feedback about it after we've finished a first round of internal tests). We're going to do some rebalancing of Idea groups (nothing groundbreaking, but trying to diversify a bit their usefulness). Also, we want to keep improving the Religion balance, making some changes to a few of them to make them attractive enough, as we have done in the last two updates.

那么,大家能從下次更新(將是游戲的1.34版本號(hào))中期待什么呢?我們會(huì)繼續(xù)致力于減少BUG數(shù)量,并盡可能提高游戲性。從游玩角度來(lái)說(shuō),@Gnivom會(huì)繼續(xù)對(duì)人工智能進(jìn)行改進(jìn),我們已經(jīng)在解決戰(zhàn)斗平衡問題(這些話題會(huì)在未來(lái)開發(fā)日志中討論,所以大家可以在我們第一輪內(nèi)部測(cè)試后給我們反饋)。我們將對(duì)理念組進(jìn)行一些再平衡(沒有什么突破,但會(huì)讓它們的作用多樣化一些)。此外我們還想繼續(xù)改進(jìn)宗教平衡,對(duì)其中幾個(gè)宗教進(jìn)行改動(dòng),使其具有足夠吸引力,正如我們之前兩次更新中所做的一樣。


Regarding the new content, we believe that we need to improve the state of the base game before we start introducing more major reworks. We also think that we have room to keep expanding already existing features. So, in that sense, you can expect that there will be more government reforms, more estate privileges, and a few more goodies here and there. But our main focus in this field will be to continue improving and developing mission trees and other accompanying features in regions considered a bit backwards content-wise. And, speaking of, we’ve got a clue of the area where we will be focusing from next week’s DD:

關(guān)于新內(nèi)容,我們認(rèn)為在引入更多重大改動(dòng)之前,需要改善基礎(chǔ)游戲狀況。我們還認(rèn)為,我們具備擴(kuò)大已有特性的空間。因此,從這個(gè)意義上說(shuō),大家可以期待有更多的政府改革、階層特權(quán),以及這里那里更多好康的。但我們?cè)谶@一領(lǐng)域的主要重點(diǎn),是繼續(xù)改進(jìn)延伸任務(wù)樹,以及其它內(nèi)容比較落后地區(qū)的配套特性。而且說(shuō)到這兒,我們已經(jīng)有了下周開發(fā)日志中將重點(diǎn)關(guān)注的地區(qū)的線索:



And that's all for today! We're very excited about the new upcoming content, and I promise you that my colleague @Ogele will show you more detailed content next Tuesday. Stay tuned, see you!

今天就到這里吧!我們?yōu)榧磳⒌絹?lái)的新內(nèi)容感到興奮,我向大家保證,我的同事@Ogele將在下周二展示更詳細(xì)的內(nèi)容。敬請(qǐng)關(guān)注,再見!



翻譯:居里先生

校對(duì):113322qwe1 三等文官猹中堂


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