Stellaris開發(fā)日志#211 | 5/6 3.0.3版本號測試補丁更新

牧游社 牧有漢化翻譯
Stellaris Dev Diary #211: 3.0.3 Beta Updates
Eladrin, Stellaris Game Designer
Hi everyone!
大家吼?。?/p>
Thanks for the tremendous participation within the 3.0.3 beta branch and for all of the feedback that you've been providing.
感謝大家積極參與游玩3.0.3版本號開放測試補丁,也感謝大家一直以來提供的所有反饋。
For those that are interested in joining the beta, you have to manually opt in to access it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.
那些有興趣加入測試的玩家,需要手動選擇才能使用。前往Steam庫中,右鍵Stellaris -> 屬性 -> 測試標簽頁 -> 選擇stellaris_test。
This week we'll be talking about some more changes that we're planning on pushing in the near future to the 3.0.3 beta branch concerning further balance updates, AI, and more. These are highlights of some of the things that will be in the full patch notes and not intended to be a comprehensive list.
本周我們將討論我們計劃于不久的將來對3.0.3版本號開放測試補丁做出的更多改動,這涉及到進一步的平衡性更新、AI等等。這些是關于將在完整補丁日志中出現內容的一些要點,我們并不打算將其做成一個全面的列表。

Bug Fixes and Further Balance Updates
Bug修復以及進一步的平衡性更新
From fixes to the end of the Cybrex precursor chain to correcting edict deactivation costs, we've fixed a number of issues that you've found and reported during the beta. Thank you for reporting things in the Bug Reports forum.
從修復賽博勒克斯先驅者事件鏈的結尾,再到修正法令停用的成本,我們已經修復了玩家們在測試期間發(fā)現和報告的一些問題。感謝大家在錯誤報告論壇上進行報告。
Regarding the economic changes, one of the common themes in the feedback has been that the sheer number of jobs in the game are too high, and we agree. Clerks are especially notorious for this, since in many cases you would rather actually see them unemployed and moving to a more valuable position elsewhere in the empire. We're taking some preliminary steps to reduce the number of jobs and changing things to focus on increasing productivity instead.
關于經濟變化,反饋內容中的一個共同主題是,游戲中的工作崗位數量太多,我們對這一點表示同意。這個問題在職員崗位上尤為突出,在很多情況下,玩家寧愿看到職員人口失業(yè),且移動到帝國其它地方一個更有價值的崗位上。我們正在采取一些初步措施來減少工作崗位,并進行改動將重點放在提高生產產出上。
Here are some of the changes you'll be seeing soon:
以下是大家很快就會看到的一些改動:
[Balance] Reduced the number of Clerk jobs provided by buildings and districts by 40%.
[平衡]將建筑和區(qū)劃提供的職員崗位數量減少了40%。
[Balance] Clerk trade value has been increased to 4.
[平衡] 職員產生的貿易價值已提高到4。

[Balance] Buildings that increased basic resource production and added jobs to basic resource producing buildings or districts (Energy Grids, Mineral Purification Plants, etc.) now increase the base production of the relevant jobs by 1 or 2 based on tier instead of their previous modifiers. Machine empires still gain the extra resource district slots as before.
[平衡]增加基礎資源生產和基礎資源生產崗位的建筑或區(qū)劃(輸電網絡、礦物提煉廠等),現在根據等級增加相關崗位1或2的基礎資源產量,而不是像以前那樣加個修正項。機械帝國仍然像以前一樣獲得額外的資源區(qū)劃槽位。

Yes, "Livestock" counts as a "Food producing job". (Or minerals, for Lithoids.)
是的,“牲畜”算作“生產食物的崗位”(或者說礦物,對似石族而言。)
[Balance] Manufacturing focus buildings (factories and foundries) no longer prevent the other from being built on non-Ecumenopolis planets, and no longer add jobs to Industrial Districts. They instead increase the base production of alloy or consumer goods producing jobs by 1 or 2, with a corresponding increase in upkeep.
[平衡] 制造業(yè)焦點建筑(民用工廠和鑄造廠)在非都市星球上不再互斥,也不再為工業(yè)區(qū)劃增加崗位。它們反而使生產合金或消費品的工作崗位的基礎產量增加了1或2,并相應增加了維護費用。

