魔獸worldserver.conf服務(wù)端配置文件說(shuō)明第二段

# ???最高角色等級(jí)
# ???MaxPlayerLevel
# ???????Description: Maximum level that can be reached by players.
# ???????Important: ??Levels beyond 100 are not recommended at all.
# ???????Range: ??????1-255
# ???????Default: ????80
?
MaxPlayerLevel = 80
?
#
# ???MinDualSpecLevel
# ???????Description: Level requirement for Dual Talent Specialization.
# ???????Default: ????40
?
MinDualSpecLevel = 40
?
# ???初始等級(jí)
# ???StartPlayerLevel
# ???????Description: Starting level for characters after creation.
# ???????Range: ??????1-MaxPlayerLevel
# ???????Default: ????1
?
StartPlayerLevel = 1
?
# ???死亡騎士初始等級(jí)
# ???StartDeathKnightPlayerLevel
# ???????Description: Starting level for death knight characters after creation.
# ???????Range: ??????1-MaxPlayerLevel
# ???????Default: ????55
?
StartDeathKnightPlayerLevel = 55
?
# ???橘色初始錢(qián)數(shù)
# ???StartPlayerMoney
# ???????Description: Amount of money (in Copper) that a character has after creation.
# ???????Default: ????0
# ????????????????????100 - (1 Silver)
# ????????????????????10000 - (1 Gold)
?
StartPlayerMoney = 1000000
?
# ???最高榮譽(yù)點(diǎn)數(shù)
# ???MaxHonorPoints
# ???????Description: Maximum honor points a character can have.
# ???????Default: ????75000
?
MaxHonorPoints = 75000
?
# ???初始榮譽(yù)點(diǎn)數(shù)
# ???StartHonorPoints
# ???????Description: Amount of honor points that characters have after creation.
# ???????Default: ????0
?
StartHonorPoints = 0
?
# ???最高競(jìng)技場(chǎng)點(diǎn)數(shù)
# ???MaxArenaPoints
# ???????Description: Maximum arena points a character can have.
# ???????Default: ????10000
?
MaxArenaPoints = 10000
?
# ???初始競(jìng)技場(chǎng)點(diǎn)數(shù)
# ???StartArenaPoints
# ???????Description: Amount of arena points that characters has after creation.
# ???????Default: ????0
?
StartArenaPoints = 0
?
# ???招募朋友最高等級(jí)
# ???RecruitAFriend.MaxLevel
# ???????Description: Highest level up to which a character can benefit from the Recruit-A-Friend
# ????????????????????experience multiplier.
# ???????Default: ????60
?
RecruitAFriend.MaxLevel = 60
?
# ???招募等級(jí)最大差
# ???RecruitAFriend.MaxDifference
# ???????Description: Highest level difference between linked Recruiter and Friend benefit from
# ????????????????????the Recruit-A-Friend experience multiplier.
# ???????Default: ????4
?
RecruitAFriend.MaxDifference = 4
?
# ???水下呼吸角色等級(jí)
# ???DisableWaterBreath
# ???????Description: Required security level for water breathing.
# ???????Default: ????4 ?- (Disabled)
# ????????????????????0 ?- (Enabled, Everyone)
# ????????????????????1 ?- (Enabled, Mods/GMs/Admins)
# ????????????????????2 ?- (Enabled, GMs/Admins)
# ????????????????????3 ?- (Enabled, Admins)
?
DisableWaterBreath = 4
?
# ???角色創(chuàng)建后開(kāi)啟所有飛行點(diǎn)
# ???AllFlightPaths
# ???????Description: Character knows all flight paths (of both factions) after creation.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AllFlightPaths = 0
?
# ???飛行時(shí)直接抵達(dá)目的地
# ???InstantFlightPaths
# ???????Description: Flight paths will take players to their destination instantly instead
# ????????????????????of making them wait while flying.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
InstantFlightPaths = 0
?
# ???技能等級(jí)跟著等級(jí)自動(dòng)提升
# ???AlwaysMaxSkillForLevel
# ???????Description: Players will automatically gain max skill level when logging in or leveling
# ????????????????????up.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AlwaysMaxSkillForLevel = 0
?
