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鋼鐵雄心4開發(fā)日志 | 9/1 火火火火火車

2021-09-08 15:22 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


HOI4 Dev Diary – Traiiiiins

Arheo , Game Director - Hearts of Iron


Greetings, and welcome back for our last look at the supply system that ships with the Barbarossa update. As you all know, I'm British, and in Britain the trains never run on time - I couldn't possibly break with this tradition, hence a completely intentional 10 minute delay on today's diary.

大家吼,歡迎與我共覽最后一篇關(guān)于巴巴羅薩Barbarossa更新中補(bǔ)給系統(tǒng)的日志。眾所周知,我是個(gè)英國佬,而英國的火車從不準(zhǔn)點(diǎn)——我得遵循傳統(tǒng),所以今天的日志也故意晚了10分鐘。


There've been a couple of changes since we last looked at this, so you may find I'll be reiterating a few aspects that we've already covered in previous diaries, albeit in some cases with a new twist.

這個(gè)系統(tǒng)自從上次提及以來有了些改動,所以大家可能會發(fā)現(xiàn)我在復(fù)述以前日志里提過的幾個(gè)方面,但其中有一部分是有更新的。



Trains

火車


As indicated in a previous diary, the logistics network that supplies your troops relies on the large-scale relocation of supply using trucks and trains.

正如前篇日志所述,部隊(duì)的后勤補(bǔ)給網(wǎng)絡(luò)依靠于卡車與火車進(jìn)行的大規(guī)模運(yùn)輸。


Whereas trucks serve as an optional last-mile carrier for military supplies, trains make up the backbone of any logistics network that supplies an army which exceeds the local state supply available in its location.

卡車在游戲中作為軍事補(bǔ)給中最后一里地的可選運(yùn)輸載具,而火車則構(gòu)成了后勤網(wǎng)絡(luò)的骨干,為軍隊(duì)提供超出其駐扎地區(qū)可供應(yīng)部分的物資。


The domestic production of trains is something that is unlocked via the technology tree. Many countries will start with the initial (civilian) train technology readily unlocked, however, there are several more options available to you as time progresses (more on this below!).

國內(nèi)生產(chǎn)火車要通過科技樹解鎖,許多國家在開局時(shí)都會已經(jīng)解鎖最初的(民用)火車技術(shù),但隨著時(shí)間推移,你可以有更多選項(xiàng)(詳細(xì)在下文介紹?。?。


Logistics Fulfillment
補(bǔ)給運(yùn)輸情況

火車:
需要:199
庫存中:362(100%)

卡車:
需要:0
庫存中:0(100%)

運(yùn)輸船:
需要:2
收到:2(100%)
庫存中:166

上個(gè)月失去火車 0
---------------------------------------
供給負(fù)荷代表你各個(gè)補(bǔ)給線的供給狀況。如果你的國家缺乏運(yùn)輸補(bǔ)給所需的火車或摩托化裝備,你的部隊(duì)會因此獲得更少的補(bǔ)給,且會受到補(bǔ)給懲罰影響。


Your overall train need for the logistics network is derived from the overall supply usage of the nodes supplying your troops, and the distance factor that supply has to travel in order to reach them. In essence, the more troops you have drawing supply, the more trains you will need to keep supply running.

后勤網(wǎng)絡(luò)的整體火車需求量,取決于供應(yīng)部隊(duì)的節(jié)點(diǎn)的整體補(bǔ)給用量,以及補(bǔ)給到達(dá)部隊(duì)的運(yùn)輸距離因素?;旧蟻碚f,使用補(bǔ)給的部隊(duì)越多,保持補(bǔ)給充足所需的火車就越多。


Needless to say, if fewer trains are provided than are required, supply output at point of demand will incur penalties proportional to the magnitude of the shortfall.

無需贅言的是,如果火車的提供量少于需求量,從節(jié)點(diǎn)輸出的補(bǔ)給量將出現(xiàn)縮減,縮減量與缺少火車程度成正比。


In one of our previous diaries, we alluded to a number of interactions that could be performed on supply nodes - one of these was a train priority setting. It transpired that this did not fit well with the underlying simulation, and we've removed this setting from nodes.

我們在以前的某篇日志中提到可以在補(bǔ)給節(jié)點(diǎn)上進(jìn)行的一些互動——其中之一是火車的優(yōu)先級設(shè)置。后來我們發(fā)現(xiàn)它并不符合基本理念,所以我們從節(jié)點(diǎn)上刪掉了這一設(shè)計(jì)。



Logistics Strike

襲擾后勤


Of course, a freight-train loaded with supply makes a juicy target for the enemy. In NSB, CAS and bombers are able to perform the new logistics strike mission, which can put a severe strain on an enemy's ability to supply their network - actively destroying trains and trucks, as well as damaging railways in the target area.

當(dāng)然,載滿物資的貨運(yùn)火車,對敵人來說可是肥嫩可口的目標(biāo)。在絕不后退NSB中,近距離支援機(jī)與轟炸機(jī)能執(zhí)行新的襲擾后勤任務(wù)——積極摧毀敵人的火車與卡車以及破壞目標(biāo)區(qū)域的鐵軌,從而給敵人的后勤網(wǎng)絡(luò)補(bǔ)給造成嚴(yán)重壓力。


The strategic bombing air mission will also target rail and supply infrastructure, however the logistics strike mission is a much more effective way of neutralizing an enemy's fighting capabilities while retaining important industrial infrastructure if you intend to occupy an area for any period of time.

