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“科洛尼亞之翼”“約翰”暴風(fēng)母艦【結(jié)尾有模型和代碼】

2023-07-08 22:29 作者:ACODL  | 我要投稿

首先這是個(gè)半原創(chuàng)作品

模型是別人的

代碼是我自已編的

接下來(lái)就是介紹了

“科洛尼亞之翼”“約翰”暴風(fēng)母艦

“約翰”取自有紀(jì)錄以來(lái)維持時(shí)間最長(zhǎng),及移動(dòng)路徑最長(zhǎng)的熱帶氣旋,寓意焚風(fēng)的長(zhǎng)久。也寓意著焚風(fēng)的遠(yuǎn)征。

風(fēng)暴,因?yàn)槭且燥L(fēng)暴為武器

母艦,是指它有子機(jī)

作用是為焚風(fēng)進(jìn)行遠(yuǎn)征,項(xiàng)目最終在1989年11月4日被理事會(huì)立項(xiàng),于1993年5月14日完成。

【好臭的日子】

ps:模型應(yīng)該是以復(fù)仇者聯(lián)盟的神盾局的空天母艦為原型

母艦外觀

神盾局空天母艦

【像啊,很像啊。】

自身采用改進(jìn)的氣旋引擎,可以外放成風(fēng)。【實(shí)際是代碼之力】

風(fēng)暴即可以保護(hù)自已,但也因?yàn)?span id="s0sssss00s" class="color-default">風(fēng)暴使得友軍會(huì)被誤傷。【短鳥:?jiǎn)?,同行?/span>

母艦兩側(cè)都有著機(jī)炮保護(hù)。【然而我沒寫代碼】

還會(huì)發(fā)射改進(jìn)爆裂蜂。

改進(jìn)爆裂蜂也采用改進(jìn)的氣旋引擎,可以外放小型風(fēng)暴。【就是部署鳥的攻擊動(dòng)畫】

改進(jìn)爆裂蜂攻擊改為一次性攻擊會(huì)發(fā)射多發(fā)等離子炸彈。【烏龜甘同款的,就傷害加了億點(diǎn)】

母艦主武器為“飆風(fēng)”壓縮風(fēng)暴發(fā)射器,攻擊方式為向目標(biāo)發(fā)射一團(tuán)壓縮風(fēng)暴,到目標(biāo)時(shí)將會(huì)爆裂開,形成一場(chǎng)風(fēng)暴。【你就說(shuō)帥不帥吧】

主防控武器為“超級(jí)金箭”火箭發(fā)射器。【就加強(qiáng)了射程和傷害】

武器為超級(jí)微波光束。【同上】

最后是一點(diǎn)設(shè)定:內(nèi)置了與悖論引擎同樣的口袋空間,載員還可在其中開火。

這里是代碼。

[SPACECR] ;??需注冊(cè)

UIName=NAME:SPACECR ;?名字

Name=SPACECR

;Prerequisite=FOEWEAP,FACLDP_B

ProtectedDriver=yes

CanBeReversed=yes

Parasiteable=no

Bombable=no

Crushable=no

ImmuneToPsionics=yes

ImmuneToPsionicWeapons=yes

ImmuneToRadiation=yes

ImmuneToVeins=yes

ImmuneToEMP=yes

ImmuneToPoison=yes

ImmunetoAbduction=yes ;?一堆免疫代碼嫌多寫Immune=yes

AttachEffect.Animation=FVORTEX ;?沒像到吧!我直接用頂點(diǎn)風(fēng)暴

AttachEffect.Duration=-1

Gattling.Cycle=yes ;?蓋特邏輯

IsGattling=yes

TurretCount=12

WeaponCount=12

BurstDelay0=1

BurstDelay1=2

BurstDelay2=1

BurstDelay3=2

BurstDelay4=1

BurstDelay5=2

Weapon1=DiverbeeLauncher ;?武器需注冊(cè)有5個(gè)