# ???激活天氣系統(tǒng)
# ???ActivateWeather
# ???????Description: Activate the weather system.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
ActivateWeather = 1
?
#
# ???CastUnstuck
# ???????Description: Allow casting the Unstuck spell using .start or unstuck button in client
# ????????????????????help options.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
CastUnstuck = 1
?
#
# ???Instance.IgnoreLevel
# ???????Description: Ignore level requirement when entering instances.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Instance.IgnoreLevel = 1
?
#
# ???Instance.IgnoreRaid
# ???????Description: Ignore raid group requirement when entering instances.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Instance.IgnoreRaid = 1
?
#
# ???Instance.ResetTimeHour
# ???????Description: Hour of the day when the global instance reset occurs.
# ???????Range: ??????0-23
# ???????Default: ????4 - (04:00 AM)
?
Instance.ResetTimeHour = 4
?
#
# ???Instance.UnloadDelay
# ???????Description: Time (in milliseconds) before instance maps are unloaded from memory if no
# ????????????????????characters are inside.
# ???????Default: ????1800000 - (Enabled, 30 minutes)
# ????????????????????0 ??????- (Disabled, Instance maps are kept in memory until the instance
# ??????????????????????????????resets)
?
Instance.UnloadDelay = 1800000
?
#
# ???InstancesResetAnnounce
# ???????Description: Announce the reset of one instance to whole party.
# ???????Default: ????false - (Disabled, don't show, blizzlike)
# ????????????????????true ?- (Enabled, show)
?
InstancesResetAnnounce = false
?
#
# ???Quests.EnableQuestTracker
# ???????Description: Store datas in the database about quest completion and abandonment to help finding out bugged quests.
# ???????Default: ????0 ?- (Disabled)
# ????????????????????1 ?- (Enabled)
?
Quests.EnableQuestTracker = 0
?
#
# ???Quests.LowLevelHideDiff
# ???????Description: Level difference between player and quest level at which quests are
# ????????????????????considered low-level and are not shown via exclamation mark (!) at quest
# ????????????????????givers.
# ???????Default: ????4 ?- (Enabled, Hide quests that have 4 levels less than the character)
# ????????????????????-1 - (Disabled, Show all available quest marks)
?
Quests.LowLevelHideDiff = 4
?
#
# ???Quests.HighLevelHideDiff
# ???????Description: Level difference between player and quest level at which quests are
# ????????????????????considered high-level and are not shown via exclamation mark (!) at quest
# ????????????????????givers.
# ???????Default: ????7 ?- (Enabled, Hide quests that have 7 levels more than the character)
# ????????????????????-1 - (Disabled, Show all available quest marks)
?
Quests.HighLevelHideDiff = 7
?
#
# ???Quests.IgnoreRaid
# ???????Description: Allow non-raid quests to be completed while in a raid group.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Quests.IgnoreRaid = 0
?
#
# ???Quests.IgnoreAutoAccept
# ???????Description: Ignore auto accept flag. Clients will have to manually accept all quests.
# ???????Default: ????0 - (Disabled, DB values determine if quest is marked auto accept or not.)
# ????????????????????1 - (Enabled, clients will not be told to automatically accept any quest.)
?
Quests.IgnoreAutoAccept = 0
?
#
# ???Quests.IgnoreAutoComplete
# ???????Description: Ignore auto complete flag. Clients will have to manually complete all quests.
# ???????Default: ????0 - (Disabled, DB values determine if quest is marked auto complete or not.)
# ????????????????????1 - (Enabled, clients will not be told to automatically complete any quest.)
?
Quests.IgnoreAutoComplete = 0
?
#
# ???Quests.DailyResetTime
# ???????Description: Hour of the day when daily quest reset occurs.
# ???????Range: ??????0-23
# ???????Default: ????3 - (3:00 AM, Blizzlike)
#
?
Quests.DailyResetTime = 3
?
#
# ???Guild.EventLogRecordsCount
# ???????Description: Number of log entries for guild events that are stored per guild. Old entries
# ????????????????????will be overwritten if the number of log entries exceed the configured value.
# ????????????????????High numbers prevent this behavior but may have performance impacts.
# ???????Default: ????100
?
Guild.EventLogRecordsCount = 100
?
