JAVASCRIPT - CHESS MOVEMENT

SALTAR
var x=$gameVariables.value(1),y=$gameVariables.value(2),a1=[x+1,y+1],a2=[x+1,y+2],a3=[x+1,y+3],a4=[x+1,y+4],a5=[x+1,y+5],a6=[x+1,y+6],a7=[x+1,y+7],a8=[x+1,y+8],b1=[x+2,y+1],b2=[x+2,y+2], b3=[x+2,y+3],b4=[x+2,y+4],b5=[x+2,y+5],b6=[x+2,y+6],b7=[x+2,y+7],b8=[x+2,y+8],c1=[x+3,y+1],c2=[x+3,y+2],c3=[x+3,y+3],c4=[x+3,y+4],c5=[x+3,y+5],c6=[x+3, y+6],c7=[x+3,y+7],c8=[x+3,y+8],d1=[x+4,y+1],d2=[x+4,y+2],d3=[x+4,y+3],d4=[x+4,y+4],d5=[x+4,y+5],d6=[x+4,y+6],d7=[x+4,y+7],d8=[x+4,y+8],e1=[x+5,y+1], e2=[x+5,y+2],e3=[x+5,y+3],e4=[x+5,y+4],e5=[x+5,y+5],e6=[x+5,y+6],e7=[x+5,y+7],e8=[x+5,y+8],f1=[x+6,y+1],f2=[x+6,y+2],f3=[x+6,y+3],f4=[x+6,y+4],f5=[x+6, y+5],f6=[ x+6,y+6],f7=[x+6,y+7],f8=[x+6,y+8],g1=[x+7,y+1],g2=[x+7,y+2],g3=[x+ 7,y+3],g4=[x+7,y+4],g5=[x+7,y+5],g6=[x+7,y+6],g7=[x+7,y+7],g8=[x+7,y+8], h1=[x+8,y+1],h2=[x+8,y+2],h3=[x+8,y+3],h4=[x+8,y+4],h5=[x+8,y+5],h6=[x+8,y+6],h7=[x+8,y+7],h8=[x+8,y+8],id=this._eventId;
$gameMap.evento(id).jumpToPoint(... a3);
//OBTENER ID CASILLA ATACADA
var x=$gameVariables.value(1),y=$gameVariables.value(2),a1=[x+1,y+1],a2=[x+1,y+2],a3=[x+1,y+3],a4=[x+1,y+4],a5=[x+1,y+5],a6=[x+1,y+6],a7=[x+1,y+7],a8=[x+1,y+8],b1=[x+2,y+1],b2=[x+2,y+2], b3=[x+2,y+3],b4=[x+2,y+4],b5=[x+2,y+5],b6=[x+2,y+6],b7=[x+2,y+7],b8=[x+2,y+8],c1=[x+3,y+1],c2=[x+3,y+2],c3=[x+3,y+3],c4=[x+3,y+4],c5=[x+3,y+5],c6=[x+3, y+6],c7=[x+3,y+7],c8=[x+3,y+8],d1=[x+4,y+1],d2=[x+4,y+2],d3=[x+4,y+3],d4=[x+4,y+4],d5=[x+4,y+5],d6=[x+4,y+6],d7=[x+4,y+7],d8=[x+4,y+8],e1=[x+5,y+1], e2=[x+5,y+2],e3=[x+5,y+3],e4=[x+5,y+4],e5=[x+5,y+5],e6=[x+5,y+6],e7=[x+5,y+7],e8=[x+5,y+8],f1=[x+6,y+1],f2=[x+6,y+2],f3=[x+6,y+3],f4=[x+6,y+4],f5=[x+6, y+5],f6=[ x+6,y+6],f7=[x+6,y+7],f8=[x+6,y+8],g1=[x+7,y+1],g2=[x+7,y+2],g3=[x+ 7,y+3],g4=[x+7,y+4],g5=[x+7,y+5],g6=[x+7,y+6],g7=[x+7,y+7],g8=[x+7,y+8], h1=[x+8,y+1],h2=[x+8,y+2],h3=[x+8,y+3],h4=[x+8,y+4],h5=[x+8,y+5],h6=[x+8,y+6],h7=[x+8,y+7],h8=[x+8,y+8];
var coordinate= $gameMap.eventIdXy(... a3);
$gameVariables.setValue(4, coordenada);
//OBTENER ID DE EVENTO CLICKEADO
var evento=this._eventId;
$gameVariables.setValue(3, evento);
//EFECTO DESTRUCCION
var adb =$gameVariables.valor(4);
var plugin= 'shatter_event_id: REEMPLAZA: 1 : 1 : 1'
var plugin_2 = plugin.reemplazar ("REPLACE", adb);
CallPluginCommand(plugin_2);
/////////////////////
=======CONDICIONALES_BLANCAS===================================================================================================================================================================================================================================================
/////////////////////
var turno =$gameVariables.value(5);
if (1 <= 16 && turno === 1 ) {
? ? //ELIMINAR EVENTO
Var ID = $gameVariables.valor(4);
$gameMap.eraseEvent(ID);
$gameVariables.setValue(5, 0);
? } else {
? ? null;
? }
/////////////////////
//=======CONDICIONALES_NEGRAS===============
/////////////////////
var turno =$gameVariables.value(5);
if (17 <= 32 && turno === 0 ) {
? ? //ELIMINAR EVENTO
var ID = $gameVariables.value(4);
$gameMap.eraseEvent(ID);
$gameVariables.setValue(5, 1);
? } else {
? ? null;
? }
/////////////////////
//============================
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