EliteWeapon1=DiverbeeLauncher

Weapon2=ShadrayWaveAA2

EliteWeapon2=ShadrayWaveAAE2

Weapon3=SeekerBomb2

EliteWeapon3=SeekerBomb2

Weapon4=TeratornRocket2

EliteWeapon4=TeratornRocket2

Weapon5=SeekerBomb2

EliteWeapon5=SeekerBomb2

Weapon6=ShadrayWaveAA2

EliteWeapon6=ShadrayWaveAAE2

Weapon7=SeekerBomb2

EliteWeapon7=SeekerBomb2

Weapon8=TeratornRocket2

EliteWeapon8=TeratornRocket2

Weapon9=SeekerBomb2

EliteWeapon9=SeekerBomb2

Weapon10=ShadrayWaveAA2

EliteWeapon10=ShadrayWaveAAE2

Weapon11=SeekerBomb2

EliteWeapon11=SeekerBomb2

Weapon12=TeratornRocket2

EliteWeapon12=TeratornRocket2

WeaponStages=6

Stage1=1

Stage2=2

Stage3=3

Stage4=4

Stage5=5

Stage6=6

EliteStage1=1

EliteStage2=2

EliteStage3=3

EliteStage4=4

EliteStage5=5

EliteStage6=6

RateUp=1

RateDown=1

Spawns=DIVER2 ;?子機(jī)

SpawnsNumber=7 ;?數(shù)量

SpawnRegenRate=5

SpawnReloadRate=180

Strength=21000000

Category=AFV

Armor=f_SPACECR ;?護(hù)甲寫f_SPACECR=s_siren2

IsTilter=yes

TooBigToFitUnderBridge=true

TechLevel=9

Turret=yes

Sight=28

Speed=24

CrateGoodie=no

Crusher=no

Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3Guild1,Guild2,Guild3

Cost=5000000 ;?價(jià)格

Soylent=2500000

Bounty.Value=2500000

Bounty=yes

Bounty.Display=yes

Crewed=no

Points=100

ProtectedDriver=yes

ROT=1

TurretROT=1

Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3 ;?所屬國(guó)

IsSelectableCombatant=yes

VoiceSelect=PteranodonSelect ;?語(yǔ)音時(shí)無(wú)齒翼龍的

VoiceMove=PteranodonMove

VoiceAttack=PteranodonAttackCommand

CrashingSound=ViperfangDie

VoiceCrashing=PteranodonDie

MoveSound=ViperfangMoveLoop

BalloonHover=yes

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}

SpeedType=Hover

MovementZone=Fly

MoveToShroud=yes

ThreatPosed=40

ConsideredAircraft=yes

Explosion=UNITEXPL1,UNITEXPL2,UNITEXPL3

MinDebris=4

MaxDebris=6

DamageParticleSystems=SparkSys,SmallGreySSys

DamageSmokeOffset=100,100,275

Weight=6

VeteranAbilities=STRONGER

EliteAbilities=SELF_HEAL,FIREPOWER,FASTER

Accelerates=false

ZFudgeColumn=8

ZFudgeTunnel=13

Size=15

OpportunityFire=yes

PreventAttackMove=no

JumpjetSpeed=8 ;?速度你可以寫快點(diǎn)

