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魔獸worldserver.conf服務(wù)端配置文件說(shuō)明第二段

2023-05-02 14:55 作者:馳網(wǎng)科技idc-艾西  | 我要投稿

# ???最高角色等級(jí)

# ???MaxPlayerLevel

# ???????Description: Maximum level that can be reached by players.

# ???????Important: ??Levels beyond 100 are not recommended at all.

# ???????Range: ??????1-255

# ???????Default: ????80

?

MaxPlayerLevel = 80

?

#

# ???MinDualSpecLevel

# ???????Description: Level requirement for Dual Talent Specialization.

# ???????Default: ????40

?

MinDualSpecLevel = 40

?

# ???初始等級(jí)

# ???StartPlayerLevel

# ???????Description: Starting level for characters after creation.

# ???????Range: ??????1-MaxPlayerLevel

# ???????Default: ????1

?

StartPlayerLevel = 1

?

# ???死亡騎士初始等級(jí)

# ???StartDeathKnightPlayerLevel

# ???????Description: Starting level for death knight characters after creation.

# ???????Range: ??????1-MaxPlayerLevel

# ???????Default: ????55

?

StartDeathKnightPlayerLevel = 55

?

# ???橘色初始錢(qián)數(shù)

# ???StartPlayerMoney

# ???????Description: Amount of money (in Copper) that a character has after creation.

# ???????Default: ????0

# ????????????????????100 - (1 Silver)

# ????????????????????10000 - (1 Gold)

?

StartPlayerMoney = 1000000

?

# ???最高榮譽(yù)點(diǎn)數(shù)

# ???MaxHonorPoints

# ???????Description: Maximum honor points a character can have.

# ???????Default: ????75000

?

MaxHonorPoints = 75000

?

# ???初始榮譽(yù)點(diǎn)數(shù)

# ???StartHonorPoints

# ???????Description: Amount of honor points that characters have after creation.

# ???????Default: ????0

?

StartHonorPoints = 0

?

# ???最高競(jìng)技場(chǎng)點(diǎn)數(shù)

# ???MaxArenaPoints

# ???????Description: Maximum arena points a character can have.

# ???????Default: ????10000

?

MaxArenaPoints = 10000

?

# ???初始競(jìng)技場(chǎng)點(diǎn)數(shù)

# ???StartArenaPoints

# ???????Description: Amount of arena points that characters has after creation.

# ???????Default: ????0

?

StartArenaPoints = 0

?

# ???招募朋友最高等級(jí)

# ???RecruitAFriend.MaxLevel

# ???????Description: Highest level up to which a character can benefit from the Recruit-A-Friend

# ????????????????????experience multiplier.

# ???????Default: ????60

?

RecruitAFriend.MaxLevel = 60

?

# ???招募等級(jí)最大差

# ???RecruitAFriend.MaxDifference

# ???????Description: Highest level difference between linked Recruiter and Friend benefit from

# ????????????????????the Recruit-A-Friend experience multiplier.

# ???????Default: ????4

?

RecruitAFriend.MaxDifference = 4

?

# ???水下呼吸角色等級(jí)

# ???DisableWaterBreath

# ???????Description: Required security level for water breathing.

# ???????Default: ????4 ?- (Disabled)

# ????????????????????0 ?- (Enabled, Everyone)

# ????????????????????1 ?- (Enabled, Mods/GMs/Admins)

# ????????????????????2 ?- (Enabled, GMs/Admins)

# ????????????????????3 ?- (Enabled, Admins)

?

DisableWaterBreath = 4

?

# ???角色創(chuàng)建后開(kāi)啟所有飛行點(diǎn)

# ???AllFlightPaths

# ???????Description: Character knows all flight paths (of both factions) after creation.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AllFlightPaths = 0

?

# ???飛行時(shí)直接抵達(dá)目的地

# ???InstantFlightPaths

# ???????Description: Flight paths will take players to their destination instantly instead

# ????????????????????of making them wait while flying.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

InstantFlightPaths = 0

?

# ???技能等級(jí)跟著等級(jí)自動(dòng)提升

# ???AlwaysMaxSkillForLevel

# ???????Description: Players will automatically gain max skill level when logging in or leveling

# ????????????????????up.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AlwaysMaxSkillForLevel = 0

?

