鋼鐵雄心4開發(fā)日志 | 6/15 意大利其一(第二部分)

牧游社 牧有漢化翻譯
Developer Diary | Italy #1 (Part-2)
ManoDeZombi, Content Designer - HOI4
篇幅所限,前半部分請移步上篇:


Now let's skip the Political branch for a moment and let's jump to the far right part of the tree to talk briefly about the Foreign Politics branch.
現(xiàn)在讓我們暫時(shí)跳過政治線,讓我們看看國策樹的最右邊部分,簡單談?wù)勍饨痪€。

In this branch, which is shared with other alt-hist paths, you can first decide to antagonize Yugoslavia by getting claims in the Dalmatian coast and sending an Ultimatum to them, or you can seek to find reliable allies in the Balkans, potentially Yugoslavia, Romania and Bulgaria.
在這個(gè)與其他可選歷史路線共享的分支中,你首先可以決定,是要宣稱達(dá)爾馬提亞海岸并向他們發(fā)出最后通牒以對(duì)抗南斯拉夫,還是在巴爾干地區(qū)尋找可靠盟友——這些盟友可能是南斯拉夫、羅馬尼亞和保加利亞。
At the leftmost part we have the Albanian sub-branch, in which you will send an ultimatum to Albania just like usual, but then you can also slightly boost the oil extraction there, Support Albanian Irredentism for some fast claims in the Balkans and form the Albanian Fascist Militia which, apart from unlocking the Colonial Police occupation law (that we discussed earlier) in Albanian states, will also increase the Blackshirts division cap and spawn a few divisions.
在最左邊的部分,我們有阿爾巴尼亞子路線,你將和之前一樣向阿爾巴尼亞發(fā)出最后通牒,但你也可以稍微提高那里的石油開采量并支持阿爾巴尼亞民族統(tǒng)一運(yùn)動(dòng),這可以在巴爾干地區(qū)快速取得一些宣稱,并組建阿爾巴尼亞法西斯民兵,除了在阿爾巴尼亞各地區(qū)解鎖殖民地警察占領(lǐng)法案(我們之前討論過)外,還將增加黑衫軍的師上限并生成幾個(gè)師。

At the rightmost part lies the Iberian sub-branch, which has not seen that many changes, even though Corpo di Truppe Volontarie (the former Support Nationalist Spain) now has slightly more appealing effects.
最右邊的是伊比利亞子路線,這沒有什么變化,盡管“志愿軍團(tuán)”這一國策(以前的“支持西班牙國民軍”)現(xiàn)在稍微增加了些吸引人的效果。


The three sub-branches in the middle are the juicy part of the Foreign Affairs branch, with Pact of Steel (historical Axis path) and Italy First (Alt-hist Italy forming its own faction) having seen just a few structural changes and minor additions here and there.
中間的三個(gè)子路線是外交線的核心部分,其中“鋼鐵條約”(史實(shí)軸心國路線)和“意大利萬歲”(架空歷史,意大利組建自己的陣營)只做了一些結(jié)構(gòu)上的變化和一些小的補(bǔ)充。
(圖略)
The third sub-branch is the Stresa Front one, in which Italy guarantees Austrian independence and can oppose to the Anschluss and start a war if Germany presses the issue, which will potentially lead to Italy getting closer to the UK and France, which can in turn be used later to negotiate some colonial concessions in East Africa and force the Allies to recognize certain Italian claims in the Balkans. You can then Ratify the Stresa Front and seek closer cooperation with your new friends, which you will need in order to face the natural enemy of capitalism and imperialism, the Soviet Union.
第三個(gè)子路線是“斯特雷薩陣線”,在這個(gè)路線中,意大利將保證奧地利的獨(dú)立,并且可以反對(duì)德奧合并,如果德國施加壓力的話,可以發(fā)動(dòng)戰(zhàn)爭。這將有可能導(dǎo)致意大利與英國和法國走得更近,從而可以在以后作為籌碼用來談判在東非的一些殖民地的讓步,迫使盟國承認(rèn)意大利在巴爾干的某些主張。然后,你可以批準(zhǔn)斯特雷薩陣線,并尋求與你的新朋友進(jìn)行更密切的合作,為了面對(duì)資本主義和帝國主義的天敵——蘇聯(lián),你將需要這種合作。