Secondary resources like Alloys do require more inputs to produce more, however.
然而,像合金這樣的二級資源確實需要更多的投入才能有更多的產出。
Balancing the number of jobs and their output will be an ongoing task, expect future updates to have additional changes.
對工作崗位的數量和它們的產出進行平衡將是一項持續(xù)性的任務,預計未來的更新會有更多的改動。

AI Updates
AI升級
We're making some updates that will have significant changes to AI behavior that should improve the effectiveness of AI opponents, as well as some changes to reduce the impact to your empire if an AI were to take control of your empire for a short duration in multiplayer.
我們正在進行一些更新,要對AI行為進行重大改動,以提高AI對手的效能,此外還會進行一些改動,以減少AI在多人游戲內短暫接管玩家的帝國時對玩家帝國所造成的影響。
These changes give the AI a greater focus on economic stability and improves some research related behaviors, but are also a work in progress and will continue to be updated in future patches.
這些改動使AI更加注重經濟穩(wěn)定,并改善了一些與研究相關的行為,但這也是一項仍在推進的工作,并將在未來的補丁包中繼續(xù)更新。
We'll put up a 3.0.3 AI Feedback thread once it's live so you can let us know how you feel about these changes.
我們將建立3.0.3版本的AI反饋帖子,等到帖子上線,玩家們便可以讓我們知道你們對這些改動的感受。

Population Growth
人口增長
We're continuing to make adjustments to the current population growth systems in the game, and are exploring additional changes. Some of these are longer term initiatives, however, so in the meantime we're currently adding a quality of life feature that many people have been asking for.
我們正繼續(xù)對當前游戲中的人口增長系統(tǒng)進行調整,并探求更多的改動。不過,其中一些是長期的舉措,因此在此期間,我們也同時在添加許多玩家一直要求的游戲體驗功能。

增長需求規(guī)模
該項調整控制著帝國內每個人口需要多少增長。數值越高,人口的增長速度越慢。
警告:降低這一數值會對性能和平衡產生重大影響,強烈建議同時降低邏輯斯蒂增長曲線上限。)
Logistic Growth and Growth Required Sliders in Galaxy Configuration
星系設置中的邏輯斯蒂增長和增長需求的滑塊(譯注:logistic growth也作邏輯斯蒂增長,是一種特殊增長曲線,有被用于理論研究人口增長規(guī)則)。
These sliders will allow you to adjust the variables related to the bonus a planet can provide through logistic growth and the amount that pop growth increases per empire pop using sliders in Galaxy Configuration instead of needing to edit defines or use a mod to do so. Please note that these sliders can have major impacts on both performance and balance. Existing saves will use the default values. (Which can themselves be overridden in defines.)
在游戲開始時的銀河系生成器中,玩家可以使用星系設置中的這些滑塊來調整行星通過邏輯斯蒂增長曲線所提供的加成相關變量,以及調整每個帝國人口所需的人口增長量,而無需編輯define文件或使用mod來調整。請注意,這些滑塊會對性能和平衡產生重大影響?,F有存檔將使用默認值(它們本身可以在define文件中被覆寫)。
Non-English localization for these changes will not be available in the beta as soon as the changes are up, but will be added shortly afterward. Apologies for the delay!
一旦這些改動上線,對它們的非英語本地化翻譯在beta測試版中將是不可用的,但不久之后會被添加進來。抱歉耽擱了!
That's all for this week. Since we're currently in a post-release cadence (as well as next Thursday being a holiday in Sweden), the next Dev Diary will be two weeks from now on the 20th of May.
以上就是本周的全部內容了。由于我們目前處于發(fā)布后的節(jié)奏(以及下周四在瑞典是假期),下一個開發(fā)日志將在兩周后的5月20日發(fā)布。
See you then!
下次見!
翻譯:黑夜龍人
校對:一水戰(zhàn)阿部熊 三等文官猹中堂
歡迎關注UP主和主播小牧Phenix!
歡迎關注牧游社微信公眾號和知乎專欄!微信公眾號改版為信息流,歡迎【置頂訂閱】不迷路,即時獲得推送消息!
B站在關注分組中設置為【特別關注】,將會在私信內及時收到視頻和專欄投稿的推送!
歡迎加入牧有漢化,致力于為玩家社群提供優(yōu)質內容!組員急切募集中!測試群組822400145!