# ???激活天氣系統(tǒng)

# ???ActivateWeather

# ???????Description: Activate the weather system.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

ActivateWeather = 1

?

#

# ???CastUnstuck

# ???????Description: Allow casting the Unstuck spell using .start or unstuck button in client

# ????????????????????help options.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

CastUnstuck = 1

?

#

# ???Instance.IgnoreLevel

# ???????Description: Ignore level requirement when entering instances.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Instance.IgnoreLevel = 1

?

#

# ???Instance.IgnoreRaid

# ???????Description: Ignore raid group requirement when entering instances.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Instance.IgnoreRaid = 1

?

#

# ???Instance.ResetTimeHour

# ???????Description: Hour of the day when the global instance reset occurs.

# ???????Range: ??????0-23

# ???????Default: ????4 - (04:00 AM)

?

Instance.ResetTimeHour = 4

?

#

# ???Instance.UnloadDelay

# ???????Description: Time (in milliseconds) before instance maps are unloaded from memory if no

# ????????????????????characters are inside.

# ???????Default: ????1800000 - (Enabled, 30 minutes)

# ????????????????????0 ??????- (Disabled, Instance maps are kept in memory until the instance

# ??????????????????????????????resets)

?

Instance.UnloadDelay = 1800000

?

#

# ???InstancesResetAnnounce

# ???????Description: Announce the reset of one instance to whole party.

# ???????Default: ????false - (Disabled, don't show, blizzlike)

# ????????????????????true ?- (Enabled, show)

?

InstancesResetAnnounce = false

?

#

# ???Quests.EnableQuestTracker

# ???????Description: Store datas in the database about quest completion and abandonment to help finding out bugged quests.

# ???????Default: ????0 ?- (Disabled)

# ????????????????????1 ?- (Enabled)

?

Quests.EnableQuestTracker = 0

?

#

# ???Quests.LowLevelHideDiff

# ???????Description: Level difference between player and quest level at which quests are

# ????????????????????considered low-level and are not shown via exclamation mark (!) at quest

# ????????????????????givers.

# ???????Default: ????4 ?- (Enabled, Hide quests that have 4 levels less than the character)

# ????????????????????-1 - (Disabled, Show all available quest marks)

?

Quests.LowLevelHideDiff = 4

?

#

# ???Quests.HighLevelHideDiff

# ???????Description: Level difference between player and quest level at which quests are

# ????????????????????considered high-level and are not shown via exclamation mark (!) at quest

# ????????????????????givers.

# ???????Default: ????7 ?- (Enabled, Hide quests that have 7 levels more than the character)

# ????????????????????-1 - (Disabled, Show all available quest marks)

?

Quests.HighLevelHideDiff = 7

?

#

# ???Quests.IgnoreRaid

# ???????Description: Allow non-raid quests to be completed while in a raid group.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Quests.IgnoreRaid = 0

?

#

# ???Quests.IgnoreAutoAccept

# ???????Description: Ignore auto accept flag. Clients will have to manually accept all quests.

# ???????Default: ????0 - (Disabled, DB values determine if quest is marked auto accept or not.)

# ????????????????????1 - (Enabled, clients will not be told to automatically accept any quest.)

?

Quests.IgnoreAutoAccept = 0

?

#

# ???Quests.IgnoreAutoComplete

# ???????Description: Ignore auto complete flag. Clients will have to manually complete all quests.

# ???????Default: ????0 - (Disabled, DB values determine if quest is marked auto complete or not.)

# ????????????????????1 - (Enabled, clients will not be told to automatically complete any quest.)

?

Quests.IgnoreAutoComplete = 0

?

#

# ???Quests.DailyResetTime

# ???????Description: Hour of the day when daily quest reset occurs.

# ???????Range: ??????0-23

# ???????Default: ????3 - (3:00 AM, Blizzlike)

#

?

Quests.DailyResetTime = 3

?

#

# ???Guild.EventLogRecordsCount

# ???????Description: Number of log entries for guild events that are stored per guild. Old entries

# ????????????????????will be overwritten if the number of log entries exceed the configured value.

# ????????????????????High numbers prevent this behavior but may have performance impacts.

# ???????Default: ????100

?