And now let's go to the Political Branch:
現(xiàn)在,我們來看看政治線:

We'll go through the focuses in a moment, but first we need to talk about the main system for Italy, Mussolini's missions (or, as someone in the team nicknamed them, Missiolinis).
我們稍后會(huì)介紹這些國策,但首先我們需要談?wù)勔獯罄闹饕到y(tǒng),墨索里尼的任務(wù)(或者,正如團(tuán)隊(duì)中有人給他們起的綽號(hào),務(wù)索里尼Missiolinis)。
The main purpose of this system is to both represent the growing ambitions of one of the most infamous fascist dictators while also being a tool with which to help guide new players towards making beneficial decisions and preparing for the conflicts to come.
這個(gè)系統(tǒng)的主要目的,既是用于代表最臭名昭著的法西斯獨(dú)裁者之一日益增長的野心,同時(shí)也是一個(gè)工具,來幫助指導(dǎo)新玩家做出有益的決議,并為即將到來的沖突做準(zhǔn)備。
A Missiolini will usually popup around January/June (with a few exceptions) and consist of an Event in which you are presented with Mussolini's demands, activating a mission. You'll need to complete the mission before it times out, otherwise you'd have failed the Duce.
一個(gè)“務(wù)索里尼Missiolini”通常會(huì)在一月或者六月左右(除了少數(shù)例外時(shí)間點(diǎn))彈出,它是一個(gè)傳達(dá)墨索里尼要求的事件,并會(huì)激活一個(gè)任務(wù)。你需要在后者超時(shí)之前完成它,不然的話你會(huì)讓領(lǐng)袖失望的。
We wanted this system to offer some challenges and reward players, not to punish people for not doing whatever some random fascist guy wants them to do, so while succeeding on these missions will grant some appealing rewards, which can vary depending on the theme of the mission, failing them will only have mild penalties, so you should never feel forced to do something you are not interested in, especially during mid-late game when these missions might get a bit more… crazy.
我們想讓這個(gè)系統(tǒng)給玩家一點(diǎn)挑戰(zhàn)和獎(jiǎng)勵(lì),而不是懲罰那些不按某個(gè)法西斯主義者的想法做的人,所以成功完成這些任務(wù)將會(huì)給予與其主題相關(guān)的獎(jiǎng)勵(lì),而失敗則只會(huì)受到輕微的懲罰,所以你應(yīng)該永遠(yuǎn)不會(huì)覺得自己被逼做了不感興趣的事,特別是當(dāng)這些任務(wù)在游戲中后期時(shí)可能會(huì)變得有點(diǎn)……瘋狂。
Long story short, Mussolini has ambitions (many ambitions), and he wants you, dear player, to fulfill them. Spoiler alert, you're about to see a lot of WIP stuff, so bear with me!
長話短說,墨索里尼很有雄心(非常多的雄心),而他渴望你,親愛的玩家,來實(shí)現(xiàn)它們。劇透警告,你將會(huì)看到一大堆還在開發(fā)中的內(nèi)容,所以還請諒解。
As you already know, Italy starts the game at war with Ethiopia, so in the first Missiolini, which will popup a couple of weeks after game start, Mussolini will ask you to make some actual progress in the war after the end of the Ethiopian Christmas Offensive. In this case, you have two options, you can opt for a major offensive to try to advance by all means necessary or you can choose a more methodical approach. Be wise on your decision, because it will affect the Duce's expectations and the time you have to show him that your wise strategy is producing the desired results.
如你們所知,意大利在游戲之初就和埃塞俄比亞開戰(zhàn)了,所以第一個(gè)“務(wù)索里尼”會(huì)在游戲開始數(shù)星期后彈出,墨索里尼會(huì)要求你在埃塞俄比亞的圣誕攻勢之后在戰(zhàn)爭中取得一些實(shí)質(zhì)的進(jìn)展。在這一次任務(wù)中,你有兩個(gè)選項(xiàng),你可以挑選發(fā)起一場大規(guī)模攻勢,用盡必要的手段以嘗試推進(jìn),或者選擇一個(gè)更為循序漸進(jìn)的方式。做決定時(shí)要保持明智,因?yàn)檫@會(huì)影響領(lǐng)袖的期望,以及你向他證明你的高見正在帶來理想成果的時(shí)限。