#
# ???Guild.ResetHour
# ???????Description: Hour of the day when the daily cap resets occur.
# ???????Range: ??????0-23
# ???????Default: ????6 - (06:00 AM)
?
Guild.ResetHour = 6
?
#
# ???Guild.BankEventLogRecordsCount
# ???????Description: Number of log entries for guild bank events that are stored per guild. Old
# ????????????????????entries will be overwritten if the number of log entries exceed the
# ????????????????????configured value. High numbers prevent this behavior but may have performance
# ????????????????????impacts.
# ???????Default: ????25 - (Minimum)
?
Guild.BankEventLogRecordsCount = 25
?
#
# ???MaxPrimaryTradeSkill
# ???????Description: Maximum number of primary professions a character can learn.
# ???????Range: ??????0-11
# ???????Default: ????2
?
MaxPrimaryTradeSkill = 2
?
#
# ???MinPetitionSigns
# ???????Description: Number of required signatures on charters to create a guild.
# ???????Range: ??????0-9
# ???????Default: ????9
?
MinPetitionSigns = 9
?
#
# ???MaxGroupXPDistance
# ???????Description: Max distance to creature for group member to get experience at creature
# ????????????????????death.
# ???????Default: ????74
?
MaxGroupXPDistance = 74
?
#
# ???MaxRecruitAFriendBonusDistance
# ???????Description: Max distance between character and and group to gain the Recruit-A-Friend
# ????????????????????XP multiplier.
# ???????Default: ????100
?
MaxRecruitAFriendBonusDistance = 100
?
#
# ???MinQuestScaledXPRatio
# ???????Description: Min ratio of experience that a quest can grant when player level scaling is factored.
# ???????Example: ????50 (No less than 50% experience granted from a lower leveled quests completion)
# ????????????????????100 (Quests always grant full experience upon completion)
# ???????Default: ????0 - (Quests too low may grant no experience)
?
MinQuestScaledXPRatio = 0
?
#
# ???MinCreatureScaledXPRatio
# ???????Description: Min ratio of experience that a creature kill can grant when player level scaling is factored. ?This
# ????????????????????will also allow spell procs to trigger, such as Drain Soul, if > 0 and exp is grantable.
# ???????Example: ????50 (No less than 50% experience granted from a lower leveled creature kill)
# ????????????????????100 (Creature kills always grant full experience upon kill)
# ???????Default: ????0 - (Creatures too low may grant no experience)
?
MinCreatureScaledXPRatio = 0
?
#
# ???MinDiscoveredScaledXPRatio
# ???????Description: Min ratio of experience that an area discovery event will grant when player level scaling is factored.
# ???????Example: ????50 (No less than 50% experience granted from discovering a new section of map)
# ????????????????????100 (Map exploration always grant full experience upon discovery)
# ???????Default: ????0 - (No experience granted when discovered area is too low level)
?
MinDiscoveredScaledXPRatio = 0
?
#
# ???MailDeliveryDelay
# ???????Description: Time (in seconds) mail delivery is delayed when sending items.
# ???????Default: ????3600 - (1 hour)
?
MailDeliveryDelay = 3600
?
#
# ???CleanOldMailTime
# ???????Description: The hour at which old mails will be returned or deleted by the server.
# ????????????????????This can be any integer number from 0 to 23. 20 will be 8pm server time.
# ???????Default: ????4 - 4am
?
CleanOldMailTime = 4
?
#
# ???SkillChance.Prospecting
# ???????Description: Allow skill increase from prospecting.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
SkillChance.Prospecting = 0
?
#
# ???SkillChance.Milling
# ???????Description: Allow skill increase from milling.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
SkillChance.Milling = 0
?
#
# ???OffhandCheckAtSpellUnlearn
# ???????Description: Unlearning certain spells can change offhand weapon restrictions
# ????????????????????for equip slots.
# ???????Default: ????1 - (Recheck offhand slot weapon at unlearning a spell)
# ????????????????????0 - (Recheck offhand slot weapon only at zone update)
?
OffhandCheckAtSpellUnlearn = 1
?
