【POE 3.21】泄露的熔爐天賦中所有主動技能涉及詞綴整理(中英文)
一條條手查手翻的,有錯漏敬請指正
缺失的技能:位移技能(含凋零步)、防御技能、光環(huán)技能、詛咒技能、捷技能、Buff技能(如鮮血狂怒、奉獻技能)、功能技能(如褻瀆)、反擊觸發(fā)技能(如復(fù)仇)、虛空匕首、劍刃陷阱、怒焰奔騰、法術(shù)節(jié)魔、能量之刃、懺悔烙印、虛空法球、威能法印
1. Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
當(dāng)劈砍 或 沖擊波 暴擊時,觸發(fā)等級20的召喚幽靈狼
2. Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration
瓦爾·火山裂隙 和 瓦爾·熔巖打擊 有#%減少阻靈時間
3. Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of Life
懲擊 和 充能打擊 的擊殺一擊消耗尸體以回復(fù)#%的生命
4. Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
當(dāng)你使用 鑿擊 或 破空斬 攻擊時,觸發(fā)等級20的姿態(tài)轉(zhuǎn)換
5. Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
被 冰霜沖擊 或 冰霜之錘 冰凍的敵人在解凍時被寒冰覆蓋4秒
6. Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
當(dāng)你使用 重擊 或 七傷破 暈眩敵人時,觸發(fā)等級20的Bone Corpses(未知的新技能,直譯叫骨骸)
7. Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per 15 Energy Shield on Shield
盾牌碾壓 和 靈盾投擲 不再從盾牌上的護甲或閃避值獲得附加物理點傷
盾牌碾壓 和 靈盾投擲 改為從盾牌上的每15點能量護盾獲得#到#點附加閃電點傷
8. Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% increased Damage
大地震擊 和 裂地之擊 在使未中毒敵人中毒時,該次中毒傷害提高#%
9. {0}% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
先祖圖騰傷害的#%為你吸取為能量護盾
10. Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit
誘餌圖騰、吞噬圖騰 和 回春圖騰 被擊中時,向周圍敵人反射#%其最大生命的火焰?zhèn)?/p>
(疑似非終端天賦)Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration
回春圖騰 同樣給予相當(dāng)于其生命秒回#%的魔力秒回
11. Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenz# or Endurance Charges
閃現(xiàn)打擊 和 戒備打擊 的可以使用暴擊球忽視冷卻,而非狂怒球或耐力球
12. (疑似非終端天賦)Banner Skills have {0}% increased Aura Effect
旗幟技能增加#%光環(huán)效果
13. {0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%
你每被一個戰(zhàn)吼影響一秒,增加#%近戰(zhàn)傷害,最高60%
(疑似非終端天賦)Remove all Damaging Ailments when you Warcry
你使用戰(zhàn)吼時移除所有傷害型異常狀態(tài)
(疑似非終端天賦)Warcry Skills have {0}% increased Area of Effect
戰(zhàn)吼技能增加#%范圍效果
14. Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills
重盾沖鋒 和 鉤鏈攻擊 每10個暴怒擊殺增加#%攻擊速度
15. Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
召喚物傷害的增加與減少按照其值的150%套用到 霸氣之擊 和 赦罪 上
16. {0}% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
赤煉魔光 和 絕命之鐮 的#%物理傷害轉(zhuǎn)換為火焰?zhèn)?/p>
赤煉魔光 的減益效果改為每秒造成火焰?zhèn)Χ俏锢韨?/p>
絕命之鐮 的減益效果改為每秒造成火焰?zhèn)Χ俏锢韨?/p>
17. Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 450 Armour
破釜一擊 和 煉獄之擊 每有450點護甲增加#%攻擊速度
18. Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
當(dāng)由被 灼熱鏈接圖騰 所鏈接的圖騰施放時,圣焰圖騰 和 震波圖騰 獲得等同于#%物理傷害的額外火焰?zhèn)?/p>
19. Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
地震 和 尖刺戰(zhàn)吼 的擊殺一擊會如同敵人被冰凍一般粉碎敵人
20. {0}% less Damage taken from Marked Enemy
{0}% increased/reduced Mana Cost of Mark Skills