The first set of Missiolinis, which will popup during the first years of the game, are pre-set and as mentioned above aimed at guiding new players to do stuff that will be useful, such as building civilian factories, having certain manpower in the field or stockpiling trucks. Later on, Missiolinis will be randomized, with certain criteria, and you will usually only have a max of 2 Missiolinis active at the same time.
第一組“務(wù)索里尼”會(huì)在游戲里的第一年期間彈出,它們是預(yù)先設(shè)計(jì)好的,并且像上面提到那樣,旨在引導(dǎo)新玩家做一些用的事,比如建造民用工廠,部署一定的人力或者儲(chǔ)蓄卡車。過了一段時(shí)間后,“務(wù)索里尼”將會(huì)在一定的條件下被隨機(jī)化,而你在同一時(shí)間通常只能擁有兩個(gè)生效的“務(wù)索里尼”。

Back to the Political Branch, these first three focuses are a bit special in the sense that they cannot be completed manually. Instead, they will be auto completed based on your success or failure on the first Missiolinis, Conquer the North and Conquer the South.
回到政治線,開頭的這三個(gè)國策有點(diǎn)特別,因?yàn)樗鼈兌疾荒鼙皇謩?dòng)完成。他們會(huì)取決于你在第一項(xiàng)“務(wù)索里尼”——征服北部以及征服南部中的成敗,而被自動(dòng)完成。
Succeeding in both missions before time is out, will autocomplete Solid Progress. If you fail in at least one of them, you will have to choose (via event) to autocomplete either of the focuses at the sides.
如果你在上述兩項(xiàng)任務(wù)超時(shí)前完成它們的話,將會(huì)自動(dòng)完成“穩(wěn)步向前”。如果你無法完成其中一項(xiàng)任務(wù),你就要(通過事件)選擇自動(dòng)完成兩邊國策的其中一個(gè)。

Solid Progress is what you want if you are going historical.
如果你打算走史實(shí)路線的話,“穩(wěn)步向前”就是你需要的。

Struggle in Ethiopia might be useful if you are aiming for an alt-history fascist or monarchist run (if you have BBA), but it's still not the end of the world if you want to go historical but you failed the missions and had to auto complete this focus, you can still go down the historical path.
如果你打算開一局架空歷史的法西斯線或是君主線游戲(假如你有唯有浴血By Blood Alone的話),“在埃塞俄比亞的苦戰(zhàn)”大概會(huì)很有用,不過對(duì)想玩史實(shí)線卻又沒法完成任務(wù)而被逼自動(dòng)完成這個(gè)國策的玩家而言,這并不是世界的終結(jié),你仍然可以遵循史實(shí)路線。

The Abyssinian Fiasco is what you want if you are thinking of taking Italy towards a completely different path. This focus is not available without BBA but thought it would be good to show it here for structural purposes.
如果你想把意大利帶到另一條路線之上的話,那么“在埃塞俄比亞的慘敗”就是你想找的。這個(gè)國策在沒有唯有浴血By Blood Alone的情況下將不可用,但在這里它可以很好地展示國策架構(gòu)。

If you have La Resistance, completing the focus Servizio Informazione Militare will immediately create an Intelligence Agency for Italy, granting an extra operative slot and unlocking a new Operative (portraits are still WIP).
如果你有抵抗運(yùn)動(dòng)La Resistance的話,完成“秘密軍事情報(bào)局”將會(huì)立即為意大利成立一個(gè)情報(bào)機(jī)構(gòu),給予其一個(gè)額外的特工槽位及解鎖一個(gè)新的特工(肖像仍在制作中)。