Guild.EventLogRecordsCount = 100

?

#

# ???Guild.ResetHour

# ???????Description: Hour of the day when the daily cap resets occur.

# ???????Range: ??????0-23

# ???????Default: ????6 - (06:00 AM)

?

Guild.ResetHour = 6

?

#

# ???Guild.BankEventLogRecordsCount

# ???????Description: Number of log entries for guild bank events that are stored per guild. Old

# ????????????????????entries will be overwritten if the number of log entries exceed the

# ????????????????????configured value. High numbers prevent this behavior but may have performance

# ????????????????????impacts.

# ???????Default: ????25 - (Minimum)

?

Guild.BankEventLogRecordsCount = 25

?

#

# ???MaxPrimaryTradeSkill

# ???????Description: Maximum number of primary professions a character can learn.

# ???????Range: ??????0-11

# ???????Default: ????2

?

MaxPrimaryTradeSkill = 2

?

#

# ???MinPetitionSigns

# ???????Description: Number of required signatures on charters to create a guild.

# ???????Range: ??????0-9

# ???????Default: ????9

?

MinPetitionSigns = 9

?

#

# ???MaxGroupXPDistance

# ???????Description: Max distance to creature for group member to get experience at creature

# ????????????????????death.

# ???????Default: ????74

?

MaxGroupXPDistance = 74

?

#

# ???MaxRecruitAFriendBonusDistance

# ???????Description: Max distance between character and and group to gain the Recruit-A-Friend

# ????????????????????XP multiplier.

# ???????Default: ????100

?

MaxRecruitAFriendBonusDistance = 100

?

#

# ???MinQuestScaledXPRatio

# ???????Description: Min ratio of experience that a quest can grant when player level scaling is factored.

# ???????Example: ????50 (No less than 50% experience granted from a lower leveled quests completion)

# ????????????????????100 (Quests always grant full experience upon completion)

# ???????Default: ????0 - (Quests too low may grant no experience)

?

MinQuestScaledXPRatio = 0

?

#

# ???MinCreatureScaledXPRatio

# ???????Description: Min ratio of experience that a creature kill can grant when player level scaling is factored. ?This

# ????????????????????will also allow spell procs to trigger, such as Drain Soul, if > 0 and exp is grantable.

# ???????Example: ????50 (No less than 50% experience granted from a lower leveled creature kill)

# ????????????????????100 (Creature kills always grant full experience upon kill)

# ???????Default: ????0 - (Creatures too low may grant no experience)

?

MinCreatureScaledXPRatio = 0

?

#

# ???MinDiscoveredScaledXPRatio

# ???????Description: Min ratio of experience that an area discovery event will grant when player level scaling is factored.

# ???????Example: ????50 (No less than 50% experience granted from discovering a new section of map)

# ????????????????????100 (Map exploration always grant full experience upon discovery)

# ???????Default: ????0 - (No experience granted when discovered area is too low level)

?

MinDiscoveredScaledXPRatio = 0

?

#

# ???MailDeliveryDelay

# ???????Description: Time (in seconds) mail delivery is delayed when sending items.

# ???????Default: ????3600 - (1 hour)

?

MailDeliveryDelay = 3600

?

#

# ???CleanOldMailTime

# ???????Description: The hour at which old mails will be returned or deleted by the server.

# ????????????????????This can be any integer number from 0 to 23. 20 will be 8pm server time.

# ???????Default: ????4 - 4am

?

CleanOldMailTime = 4

?

#

# ???SkillChance.Prospecting

# ???????Description: Allow skill increase from prospecting.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

SkillChance.Prospecting = 0

?

#

# ???SkillChance.Milling

# ???????Description: Allow skill increase from milling.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

SkillChance.Milling = 0

?

#

# ???OffhandCheckAtSpellUnlearn

# ???????Description: Unlearning certain spells can change offhand weapon restrictions

# ????????????????????for equip slots.

# ???????Default: ????1 - (Recheck offhand slot weapon at unlearning a spell)

# ????????????????????0 - (Recheck offhand slot weapon only at zone update)

?

OffhandCheckAtSpellUnlearn = 1

?

