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在CSGO中生成可開啟的武器箱(3個cfg)

2021-05-14 08:52 作者:Hildskjalf  | 我要投稿

使用方法:把3個cfg全放進游戲cfg文件夾里

隨便進入一個地圖

在控制臺逐次輸入

exec case_start?

exec case_knife?

exec case_spawn

以下為3個cfg的內(nèi)容

case_knife.cfg

ent_fire weapon_knife addoutput "classname weapon_knifegg"

case_spawn.cfg

prop_dynamic_create props_foliage/flower_barrel.mdl;

ent_setname case;

ent_fire server command "script SpawnCase()";

case_start.cfg

加粗部分為補充的武器箱

sv_cheats 1;

mp_drop_knife_enable 1;


script function Start(){{if(Entities.FindByName(null,"server")==null){Start1()}}}

script function Start1(){{t<-Entities.CreateByClassname("point_servercommand")}{t.__KeyValueFromString("targetname","server")}{t.__KeyValueFromString("classname","soundent")}}

script Start();

script cases_list<-["armsdeal1.mdl","armsdeal2.mdl","winteroffensive.mdl","armsdeal3.mdl","phoenix.mdl","huntsman.mdl","breakout.mdl","vanguard.mdl","chroma.mdl","chroma2.mdl","bloodhound.mdl","shadow.mdl","revolver.mdl","wildfire.mdl","bravo.mdl","chroma3.mdl","gamma.mdl","gamma2.mdl","glove.mdl","spectrum.mdl","hydra.mdl","spectrum2.mdl","clutch.mdl","horizon.mdl","dangerzone.mdl","community_22.mdl","community_23.mdl","community_24.mdl","community_25.mdl","community_26.mdl","community_27.mdl"];

script c_arr<-{};

script w_arr<-{};

script wi_arr<-{};

script cc<-0;


script weapons_list<-{};

script weapons_list[0]<-["weapon_ak47","rif_ak47"];

script weapons_list[1]<-["weapon_aug","rif_aug"];

script weapons_list[2]<-["weapon_awp","snip_awp"];

script weapons_list[3]<-["weapon_bizon","smg_bizon"];

script weapons_list[4]<-["weapon_cz75a","pist_cz_75"];

script weapons_list[5]<-["weapon_deagle","pist_deagle"];

script weapons_list[6]<-["weapon_famas","rif_famas"];

script weapons_list[7]<-["weapon_fiveseven","pist_fiveseven"];

script weapons_list[8]<-["weapon_g3sg1","snip_g3sg1"];

script weapons_list[9]<-["weapon_galilar","rif_galilar"];

script weapons_list[10]<-["weapon_glock","pist_glock18"];

script weapons_list[11]<-["weapon_hkp2000","pist_hkp2000"];

script weapons_list[12]<-["weapon_knife","knife_default_ct"];

script weapons_list[13]<-["weapon_m249","mach_m249"];

script weapons_list[14]<-["weapon_m4a1","rif_m4a1"];

script weapons_list[15]<-["weapon_m4a1_silencer","rif_m4a1_s"];

script weapons_list[16]<-["weapon_mac10","smg_mac10"];

script weapons_list[17]<-["weapon_mag7","shot_mag7"];

script weapons_list[18]<-["weapon_mp7","smg_mp7"];

script weapons_list[19]<-["weapon_mp5sd","smg_mp5sd"];

script weapons_list[20]<-["weapon_mp9","smg_mp9"];

script weapons_list[21]<-["weapon_negev","mach_negev"];

script weapons_list[22]<-["weapon_nova","shot_nova"];

script weapons_list[23]<-["weapon_p250","pist_p250"];

script weapons_list[24]<-["weapon_p90","smg_p90"];

script weapons_list[25]<-["weapon_revolver","pist_revolver"];

script weapons_list[26]<-["weapon_sawedoff","shot_sawedoff"];

script weapons_list[27]<-["weapon_scar20","snip_scar20"];

script weapons_list[28]<-["weapon_sg556","rif_sg556"];

script weapons_list[29]<-["weapon_tec9","pist_tec9"];

script weapons_list[30]<-["weapon_ump45","smg_ump45"];

script weapons_list[31]<-["weapon_usp_silencer","pist_223"];

script weapons_list[32]<-["weapon_xm1014","shot_xm1014"];

script weapons_list[33]<-["weapon_ssg08 ","snip_ssg08"];

script weapons_list[34]<-["weapon_knife_push","knife_push"];

script weapons_list[35]<-["weapon_elite","pist_elite"];

script weapons_list[36]<-["weapon_knife_survival_bowie","knife_survival_bowie"];