After your Triumph in Africa you have a selection of focuses to help you out with the post-war situation (consumer goods and compliance bonuses, decisions to deal with local rulers, etc.).
“在非洲的勝利”國策后面,你有一些可選的國策來幫你處理戰(zhàn)后形勢(給予消費(fèi)品及順從度加成,處理地方統(tǒng)治者的決議,諸如此類)。
Once Triumph in Africa is completed, a new system will be activated: Balance of Power. Balance of Power is a new feature, accessible through the main political view (once active), that provides a modular and generic system for a slider that can be driven in almost any way and provide many different outputs. (Watch out! Very WIP user interface ahead!)
一旦完成了“在非洲的勝利”國策,一個(gè)新的系統(tǒng)將會(huì)被激活:權(quán)力平衡Balance of Power。權(quán)力平衡是一項(xiàng)新的功能,你可以在政治界面中找到它(在它被激活后),它提供了一個(gè)模塊化以及通用的系統(tǒng),有一個(gè)滑動(dòng)進(jìn)度條,幾乎可以用任何方式推動(dòng),并能提供很多不同效果(注意!前方將出現(xiàn)處于極早期開發(fā)中的用戶界面?。?。

In the image above you can see a slider with certain thresholds and an icon at each extreme, representing the Grand Council of Fascism to the left, and the Duce to the right. The value of this slider can be modified via effects (flat changes) or modifiers (daily or weekly changes), making the slider move towards one side or the other.
在上圖中,你可以看到一條帶有特定閾值的滑動(dòng)條,以及在兩端的圖標(biāo),左端代表著法西斯大委員會(huì),而右端則代表著領(lǐng)袖?;瑒?dòng)條上的數(shù)值可以被效果(一次性改變)或者修正項(xiàng)(每日或者每周改變)改變,并讓滑動(dòng)條向其中一端移動(dòng)。
The "bubbles" represent thresholds. Once the slider value trespasses a threshold, effects can be triggered and modifiers can be activated.
那些“泡泡”代表著閾值。一但滑動(dòng)條的數(shù)值進(jìn)入到了一個(gè)閾值,就會(huì)觸發(fā)一些效果以及激活一些修正項(xiàng)。
In Italy, there is a bubble in the middle of the slider that represents the "neutral" range, not belonging to any particular side and having no effects or modifiers whatsoever.
在意大利,滑動(dòng)條的中間有一個(gè)表示“中立”范圍的泡泡,這個(gè)泡泡不屬于某一方,也沒有效果或者修正項(xiàng)之類的東西。

However, by default the Italian Balance of Power starts already in favor of Mussolini, activating the modifiers in the rightmost green bubble (only one threshold can be active at the same time, so each time a new threshold is reached, the new modifier replaces the former one from the previous bubble).
然而,意大利預(yù)設(shè)的權(quán)力平衡在開局時(shí)就偏向墨索里尼了,并且會(huì)激活最右邊綠色泡泡的修正項(xiàng)(在同一時(shí)間只能有一個(gè)閾值被激活,所以每次到達(dá)新閾值時(shí),新的修正項(xiàng)都會(huì)取代上一個(gè)的泡泡的修正項(xiàng))。

Keep in mind that each Balance of Power is different and sometimes you might want to go all-in into one of the sides whereas other times you might be better staying around the middle.
請注意,每一個(gè)權(quán)力平衡都是不一樣的,有時(shí)你或許會(huì)希望其走向一個(gè)極端,然而有時(shí)處于中間或許是更好的選擇。
In Italy, moving full into the Duce's side grants fairly good bonuses, but also comes with minor penalties to represent the issues of having one unchecked authoritarian figure meddling in literally every possible military affair.
在意大利,完全倒向領(lǐng)袖一邊確實(shí)會(huì)給予相當(dāng)大的增益,但是也會(huì)獲得一個(gè)小小的懲罰,因?yàn)橐粋€(gè)不受抑制的獨(dú)裁者將會(huì)插手幾乎所有可能的軍事事務(wù)。

