坦克穿衣服 ?| Python編程開發(fā)坦克大戰(zhàn)游戲

我哪里錯了呀,嗚嗚嗚[大哭]
點(diǎn)空格報(bào)錯并閃退
報(bào)錯:
Traceback (most recent call last):
?File "d:\python_procedure\tank_war\tank_war.py", line 116, in <module>
??player.shoot()
?File "d:\python_procedure\tank_war\tank_war.py", line 64, in shoot
??bullet = Bullet(self.rect.centerx,self.rect.centery,self.direction)
???????^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
?File "d:\python_procedure\tank_war\tank_war.py", line 73, in __init__
??self.bullet = pygame.image.load(self.bullets[0])
?????????^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
FileNotFoundError: No file './img/bullet/bullet_up.png' found in working directory 'D:\python_procedure'.
報(bào)錯的圖片:

文件是有的:

源代碼:
import pygame
import os
import random
import pathlib
FPS = 120
WIDTH = 1000
HEIGHT = 600
COLOR1 = (0,0,0)
COLOR2 = (255,255,255)
COLOR3 = (30,210,240)
COLOR4 = (40,220,180)
pygame.init()
screen = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption('坦克大戰(zhàn)')
clock = pygame.time.Clock()
folder = pathlib.Path(__file__).parent.resolve()
running = True
class Player(pygame.sprite.Sprite):
? ? def __init__(self):
? ? ? ? super().__init__()
? ? ? ? tank_img = pygame.image.load(os.path.join(folder,"img/myTank","tank_T1_0.png")).convert()
? ? ? ? self.tank = tank_img
? ? ? ? self.tank.set_colorkey(COLOR2)
? ? ? ? self.image = self.tank.subsurface((0,0),(48,48))
? ? ? ? self.rect = self.image.get_rect()
? ? ? ? self.rect.centerx = WIDTH / 2
? ? ? ? self.rect.bottom = HEIGHT - 10
? ? ? ? self.speed = 8
? ? ? ? self.direction = "UP"
? ? def update(self):
? ? ? ? key_pressed = pygame.key.get_pressed()
? ? ? ? if key_pressed[pygame.K_RIGHT]:
? ? ? ? ? ? self.rect.x += self.speed
? ? ? ? ? ? self.direction = "RIGHT"
? ? ? ? ? ? self.image = self.tank.subsurface((0,144),(48,48))
? ? ? ? if key_pressed[pygame.K_LEFT]:
? ? ? ? ? ? self.rect.x -= self.speed
? ? ? ? ? ? self.direction = "LEFT"
? ? ? ? ? ? self.image = self.tank.subsurface((0,96),(48,48))
? ? ? ? if key_pressed[pygame.K_DOWN]:
? ? ? ? ? ? self.rect.y += self.speed
? ? ? ? ? ? self.direction = "DOWN"
? ? ? ? ? ? self.image = self.tank.subsurface((0,48),(48,48))
? ? ? ? if key_pressed[pygame.K_UP]:
? ? ? ? ? ? self.rect.y -= self.speed
? ? ? ? ? ? self.direction = "UP"
? ? ? ? ? ? self.image = self.tank.subsurface((0,0),(48,48))
? ? ? ? if(self.rect.right > WIDTH):
? ? ? ? ? ? self.rect.right = WIDTH
? ? ? ? if(self.rect.left < 0):
? ? ? ? ? ? self.rect.left = 0
? ? ? ? if(self.rect.bottom > HEIGHT):
? ? ? ? ? ? self.rect.bottom = HEIGHT
? ? ? ? if(self.rect.top < 0):
? ? ? ? ? ? self.rect.top = 0
? ? def shoot(self):
? ? ? ? bullet = Bullet(self.rect.centerx,self.rect.centery,self.direction)
? ? ? ? all_sprites.add(bullet)
class Bullet(pygame.sprite.Sprite):
? ? def __init__(self,x,y,direction):
? ? ? ? super().__init__()
? ? ? ? self.bullets = ['./img/bullet/bullet_up.png','./img/bullet/bullet_down.png','./img/bullet/bullet_right.png','./img/bullet/bullet_left.png']
? ? ? ? self.direction = direction
? ? ? ? if self.direction == "UP":
? ? ? ? ? ? self.bullet = pygame.image.load(self.bullets[0])
? ? ? ? if self.direction == "DOWN":
? ? ? ? ? ? self.bullet = pygame.image.load(self.bullets[1])
? ? ? ? if self.direction == "RIGHT":
? ? ? ? ? ? self.bullet = pygame.image.load(self.bullets[2])
? ? ? ? if self.direction == "LEFT":
? ? ? ? ? ? self.bullet = pygame.image.load(self.bullets[3])
? ? ? ? self.image = self.bullet
? ? ? ? self.image.set_colorkey(COLOR2)
? ? ? ? self.rect = self.image.get_rect()
? ? ? ? self.rect.x = x
? ? ? ? self.rect.y = y
? ? ? ? self.speed = 10
? ? def update(self):
? ? ? ? if self.direction == "UP":
? ? ? ? ? ? self.rect.y -= self.speed
? ? ? ? if self.direction == "DOWN":
? ? ? ? ? ? self.rect.y += self.speed
? ? ? ? if self.direction == "LEFT":
? ? ? ? ? ? self.rect.x -= self.speed
? ? ? ? if self.direction == "RIGHT":
? ? ? ? ? ? self.rect.x += self.speed
? ? ? ? if self.rect.bottom > HEIGHT:
? ? ? ? ? ? self.kill()
? ? ? ? if self.rect.top < 0:
? ? ? ? ? ? self.kill()
? ? ? ? if self.rect.right > WIDTH:
? ? ? ? ? ? self.kill()
? ? ? ? if self.rect.left < 0:
? ? ? ? ? ? self.kill()
all_sprites = pygame.sprite.Group()
player =Player()
all_sprites.add(player)
while running:
? ? clock.tick(FPS)
? ? for event in pygame.event.get():
? ? ? ? if event.type == pygame.QUIT:
? ? ? ? ? ? running = False
? ? ? ? elif event.type == pygame.KEYDOWN:
? ? ? ? ? ? if(event.key == pygame.K_SPACE):
? ? ? ? ? ? ? ? player.shoot()
? ? screen.fill(COLOR1)
? ? all_sprites.update()
? ? all_sprites.draw(screen)
? ? pygame.display.update()
pygame.quit()