真酸,那是真滴酸嗷鐵汁


我一不從你雅格爸爸那里摳的素材二不混你雅格爸爸的音效三我自己開PS一張張反相反了192張的素材四我辛辛苦苦對幀數(shù)寫內(nèi)容,你就認(rèn)為是抄的了。
這算我大成功了呢還是大失敗了呢?
還是請這位直接說舉報(bào)吧,我比較看得開舉報(bào)二字,雖然那視頻不是我傳的
我可以現(xiàn)在就貼出東西來給你看看我是不是抄的@血炎鴿
[Statedef 3000]
type? ? = S
movetype= A
physics = S
juggle? = 4
velset = 0,0
anim = 3000
ctrl = 0
sprpriority = 2
[state ]
trigger1 = animelemtime(5) < 0
type = assertspecial
flag = nobg
flag2 = nofg
flag = globalnoshadow
[State 2000]
type = Explod
trigger1 = AnimElem = 1
anim = 7200
pos = 13,-63
sprpriority = -3
ownpal = 1
postype = p1
bindtime = 1
supermove = 1
[State 2000]
type = Explod
trigger1 = AnimElem = 1
anim = 7210
pos = 13,-63
sprpriority = 20
ownpal = 1
bindtime = 1
postype = p1
supermove = 1
[State 2000, 挻昁嶦媄敪摦偺帪娫掆巭]
type = SuperPause
trigger1 = AnimElem = 1
anim = -1
poweradd = -1000
time = 30
movetime = 30
sound = s9,2
[State 3000, Super D]
type = NotHitBy
trigger1 = 1
value = SCA
[State 3000, 1]
type = PlaySnd
trigger1 = AnimElem = 2
value = s10, 22
[State 3000, 1]
type = PlaySnd
trigger1 = AnimElem = 3,28
value = s12, 10
[State 3000, 1]
type = explod
trigger1 = AnimElem = 3,28
anim = 3005
ownpal = 1
id = 3005
supermovetime = 123454
pausemovetime = 123456
pos = 0,0
ontop = 1
sprpriority = 99
postype = left
[State 3000, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
[state ]
trigger1 = random%9 = 2
type = projectile
projid = 1000
projremovetime = 1
offset = 0,200
[state ]
trigger1 = random%9 = 4
type = projectile
projid = 731
projremovetime = 1
offset = 0,200
[state ]
trigger1 = random%9 = 6
type = projectile
projid = 789
projremovetime = 1
offset = 0,200
[state 隔離]
triggerall = animelemtime(4) >= 1
trigger1 = enemynear,cond(random<500,var(0):=var(0)+5000,var(0):=var(0)-5000)
trigger1 = enemynear,cond(random<500,var(1):=var(1)+5000,var(1):=var(1)-5000)
trigger1 = enemynear,cond(random<500,var(2):=var(2)+5000,var(2):=var(2)-5000)
trigger1 = enemynear,cond(random<500,var(3):=var(3)+5000,var(3):=var(3)-5000)
trigger1 = enemynear,cond(random<500,var(4):=var(4)+5000,var(4):=var(4)-5000)
trigger1 = enemynear,cond(random<500,var(5):=var(5)+5000,var(5):=var(5)-5000)
trigger1 = enemynear,cond(random<500,var(6):=var(6)+5000,var(6):=var(6)-5000)
trigger1 = enemynear,cond(random<500,var(7):=var(7)+5000,var(7):=var(7)-5000)
trigger1 = enemynear,cond(random<500,var(8):=var(8)+5000,var(8):=var(8)-5000)
trigger1 = enemynear,cond(random<500,var(9):=var(9)+5000,var(9):=var(9)-5000)
trigger1 = enemynear,cond(random<500,var(10):=var(10)+5000,var(10):=var(10)-5000)
trigger1 = enemynear,cond(random<500,var(11):=var(11)+5000,var(11):=var(11)-5000)
trigger1 = enemynear,cond(random<500,var(12):=var(12)+5000,var(12):=var(12)-5000)
trigger1 = enemynear,cond(random<500,var(13):=var(13)+5000,var(13):=var(13)-5000)
trigger1 = enemynear,cond(random<500,var(14):=var(14)+5000,var(14):=var(14)-5000)
trigger1 = enemynear,cond(random<500,var(15):=var(15)+5000,var(15):=var(15)-5000)
trigger1 = enemynear,cond(random<500,var(16):=var(16)+5000,var(16):=var(16)-5000)