JumpjetClimb=1

JumpjetCrash=10

JumpJetAccel=1

JumpjetTurnRate=1

JumpjetHeight=1200

JumpjetNoWobbles=YES

Crashable=yes

HoverAttack=yes

TiltCrashJumpjet=no

DeathWeapon=BlimpBombEffect

DeathWeaponDamageModifier=.15

BuildTime.MultipleFactory=0.09

SelfHealing=yes

DamageSound=VehicleDamagedHeavy

VehicleThief.Allowed=no

IronCurtain.Modifier=0

Chronoshift.Allow=no

CanBeReversed=no

Chronoshift.Crushable=no

Passengers=1919810 ;?可載員數(shù),好臭

OpenTopped=yes

PipScale=none

Experience.PromotePassengers=yes

SizeLimit=114514 ;?大小限制,也好臭

Passengers.Allowed=RACC,NMIN,SHRAY,HURR,ARCH

InitialPayload.Types=RACC,NMIN,SHRAY,HURR,ARCH

InitialPayload.Nums=12,12,12,12,12

NoManualUnload=NO

NoManualEnter=NO

Survivor.RookiePassengerChance=0%

Survivor.VeteranPassengerChance=0%

Survivor.ElitePassengerChance=0%

OpenTransportWeapon=0

EnterTransportSound=

LeaveTransportSound=

[DIVER2]

Image=DIVER

UIName=NAME:DIVER

Name=Diverbee

AttachEffect.Animation=HURRANIM ;?沒想到吧!

AttachEffect.Duration=-1

Primary=TarchiaCannon1 ;?武器需注冊(cè)

ElitePrimary=TarchiaCannon1

AttachEffect.TemporalHidesAnim=yes

AttachEffect.PenetratesIronCurtain=yes

Ammo=18

PipWrap=18

PipScale=none

Strength=20000

Category=AirPower

Armor=s_siren2

Spawned=yes

TechLevel=11

Sight=0

RadarInvisible=yes

Landable=yes

ProtectedDriver=yes

Fighter=no

MoveToShroud=yes

;Prerequisite=GAAIRC

Speed=59

PitchSpeed=.9

PitchAngle=0

Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3Europeans,UnitedStates,Pacific

Cost=100

Soylent=50

Bounty.Value=0

Bounty=yes

Bounty.Display=yes

Points=5

ROT=42

Crewed=no

GuardRange=30

Explosion=UNITEXPL1,UNITEXPL2,UNITEXPL3

MinDebris=1

MaxDebris=3

Trainable=yes

ImmuneToPsionics=yes

LowSelectionPriority=yes

VeteranAbilities=STRONGER

EliteAbilities=SELF_HEAL,FIREPOWER,FASTER

CrashingSound=HailDie

ImpactLandSound=GenAircraftCrash

Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}

MovementZone=Fly

ThreatPosed=10

DontScore=yes

DamageParticleSystems=SparkSys,SmallIceSSys

AuxSound1=HailTakeOff

AuxSound2=HailLanding

FlightLevel=600

Crashable=no

SlowdownDistance=1500

CanBeReversed=no

VehicleThief.Allowed=no

Smoke.Anim=NOANIM

Smoke.ChanceRed=0

Smoke.ChanceDead=0

武器

[DiverbeeLauncher]

Damage=1

ROF=75

Range=256

Spawner=yes

Projectile=Invisible

Speed=10

Warhead=Special2

OmniFire=yes


[ShadrayWaveAA2]

Damage=1000

ROF=3

Range=40

Projectile=InvisibleShadrayAA

Speed=100

Report=ShadrayAttack

Warhead=ShadrayWaveAAWH

IsMagBeam=yes

Wave.Color=165,225,175

Wave.ReverseAgainstVehicles=no

FireWhileMoving=no

Anim=SHMUZZLE


[ShadrayWaveAAE2]

Damage=1200

ROF=3

Range=40

Projectile=InvisibleShadrayAA

Speed=100

Report=ShadrayAttack

Warhead=ShadrayWaveAAWH

IsMagBeam=yes

Wave.Color=205,225,175

Wave.ReverseAgainstVehicles=no

FireWhileMoving=no

Anim=SHMUZZLE


[SeekerBomb2] ;?注:拋射體和彈頭要注冊(cè)

Damage=500000

ROF=60

Range=90

Projectile=AlanqaAGP

Speed=50

Warhead=FVORTEXE2

Report=ZorbAttack

Anim=ZORBMUZ

Bright=yes

OmniFire=no

FireWhileMoving=yes


[TeratornRocket2]