#
# ???ClientCacheVersion
# ???????Description: Client cache version for client cache data reset. Use any value different
# ????????????????????from DB and not recently been used to trigger client side cache reset.
# ???????Default: ????0 - (Use DB value from world DB version.cache_id field)
?
ClientCacheVersion = 0
?
#
# ???Event.Announce
# ???????Description: Announce events.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Event.Announce = 0
?
#
# ???BeepAtStart
# ???????Description: Beep when the world server finished starting.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
BeepAtStart = 1
?
#
# ???Motd
# ???????Description: Message of the Day, displayed at login. Use '@' for a newline.
# ???????Example: ????"Welcome to John's Server!@This server is proud to be powered by Trinity Core."
# ???????Default: ????"Welcome to a Trinity Core server."
?
Motd = "歡迎進(jìn)入 巫妖王之怒 有任何問(wèn)題直接聯(lián)系GM"
?
#
# ???Server.LoginInfo
# ???????Description: Display core version (.server info) on login.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Server.LoginInfo = 0
?
#
# ???Command.LookupMaxResults
# ???????Description: Number of results being displayed using a .lookup command.
# ???????Default: ????0 - (Unlimited)
?
Command.LookupMaxResults = 0
?
#
# ???AllowTickets
# ???????Description: Allow/disallow sending new tickets.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
AllowTickets = 1
?
#
# ???DeletedCharacterTicketTrace
# ???????Description: Keep trace of tickets opened by deleted characters
# ????????????????????gm_ticket.playerGuid will be 0, old GUID and character name
# ????????????????????will be included in gm_ticket.comment
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
DeletedCharacterTicketTrace = 0
?
#
# ????DungeonFinder.OptionsMask
# ???????Description: Dungeon and raid finder system.
# ???????Value is a bitmask consisting of:
# ??????????LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, ????Enable the dungeon finder browser
# ??????????LFG_OPTION_ENABLE_RAID_BROWSER ??= 2, ????Enable the raid browser
# ???????Default: ????1
?
DungeonFinder.OptionsMask = 1
?
#
# ??DBC.EnforceItemAttributes
# ???????Description: Disallow overriding item attributes stored in DBC files with values from the
# ????????????????????database.
# ???????Default: ????1 - (Enabled, Enforce DBC values)
# ????????????????????0 - (Disabled, Use database values)
?
DBC.EnforceItemAttributes = 1
?
#
# ??AccountInstancesPerHour
# ???????Description: Controls the max amount of different instances player can enter within hour.
# ???????Default: ????5
?
AccountInstancesPerHour = 5
?
#
# ??Account.PasswordChangeSecurity
# ???????Description: Controls how secure the password changes are.
# ???????Default: ????0 - None (Old and new password)
# ????????????????????1 - Email (Email confirmation necessary)
# ????????????????????2 - RBAC (RBAC enable or disables email confirmation per group)
?
Account.PasswordChangeSecurity = 0
?
#
# ??BirthdayTime
# ???????Description: Set to date of project's birth in UNIX time. By default the date when
# ????????????????????xxxxCore?was started (Thu Oct 2, 2008)
# ???????Default: ????xxxxxxxxxx
#
#
?
BirthdayTime = xxxxxxxxxx
?
#
# ??CacheDataQueries
# ???????Description: Server caches data queries at startup.
# ????????????????????Can be disabled if not enough memory is available.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
#
#
?
CacheDataQueries = 1
?
#
###################################################################################################
?
###################################################################################################
# UPDATE SETTINGS
#
# ???Updates.EnableDatabases
# ???????Description: A mask that describes which databases shall be updated.
#
# ???????Following flags are available
# ??????????DATABASE_LOGIN ????= 1, // Auth database
# ??????????DATABASE_CHARACTER = 2, // Character database
# ??????????DATABASE_WORLD ????= 4, // World database
#
# ???????Default: ????7 ?- (All enabled)
# ????????????????????4 ?- (Enable world only)
# ????????????????????0 ?- (All disabled)
?
Updates.EnableDatabases = 0
?
#
# ???Updates.AutoSetup
# ???????Description: Auto populate empty databases.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
Updates.AutoSetup ??= 1
?
#
# ???Updates.Redundancy
# ???????Description: Perform data redundancy checks through hashing
# ????????????????????to detect changes on sql updates and reapply it.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
Updates.Redundancy ?= 1
?