However, moving too much towards the Grand Council side is extremely dangerous if you want to keep your political leader in charge.
然而,過度倒向大委員會(huì)一方是十分危險(xiǎn)的,如果你還想讓你的政治領(lǐng)導(dǎo)人保持權(quán)力的話。


As you see, Mussolini can be ousted by the Grand Council of Fascism if the Balance of Power moves too much towards their side. However, this is not even the worst case scenario, if Italy reaches the last threshold in the Grand Council side, a civil war will start (more on this later).
正如你所見的,如果權(quán)力平衡偏向了大委員會(huì),墨索里尼就可以被法西斯大委員會(huì)踢走。然而這還不是最糟的情況,如果意大利達(dá)到了大委員會(huì)一端的最后一個(gè)閾值,一場內(nèi)戰(zhàn)將會(huì)發(fā)生(詳見后文)。

Scary, right? Well let's see how we can interact with this slider in order to prevent such a catastrophic outcome. Playing as Italy there are several ways of increasing/decreasing the Balance of Power:
很嚇人,是吧?讓我們來看看如何和這個(gè)滑動(dòng)條互動(dòng)以阻止如此災(zāi)難性的結(jié)果。游玩意大利時(shí)有很多方式增加或者減少權(quán)力平衡。
Certain events and focuses will move the Balance of Power in one direction or another, just like the first focus in the Mussolini branch does:
特定的事件或國策會(huì)讓權(quán)力平衡向一邊或另一邊移動(dòng),正如墨索里尼路線的第一個(gè)國策:

You might have noticed that there are decisions inside the Balance of Power (BoP) window, these decisions belong to a regular decision category that has been tagged to be used for this BoP. These decisions will also move the BoP in either direction, here are some examples:
你可能已經(jīng)注意到,在權(quán)力平衡BoP界面內(nèi)有一些決議,這些決議屬于一個(gè)常規(guī)的決議類別,這個(gè)類別中的決議被標(biāo)記為會(huì)對(duì)這個(gè)BoP產(chǎn)生效果。這些決議也會(huì)讓BoP向某一個(gè)方向移動(dòng),以下是一些例子:

There are also certain advisors (Italian Hierarchs) that will move the Balance of Power towards the Grand Council of Fascism when hired. Each Hierarch is cheaper than your regular advisor, all of them provide +5% daily PP and +0.05 daily Fascism support in addition to the modifiers granted by their actual ministry position, and all are unlocked by a specific focus.
此外還有一些特定的顧問(意大利語Hierarchs,意為首腦),雇傭他們時(shí)可以將權(quán)力平衡向大委員會(huì)一側(cè)移動(dòng)。每一個(gè)首腦都比正常的顧問要便宜,所有的首腦都有+5%每日政治點(diǎn)數(shù)和+0.05每日法西斯主義支持度,外加根據(jù)其實(shí)際所處部門位置提供的修正,所有的首腦都將從一個(gè)特殊的決議中解鎖。

If you are desperate, there are BoP decisions for Mussolini to take over the Ministry positions of the Hierarchs above (something that he actually did historically), granting him a weaker bonus compared to the one the actual advisor provides, locking the Hierarch and firing him if he was hired, and significantly increasing the BoP towards Mussolini's side. You can always Resign over the position after a while, once the situation is under control.
如果你很急迫,有一些BoP決議可以讓墨索里尼接管上述首腦所負(fù)責(zé)部門的事務(wù)(他歷史上確實(shí)也是這么做的),給予他比這些實(shí)際顧問相對(duì)較弱的增益,這將鎖定這些首腦,如果他們已被雇傭的話則會(huì)被開除,并且顯著地將BoP移向墨索里尼一側(cè)。一段時(shí)間之后,一旦形勢受控,你隨時(shí)可以選擇辭職。


