方舟生存進(jìn)化戰(zhàn)斗畫(huà)質(zhì)分享
[DeviceProfiles]
+DeviceProfileNameAndTypes=Windows,Windows
+DeviceProfileNameAndTypes=WindowsNoEditor,WindowsNoEditor
+DeviceProfileNameAndTypes=WindowsServer,WindowsServer
+DeviceProfileNameAndTypes=IOS,IOS
+DeviceProfileNameAndTypes=iPad2,IOS
+DeviceProfileNameAndTypes=iPad3,IOS
+DeviceProfileNameAndTypes=iPad4,IOS
+DeviceProfileNameAndTypes=iPadAir,IOS
+DeviceProfileNameAndTypes=iPadMini,IOS
+DeviceProfileNameAndTypes=iPadMini2,IOS
+DeviceProfileNameAndTypes=iPhone4,IOS
+DeviceProfileNameAndTypes=iPhone4S,IOS
+DeviceProfileNameAndTypes=iPhone5,IOS
+DeviceProfileNameAndTypes=iPhone5S,IOS
+DeviceProfileNameAndTypes=iPodTouch5,IOS
+DeviceProfileNameAndTypes=iPhone6,IOS
+DeviceProfileNameAndTypes=iPhone6Plus,IOS
+DeviceProfileNameAndTypes=Android,Android
+DeviceProfileNameAndTypes=PS4,PS4
+DeviceProfileNameAndTypes=XboxOne,XboxOne
+DeviceProfileNameAndTypes=HTML5,HTML5
+DeviceProfileNameAndTypes=Mac,Mac
+DeviceProfileNameAndTypes=MacNoEditor,MacNoEditor
+DeviceProfileNameAndTypes=MacServer,MacServer
+DeviceProfileNameAndTypes=WinRT,WinRT
+DeviceProfileNameAndTypes=Linux,Linux
+DeviceProfileNameAndTypes=LinuxNoEditor,LinuxNoEditor
+DeviceProfileNameAndTypes=LinuxServer,LinuxServer
[Windows DeviceProfile]
ShowFloatingDamageText=True
FogDensity=0.0
FrameRateCap=144
FrameRateMinimum=144
MaxES2PixelShaderAdditiveComplexityCount=45
MaxPixelShaderAdditiveComplexityCount=128
MaxSmoothedFrameRate=144
MinDesiredFrameRate=70
MinSmoothedFrameRate=5
NearClipPlane=12.0
+CVars=foliage.UseOcclusionType=0
+CVars=ShowFlag.AmbientOcclusion=0
+CVars=ShowFlag.AntiAliasing=0
+CVars=ShowFlag.Atmosphere=0
+CVars=ShowFlag.AtmosphericFog=0
+CVars=ShowFlag.AudioRadius=0
+CVars=ShowFlag.BSP=0
+CVars=ShowFlag.BSPSplit=0
+CVars=ShowFlag.BSPTriangles=0
+CVars=ShowFlag.BillboardSprites=0
+CVars=ShowFlag.Brushes=0
+CVars=ShowFlag.BuilderBrush=0
+CVars=ShowFlag.CameraAspectRatioBars=0
+CVars=ShowFlag.CameraFrustums=0
+CVars=ShowFlag.CameraImperfections=0
+CVars=ShowFlag.CameraInterpolation=0
+CVars=ShowFlag.CameraSafeFrames=0
+CVars=ShowFlag.ColorGrading=0
+CVars=ShowFlag.CompositeEditorPrimitives=0
+CVars=ShowFlag.Constraints=0
+CVars=ShowFlag.Cover=0
+CVars=ShowFlag.Editor=0
+CVars=ShowFlag.EyeAdaptation=0
+CVars=ShowFlag.Fog=1
+CVars=ShowFlag.Game=0
+CVars=ShowFlag.LOD=0
+CVars=ShowFlag.Landscape=0
+CVars=ShowFlag.LargeVertices=0
+CVars=ShowFlag.LensFlares=0
+CVars=ShowFlag.LevelColoration=0
+CVars=ShowFlag.LightComplexity=0
+CVars=ShowFlag.LightInfluences=0
+CVars=ShowFlag.LightMapDensity=0
+CVars=ShowFlag.LightRadius=0
+CVars=ShowFlag.LightShafts=0
+CVars=ShowFlag.Lighting=0
+CVars=ShowFlag.LpvLightingOnly=0
+CVars=ShowFlag.Materials=0
+CVars=ShowFlag.MeshEdges=0
+CVars=ShowFlag.MotionBlur=0
+CVars=ShowFlag.OnScreenDebug=0
+CVars=ShowFlag.OverrideDiffuseAndSpecular=0
+CVars=ShowFlag.Paper2DSprites=0
+CVars=ShowFlag.Particles=0
+CVars=ShowFlag.Pivot=0
+CVars=ShowFlag.PointLights=0
+CVars=ShowFlag.PostProcessMaterial=0
+CVars=ShowFlag.PostProcessing=0
+CVars=ShowFlag.PrecomputedVisibility=0
+CVars=ShowFlag.PreviewShadowsIndicator=0
+CVars=ShowFlag.ReflectionEnvironment=0
+CVars=ShowFlag.ReflectionOverride=0
+CVars=ShowFlag.Refraction=0
+CVars=ShowFlag.SelectionOutline=0
+CVars=ShowFlag.ShaderComplexity=0
+CVars=ShowFlag.ShadowFrustums=0
+CVars=ShowFlag.ShadowsFromEditorHiddenActors=0
+CVars=ShowFlag.SkeletalMeshes=0
+CVars=ShowFlag.SkyLighting=0
+CVars=ShowFlag.Snap=0
+CVars=ShowFlag.Specular=0
+CVars=ShowFlag.SpotLights=0
+CVars=ShowFlag.StaticMeshes=0
+CVars=ShowFlag.StationaryLightOverlap=0
+CVars=ShowFlag.StereoRendering=0
+CVars=ShowFlag.SubsurfaceScattering=0
+CVars=ShowFlag.TemporalAA=0