(注:其他涉及到咒印的內(nèi)容應(yīng)當(dāng)是新的咒印專精或天賦)
從咒印敵人處受到#%更少傷害
增加/減少#%咒印技能的魔力消耗
21. Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
在你的 怒火漩渦 或 劍刃風(fēng)暴 范圍內(nèi)的敵人被緩速和恐懼
22. Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
奉獻之路 和 凈化烈焰 制造褻瀆地面而非奉獻地面
23. {0}% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals {0}% more Damage
冰封軍團 和 將軍戰(zhàn)吼 有#%更多冷卻回復(fù)速度
(冰封軍團使用的技能)霜凍橫掃造成#%更多傷害
24. Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems
Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems
Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems
當(dāng)你的 召喚腐化魔像 數(shù)量等同于 召喚混沌魔像 時,腐化魔像擊中時造成穿刺
當(dāng)你的 召喚混沌魔像 數(shù)量等同于 召喚巨石魔像 時,混沌魔像擊中時造成穿刺
當(dāng)你的 召喚巨石魔像 數(shù)量等同于 召喚腐化魔像 時,巨石魔像擊中時造成穿刺
Maximum Life of Summoned Elemental Golems is Doubled
你的 召喚元素魔像 的最大生命值翻倍
25. {0}% chance for Energy Shield Recharge to start when you Link to a target
Flasks apply to your Linked Targets
Link Skills can target Animated Guardian
{0}% increased Effect of Link Buffs on Animated Guardian
Linked Targets Cannot Die for {0} seconds after you Die
Lose no Experience when you die because a Linked target died
(注:其他涉及到鏈接的內(nèi)容應(yīng)當(dāng)是新的鏈接專精或天賦)
當(dāng)你鏈接到一個目標時有#%幾率開始能量護盾充能
藥劑效果套用到被你鏈接的目標
鏈接技能可以幻化守衛(wèi)為目標
幻化守衛(wèi)受到的鏈接增益增加#%效果
你死后,你鏈接的目標在#秒內(nèi)不會死亡
你鏈接的目標死亡而導(dǎo)致你死亡時不損失經(jīng)驗值
26. Caustic Arrow and Scourge Arrow fire {0}% more projectiles
腐蝕箭 和 天災(zāi)箭 發(fā)射#%更多投射物
27. Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen
燃燒箭 或 爆炸箭 的擊殺一擊會如同敵人被冰凍一般粉碎敵人
28. {0}% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
毒蛇鞭擊 或 劇毒旋風(fēng) 造成的流血有#%的概率有100%更多傷害
29. Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
當(dāng) 雙重打擊 或 雙持打擊 擊殺稀有和傳奇敵人時獲得20秒噬魂者
30. Leaves a Lingering Blade in the ground for every {0} fewer Projectiles fired
(疑似虛空匕首詞綴)每少發(fā)射#個投射物,留下一個徘徊之刃(?)
31. Animated Lingering Blades have {0:+d}% to Critical Strike Chance
幻化武器 幻化徘徊之刃時有+#%基礎(chǔ)暴擊率
32. Spectral Helix and Spectral Throw have {0}% Projectile Speed Variation
靈體投擲 和 靈幻旋斬 有#%投射物速度變化(?)
33. All Damage from Lightning Arrow and Ice Shot Hits can Ignite
{0}% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
閃電箭 和 冰霜射擊 的擊中傷害均可以點燃(可以是can,不是必點燃,下同)
由 閃電箭 和 冰霜射擊 造成的點燃有#%概率造成100%更多傷害
34. All Damage from Lightning Strike and Frost Blades Hits can Ignite
"{0}% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
閃電打擊 和 冰霜之刃 的擊中傷害均可以點燃
由 閃電打擊 和 冰霜之刃 造成的點燃有#%概率造成100%更多傷害
35. Recover {0}% of Energy Shield per Steel Shard Consumed
每消耗一枚鋼鐵碎片,恢復(fù)#%能量護盾
36. Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine
電光箭 和 暴雨箭 由地雷釋放時額外重復(fù)一次
37. Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine
火焰陷阱 和 爆炸陷阱 由地雷釋放時額外投擲一個陷阱
38. Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot
當(dāng)你使用 分裂箭 或 龍卷射擊 攻擊時,觸發(fā)等級20的龍卷旋風(fēng)
39. Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge
每有一個狂怒球,毒蛇打擊 和 致疫打擊 增加#%攻擊速度
40. Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies
捕熊陷阱 和 虹吸陷阱 的減益效果同時使敵人減少#%冷卻回復(fù)速度
41. Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
當(dāng)你使用 爆靈術(shù) 引爆一具尸體時,觸發(fā)等級20的靈體轉(zhuǎn)換
42. Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
由 放血 或 誘捕箭 的【擊中】擊殺的敵人爆炸,造成其最大生命10%的物理傷害
43. {0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem
{0}% increased/reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem
{0}% increased/reduced Siege Ballista attack speed per Siege Ballista Totem
每有一個最大圖騰數(shù)量,攻城炮臺 和 散射弩炮 提高#%攻擊速度
每個散射弩炮圖騰增加/減少 散射弩炮 #%攻擊速度
每個攻城炮臺圖騰增加/減少 攻城炮臺 #%攻擊速度
44. All Damage from Blast Rain and Artillery Ballista Hits can Poison
{0}% chance for Poisons inflicted with Blast Rain or Artillery Ballsita to deal 100% more Damage
爆裂箭雨 和 火力弩炮 的擊中傷害均可以中毒
由 爆裂箭雨 和 火力弩炮 造成的中毒有#%概率造成100%更多傷害
45. Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow
Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow
當(dāng)你使用 魅影射擊 攻擊時觸發(fā)等級20的閃現(xiàn)射擊
當(dāng)你使用 閃現(xiàn)射擊 攻擊時觸發(fā)等級20的魅影射擊
46. Barrage and Frenzy have {0}% increased Critical Strike Chance per Endurance Charge
每有一個耐力球,彈幕 和 狂怒 增加#%暴擊率
47. {0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped
元素打擊 和 野性打擊 的擊中有#%的概率造成焦灼、易碎和殘喘
48. Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage
如有可能,毒爆靈藥 和 爆破靈藥 同時消耗1點硫磺藥劑充能
如果 毒爆靈藥 和 爆破靈藥 消耗了硫磺藥劑的充能,則敵人被這些技能的【擊中】擊殺時,有#%的幾率爆炸,造成其最大生命10%的物理傷害
49. {0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
飛刃風(fēng)暴 和 亂劍穿心 在擊中時穿刺敵人
飛刃風(fēng)暴 和 亂劍穿心 無法造成非物理傷害
50. Rain of Arrows and Toxic Rain deal {0}% more Damage with Bleeding
箭雨 和 毒雨 造成的流血有#%更多傷害
51. Volatile Dead and Cremation Penetrate {0}% Fire Resistance per 100 Dexterity
每有100點敏捷,靈體火球 和 火葬 穿透#%火焰抗性
52. Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
引導(dǎo) 刀刃亂舞 或 蓄力疾風(fēng)閃 時,每秒觸發(fā)一個插槽內(nèi)的法術(shù)
53. Knock Enemies Back on hit with Cyclone and Sweep
Knockback direction is reversed with Cyclone and Sweep
旋風(fēng)斬 和 橫掃 的擊中使敵人擊退
旋風(fēng)斬 和 橫掃 的擊退方向反向
54. {0}% chance for Firestorm and Bladefall to affect the same area again when they finish
烈焰風(fēng)暴 和 虛空刀雨 在效果結(jié)束時有#%的概率再度影響同一區(qū)域
55. Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
你每引導(dǎo) 枯萎 一秒,其范圍效果增大#%,最多200%
56. Fireball and Rolling Magma have {0}% more Area of Effect
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
火球 和 熔巖奔涌 有#%更多范圍效果
投射物數(shù)量詞綴不套用至 火球 和 熔巖奔涌?