Damage=17500

ROF=15

Range=29

Burst=3

Projectile=TeratornP

ProjectileRange=18

Speed=100

Warhead=TeratornWH

Anim=GOLDTERA

TurboBoost=yes


[TarchiaCannon1]

Damage=25000

ROF=65

Range=12

Burst=4

Projectile=UraganPunchesP

Speed=10

Warhead=Uragan1WH

Anim=TARCTRAI

FireWhileMoving=yes

OmniFire=yes

ProjectileRange=1

Bright=no

Report=UraganAttack

Ammo=1


拋射體

[AlanqaAGP]

Arm=2

Shadow=no

AA=NO

AG=YES

Image=ZORBBALL

ROT=50

Acceleration=15

CourseLockDuration=1

Scalable=yes

Ranged=yes

SubjectToCliffs=no

SubjectToElevation=no

SubjectToWalls=no

彈頭

[FVORTEXE2]

Wall=yes

Wood=yes

Sparky=yes

Verses=120%,110%,100%,200%,190%,175%,115%,110%,110%,100%,100%

Versus.s_siren2=-190%

Versus.wood_b=110%

Versus.steel_b=115%

Versus.concrete_b=115%

Versus.nuclear=110%

Versus.defense=115%

Versus.tesla=115%

Versus.risen=150%

Versus.lrod=150%

Versus.tbnk=100%

Versus.garrison_b=100%

Versus.defense_b=100%

Versus.bfg=10%

Versus.garrison_c=100%

;weaker versus aircraft

Versus.f_light=100%

Versus.f_shad=100%

Versus.f_seizer=100%

Versus.f_jet=100%

Versus.f_medium=80%

Versus.f_gotter=90%

Versus.f_heavy=80%

Versus.f_dybb=90%

Versus.f_spawn=100%

Versus.f_shrike=100%

Versus.f_widow=80%

Versus.f_thor=80%

Versus.f_quetz=80%

Versus.f_harb=80%

Versus.f_cryoc=80%

Versus.f_hurr=70%

Versus.f_diver=120%

Versus.f_edrn=50%

Versus.f_mothra=130%

Versus.f_rock=130%

Versus.f_hero=120%

Versus.camo.PassiveAcquire=no

AnimList=FBLAST ;?沒想到吧!