#

# ???ClientCacheVersion

# ???????Description: Client cache version for client cache data reset. Use any value different

# ????????????????????from DB and not recently been used to trigger client side cache reset.

# ???????Default: ????0 - (Use DB value from world DB version.cache_id field)

?

ClientCacheVersion = 0

?

#

# ???Event.Announce

# ???????Description: Announce events.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Event.Announce = 0

?

#

# ???BeepAtStart

# ???????Description: Beep when the world server finished starting.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

BeepAtStart = 1

?

#

# ???Motd

# ???????Description: Message of the Day, displayed at login. Use '@' for a newline.

# ???????Example: ????"Welcome to John's Server!@This server is proud to be powered by Trinity Core."

# ???????Default: ????"Welcome to a Trinity Core server."

?

Motd = "歡迎進(jìn)入 巫妖王之怒 有任何問(wèn)題直接聯(lián)系GM"

?

#

# ???Server.LoginInfo

# ???????Description: Display core version (.server info) on login.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Server.LoginInfo = 0

?

#

# ???Command.LookupMaxResults

# ???????Description: Number of results being displayed using a .lookup command.

# ???????Default: ????0 - (Unlimited)

?

Command.LookupMaxResults = 0

?

#

# ???AllowTickets

# ???????Description: Allow/disallow sending new tickets.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

AllowTickets = 1

?

#

# ???DeletedCharacterTicketTrace

# ???????Description: Keep trace of tickets opened by deleted characters

# ????????????????????gm_ticket.playerGuid will be 0, old GUID and character name

# ????????????????????will be included in gm_ticket.comment

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

DeletedCharacterTicketTrace = 0

?

#

# ????DungeonFinder.OptionsMask

# ???????Description: Dungeon and raid finder system.

# ???????Value is a bitmask consisting of:

# ??????????LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, ????Enable the dungeon finder browser

# ??????????LFG_OPTION_ENABLE_RAID_BROWSER ??= 2, ????Enable the raid browser

# ???????Default: ????1

?

DungeonFinder.OptionsMask = 1

?

#

# ??DBC.EnforceItemAttributes

# ???????Description: Disallow overriding item attributes stored in DBC files with values from the

# ????????????????????database.

# ???????Default: ????1 - (Enabled, Enforce DBC values)

# ????????????????????0 - (Disabled, Use database values)

?

DBC.EnforceItemAttributes = 1

?

#

# ??AccountInstancesPerHour

# ???????Description: Controls the max amount of different instances player can enter within hour.

# ???????Default: ????5

?

AccountInstancesPerHour = 5

?

#

# ??Account.PasswordChangeSecurity

# ???????Description: Controls how secure the password changes are.

# ???????Default: ????0 - None (Old and new password)

# ????????????????????1 - Email (Email confirmation necessary)

# ????????????????????2 - RBAC (RBAC enable or disables email confirmation per group)

?

Account.PasswordChangeSecurity = 0

?

#

# ??BirthdayTime

# ???????Description: Set to date of project's birth in UNIX time. By default the date when

# ????????????????????xxxxCore?was started (Thu Oct 2, 2008)

# ???????Default: ????xxxxxxxxxx

#

#

?

BirthdayTime = xxxxxxxxxx

?

#

# ??CacheDataQueries

# ???????Description: Server caches data queries at startup.

# ????????????????????Can be disabled if not enough memory is available.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

#

#

?

CacheDataQueries = 1

?

#

###################################################################################################

?

###################################################################################################

# UPDATE SETTINGS

#

# ???Updates.EnableDatabases

# ???????Description: A mask that describes which databases shall be updated.

#

# ???????Following flags are available

# ??????????DATABASE_LOGIN ????= 1, // Auth database

# ??????????DATABASE_CHARACTER = 2, // Character database

# ??????????DATABASE_WORLD ????= 4, // World database

#

# ???????Default: ????7 ?- (All enabled)

# ????????????????????4 ?- (Enable world only)

# ????????????????????0 ?- (All disabled)

?

Updates.EnableDatabases = 0

?

#

# ???Updates.AutoSetup

# ???????Description: Auto populate empty databases.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

Updates.AutoSetup ??= 1

?