+CVars=ShowFlag.Tessellation=0
+CVars=ShowFlag.TestImage=0
+CVars=ShowFlag.TextRender=0
+CVars=ShowFlag.TexturedLightProfiles=0
+CVars=FX.MaxCPUParticlesPerEmitter=1
DeviceType=Windows
BaseProfileName=
[WindowsNoEditor DeviceProfile]
DeviceType=WindowsNoEditor
BaseProfileName=Windows
[WindowsServer DeviceProfile]
DeviceType=WindowsServer
BaseProfileName=Windows
[IOS DeviceProfile]
DeviceType=IOS
BaseProfileName=
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
[iPad2 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPad3 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPad4 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPadAir DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.BloomQuality=1
[iPadMini DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPadMini2 DeviceProfile]
DeviceType=IOS
BaseProfileName=iPadAir
[iPhone4 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPhone4S DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPhone5 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPhone5S DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MobileContentScaleFactor=2
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
[iPodTouch5 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPhone6 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MobileContentScaleFactor=0
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
[iPhone6Plus DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MobileContentScaleFactor=0
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
[Android DeviceProfile]
DeviceType=Android
BaseProfileName=
+CVars=r.MobileContentScaleFactor=1
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
[Android_Low DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileContentScaleFactor=0.5
[Android_Mid DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.BloomQuality=1
+CVars=r.MobileContentScaleFactor=0.8
[Android_High DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.MobileContentScaleFactor=1.0
[Android_Unrecognized DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Mid
[Android_Adreno320 DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Mid
;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337)
;+CVars=r.DemosaicVposOffset=0.5
[Android_Adreno330 DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
[Android_Adreno330_Ver53 DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Adreno330
+CVars=r.DisjointTimerQueries=1
[PS4 DeviceProfile]
DeviceType=PS4
BaseProfileName=
[XboxOne DeviceProfile]
DeviceType=XboxOne
BaseProfileName=
; we output 10:10:10, not 8:8:8 so we don't need color quantization
+CVars=r.TonemapperQuality=0
; For SSAO we rely on TemporalAA (with a randomized sample pattern over time) so we can use less samples
+CVars=r.AmbientOcclusionSampleSetQuality=0
; less passes, and no upsampling as even upsampling costs some performance
+CVars=r.AmbientOcclusionLevels=1
; larger radius to compensate for fewer passes
+CVars=r.AmbientOcclusionRadiusScale=2
[HTML5 DeviceProfile]
DeviceType=HTML5
BaseProfileName=
+CVars=r.RefractionQuality=0
[Mac DeviceProfile]
DeviceType=Mac
BaseProfileName=
[MacNoEditor DeviceProfile]
DeviceType=MacNoEditor
BaseProfileName=Mac
[MacServer DeviceProfile]
DeviceType=MacServer
BaseProfileName=Mac
[WinRT DeviceProfile]
DeviceType=WinRT
BaseProfileName=
[Linux DeviceProfile]
DeviceType=Linux
BaseProfileName=
MeshLODSettings=
TextureLODSettings=
[LinuxNoEditor DeviceProfile]
DeviceType=LinuxNoEditor
BaseProfileName=Linux
MeshLODSettings=
TextureLODSettings=
[LinuxServer DeviceProfile]
DeviceType=LinuxServer
BaseProfileName=Linux
MeshLODSettings=
TextureLODSettings=



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