Last but not least, after some time the Italian population was really not onboard with the war and how things were going in the front (not on the Eastern front, not in the Balkans and definitely not in Africa), a critical factor that is represented in-game by moving the BoP towards the Council whenever a state owned by Italy is lost to an enemy. Losing a colony (or a non-cored state) has a very small impact and will only move the BoP slightly towards the Council once, however, losing a core state will not only move the BoP more towards the Council, but it will also activate a weekly modifier that can be stacked up to 5 times, moving the BoP value towards the Council over time.
最后但同樣重要的是,戰(zhàn)爭開始一段時(shí)間之后,意大利人就逐漸開始不支持戰(zhàn)爭,并且不能接受前線的進(jìn)展(不接受東線,不接受巴爾干,尤其不接受北非),這個(gè)關(guān)鍵因素在游戲中表現(xiàn)為每當(dāng)意大利控制的一個(gè)地區(qū)被敵人奪走時(shí),BoP都會(huì)向大委員會(huì)的方向移動(dòng)。丟掉一塊殖民地(或者非核心省份)影響很小,也只會(huì)把BoP向大委員會(huì)方向移動(dòng)一點(diǎn)點(diǎn)距離,然而,丟掉一塊核心領(lǐng)土并不會(huì)直接讓BoP向大委員會(huì)方向移動(dòng)得更多,而是會(huì)激活一個(gè)最多能積累5級(jí)的每周修正,讓BoP隨著時(shí)間逐漸向大委員會(huì)一側(cè)移動(dòng)。

This means that if the war goes really bad for Italy, a civil war will take place in the middle of World War II, just like happened historically.
這意味著,如果戰(zhàn)爭真的對(duì)意大利不利,內(nèi)戰(zhàn)就將在二戰(zhàn)中爆發(fā),如同歷史上發(fā)生的那樣。
As you can see, there's a lot of stuff that can be done with the Balance of Power system, and as many of you might be thinking, this FREE feature offers a lot of potential for mods, and we will most likely be talking more about how to use it in a future Dev Diary.
正如你所看到的,有很多東西可以用BoP系統(tǒng)來做,正如你們中的許多人可能在想的那樣,這個(gè)免費(fèi)特性為MOD提供了很大的潛力,我們很可能會(huì)在未來的開發(fā)日志中更多地討論如何使用它。
Back to the Italian focus tree, let's quickly finish the Political branch. After completing Culto al Duce, the Mussolini branch opens up.
回到意大利國策樹,讓我們快速地過一遍政治路線。完成“領(lǐng)袖崇拜”后,墨索里尼路線就此展開。

To the left you have focuses mostly related to Mussolini and his traits, and the sub-branch right below Culto al Duce is based on the three famous economic battles (for grain, land and birth) of Mussolini.
左側(cè)一邊主要是關(guān)于墨索里尼和他的特質(zhì),而“領(lǐng)袖崇拜”下面的子路線則是基于墨索里尼三場著名的經(jīng)濟(jì)戰(zhàn)役(糧食、土地和生育)。


Mussolini can become pretty scary if you complete all the focuses related to his Cult of Personality.
如果你完成關(guān)于他的個(gè)人崇拜的所有國策,墨索里尼可能會(huì)變得相當(dāng)嚇人。

These two branches will merge further down for the final late-game sub-branch, in which you will find claims, wargoals (keep in mind that these things are now more relevant with the Peace Conference rework) and some useful Manpower bonuses.
這兩條路線再往下就匯合為游戲后期的一個(gè)子路線,其中你可以獲得宣稱、戰(zhàn)爭目標(biāo)(記住這會(huì)與和平會(huì)議重制有關(guān))和某些有用的人力增益。


And we are into the last two remaining sub-branches, shared with other alt-history branches.
現(xiàn)在我們將進(jìn)入最后兩個(gè)子路線,它們共享另外一個(gè)魔幻歷史路線。

On the left we have the Internal Affairs sub-branch, providing bonuses to stability, war support, PP… And also granting some extra operatives and espionage bonuses (LaR only).
左邊是內(nèi)務(wù)分支,提供穩(wěn)定度、戰(zhàn)爭支持度、政治點(diǎn)數(shù)獎(jiǎng)勵(lì)……同時(shí)也給予一些額外的特工和間諜活動(dòng)獎(jiǎng)勵(lì)(需要抵抗運(yùn)動(dòng)DLC)。