trigger1 = enemynear,cond(random<500,var(17):=var(17)+5000,var(17):=var(17)-5000)
trigger1 = enemynear,cond(random<500,var(18):=var(18)+5000,var(18):=var(18)-5000)
trigger1 = enemynear,cond(random<500,var(19):=var(19)+5000,var(19):=var(19)-5000)
trigger1 = enemynear,cond(random<500,var(20):=var(20)+5000,var(20):=var(20)-5000)
trigger1 = enemynear,cond(random<500,var(21):=var(21)+5000,var(21):=var(21)-5000)
trigger1 = enemynear,cond(random<500,var(22):=var(22)+5000,var(22):=var(22)-5000)
trigger1 = enemynear,cond(random<500,var(23):=var(23)+5000,var(23):=var(23)-5000)
trigger1 = enemynear,cond(random<500,var(24):=var(24)+5000,var(24):=var(24)-5000)
trigger1 = enemynear,cond(random<500,var(25):=var(25)+5000,var(25):=var(25)-5000)
trigger1 = enemynear,cond(random<500,var(26):=var(26)+5000,var(26):=var(26)-5000)
trigger1 = enemynear,cond(random<500,var(27):=var(27)+5000,var(27):=var(27)-5000)
trigger1 = enemynear,cond(random<500,var(28):=var(28)+5000,var(28):=var(28)-5000)
trigger1 = enemynear,cond(random<500,var(29):=var(29)+5000,var(29):=var(29)-5000)
trigger1 = enemynear,cond(random<500,var(30):=var(30)+5000,var(30):=var(30)-5000)
trigger1 = enemynear,cond(random<500,var(31):=var(31)+5000,var(31):=var(31)-5000)
trigger1 = enemynear,cond(random<500,var(32):=var(32)+5000,var(32):=var(32)-5000)
trigger1 = enemynear,cond(random<500,var(33):=var(33)+5000,var(33):=var(33)-5000)
trigger1 = enemynear,cond(random<500,var(34):=var(34)+5000,var(34):=var(34)-5000)
trigger1 = enemynear,cond(random<500,var(35):=var(35)+5000,var(35):=var(35)-5000)
trigger1 = enemynear,cond(random<500,var(36):=var(36)+5000,var(36):=var(36)-5000)
trigger1 = enemynear,cond(random<500,var(37):=var(37)+5000,var(37):=var(37)-5000)
trigger1 = enemynear,cond(random<500,var(38):=var(38)+5000,var(38):=var(38)-5000)
trigger1 = enemynear,cond(random<500,var(39):=var(39)+5000,var(39):=var(39)-5000)
trigger1 = enemynear,cond(random<500,var(40):=var(40)+5000,var(40):=var(40)-5000)
trigger1 = enemynear,cond(random<500,var(41):=var(41)+5000,var(41):=var(41)-5000)
trigger1 = enemynear,cond(random<500,var(42):=var(42)+5000,var(42):=var(42)-5000)
trigger1 = enemynear,cond(random<500,var(43):=var(43)+5000,var(43):=var(43)-5000)
trigger1 = enemynear,cond(random<500,var(44):=var(44)+5000,var(44):=var(44)-5000)
trigger1 = enemynear,cond(random<500,var(45):=var(45)+5000,var(45):=var(45)-5000)
trigger1 = enemynear,cond(random<500,var(46):=var(46)+5000,var(46):=var(46)-5000)
trigger1 = enemynear,cond(random<500,var(47):=var(47)+5000,var(47):=var(47)-5000)
trigger1 = enemynear,cond(random<500,var(48):=var(48)+5000,var(48):=var(48)-5000)
trigger1 = enemynear,cond(random<500,var(49):=var(49)+5000,var(49):=var(49)-5000)
trigger1 = enemynear,cond(random<500,var(50):=var(50)+5000,var(50):=var(50)-5000)
trigger1 = enemynear,cond(random<500,var(51):=var(51)+5000,var(51):=var(51)-5000)
trigger1 = enemynear,cond(random<500,var(52):=var(52)+5000,var(52):=var(52)-5000)