#

# ???Updates.Redundancy

# ???????Description: Perform data redundancy checks through hashing

# ????????????????????to detect changes on sql updates and reapply it.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

Updates.Redundancy ?= 1

?

#

# ???Updates.ArchivedRedundancy

# ???????Description: Check hashes of archived updates (slows down startup).

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Updates.ArchivedRedundancy = 0

?

#

# ???Updates.AllowRehash

# ???????Description: Inserts the current file hash in the database if it is left empty.

# ????????????????????Useful if you want to mark a file as applied but you don't know its hash.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

Updates.AllowRehash = 1

?

#

# ???Updates.CleanDeadRefMaxCount

# ???????Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.

# ????????????????????It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.

# ????????????????????This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).

# ????????????????????Disable this if you want to know if the database is in a possible "dirty state".

# ???????Default: ????3 - (Enabled)

# ????????????????????0 - (Disabled)

# ???????????????????-1 - (Enabled - unlimited)

?

Updates.CleanDeadRefMaxCount = 3

?

#

###################################################################################################

?

###################################################################################################

# HOTSWAP SETTINGS

#

# ???HotSwap.Enabled (Requires compilation with DYNAMIC_LINKING=1)

# ???????Description: Enables dynamic script hotswapping.

# ????????????????????Reloads scripts on changes.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

HotSwap.Enabled = 1

?

#

# ???HotSwap.ScriptDir

# ???????Description: Directory containing the script shared libraries (.dll/.so).

# ???????Example: ????"/usr/local/scripts"

# ???????Default: ????"scripts"

?

HotSwap.ScriptDir = "scripts"

?

# ???HotSwap.EnableReCompiler

# ???????Description: Enables the dynamic script recompiler.

# ????????????????????Watches your script source directories and recompiles the

# ????????????????????script modules on changes.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

HotSwap.EnableReCompiler = 1

?

# ???HotSwap.EnableEarlyTermination

# ???????Description: Terminate the build of a module when an associated

# ????????????????????source file was changed meanwhile.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

HotSwap.EnableEarlyTermination = 1

?

# ???HotSwap.EnableBuildFileRecreation

# ???????Description: Recreate build files when sources to a module

# ????????????????????were added or removed.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

HotSwap.EnableBuildFileRecreation = 1

?

#

# ???HotSwap.EnableInstall

# ???????Description: Enables cmake install after automatic builds have finished

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

HotSwap.EnableInstall = 1

?

#

# ???HotSwap.EnablePrefixCorrection

# ???????Description: Allows the core to automatic set the CMAKE_INSTALL_PREFIX

# ????????????????????to it's current location in the filesystem.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

?

HotSwap.EnablePrefixCorrection = 1

?

# ???HotSwap.ReCompilerBuildType

# ???????Description: Defines the build type of the builds invoked by the recompiler.

# ???????Default: ????"" - Built-in build type of the module is used.

# ????????????????????"Release" - Release builds only

# ????????????????????"Debug" - Debug builds only

?

HotSwap.ReCompilerBuildType = ""

?

#

###################################################################################################

?

###################################################################################################

# WARDEN SETTINGS

#

# ???Warden.Enabled

# ???????Description: Enable Warden anticheat system.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

Warden.Enabled = 0

?

#

# ???Warden.NumMemChecks

# ???????Description: Number of Warden memory checks that are sent to the client each cycle.

# ???????Default: ????3 - (Enabled)

# ????????????????????0 - (Disabled)

?

Warden.NumMemChecks = 3

?

#

# ???Warden.NumOtherChecks

# ???????Description: Number of Warden checks other than memory checks that are added to request

# ????????????????????each checking cycle.

# ???????Default: ????7 - (Enabled)

# ????????????????????0 - (Disabled)

?

Warden.NumOtherChecks = 7

?

#

# ???Warden.ClientResponseDelay

# ???????Description: Time (in seconds) before client is getting disconnecting for not responding.

# ???????Default: ????600 - (10 Minutes)

# ????????????????????0 - (Disabled, client won't be kicked)

?

Warden.ClientResponseDelay = 600

?