#
# ???Updates.ArchivedRedundancy
# ???????Description: Check hashes of archived updates (slows down startup).
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Updates.ArchivedRedundancy = 0
?
#
# ???Updates.AllowRehash
# ???????Description: Inserts the current file hash in the database if it is left empty.
# ????????????????????Useful if you want to mark a file as applied but you don't know its hash.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
Updates.AllowRehash = 1
?
#
# ???Updates.CleanDeadRefMaxCount
# ???????Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.
# ????????????????????It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.
# ????????????????????This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).
# ????????????????????Disable this if you want to know if the database is in a possible "dirty state".
# ???????Default: ????3 - (Enabled)
# ????????????????????0 - (Disabled)
# ???????????????????-1 - (Enabled - unlimited)
?
Updates.CleanDeadRefMaxCount = 3
?
#
###################################################################################################
?
###################################################################################################
# HOTSWAP SETTINGS
#
# ???HotSwap.Enabled (Requires compilation with DYNAMIC_LINKING=1)
# ???????Description: Enables dynamic script hotswapping.
# ????????????????????Reloads scripts on changes.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
HotSwap.Enabled = 1
?
#
# ???HotSwap.ScriptDir
# ???????Description: Directory containing the script shared libraries (.dll/.so).
# ???????Example: ????"/usr/local/scripts"
# ???????Default: ????"scripts"
?
HotSwap.ScriptDir = "scripts"
?
# ???HotSwap.EnableReCompiler
# ???????Description: Enables the dynamic script recompiler.
# ????????????????????Watches your script source directories and recompiles the
# ????????????????????script modules on changes.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
HotSwap.EnableReCompiler = 1
?
# ???HotSwap.EnableEarlyTermination
# ???????Description: Terminate the build of a module when an associated
# ????????????????????source file was changed meanwhile.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
HotSwap.EnableEarlyTermination = 1
?
# ???HotSwap.EnableBuildFileRecreation
# ???????Description: Recreate build files when sources to a module
# ????????????????????were added or removed.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
HotSwap.EnableBuildFileRecreation = 1
?
#
# ???HotSwap.EnableInstall
# ???????Description: Enables cmake install after automatic builds have finished
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
HotSwap.EnableInstall = 1
?
#
# ???HotSwap.EnablePrefixCorrection
# ???????Description: Allows the core to automatic set the CMAKE_INSTALL_PREFIX
# ????????????????????to it's current location in the filesystem.
# ???????Default: ????1 - (Enabled)
# ????????????????????0 - (Disabled)
?
HotSwap.EnablePrefixCorrection = 1
?
# ???HotSwap.ReCompilerBuildType
# ???????Description: Defines the build type of the builds invoked by the recompiler.
# ???????Default: ????"" - Built-in build type of the module is used.
# ????????????????????"Release" - Release builds only
# ????????????????????"Debug" - Debug builds only
?
HotSwap.ReCompilerBuildType = ""
?
#
###################################################################################################
?
###################################################################################################
# WARDEN SETTINGS
#
# ???Warden.Enabled
# ???????Description: Enable Warden anticheat system.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
Warden.Enabled = 0
?
#
# ???Warden.NumMemChecks
# ???????Description: Number of Warden memory checks that are sent to the client each cycle.
# ???????Default: ????3 - (Enabled)
# ????????????????????0 - (Disabled)
?
Warden.NumMemChecks = 3
?
#
# ???Warden.NumOtherChecks
# ???????Description: Number of Warden checks other than memory checks that are added to request
# ????????????????????each checking cycle.
# ???????Default: ????7 - (Enabled)
# ????????????????????0 - (Disabled)
?
Warden.NumOtherChecks = 7
?
#
# ???Warden.ClientResponseDelay
# ???????Description: Time (in seconds) before client is getting disconnecting for not responding.
# ???????Default: ????600 - (10 Minutes)
# ????????????????????0 - (Disabled, client won't be kicked)
?
Warden.ClientResponseDelay = 600
?