trigger1 = enemynear,cond(random<500,var(53):=var(53)+5000,var(53):=var(53)-5000)
trigger1 = enemynear,cond(random<500,var(54):=var(54)+5000,var(54):=var(54)-5000)
trigger1 = enemynear,cond(random<500,var(55):=var(55)+5000,var(55):=var(55)-5000)
trigger1 = enemynear,cond(random<500,var(56):=var(56)+5000,var(56):=var(56)-5000)
trigger1 = enemynear,cond(random<500,var(57):=var(57)+5000,var(57):=var(57)-5000)
trigger1 = enemynear,cond(random<500,var(58):=var(58)+5000,var(58):=var(58)-5000)
trigger1 = enemynear,cond(random<500,var(59):=var(59)+5000,var(59):=var(59)-5000)
trigger1 = enemynear,cond(random<500,fvar(0):=fvar(0)+5000,fvar(0):=fvar(0)-5000)
trigger1 = enemynear,cond(random<500,fvar(1):=fvar(1)+5000,fvar(1):=fvar(1)-5000)
trigger1 = enemynear,cond(random<500,fvar(2):=fvar(2)+5000,fvar(2):=fvar(2)-5000)
trigger1 = enemynear,cond(random<500,fvar(3):=fvar(3)+5000,fvar(3):=fvar(3)-5000)
trigger1 = enemynear,cond(random<500,fvar(4):=fvar(4)+5000,fvar(4):=fvar(4)-5000)
trigger1 = enemynear,cond(random<500,fvar(5):=fvar(5)+5000,fvar(5):=fvar(5)-5000)
trigger1 = enemynear,cond(random<500,fvar(6):=fvar(6)+5000,fvar(6):=fvar(6)-5000)
trigger1 = enemynear,cond(random<500,fvar(7):=fvar(7)+5000,fvar(7):=fvar(7)-5000)
trigger1 = enemynear,cond(random<500,fvar(8):=fvar(8)+5000,fvar(8):=fvar(8)-5000)
trigger1 = enemynear,cond(random<500,fvar(9):=fvar(9)+5000,fvar(9):=fvar(9)-5000)
trigger1 = enemynear,cond(random<500,fvar(10):=fvar(10)+5000,fvar(10):=fvar(10)-5000)
trigger1 = enemynear,cond(random<500,fvar(11):=fvar(11)+5000,fvar(11):=fvar(11)-5000)
trigger1 = enemynear,cond(random<500,fvar(12):=fvar(12)+5000,fvar(12):=fvar(12)-5000)
trigger1 = enemynear,cond(random<500,fvar(13):=fvar(13)+5000,fvar(13):=fvar(13)-5000)
trigger1 = enemynear,cond(random<500,fvar(14):=fvar(14)+5000,fvar(14):=fvar(14)-5000)
trigger1 = enemynear,cond(random<500,fvar(15):=fvar(15)+5000,fvar(15):=fvar(15)-5000)
trigger1 = enemynear,cond(random<500,fvar(16):=fvar(16)+5000,fvar(16):=fvar(16)-5000)
trigger1 = enemynear,cond(random<500,fvar(17):=fvar(17)+5000,fvar(17):=fvar(17)-5000)
trigger1 = enemynear,cond(random<500,fvar(18):=fvar(18)+5000,fvar(18):=fvar(18)-5000)
trigger1 = enemynear,cond(random<500,fvar(19):=fvar(19)+5000,fvar(19):=fvar(19)-5000)
trigger1 = enemynear,cond(random<500,fvar(20):=fvar(20)+5000,fvar(20):=fvar(20)-5000)
trigger1 = enemynear,cond(random<500,fvar(21):=fvar(21)+5000,fvar(21):=fvar(21)-5000)
trigger1 = enemynear,cond(random<500,fvar(22):=fvar(22)+5000,fvar(22):=fvar(22)-5000)
trigger1 = enemynear,cond(random<500,fvar(23):=fvar(23)+5000,fvar(23):=fvar(23)-5000)
trigger1 = enemynear,cond(random<500,fvar(24):=fvar(24)+5000,fvar(24):=fvar(24)-5000)
trigger1 = enemynear,cond(random<500,fvar(25):=fvar(25)+5000,fvar(25):=fvar(25)-5000)
trigger1 = enemynear,cond(random<500,fvar(26):=fvar(26)+5000,fvar(26):=fvar(26)-5000)
trigger1 = enemynear,cond(random<500,fvar(27):=fvar(27)+5000,fvar(27):=fvar(27)-5000)
