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玩家試玩暴雪嘉年華上的合作新指揮官蒙斯克

2019-11-04 21:36 作者:丁香與黑醋栗  | 我要投稿

他blabla說一大堆,我總結下一共是三個方面

兵種

帝國勞工40礦、帝國沖鋒隊40礦,沒有攻防升級,未升級的沖鋒隊基本等于雷諾好兄弟。

帝國沖鋒隊自帶沖鋒槍,如果花160可以升級一個武器,從重機槍、火焰噴射器、火箭發(fā)射器中三選一,武器死亡后掉落,只能被未升級的帝國沖鋒隊再次拾取。

皇家衛(wèi)隊基本等于諾娃部隊,兵貴攻高防厚血多耐打,不過部隊是以正常方式建造。

當皇家部隊附近有敵人死亡時便會獲得經驗來升級,沒有具體需求經驗的數(shù)據,也沒有吸收經驗范圍。

天空之怒落地后可以升級穿刺彈來進行范圍攻擊造成大量傷害,攻擊方式類似霍納的維京,風暴英雄的DVA。

元首鬼影在藍字14級之后發(fā)射核彈無需引導,有按鍵精靈或者自動施法的玩家可以瞬間砸出所有已經造好的核彈,并且只要一個鬼兵就可以做到。

大部分兵種技能都是自動施法。

沒有英雄!

皇家衛(wèi)隊的每個士兵都有自己獨特的名字,跟諾娃的部隊一樣。

除了大和之外,其余部隊都沒有快速位移能力。

建筑

確認了補給地堡的用法跟獸族地堡一模一樣。

大地碎裂炮的建造消耗是150礦125氣,升級前攻擊范圍占地圖25%,升級后覆蓋范圍能打到克哈地圖50%內的敵人。(根據描述大約估摸)

皇家軍校每隔2-3分鐘捏一個核彈,建筑儲存上限1個核彈,但是皇家軍校跟諾娃戰(zhàn)役一樣沒有數(shù)量限制。

兵營和基地都可以出兵相互轉化,快速爆兵或者爆農民。

面板

補給地堡:空投補給地堡就是獸族地洞,一個地堡六個未升級沖鋒隊。

輻射攻擊:大地碎裂炮的輻射打擊類似于炸雞膽汁噴射體,覆蓋范圍為建設在克哈地圖中間時,能覆蓋地圖的25%,當你在工程站對大地碎裂炮進行升級之后,覆蓋范圍基本能打到地圖的50%左右。但是由于火炮精準度很低,所以瞄準范圍比雷諾的雷達掃描范圍要小一圈,但是炮擊范圍與大主教閃電的范圍差不多,所以需要建設多個才可以正常擊潰敵人。(根據描述大約估摸)

戰(zhàn)爭惡犬:初始只能召喚40條無法直接操控的狗,類似澤拉圖的350軍團,會咬二礦石頭

reddit原作者:

“u/HerdOfBuffalo”

reddit地址:https://www.reddit.com/r/starcraft2coop/comments/dr1om9/my_experience_with_mengsk_at_blizzcon/


正文:

My Experience with Mengsk at Blizzcon

My Short Experience with Mengsk at Blizzcon 2019.

The machines available at Blizzcon for Starcraft were pretty small in number, so I was only able to play our new Coop Commander once. But let me tell you, he is interesting.

Like much of the already published material shows, he has laborers, rather than SCV’s. In true WC3 Orc style, you can “call to arms” these laborers and turn them into his basic fighting unit, the Trooper. Much like a Hellion/Hellbat (except battlefield changing is unlocked later), the mode can be swapped. Early on, this must be done at the Supply Bunker (exactly what it sounds like, a bunker and supply depot in one). These units are 40 minerals, and can be built at the CC (already in labor mode) or at the Barracks (already in assault mode).

The Troopers are meant to be cannon fodder, and build quickly. Their weapons, however, remind me a bit of equipping Space Marines in Dawn Or War 2. Instant unlocks for 160 minerals on EACH trooper, lets you select from a Heavy Machine Gun (shoots G/A), a Flamethrower (G), or a Rocket Launcher (G&A). Rockets have great range, and are what I went with on the field. When his troopers die, those guns remain on the field and can be picked up a bit like Biomass by new unequipped Troopers.

His Royal Guard units play a bit like Nova, bigger health pools, more damage, higher cost than regular units, but are purchased in singles. They gain Veterancy by being in the area when enemies are killed (unsure of the range), and gain up to 3 stars. Each star gives base buffs to the unit, and improves their abilities (if I recall, the majority of their abilities were autocast). His Vikings do big time bonus damage to Massive units, and when the die on the ground, gain a shield and raise up, so you don’t lose them (hey look, we’ll actually land Vikings in coop now!).

He has a defensive tower that ties to one of his top bar abilities, and can also auto fire at long range on an area (like Zagara’s defensive tower that nobody uses).

The BIGGEST takeaway I saw, was his Academies, which function as Nuclear Silos. They auto build nukes in 2-3 minutes (sorry, not exactly sure), and there doesn’t currently seem to be a limit as to how many you can have (Multiple Academies, each one holds up to a single nuke). I didn’t even notice if the nukes cost supply, but I built like 8 of them on Temple of the Past, and at the end of the game launched all my nukes at one time on the map, just to use them up (a single ghost can fire them in quick succession, so they all land almost at the same time). The nukes are fired by Royal Guard Ghosts. This seems so overpowered, I can’t imagine it making it into the final build.