script weapons_list[37]<-["weapon_knife_falchion","knife_falchion_advanced"];

script weapons_list[38]<-["weapon_knife_tactical","knife_tactical"];

script weapons_list[39]<-["weapon_knife_butterfly","knife_butterfly"];

script weapons_list[40]<-["weapon_knife_karambit","knife_karam"];

script weapons_list[41]<-["weapon_knife_m9_bayonet","knife_bayonet"];

script weapons_list[42]<-["weapon_knife_gut","knife_gut"];

script weapons_list[43]<-["weapon_knife_flip","knife_flip"];

script weapons_list[44]<-["weapon_knife_t","knife_tactical"];

script weapons_list[45]<-["weapon_bayonet","knife_bayonet"];

script weapons_list[46]<-["weapon_knife_ct","knife_default_ct"];

script weapons_list[47]<-["weapon_knife_widowmaker","knife_widowmaker"];

script weapons_list[48]<-["weapon_knife_gypsy_jackknife","knife_gypsy_jackknife"];

script weapons_list[49]<-["weapon_knife_stiletto","knife_stiletto"];

script weapons_list[50]<-["weapon_knife_ursus","knife_ursus"];

script weapons_list[51]<-["weapon_knife_css","knife_css"];

script weapons_list[52]<-["weapon_knife_cord","knife_cord"];

script weapons_list[53]<-["weapon_knife_canis","knife_canis"];

script weapons_list[54]<-["weapon_knife_outdoor","knife_outdoor"];

script weapons_list[55]<-["weapon_knife_skeleton","knife_skeleton"];


script function SpawnCase(cas=null){{cc++}{c_arr[cc]<-Entities.FindByName(null,"case")}{cas=CreateProp("prop_dynamic",c_arr[cc].GetOrigin(),("models/props/crates/csgo_drop_crate_"+cases_list[RandomInt(0,cases_list.len()-1)]),0)}{cas.__KeyValueFromString("targetname",""+cc)}{SpawnCaseNext1(c_arr[cc])}{SpawnCaseNext()}}

script function SpawnCaseNext(){{EntFire(""+cc,"setanimationnoreset","fall")}{EntFire(""+cc,"addoutput","OnTakeDamage "+cc+":setanimationnoreset:open:0:1")}{EntFire(""+cc,"addoutput","OnTakeDamage server:Command:script OpenCase("+cc+"):2:1")}{c_arr[cc].EmitSound("UI.StickerDisplay")}}

script function SpawnCaseNext1(cas){{cas.__KeyValueFromString("targetname",""+cc)}{EntFireByHandle(cas,"disabledraw","",0,null,null)}}

script function OpenCase(number){{wi_arr[number]<-RandomInt(0,weapons_list.len()-1)}{w_arr[number]<-Entities.CreateByClassname("prop_physics")}{w_arr[number].SetModel("models/weapons/w_"+weapons_list[wi_arr[number]][1]+"_dropped.mdl")}{w_arr[number].SetOrigin(c_arr[number].GetOrigin())}{w_arr[number].SetOrigin(Vector(w_arr[number].GetOrigin().x,w_arr[number].GetOrigin().y,w_arr[number].GetOrigin().z+35))}{OpenCaseNext(number)}};

script function OpenCaseNext(number){{w_arr[number].__KeyValueFromInt("solid",6)}{w_arr[number].__KeyValueFromInt("minhealthdmg",0)}{w_arr[number].__KeyValueFromString("targetname","w_"+number)}{w_arr[number].__KeyValueFromInt("spawnflags",265)}{EntFire(number,"addoutput","OnTakeDamage w_"+number+":kill::0:1")}{c_arr[number].EmitSound("UI.CrateOpen")}{OpenCaseNextA(number)}}

script function OpenCaseNextA(number){{EntFire(number,"addoutput","OnTakeDamage "+number+":setanimationnoreset:idle::1")}{EntFire(number,"addoutput","OnTakeDamage "+number+":kill:2:1")}{GiveWeapon(weapons_list[wi_arr[number]][0],number)}{EntFire(number,"addoutput","OnTakeDamage server:Command:exec case_knife:1:1")}}

script function GiveWeapon(n,num){{gpe<-null}{gpe<-Entities.CreateByClassname("game_player_equip")}{gpe.__KeyValueFromInt("spawnflags",5)}{gpe.__KeyValueFromInt(n,1)}{gpe.__KeyValueFromString("targetname","gpe_"+num)}{EntFire(num,"addoutput","OnTakeDamage gpe_"+num+":Use::0:1")}{EntFire(num,"addoutput","OnTakeDamage gpe_"+num+":Kill::0.1:1")}}




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