57. {0:+d}% to Vortex Critical Strike Chance when Cast on Frostbolt
當(dāng)在寒冰彈上釋放漩渦時,漩渦獲得+#%基礎(chǔ)暴擊率
58. All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
{0}% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
冰霜脈沖 和 凜冬之眼 的擊中傷害均可以中毒
由 冰霜脈沖 和 凜冬之眼 成的中毒有#%概率造成100%更多傷害
59. Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect
Stormblast, Icicle and Pyroclast Mine deal no Damage
雷暴地雷、冰錐地雷 和 火屑地雷 增加#%光環(huán)效果
雷暴地雷、冰錐地雷 和 火屑地雷 無法造成傷害
60. {0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases {0} fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
若你同時有電能釋放圖騰,則當(dāng)以圖騰施放 電球 時,電球的持續(xù)時間增加#%
若你同時有電球圖騰,則當(dāng)以圖騰施放 電能釋放 時,電能釋放的強脈沖之間需要造成的脈沖減少#個
61. Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised
召喚一個僵尸(魔衛(wèi))和靈體時獲得#秒的腎上腺素
62. Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold
{0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration
念動飛箭、力量爆破 和 力量抽取 減少#%敵人暈眩門檻
念動飛箭、力量爆破 和 力量抽取 有#%概率造成雙倍的暈眩時間
63. Enemies inflicted with Bane or Contagion are Chilled
由 混沌之毒 或 瘟疫 影響的敵人被冰緩
64. Blazing Salvo Projectiles Fork when they pass through a Flame Wall
怒焰穿心 在穿透 烈焰之墻 時分裂
65. Frost Bombs gain {}% increased Area of Effect when you Cast Frostblink
當(dāng)你施放 冰霜閃現(xiàn) 時,寒霜爆 獲得#%增加范圍效果
66. Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element
{0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
召喚骷髏(魔侍) 和 召喚生物 將其#%的物理傷害轉(zhuǎn)換為隨機元素傷害
召喚骷髏(魔侍) 和 召喚生物 造成的非傷害性異常狀態(tài)增加#%效果
67. Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency
在 風(fēng)暴漩渦 附近引導(dǎo)(閃電技能)時激活的打擊增加#%打擊頻率
68. Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs
Maximum number of Summoned Raging Spirits is 3
召喚憤怒狂靈有寶鉆神龕(必暴擊)和威猛神龕(體型變大,血變厚)
最多召喚3個憤怒狂靈
69. Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs
Maximum number of Summoned Phantasms is 3
召喚幻影有寶鉆神龕(必暴擊)和威猛神龕(體型變大,血變厚)
最多召喚3個幻影
70. Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
你每引導(dǎo) 凋零 一秒,其范圍效果增大#%,最多200%
71. Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
{0}% increased Cost of Arc and Crackling Lance
若魔力消耗不超過你能消耗的最大魔力,電弧 和 電殛長槍 獲得等同于#%魔力消耗的附加冰冷點傷
電弧 和 電殛長槍 的魔力消耗提高#%
72. All Damage from Cold Snap and Creeping Frost can Sap
{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
霜爆 和 電光寒霜 的所有傷害可以造成殘喘
霜爆 和 電光寒霜 對冰緩區(qū)域內(nèi)的敵人有#%概率造成殘喘
73. Storm and Armageddon Brands can be attached to your Summoned Reaper
風(fēng)暴烙印 和 末日烙印 可以附著在你的 召喚死神 上
74. Flameblast and Incinerate cannot inflict Elemental Ailments
Incinerate starts with {0} additional Stages
Flameblast starts with {0} additional Stages
烈焰爆破 和 燒毀 不能造成元素異常狀態(tài)
燒毀從#階開始引導(dǎo)
烈焰爆破從#階開始引導(dǎo)
75. Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
你施放的 冰川之刺 在最終爆炸點觸發(fā)等級20的冰霜新星
76. Ice Spear and Ball Lightning fire Projectiles in a circle
冰矛 和 天雷之珠 以環(huán)狀發(fā)射投射物
77. Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
Ice Traps and Lightning Traps cannot be triggered by Enemies
冰凍陷阱 和 閃電陷阱 穿透#%敵人元素抗性
冰凍陷阱 和 閃電陷阱 由你的戰(zhàn)吼觸發(fā)
冰凍陷阱 和 閃電陷阱 不能被敵人觸發(fā)
78. {0}% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage
縛魔電殛 和 縛雷之紋 閃電傷害的#%轉(zhuǎn)化為冰冷傷害
縛魔電殛 和 縛雷之紋 計算敵人冰凍門檻時按照#%更多傷害計算
79. Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
當(dāng)你施放 裂風(fēng)雷球 或 圣怨 時,觸發(fā)等級20的重力法球
80. All Damage from Shock Nova and Storm Call Hits can Ignite