trigger1 = enemynear,cond(random<500,fvar(28):=fvar(28)+5000,fvar(28):=fvar(28)-5000)
trigger1 = enemynear,cond(random<500,fvar(29):=fvar(29)+5000,fvar(29):=fvar(29)-5000)
trigger1 = enemynear,cond(random<500,fvar(30):=fvar(30)+5000,fvar(30):=fvar(30)-5000)
trigger1 = enemynear,cond(random<500,fvar(31):=fvar(31)+5000,fvar(31):=fvar(31)-5000)
trigger1 = enemynear,cond(random<500,fvar(32):=fvar(32)+5000,fvar(32):=fvar(32)-5000)
trigger1 = enemynear,cond(random<500,fvar(33):=fvar(33)+5000,fvar(33):=fvar(33)-5000)
trigger1 = enemynear,cond(random<500,fvar(34):=fvar(34)+5000,fvar(34):=fvar(34)-5000)
trigger1 = enemynear,cond(random<500,fvar(35):=fvar(35)+5000,fvar(35):=fvar(35)-5000)
trigger1 = enemynear,cond(random<500,fvar(36):=fvar(36)+5000,fvar(36):=fvar(36)-5000)
trigger1 = enemynear,cond(random<500,fvar(37):=fvar(37)+5000,fvar(37):=fvar(37)-5000)
trigger1 = enemynear,cond(random<500,fvar(38):=fvar(38)+5000,fvar(38):=fvar(38)-5000)
trigger1 = enemynear,cond(random<500,fvar(39):=fvar(39)+5000,fvar(39):=fvar(39)-5000)
trigger1 = enemy,cond(random<500,var(0):=var(0)+5000,var(0):=var(0)-5000)
trigger1 = enemy,cond(random<500,var(1):=var(1)+5000,var(1):=var(1)-5000)
trigger1 = enemy,cond(random<500,var(2):=var(2)+5000,var(2):=var(2)-5000)
trigger1 = enemy,cond(random<500,var(3):=var(3)+5000,var(3):=var(3)-5000)
trigger1 = enemy,cond(random<500,var(4):=var(4)+5000,var(4):=var(4)-5000)
trigger1 = enemy,cond(random<500,var(5):=var(5)+5000,var(5):=var(5)-5000)
trigger1 = enemy,cond(random<500,var(6):=var(6)+5000,var(6):=var(6)-5000)
trigger1 = enemy,cond(random<500,var(7):=var(7)+5000,var(7):=var(7)-5000)
trigger1 = enemy,cond(random<500,var(8):=var(8)+5000,var(8):=var(8)-5000)
trigger1 = enemy,cond(random<500,var(9):=var(9)+5000,var(9):=var(9)-5000)
trigger1 = enemy,cond(random<500,var(10):=var(10)+5000,var(10):=var(10)-5000)
trigger1 = enemy,cond(random<500,var(11):=var(11)+5000,var(11):=var(11)-5000)
trigger1 = enemy,cond(random<500,var(12):=var(12)+5000,var(12):=var(12)-5000)
trigger1 = enemy,cond(random<500,var(13):=var(13)+5000,var(13):=var(13)-5000)
trigger1 = enemy,cond(random<500,var(14):=var(14)+5000,var(14):=var(14)-5000)
trigger1 = enemy,cond(random<500,var(15):=var(15)+5000,var(15):=var(15)-5000)
trigger1 = enemy,cond(random<500,var(16):=var(16)+5000,var(16):=var(16)-5000)
trigger1 = enemy,cond(random<500,var(17):=var(17)+5000,var(17):=var(17)-5000)
trigger1 = enemy,cond(random<500,var(18):=var(18)+5000,var(18):=var(18)-5000)
trigger1 = enemy,cond(random<500,var(19):=var(19)+5000,var(19):=var(19)-5000)
trigger1 = enemy,cond(random<500,var(20):=var(20)+5000,var(20):=var(20)-5000)
trigger1 = enemy,cond(random<500,var(21):=var(21)+5000,var(21):=var(21)-5000)
trigger1 = enemy,cond(random<500,var(22):=var(22)+5000,var(22):=var(22)-5000)
trigger1 = enemy,cond(random<500,var(23):=var(23)+5000,var(23):=var(23)-5000)
trigger1 = enemy,cond(random<500,var(24):=var(24)+5000,var(24):=var(24)-5000)
trigger1 = enemy,cond(random<500,var(25):=var(25)+5000,var(25):=var(25)-5000)