To the right, we have the Blackshirts sub-branch.
在右側(cè)我們則有黑衫軍子路線。
Security Militias provides mostly manpower and resistance bonuses.
“治安民兵”主要提供人力和抵抗度增益。
Battaglioni d'Assalto unlocks a new support battalion, the Blackshirt Assault Battalion, which will help adding some extra soft attack and breakthrough to your divisions. Strengthen the Blackshirts, on the other hand, boosts your militia organization, increases the Blackshirts division cap and spawns a few Blackshirt units.
“突擊營”解鎖了一個(gè)新的支援連,黑衫軍突擊連Blackshirt Assault Battalion,這將增加額外的軟攻和突破。另一側(cè),“強(qiáng)化黑衫軍”會(huì)改善你的民兵組織,增加了黑衫軍的師團(tuán)上限,并創(chuàng)建一些黑衫軍部隊(duì)。


Last but not least, Milizia Coloniale grants some extra nice bonuses to get even more Blackshirt divisions.
最后且同樣重要,“殖民地民兵”給予了一些額外的好加成,甚至還會(huì)給予更多黑衫軍師團(tuán)。

Aaaaand we are done with the Italian Focus Tree, or… are we???
然然然后意大利國策樹這塊我們就收工了……嗎?
There's one last thing I wanted to show you guys. Do you remember that thing we mentioned earlier about a civil war?
還有最后一件事我要給你們看一下。你們還記得我們之前提到過內(nèi)戰(zhàn)嗎?
Well, when reaching the final threshold of the Council in the Balance of Power, an event will pop up and trigger the Italian civil war.
當(dāng)在權(quán)力平衡中到達(dá)大委員會(huì)的最后閾值時(shí),會(huì)彈出一個(gè)事件并觸發(fā)意大利內(nèi)戰(zhàn)。
For this civil war, each side will potentially become a puppet of the faction leader of each side in the war, when appropriate (in a historical game, the fascist Italian Social Republic will remain in the Axis and become Germany's puppet, while the breakaway tag, the non-aligned Kingdom of Italy will join the allies as the UK's puppet).
對(duì)于該內(nèi)戰(zhàn),每一方都會(huì)在適當(dāng)?shù)臅r(shí)刻成為二戰(zhàn)中各陣營領(lǐng)袖的傀儡(在史實(shí)游戲中,法西斯主義的意大利社會(huì)共和國將繼續(xù)留在軸心國并成為德國的傀儡,而作為分離出來的Tag,沒有盟友的意大利王國將會(huì)加入盟軍并成為聯(lián)合王國的傀儡)。
There are a few pre-fixed state splits based on which states are occupied by enemies when the civil war starts, the occupiers will also receive an event in which they can cede those states to their new Italian friend.
內(nèi)戰(zhàn)時(shí)會(huì)有預(yù)先設(shè)定好的地區(qū)分割,這會(huì)基于內(nèi)戰(zhàn)爆發(fā)時(shí)地區(qū)被敵人占領(lǐng)的情況。而占領(lǐng)者也會(huì)收到一個(gè)事件,可以選擇把他們占領(lǐng)的地區(qū)割讓給他們的意大利新朋友。

The anti-fascist branch to the left (only playable with BBA active) starts by applying a state modifier in the Italian states controlled by their fascist enemy, the Italian Social Republic, significantly increasing resistance. After that, there are two options based on your choice (monarchist or communist).
左邊的反法西斯分支(只有在唯有浴血BBA激活時(shí)才可用)起始國策會(huì)在他們的法西斯敵人意大利社會(huì)共和國控制的地區(qū)應(yīng)用一個(gè)地區(qū)修正,該修正會(huì)顯著提高抵抗度。而后,根據(jù)你的選擇將會(huì)有兩個(gè)選項(xiàng)(君主制或共產(chǎn)主義)。