{0}% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
閃電新星 和 風(fēng)暴呼喚 的擊中傷害均可以點燃
由 閃電新星 和 風(fēng)暴呼喚 造成的點燃有#%概率造成100%更多傷害
81. Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
解放 和 雷電魔爆 在目標位置處施放,而非以你為中心施放
82. Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
由 冬潮烙印 或 奧法烙印 附著的敵人在死亡時爆炸,造成其最大生命四分之一的混沌傷害
83. Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
閃電通道 和 電流場 的擊殺一擊會如同敵人被冰凍一般粉碎敵人
84. +{0}% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
定罪波 (的推波時間)每經(jīng)過0.1秒,獲得+#%持續(xù)傷害加成
85. Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
如果有敵人在你的 正義之火 或者 灼熱光線 范圍內(nèi),則每秒恢復(fù)#點魔力
86. Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
若魔力消耗不超過你能消耗的最大魔力,禁斷典儀 和 暗夜血契 獲得等同于#%魔力消耗的附加冰冷點傷
87. {0}% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
魔蠱爆炸 和 末日爆炸 的溢出傷害的#%吸取為生命
88. Trigger Level 20 Hydrosphere while you Channel Winter Orb
當(dāng)你引導(dǎo) 寒冬寶珠 時,觸發(fā)等級20的水源法球
89. Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Use
Flamethrower, Seismic and Lightning Spire Trap have {0}% increased/reduced Cooldown Recovery Rate
擲火陷阱、震波陷阱 和 電塔陷阱 有+#使用次數(shù)
擲火陷阱、震波陷阱 和 電塔陷阱 增加/降低#%冷卻回復(fù)速度(個人推測為降低,和上一條合并)
90. Essence Drain and Soulrend fire an additional Projectile
{0}% increased/reduced Essence Drain and Soulrend Projectile Speed
靈魂吸取 和 裂魂術(shù) 發(fā)射一個額外投射物
靈魂吸取 和 裂魂術(shù) 增加/降低#%投射物速度(個人推測為降低,和上一條合并)

個人覺得有一定開發(fā)潛力的
15. Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
召喚物傷害的增加與減少按照其值的150%套用到 霸氣之擊 和 赦罪 上
給兩個好用的召喚技能帶來了進一步提升
16. {0}% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
赤煉魔光 和 絕命之鐮 的#%物理傷害轉(zhuǎn)換為火焰?zhèn)?br>赤煉魔光 的減益效果改為每秒造成火焰?zhèn)Χ俏锢韨?br>絕命之鐮 的減益效果改為每秒造成火焰?zhèn)Χ俏锢韨?br>
雖然應(yīng)該沒人玩這東西的火dot,但是至少物轉(zhuǎn)火很實用
22. Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
奉獻之路 和 凈化烈焰 制造褻瀆地面而非奉獻地面
可以用來外掛一個10%降抗和100%增加暴擊率
24. Maximum Life of Summoned Elemental Golems is Doubled
你的 召喚元素魔像 的最大生命值翻倍
用來炸魔像?
26. Caustic Arrow and Scourge Arrow fire {0}%?more?projectiles
腐蝕箭 和 天災(zāi)箭 發(fā)射#%更多投射物
這里的more是百分比,因此需要有一定基礎(chǔ)投射物數(shù)量,但這版本不缺投射物吧。腐蝕箭且不論,天災(zāi)箭多點子母箭都是好的
36. Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine
電光箭 和 暴雨箭 由地雷釋放時額外重復(fù)一次
很微妙,但是夠粗暴,不知道有沒有說法
38. Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot
當(dāng)你使用 分裂箭 或 龍卷射擊 攻擊時,觸發(fā)等級20的龍卷旋風(fēng)
龍卷旋風(fēng)對投射物的增傷還是比較踏實的,自動觸發(fā)能省很多事
47. {0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped
元素打擊 和 野性打擊 的擊中有#%的概率造成焦灼、易碎和殘喘
小領(lǐng)袖項鏈,元打本來就要依靠領(lǐng)袖,這東西如果真能成那就太頂了
54. {0}% chance for Firestorm and Bladefall to affect the same area again when they finish
烈焰風(fēng)暴 和 虛空刀雨 在效果結(jié)束時有#%的概率再度影響同一區(qū)域
主要配合新出的瓦爾烈焰風(fēng)暴,那個數(shù)值比較香,不知道會不會開發(fā)出點什么
57. {0:+d}% to Vortex Critical Strike Chance when Cast on Frostbolt
當(dāng)在寒冰彈上釋放漩渦時,漩渦獲得+#%基礎(chǔ)暴擊率
直接粗暴加強直擊漩渦
72. All Damage from Cold Snap and Creeping Frost can Sap
{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
霜爆 和 電光寒霜 的所有傷害可以造成殘喘
霜爆 和 電光寒霜 對冰緩區(qū)域內(nèi)的敵人有#%概率造成殘喘
進一步提高冰dot體系的生存能力
81. Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
解放 和 雷電魔爆 在目標位置處施放,而非以你為中心施放
自爆卡車少走兩步路
89. Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Use
Flamethrower, Seismic and Lightning Spire Trap have {0}% increased/reduced Cooldown Recovery Rate
擲火陷阱、震波陷阱 和 電塔陷阱 有+#使用次數(shù)
擲火陷阱、震波陷阱 和 電塔陷阱 增加/降低#%冷卻回復(fù)速度(個人推測為降低,和上一條合并)
可能是震波復(fù)活的一塊拼圖