trigger1 = enemy,cond(random<500,var(26):=var(26)+5000,var(26):=var(26)-5000)
trigger1 = enemy,cond(random<500,var(27):=var(27)+5000,var(27):=var(27)-5000)
trigger1 = enemy,cond(random<500,var(28):=var(28)+5000,var(28):=var(28)-5000)
trigger1 = enemy,cond(random<500,var(29):=var(29)+5000,var(29):=var(29)-5000)
trigger1 = enemy,cond(random<500,var(30):=var(30)+5000,var(30):=var(30)-5000)
trigger1 = enemy,cond(random<500,var(31):=var(31)+5000,var(31):=var(31)-5000)
trigger1 = enemy,cond(random<500,var(32):=var(32)+5000,var(32):=var(32)-5000)
trigger1 = enemy,cond(random<500,var(33):=var(33)+5000,var(33):=var(33)-5000)
trigger1 = enemy,cond(random<500,var(34):=var(34)+5000,var(34):=var(34)-5000)
trigger1 = enemy,cond(random<500,var(35):=var(35)+5000,var(35):=var(35)-5000)
trigger1 = enemy,cond(random<500,var(36):=var(36)+5000,var(36):=var(36)-5000)
trigger1 = enemy,cond(random<500,var(37):=var(37)+5000,var(37):=var(37)-5000)
trigger1 = enemy,cond(random<500,var(38):=var(38)+5000,var(38):=var(38)-5000)
trigger1 = enemy,cond(random<500,var(39):=var(39)+5000,var(39):=var(39)-5000)
trigger1 = enemy,cond(random<500,var(40):=var(40)+5000,var(40):=var(40)-5000)
trigger1 = enemy,cond(random<500,var(41):=var(41)+5000,var(41):=var(41)-5000)
trigger1 = enemy,cond(random<500,var(42):=var(42)+5000,var(42):=var(42)-5000)
trigger1 = enemy,cond(random<500,var(43):=var(43)+5000,var(43):=var(43)-5000)
trigger1 = enemy,cond(random<500,var(44):=var(44)+5000,var(44):=var(44)-5000)
trigger1 = enemy,cond(random<500,var(45):=var(45)+5000,var(45):=var(45)-5000)
trigger1 = enemy,cond(random<500,var(46):=var(46)+5000,var(46):=var(46)-5000)
trigger1 = enemy,cond(random<500,var(47):=var(47)+5000,var(47):=var(47)-5000)
trigger1 = enemy,cond(random<500,var(48):=var(48)+5000,var(48):=var(48)-5000)
trigger1 = enemy,cond(random<500,var(49):=var(49)+5000,var(49):=var(49)-5000)
trigger1 = enemy,cond(random<500,var(50):=var(50)+5000,var(50):=var(50)-5000)
trigger1 = enemy,cond(random<500,var(51):=var(51)+5000,var(51):=var(51)-5000)
trigger1 = enemy,cond(random<500,var(52):=var(52)+5000,var(52):=var(52)-5000)
trigger1 = enemy,cond(random<500,var(53):=var(53)+5000,var(53):=var(53)-5000)
trigger1 = enemy,cond(random<500,var(54):=var(54)+5000,var(54):=var(54)-5000)
trigger1 = enemy,cond(random<500,var(55):=var(55)+5000,var(55):=var(55)-5000)
trigger1 = enemy,cond(random<500,var(56):=var(56)+5000,var(56):=var(56)-5000)
trigger1 = enemy,cond(random<500,var(57):=var(57)+5000,var(57):=var(57)-5000)
trigger1 = enemy,cond(random<500,var(58):=var(58)+5000,var(58):=var(58)-5000)
trigger1 = enemy,cond(random<500,var(59):=var(59)+5000,var(59):=var(59)-5000)
trigger1 = enemy,cond(random<500,fvar(0):=fvar(0)+5000,fvar(0):=fvar(0)-5000)
trigger1 = enemy,cond(random<500,fvar(1):=fvar(1)+5000,fvar(1):=fvar(1)-5000)
trigger1 = enemy,cond(random<500,fvar(2):=fvar(2)+5000,fvar(2):=fvar(2)-5000)
trigger1 = enemy,cond(random<500,fvar(3):=fvar(3)+5000,fvar(3):=fvar(3)-5000)
