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方舟生存進(jìn)化戰(zhàn)斗畫(huà)質(zhì)分享

2023-08-31 00:27 作者:EDC丨陳冠希  | 我要投稿

[DeviceProfiles]

+DeviceProfileNameAndTypes=Windows,Windows

+DeviceProfileNameAndTypes=WindowsNoEditor,WindowsNoEditor

+DeviceProfileNameAndTypes=WindowsServer,WindowsServer

+DeviceProfileNameAndTypes=IOS,IOS

+DeviceProfileNameAndTypes=iPad2,IOS

+DeviceProfileNameAndTypes=iPad3,IOS

+DeviceProfileNameAndTypes=iPad4,IOS

+DeviceProfileNameAndTypes=iPadAir,IOS

+DeviceProfileNameAndTypes=iPadMini,IOS

+DeviceProfileNameAndTypes=iPadMini2,IOS

+DeviceProfileNameAndTypes=iPhone4,IOS

+DeviceProfileNameAndTypes=iPhone4S,IOS

+DeviceProfileNameAndTypes=iPhone5,IOS

+DeviceProfileNameAndTypes=iPhone5S,IOS

+DeviceProfileNameAndTypes=iPodTouch5,IOS

+DeviceProfileNameAndTypes=iPhone6,IOS

+DeviceProfileNameAndTypes=iPhone6Plus,IOS

+DeviceProfileNameAndTypes=Android,Android

+DeviceProfileNameAndTypes=PS4,PS4

+DeviceProfileNameAndTypes=XboxOne,XboxOne

+DeviceProfileNameAndTypes=HTML5,HTML5

+DeviceProfileNameAndTypes=Mac,Mac

+DeviceProfileNameAndTypes=MacNoEditor,MacNoEditor

+DeviceProfileNameAndTypes=MacServer,MacServer

+DeviceProfileNameAndTypes=WinRT,WinRT

+DeviceProfileNameAndTypes=Linux,Linux

+DeviceProfileNameAndTypes=LinuxNoEditor,LinuxNoEditor

+DeviceProfileNameAndTypes=LinuxServer,LinuxServer


[Windows DeviceProfile]

ShowFloatingDamageText=True

FogDensity=0.0

FrameRateCap=144

FrameRateMinimum=144

MaxES2PixelShaderAdditiveComplexityCount=45

MaxPixelShaderAdditiveComplexityCount=128

MaxSmoothedFrameRate=144

MinDesiredFrameRate=70

MinSmoothedFrameRate=5

NearClipPlane=12.0


+CVars=foliage.UseOcclusionType=0

+CVars=ShowFlag.AmbientOcclusion=0

+CVars=ShowFlag.AntiAliasing=0

+CVars=ShowFlag.Atmosphere=0

+CVars=ShowFlag.AtmosphericFog=0

+CVars=ShowFlag.AudioRadius=0

+CVars=ShowFlag.BSP=0

+CVars=ShowFlag.BSPSplit=0

+CVars=ShowFlag.BSPTriangles=0

+CVars=ShowFlag.BillboardSprites=0

+CVars=ShowFlag.Brushes=0

+CVars=ShowFlag.BuilderBrush=0

+CVars=ShowFlag.CameraAspectRatioBars=0

+CVars=ShowFlag.CameraFrustums=0

+CVars=ShowFlag.CameraImperfections=0

+CVars=ShowFlag.CameraInterpolation=0

+CVars=ShowFlag.CameraSafeFrames=0

+CVars=ShowFlag.ColorGrading=0

+CVars=ShowFlag.CompositeEditorPrimitives=0

+CVars=ShowFlag.Constraints=0

+CVars=ShowFlag.Cover=0

+CVars=ShowFlag.Editor=0

+CVars=ShowFlag.EyeAdaptation=0

+CVars=ShowFlag.Fog=1

+CVars=ShowFlag.Game=0

+CVars=ShowFlag.LOD=0

+CVars=ShowFlag.Landscape=0

+CVars=ShowFlag.LargeVertices=0

+CVars=ShowFlag.LensFlares=0

+CVars=ShowFlag.LevelColoration=0

+CVars=ShowFlag.LightComplexity=0

+CVars=ShowFlag.LightInfluences=0

+CVars=ShowFlag.LightMapDensity=0

+CVars=ShowFlag.LightRadius=0

+CVars=ShowFlag.LightShafts=0

+CVars=ShowFlag.Lighting=0

+CVars=ShowFlag.LpvLightingOnly=0

+CVars=ShowFlag.Materials=0

+CVars=ShowFlag.MeshEdges=0

+CVars=ShowFlag.MotionBlur=0

+CVars=ShowFlag.OnScreenDebug=0

+CVars=ShowFlag.OverrideDiffuseAndSpecular=0

+CVars=ShowFlag.Paper2DSprites=0

+CVars=ShowFlag.Particles=0

+CVars=ShowFlag.Pivot=0

+CVars=ShowFlag.PointLights=0

+CVars=ShowFlag.PostProcessMaterial=0

+CVars=ShowFlag.PostProcessing=0

+CVars=ShowFlag.PrecomputedVisibility=0

+CVars=ShowFlag.PreviewShadowsIndicator=0

+CVars=ShowFlag.ReflectionEnvironment=0

+CVars=ShowFlag.ReflectionOverride=0

+CVars=ShowFlag.Refraction=0

+CVars=ShowFlag.SelectionOutline=0

+CVars=ShowFlag.ShaderComplexity=0

+CVars=ShowFlag.ShadowFrustums=0

+CVars=ShowFlag.ShadowsFromEditorHiddenActors=0

+CVars=ShowFlag.SkeletalMeshes=0

+CVars=ShowFlag.SkyLighting=0

+CVars=ShowFlag.Snap=0

+CVars=ShowFlag.Specular=0

+CVars=ShowFlag.SpotLights=0

+CVars=ShowFlag.StaticMeshes=0

+CVars=ShowFlag.StationaryLightOverlap=0

+CVars=ShowFlag.StereoRendering=0

+CVars=ShowFlag.SubsurfaceScattering=0

+CVars=ShowFlag.TemporalAA=0

+CVars=ShowFlag.Tessellation=0

+CVars=ShowFlag.TestImage=0

+CVars=ShowFlag.TextRender=0

+CVars=ShowFlag.TexturedLightProfiles=0

+CVars=FX.MaxCPUParticlesPerEmitter=1

DeviceType=Windows

BaseProfileName=


[WindowsNoEditor DeviceProfile]