#
# ???Warden.ClientCheckHoldOff
# ???????Description: Time (in seconds) to wait before sending the next check request to the client.
# ????????????????????A low number increases traffic and load on client and server side.
# ???????Default: ????30 - (30 Seconds)
# ????????????????????0 ?- (Send check as soon as possible)
?
Warden.ClientCheckHoldOff = 30
?
#
# ???Warden.ClientCheckFailAction
# ???????Description: Default action being taken if a client check failed. Actions can be
# ????????????????????overwritten for each single check via warden_action table in characters
# ????????????????????database.
# ???????Default: ????0 - (Disabled, Logging only)
# ????????????????????1 - (Kick)
# ????????????????????2 - (Ban)
?
Warden.ClientCheckFailAction = 0
?
#
# ???Warden.BanDuration
# ???????Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
# ????????????????????to ban.
# ???????Default: ????86400 - (24 hours)
# ????????????????????0 ????- (Permanent ban)
?
Warden.BanDuration = 86400
?
#
###################################################################################################
?
###################################################################################################
# PLAYER INTERACTION
#
# ???AllowTwoSide.Interaction.Calendar
# ???????Description: Allow calendar invites between factions.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AllowTwoSide.Interaction.Calendar = 0
?
#
# ???AllowTwoSide.Interaction.Channel
# ???????Description: Allow channel chat between factions.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AllowTwoSide.Interaction.Channel = 0
?
#
# ???AllowTwoSide.Interaction.Group
# ???????Description: Allow group joining between factions.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AllowTwoSide.Interaction.Group = 0
?
#
# ???AllowTwoSide.Interaction.Guild
# ???????Description: Allow guild joining between factions.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AllowTwoSide.Interaction.Guild = 0
?
#
# ???AllowTwoSide.Interaction.Auction
# ???????Description: Allow auctions between factions.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AllowTwoSide.Interaction.Auction = 0
?
#
# ???AllowTwoSide.Trade
# ???????Description: Allow trading between factions.
# ???????Default: ????0 - (Disabled)
# ????????????????????1 - (Enabled)
?
AllowTwoSide.Trade = 0
?
#
# ???TalentsInspecting
# ???????Description: Allow/disallow inspecting other characters' talents.
# ????????????????????Doesn't affect game master accounts.
# ????????????????????2 - (Enabled for all characters)
# ???????Default: ????1 - (Enabled for characters of the same faction)
# ????????????????????0 - (Talent inspecting is disabled)
?
TalentsInspecting = 1
?
#
###################################################################################################
?
###################################################################################################
# CREATURE SETTINGS
#
# ???ThreatRadius
# ???????Description: Distance for creatures to evade after being pulled away from the combat
# ????????????????????starting point. If ThreatRadius is less than creature aggro radius then aggro
# ????????????????????radius will be used.
# ???????Default: ????60
?
ThreatRadius = 60
?
#
# ???Rate.Creature.Aggro
# ???????Description: Aggro radius percentage.
# ???????Default: ????1 ??- (Enabled, 100%)
# ????????????????????1.5 - (Enabled, 150%)
# ????????????????????0 ??- (Disabled, 0%)
?
Rate.Creature.Aggro = 1
?
#
# ???CreatureFamilyFleeAssistanceRadius
# ???????Description: Distance for fleeing creatures seeking assistance from other creatures.
# ???????Default: ????30 - (Enabled)
# ????????????????????0 ?- (Disabled)
?
CreatureFamilyFleeAssistanceRadius = 30
?
#
# ???CreatureFamilyAssistanceRadius
# ???????Description: Distance for creatures calling for assistance from other creatures without
# ????????????????????moving.
# ???????Default: ????10 - (Enabled)
# ????????????????????0 ?- (Disabled)
?
CreatureFamilyAssistanceRadius = 10
?
#
# ???CreatureFamilyAssistanceDelay
# ???????Description: Time (in milliseconds) before creature assistance call.
# ???????Default: ????1500 - (1.5 Seconds)
?
CreatureFamilyAssistanceDelay = 1500
?
#
# ???CreatureFamilyFleeDelay
# ???????Description: Time (in milliseconds) during which creature can flee if no assistance was
# ????????????????????found.
# ???????Default: ????7000 (7 Seconds)
?
CreatureFamilyFleeDelay = 7000