On the right, the monarchist focuses spawn different infantry divisions, significantly more powerful than your militias.
在右側(cè),君主制國策會(huì)衍生出不同的步兵師,明顯比你的民兵更加強(qiáng)大。

The communist-specific focuses on the left will spawn Militia divisions (with a new 3D model with BBA) and boost the state modifier mentioned above.
左側(cè)的共產(chǎn)主義國策將會(huì)生成民兵師(唯有浴血BBA中會(huì)有新的3D模型)并加強(qiáng)上文提到的地區(qū)修正。


Grande Rivolta Rurale not only has the most wonderful donkey icon ever (also available in national spirit size), it also provides some fairly good bonuses and boosts your non-fascist militias!
“農(nóng)村大起義”不但有著最精美的驢子圖標(biāo)(這個(gè)圖標(biāo)同樣有民族精神版的尺寸),還提供了一系列相當(dāng)不錯(cuò)的加成,來加強(qiáng)你的反法西斯民兵。

In the Social Republic branch on the right, you can not only spawn some Blackshirts divisions but also permanently improve both the Militia battalion and the Blackshirt Assault Battalion.
在右邊的社會(huì)共和國分支,你不但可以產(chǎn)生一些黑衫軍師團(tuán),還可以永久改良民兵營與黑衫軍突擊營。
Integrate Polizia dell'Africa Italiana will spawn several Ascari (Colonial Troops) divisions in your controlled colonies. Anti-Partisan Measures helps counter the resistance penalties in the state modifier Fronte Militare Clandestino applied in your states by the enemy partisans.
“整合意大利非洲警察”將在你控制的殖民地產(chǎn)生數(shù)支阿斯卡里Ascari(殖民地部隊(duì))師?!胺从螕舸胧庇兄诙糁茢撤接螕絷?duì)在你的地區(qū)內(nèi)生效的“秘密軍事陣線”的抵抗懲罰。


All Within the State has fairly powerful bonuses in exchange for some stability.
“國家掌控一切”通過犧牲一些穩(wěn)定的方式換取相當(dāng)強(qiáng)大的加成。

Last but not least, both branches have an Italian Independence focus at the end, which works just the same for each side: it gets unlocked once the civil war is over, and it will send an event to the Italian overlord, requesting independence. If the overlord refuses the Italian tag will get an Independence wargoal and, once the wargoal is used to declare war, they will get a timed national spirit with useful bonuses against their overlord.
最后但同樣重要的是,兩個(gè)路線在最后都有一個(gè)名為意大利獨(dú)立的國策,它對(duì)各方作用都一樣:一旦內(nèi)戰(zhàn)結(jié)束,它就會(huì)被解鎖,向意大利的宗主國發(fā)送一個(gè)要求獨(dú)立的事件。如果宗主國拒絕,意大利Tag將得到獨(dú)立戰(zhàn)爭目標(biāo),一旦該戰(zhàn)爭目標(biāo)被用于宣戰(zhàn),他們將會(huì)得到一個(gè)限時(shí)的民族精神加成,以對(duì)抗他們的宗主國。

Aaaaand that was all from me, this time for real! I hope that you guys enjoyed the read and are as excited for the upcoming DLC as we are.
然然然后這就是我?guī)淼娜績?nèi)容了,這次是真的!我希望你們喜歡這次閱讀,而且對(duì)即將到來的DLC感到興奮,就像我們一樣。
We will be coming back to Italy to talk about the alt-history paths in the near future! But for now, make sure to stay tuned for the next dev diary, where we will talk about Switzerland!
在不久的將來,我們將回到意大利并聊聊一下架空歷史道路。但現(xiàn)在請先關(guān)注下篇開發(fā)日志,到時(shí)候咱們來聊聊瑞士!
Arrivederci!
再見(意語)!
國策樹完整大圖:https://imgur.com/a/Vibpw2N

翻譯:Raymond 人間面包 李勛回來了 一只走地雞 鏗爾舍瑟 視力不好的胡德 雷敏Duke 月蝕
校對(duì):zzztotoso 三等文官猹中堂
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