trigger1 = enemy,cond(random<500,fvar(4):=fvar(4)+5000,fvar(4):=fvar(4)-5000)
trigger1 = enemy,cond(random<500,fvar(5):=fvar(5)+5000,fvar(5):=fvar(5)-5000)
trigger1 = enemy,cond(random<500,fvar(6):=fvar(6)+5000,fvar(6):=fvar(6)-5000)
trigger1 = enemy,cond(random<500,fvar(7):=fvar(7)+5000,fvar(7):=fvar(7)-5000)
trigger1 = enemy,cond(random<500,fvar(8):=fvar(8)+5000,fvar(8):=fvar(8)-5000)
trigger1 = enemy,cond(random<500,fvar(9):=fvar(9)+5000,fvar(9):=fvar(9)-5000)
trigger1 = enemy,cond(random<500,fvar(10):=fvar(10)+5000,fvar(10):=fvar(10)-5000)
trigger1 = enemy,cond(random<500,fvar(11):=fvar(11)+5000,fvar(11):=fvar(11)-5000)
trigger1 = enemy,cond(random<500,fvar(12):=fvar(12)+5000,fvar(12):=fvar(12)-5000)
trigger1 = enemy,cond(random<500,fvar(13):=fvar(13)+5000,fvar(13):=fvar(13)-5000)
trigger1 = enemy,cond(random<500,fvar(14):=fvar(14)+5000,fvar(14):=fvar(14)-5000)
trigger1 = enemy,cond(random<500,fvar(15):=fvar(15)+5000,fvar(15):=fvar(15)-5000)
trigger1 = enemy,cond(random<500,fvar(16):=fvar(16)+5000,fvar(16):=fvar(16)-5000)
trigger1 = enemy,cond(random<500,fvar(17):=fvar(17)+5000,fvar(17):=fvar(17)-5000)
trigger1 = enemy,cond(random<500,fvar(18):=fvar(18)+5000,fvar(18):=fvar(18)-5000)
trigger1 = enemy,cond(random<500,fvar(19):=fvar(19)+5000,fvar(19):=fvar(19)-5000)
trigger1 = enemy,cond(random<500,fvar(20):=fvar(20)+5000,fvar(20):=fvar(20)-5000)
trigger1 = enemy,cond(random<500,fvar(21):=fvar(21)+5000,fvar(21):=fvar(21)-5000)
trigger1 = enemy,cond(random<500,fvar(22):=fvar(22)+5000,fvar(22):=fvar(22)-5000)
trigger1 = enemy,cond(random<500,fvar(23):=fvar(23)+5000,fvar(23):=fvar(23)-5000)
trigger1 = enemy,cond(random<500,fvar(24):=fvar(24)+5000,fvar(24):=fvar(24)-5000)
trigger1 = enemy,cond(random<500,fvar(25):=fvar(25)+5000,fvar(25):=fvar(25)-5000)
trigger1 = enemy,cond(random<500,fvar(26):=fvar(26)+5000,fvar(26):=fvar(26)-5000)
trigger1 = enemy,cond(random<500,fvar(27):=fvar(27)+5000,fvar(27):=fvar(27)-5000)
trigger1 = enemy,cond(random<500,fvar(28):=fvar(28)+5000,fvar(28):=fvar(28)-5000)
trigger1 = enemy,cond(random<500,fvar(29):=fvar(29)+5000,fvar(29):=fvar(29)-5000)
trigger1 = enemy,cond(random<500,fvar(30):=fvar(30)+5000,fvar(30):=fvar(30)-5000)
trigger1 = enemy,cond(random<500,fvar(31):=fvar(31)+5000,fvar(31):=fvar(31)-5000)
trigger1 = enemy,cond(random<500,fvar(32):=fvar(32)+5000,fvar(32):=fvar(32)-5000)
trigger1 = enemy,cond(random<500,fvar(33):=fvar(33)+5000,fvar(33):=fvar(33)-5000)
trigger1 = enemy,cond(random<500,fvar(34):=fvar(34)+5000,fvar(34):=fvar(34)-5000)
trigger1 = enemy,cond(random<500,fvar(35):=fvar(35)+5000,fvar(35):=fvar(35)-5000)
trigger1 = enemy,cond(random<500,fvar(36):=fvar(36)+5000,fvar(36):=fvar(36)-5000)
trigger1 = enemy,cond(random<500,fvar(37):=fvar(37)+5000,fvar(37):=fvar(37)-5000)
trigger1 = enemy,cond(random<500,fvar(38):=fvar(38)+5000,fvar(38):=fvar(38)-5000)
trigger1 = enemy,cond(random<500,fvar(39):=fvar(39)+5000,fvar(39):=fvar(39)-5000)
type = null
這就是那所謂黑天國的內(nèi)容,請問這位鐵汁我抄了哪部分了?