DeviceType=WindowsNoEditor

BaseProfileName=Windows


[WindowsServer DeviceProfile]

DeviceType=WindowsServer

BaseProfileName=Windows


[IOS DeviceProfile]

DeviceType=IOS

BaseProfileName=

+CVars=r.BloomQuality=0

+CVars=r.DepthOfFieldQuality=0

+CVars=r.LightShaftQuality=0

+CVars=r.RefractionQuality=0


[iPad2 DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.RenderTargetSwitchWorkaround=1


[iPad3 DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.RenderTargetSwitchWorkaround=1


[iPad4 DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.RenderTargetSwitchWorkaround=1


[iPadAir DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.BloomQuality=1


[iPadMini DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.RenderTargetSwitchWorkaround=1


[iPadMini2 DeviceProfile]

DeviceType=IOS

BaseProfileName=iPadAir


[iPhone4 DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.RenderTargetSwitchWorkaround=1


[iPhone4S DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.RenderTargetSwitchWorkaround=1


[iPhone5 DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.RenderTargetSwitchWorkaround=1


[iPhone5S DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.MobileContentScaleFactor=2

+CVars=r.BloomQuality=1

+CVars=r.DepthOfFieldQuality=1

+CVars=r.LightShaftQuality=1


[iPodTouch5 DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.RenderTargetSwitchWorkaround=1


[iPhone6 DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.MobileContentScaleFactor=0

+CVars=r.BloomQuality=1

+CVars=r.DepthOfFieldQuality=1

+CVars=r.LightShaftQuality=1


[iPhone6Plus DeviceProfile]

DeviceType=IOS

BaseProfileName=IOS

+CVars=r.MobileContentScaleFactor=0

+CVars=r.BloomQuality=1

+CVars=r.DepthOfFieldQuality=1

+CVars=r.LightShaftQuality=1


[Android DeviceProfile]

DeviceType=Android

BaseProfileName=

+CVars=r.MobileContentScaleFactor=1

+CVars=r.BloomQuality=0

+CVars=r.DepthOfFieldQuality=0

+CVars=r.LightShaftQuality=0

+CVars=r.RefractionQuality=0


[Android_Low DeviceProfile]

DeviceType=Android

BaseProfileName=Android

+CVars=r.MobileContentScaleFactor=0.5


[Android_Mid DeviceProfile]

DeviceType=Android

BaseProfileName=Android

+CVars=r.BloomQuality=1

+CVars=r.MobileContentScaleFactor=0.8


[Android_High DeviceProfile]

DeviceType=Android

BaseProfileName=Android

+CVars=r.BloomQuality=1

+CVars=r.DepthOfFieldQuality=1

+CVars=r.LightShaftQuality=1

+CVars=r.MobileContentScaleFactor=1.0


[Android_Unrecognized DeviceProfile]

DeviceType=Android

BaseProfileName=Android_Mid


[Android_Adreno320 DeviceProfile]

DeviceType=Android

BaseProfileName=Android_Mid


;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337)

;+CVars=r.DemosaicVposOffset=0.5


[Android_Adreno330 DeviceProfile]

DeviceType=Android

BaseProfileName=Android_High


[Android_Adreno330_Ver53 DeviceProfile]

DeviceType=Android

BaseProfileName=Android_Adreno330

+CVars=r.DisjointTimerQueries=1


[PS4 DeviceProfile]

DeviceType=PS4

BaseProfileName=


[XboxOne DeviceProfile]

DeviceType=XboxOne

BaseProfileName=

; we output 10:10:10, not 8:8:8 so we don't need color quantization

+CVars=r.TonemapperQuality=0

; For SSAO we rely on TemporalAA (with a randomized sample pattern over time) so we can use less samples

+CVars=r.AmbientOcclusionSampleSetQuality=0

; less passes, and no upsampling as even upsampling costs some performance

+CVars=r.AmbientOcclusionLevels=1

; larger radius to compensate for fewer passes

+CVars=r.AmbientOcclusionRadiusScale=2



[HTML5 DeviceProfile]

DeviceType=HTML5

BaseProfileName=

+CVars=r.RefractionQuality=0


[Mac DeviceProfile]

DeviceType=Mac

BaseProfileName=


[MacNoEditor DeviceProfile]

DeviceType=MacNoEditor

BaseProfileName=Mac


[MacServer DeviceProfile]

DeviceType=MacServer

BaseProfileName=Mac


[WinRT DeviceProfile]

DeviceType=WinRT

BaseProfileName=


[Linux DeviceProfile]

DeviceType=Linux

BaseProfileName=

MeshLODSettings=

TextureLODSettings=


[LinuxNoEditor DeviceProfile]

DeviceType=LinuxNoEditor

BaseProfileName=Linux

MeshLODSettings=

TextureLODSettings=


[LinuxServer DeviceProfile]

DeviceType=LinuxServer

BaseProfileName=Linux

MeshLODSettings=

TextureLODSettings=

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