I tried to build one of every unit to get a feel for them, and had a nice collection of troopers and Medivacs with the Royal Guard units. The composition felt pretty tanky, but this was on a fairly low difficulty, and my ally was Artanis.

He doesn’t seem to have much mobility, so that will be a weakness.

I only built a single tank, so I didn’t get a chance to have it firing while in the air, or see if it could still heal ground units while doing so.

One of his top bar abilities (which cost a special resource that I haven’t quite figured out how it works) allows you to call down a Supply Bunker with six troopers anywhere on the battlefield. So supply, defense, and offensive units, if disembarked, from a single cooldown.

He should play defense and offense well, and has quite a few more tools I haven’t highlighted here, simply because I didn’t get the chance to try them. Propaganda blimp Ravens and Battlecruisers and Thors. Hope this gives you a little insight into our new Commander, coming out late November!

其實他只試玩了沖鋒隊F2A,核彈騎臉,大炮顏X,說沖鋒隊非常牛逼,別的都根本沒測試。

(而且他的隊友還是無敵的大主教)

當然還有一些關于細節(jié)的詢問


一:關于大地碎裂炮

Any specifics on range, and what you mean by random?


One of my big takeaways while playing him is his artillery is broken good.

So they cost 150 mins 125 gas. They fire randomly in a large area with a relatively long reload.

You can garrison them with conscripts to increase fire rate. What I did on the maps I played, and I went several rounds with mengsk since he was so fun to play. On Korhal I went to the mid, 2nd phase, cleared mid. And then just built artillery. Lots and lots of them. I obliterated the map with no risk, and the attack waves just got deleted if you can predict their path, which wasn’t hard.

The artillery is way too cheap and super powerful. Had no problems owning with that.

So you can tell the artillery where to fire in a large radius(as big as CC scan) and it drops a shell somewhere In This large radius, with a small radius explosion(psi Storm radius).

So one artillery is pretty useless. But eight are supreme power when fully occupied. (Needs 4 conscripts for full bonus.)

It’s range is about a quarter of the map, upgraded it can hit just a bit under 50% of the map depending on where you put it. So in the middle of temple defense, it can hit all the void thrashers except the last two.


二:關于面板戰(zhàn)爭惡犬

I think one of his upgrades mentioned an ability to summon zergs(from his top bar)? Did you get to test it?·


Oh yes! I completely forgot. It’s called something like ‘Dogs of War’ and it makes 40 Zerglings with times life pop up out of the ground and attack the nearest enemy to them,. They’re like Zeratul’s legion, and can’t be directly controlled.

They’ll also destroy your opponents rocks if they haven’t done so already......

Or allied’s rocks? :O


三:沖鋒隊與皇家侍衛(wèi)相關

As you kinda mentioned, he reminds me as playing the Imperial guard in Dawn of War with all that "sending cannon fodder to weak en the enemy and die" and I'm really looking forward to him. Does he have some sort of royal guard infantry marine type like the sons of Korhal? Or is his marine type infantry just the conscripts?


Not a marine, but he does have Marauders. And ghosts. Though all his units have special names, ie. Vikings are Sky Furies.

And I’m not suggesting he’s quite to the cannon fodder level of Stukov, but if you lose your Troopers, pull your Royal Guard back and get more, then come back for their weapons.

A shame. I guess my space marine counterpart will be the marauders instead of the sons of Korhal lol. Nevertheless he looks really fun to play and can't wait when he comes out. And thanks for your overview.


四:關于落地味精

Thanks for the info, just one thing:

H&H VIKINGS LAND ALL THE TIME :> :> :>

Seems like a decent commander, though it does not look like it will be my type of commander, so most like I will skip this one and wait for the next. I have exactly 5 EUR left over in my account, so I have to be wise this time.


I’ve played H&H a bit, and I don’t think I have yet to land their Vikings ??

It may be a while before the next one...

It's actually pretty niche - it's probably H&H's best method of killing Infested though after the piercing attack upgrade

Hellbats and Airstrikes man!

But the piercing attack really is nice. That is how I like to use them, against clumping enemies :) But okay, I dont play much H&H these days. Maybe I will revisit them some time. These damn widow mines need a buff. They are so much fun but just dont work that well :)


五:有關皇家部隊建造、面板、雜項

Nice. A few questions:

Royal guard units are on a summon timer?


Do the mega range towers actually shoot frrequently enough to be worth anything?


Are the tactical missiles actually strong? One of the upgrades mentions 20 being dropped before a full nuke in one of his calldowns, so I'd imagine it isn't a full-power nuke like Nova's.


They are normal units, not summons.

Couldn’t really tell, need more experimentation. Though building the tower (not sure if you can have multiple?) enabled the ability in the top bar to drop basically a dirty bomb on the map (kind of like building Dekaha’s dens unlock his top bar abilities).

Never saved up enough resource to fire it, so I couldn’t tell you.

玩家試玩暴雪嘉年華上的合作新指揮官蒙斯克的評論 (共 條)

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