#

# ???Warden.ClientCheckHoldOff

# ???????Description: Time (in seconds) to wait before sending the next check request to the client.

# ????????????????????A low number increases traffic and load on client and server side.

# ???????Default: ????30 - (30 Seconds)

# ????????????????????0 ?- (Send check as soon as possible)

?

Warden.ClientCheckHoldOff = 30

?

#

# ???Warden.ClientCheckFailAction

# ???????Description: Default action being taken if a client check failed. Actions can be

# ????????????????????overwritten for each single check via warden_action table in characters

# ????????????????????database.

# ???????Default: ????0 - (Disabled, Logging only)

# ????????????????????1 - (Kick)

# ????????????????????2 - (Ban)

?

Warden.ClientCheckFailAction = 0

?

#

# ???Warden.BanDuration

# ???????Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set

# ????????????????????to ban.

# ???????Default: ????86400 - (24 hours)

# ????????????????????0 ????- (Permanent ban)

?

Warden.BanDuration = 86400

?

#

###################################################################################################

?

###################################################################################################

# PLAYER INTERACTION

#

# ???AllowTwoSide.Interaction.Calendar

# ???????Description: Allow calendar invites between factions.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AllowTwoSide.Interaction.Calendar = 0

?

#

# ???AllowTwoSide.Interaction.Channel

# ???????Description: Allow channel chat between factions.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AllowTwoSide.Interaction.Channel = 0

?

#

# ???AllowTwoSide.Interaction.Group

# ???????Description: Allow group joining between factions.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AllowTwoSide.Interaction.Group = 0

?

#

# ???AllowTwoSide.Interaction.Guild

# ???????Description: Allow guild joining between factions.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AllowTwoSide.Interaction.Guild = 0

?

#

# ???AllowTwoSide.Interaction.Auction

# ???????Description: Allow auctions between factions.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AllowTwoSide.Interaction.Auction = 0

?

#

# ???AllowTwoSide.Trade

# ???????Description: Allow trading between factions.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

?

AllowTwoSide.Trade = 0

?

#

# ???TalentsInspecting

# ???????Description: Allow/disallow inspecting other characters' talents.

# ????????????????????Doesn't affect game master accounts.

# ????????????????????2 - (Enabled for all characters)

# ???????Default: ????1 - (Enabled for characters of the same faction)

# ????????????????????0 - (Talent inspecting is disabled)

?

TalentsInspecting = 1

?

#

###################################################################################################

?

###################################################################################################

# CREATURE SETTINGS

#

# ???ThreatRadius

# ???????Description: Distance for creatures to evade after being pulled away from the combat

# ????????????????????starting point. If ThreatRadius is less than creature aggro radius then aggro

# ????????????????????radius will be used.

# ???????Default: ????60

?

ThreatRadius = 60

?

#

# ???Rate.Creature.Aggro

# ???????Description: Aggro radius percentage.

# ???????Default: ????1 ??- (Enabled, 100%)

# ????????????????????1.5 - (Enabled, 150%)

# ????????????????????0 ??- (Disabled, 0%)

?

Rate.Creature.Aggro = 1

?

#

# ???CreatureFamilyFleeAssistanceRadius

# ???????Description: Distance for fleeing creatures seeking assistance from other creatures.

# ???????Default: ????30 - (Enabled)

# ????????????????????0 ?- (Disabled)

?

CreatureFamilyFleeAssistanceRadius = 30

?

#

# ???CreatureFamilyAssistanceRadius

# ???????Description: Distance for creatures calling for assistance from other creatures without

# ????????????????????moving.

# ???????Default: ????10 - (Enabled)

# ????????????????????0 ?- (Disabled)

?

CreatureFamilyAssistanceRadius = 10

?

#

# ???CreatureFamilyAssistanceDelay

# ???????Description: Time (in milliseconds) before creature assistance call.

# ???????Default: ????1500 - (1.5 Seconds)

?

CreatureFamilyAssistanceDelay = 1500

?

#

# ???CreatureFamilyFleeDelay

# ???????Description: Time (in milliseconds) during which creature can flee if no assistance was

# ????????????????????found.

# ???????Default: ????7000 (7 Seconds)

?

CreatureFamilyFleeDelay = 7000


魔獸worldserver.conf服務(wù)端配置文件說(shuō)明第二段的評(píng)論 (共 條)

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