PreImpactAnim=FVORTEX

InfDeathAnim=HURRDIE

CellSpread=1

PercentAtMax=.4

Particle=PromeLightSys

Conventional=no

artmo修改

[SPACECR] ; Aircraft Carrier

Voxel=yes

Remapable=yes

Weapon1FLH=0,10,0 ;front left gun

Weapon2FLH=-456,204,280 ;anti-air right gun

Weapon3FLH=558,168,70 ;second left gun

Weapon4FLH=-456,204,280 ;anti-air right gun

Weapon5FLH=-216,0,-21 ;back 1 gun

Weapon6FLH=-498,0,-21 ;back 2 gun

Weapon7FLH=-45,198,14 ;front piles

Weapon8FLH=156,180,203 ;rocket

Weapon9FLH=90,198,14 ;second piles

Weapon10FLH=156,180,203 ;rocket

Weapon11FLH=600,0,-3 ;front cannon

Weapon12FLH=-120,0,-21 ;second cannon

AlternateFLH0=-498,0,-21 ;passage gunner 0

AlternateFLH1=558,168,70 ;passage gunner 1

AlternateFLH2=558,-168,70 ;passage gunner 2

AlternateFLH3=642,168,70 ;passage gunner 3

AlternateFLH4=642,-168,70 ;passage gunner 4

AlternateFLH5=-498,0,-21 ;passage gunner 5

AlternateFLH6=558,168,70 ;passage gunner 6

AlternateFLH7=558,-168,70 ;passage gunner 7

AlternateFLH8=642,168,70 ;passage gunner 8

AlternateFLH9=642,-168,70 ;passage gunner 9

AlternateFLH10=-498,0,-21 ;passage gunner 10

AlternateFLH11=558,168,70 ;passage gunner 11

AlternateFLH12=558,-168,70 ;passage gunner 12

AlternateFLH13=642,168,70 ;passage gunner 13

AlternateFLH14=642,-168,70 ;passage gunner 14

AlternateFLH15=-498,0,-21 ;passage gunner 15

AlternateFLH16=558,168,70 ;passage gunner 16

AlternateFLH17=558,-168,70 ;passage gunner 17

AlternateFLH18=642,168,70 ;passage gunner 18

AlternateFLH19=642,-168,70 ;passage gunner 19

AlternateFLH20=-498,0,-21 ;passage gunner 20

AlternateFLH21=558,168,70 ;passage gunner 21

AlternateFLH22=558,-168,70 ;passage gunner 22

AlternateFLH23=642,168,70 ;passage gunner 23

AlternateFLH24=642,-168,70 ;passage gunner 24

AlternateFLH25=-498,0,-21 ;passage gunner 25

AlternateFLH26=558,168,70 ;passage gunner 26

AlternateFLH27=558,-168,70 ;passage gunner 27

AlternateFLH28=642,168,70 ;passage gunner 28

AlternateFLH29=642,-168,70 ;passage gunner 29

AlternateFLH30=-498,0,-21 ;passage gunner 30

AlternateFLH31=558,168,70 ;passage gunner 31

AlternateFLH32=558,-168,70 ;passage gunner 32

AlternateFLH33=642,168,70 ;passage gunner 33

AlternateFLH34=642,-168,70 ;passage gunner 34

AlternateFLH35=-498,0,-21 ;passage gunner 35

AlternateFLH36=558,168,70 ;passage gunner 36

AlternateFLH37=558,-168,70 ;passage gunner 37

AlternateFLH38=642,168,70 ;passage gunner 38

AlternateFLH39=642,-168,70 ;passage gunner 39

AlternateFLH40=-498,0,-21 ;passage gunner 40

AlternateFLH41=558,168,70 ;passage gunner 41

AlternateFLH42=558,-168,70 ;passage gunner 42

AlternateFLH43=642,168,70 ;passage gunner 43

AlternateFLH44=642,-168,70 ;passage gunner 44

AlternateFLH45=-498,0,-21 ;passage gunner 45

AlternateFLH46=558,168,70 ;passage gunner 46

AlternateFLH47=558,-168,70 ;passage gunner 47

AlternateFLH48=642,168,70 ;passage gunner 48

AlternateFLH49=642,-168,70 ;passage gunner 49

AlternateFLH50=-498,0,-21 ;passage gunner 50

AlternateFLH51=558,168,70 ;passage gunner 51

AlternateFLH52=558,-168,70 ;passage gunner 52

AlternateFLH53=642,168,70 ;passage gunner 53

AlternateFLH54=642,-168,70 ;passage gunner 54

AlternateFLH55=-498,0,-21 ;passage gunner 55

AlternateFLH56=558,168,70 ;passage gunner 56

AlternateFLH57=558,-168,70 ;passage gunner 57

AlternateFLH58=642,168,70 ;passage gunner 58

AlternateFLH59=642,-168,70 ;passage gunner 59

最最最最最最最最最最最最最最重要的就是把模型文件放進(jìn)目錄了!

把模型文件放進(jìn)目錄了!

把模型文件放進(jìn)目錄了!

把模型文件放進(jìn)目錄了!

重要的事情說(shuō)3遍

模型地址:https://ppmforums.com/topic-59773/space-carrier/

結(jié)尾助大家:游戲不彈窗,代碼不崩掉。

“科洛尼亞之翼”“約翰”暴風(fēng)母艦【結(jié)尾有模型和代碼】的評(píng)論 (共 條)

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