戰(zhàn)略轟炸任務(wù)也會將鐵路與補(bǔ)給基礎(chǔ)設(shè)施作為目標(biāo),但如果你打算占據(jù)某地一段時(shí)間,襲擾后勤則是更加有效的方式,因?yàn)檫@樣能在保留重要工業(yè)基礎(chǔ)設(shè)施的同時(shí)還削弱敵人的戰(zhàn)斗力。


襲擾后勤
攻擊敵人的后勤設(shè)備,如火車與卡車。
若該任務(wù)在夜晚執(zhí)行,被偵測到的概率會更小,但也會遭受瞄準(zhǔn)懲罰。




Train Variants

火車變體


As mentioned above, trains will be a researchable technology with several variants. Trains, unlike regular units, are not controllable - their movement and behaviour is entirely simulated based on the needs of your logistics flow. This said, there are several important statistical aspects to them.

如上文所述,火車將會是擁有數(shù)種變體的可研究科技。火車不像常規(guī)單位,它們是不可控的——它們的移動和行為是完全基于你的后勤流量來模擬的。這就是說,它們的數(shù)據(jù)上有一些重要特點(diǎn)。



To begin with, most of your network is likely to be populated by civilian trains. You can construct more of these by co-opting military factories. Further on in your campaign, you can unlock a variant of the civilian train with a significantly reduced construction cost.

游戲初期,絕大多數(shù)鐵路網(wǎng)可能充斥著民用列車。你可以通過選取軍用工廠來建造更多的民用列車。隨著游戲推進(jìn),你可以解鎖一種生產(chǎn)花費(fèi)顯著降低的民用列車變體。


To combat the strategic mission mentioned above, there is one (or..is it more?) further item in your toolbox for owners of the NSB expansion. Armored trains, while coming with a higher price tag, are much more resistant to destruction from air missions, and can act as an effective deterrent against logistics disruption.

為了應(yīng)對上文提到的戰(zhàn)略任務(wù),擁有絕不后退NSB擴(kuò)展包的玩家可以在自己的工具欄里找到一個(gè)(或者…多個(gè)?)好東西。造價(jià)更高的裝甲列車能承受更多來自空軍任務(wù)的傷害,也可以作為抗衡后勤干擾的有力反制措施。


Train enthusiasts (we have none of those here, right?) will note that the trains displayed above belong to the soviet union - there is indeed unique art as well as 3d models for several other major nations.

火車愛好者(咱這兒沒有吧?)會注意的上圖所示的火車屬于蘇聯(lián)——其他一些主要國家也有其獨(dú)特的火車圖形和3D模型。



A highly camouflaged train in action.
一輛高度偽裝的火車正在行進(jìn)。


Displayed trains are based on your stockpiled train equipment. This is the german armoured locomotive!
游戲顯示的火車將以你儲備的列車裝備為準(zhǔn)。這是一輛德國裝甲列車!


That's all from me for today - I'll hand over here to @YaBoy_Bobby to go over some of the details on supply distribution at a hub level:

這些就是我今天的全部內(nèi)容——接下來我會交給@YaBoy_Bobby,由他來講一些補(bǔ)給中心層面的補(bǔ)給分配細(xì)節(jié)。



Hub to Province Supply Distribution

補(bǔ)給中心向省份的補(bǔ)給分配


We have talked about how trains and rails feed the supply hubs, but not so much about how hubs feed divisions in the field. As hubs are fed from the capital province by a rail network, divisions are fed by hubs over land.

我們先前提過火車和鐵路是如何為補(bǔ)給中心供應(yīng)物資的,但是沒怎么說補(bǔ)給中心是如何為戰(zhàn)場上的部隊(duì)提供補(bǔ)給的。與首都省份通過鐵路網(wǎng)向補(bǔ)給中心提供補(bǔ)給一樣,補(bǔ)給中心也是通過陸路運(yùn)輸向部隊(duì)提供補(bǔ)給的。


Every Hub has an overland range that gives it a collection of provinces that it touches. This range is constant, but the cost of moving over each province is impacted by things like weather, terrain, rivers, and infrastructure. Motorization decreases the penalty for crossing each province, thus increasing the number of provinces a hub will touch and potentially creating greater hub density and thus greater overall supply in an area.

每個(gè)中心都有對應(yīng)的陸路范圍,顯示其能延伸至的各個(gè)省份。這個(gè)范圍是固定的,不過穿越每個(gè)省份的移動花費(fèi)會受到天氣、地形、河流與基礎(chǔ)設(shè)施等因素影響。摩托化裝備會降低穿越每個(gè)省份的懲罰,因此會增加補(bǔ)給中心可延伸供應(yīng)的省份數(shù)量,也能潛在地提高補(bǔ)給中心相交的密度,以此提高某個(gè)地區(qū)內(nèi)的補(bǔ)給量。



As has been alluded to with the phrase "hub density," a province may be touched by multiple hubs. When multiple hubs touch a province, a ratio is created to determine what percentage of the supply requested each hub is responsible for. Every hub that touches a province lessens the supply burden of other hubs also touching the province.

正如“中心密度”這個(gè)短語所揭示的那樣,一個(gè)省份可以處于多個(gè)補(bǔ)給中心的供應(yīng)范圍內(nèi)。當(dāng)有多個(gè)補(bǔ)給中心覆蓋某一省份時(shí),將會生成比例百分比來決定每個(gè)補(bǔ)給中心所負(fù)擔(dān)的補(bǔ)給量。覆蓋同一省份的每一個(gè)補(bǔ)給中心都能夠降低其它同類補(bǔ)給中心的供應(yīng)壓力。


In the final step, Divisions draw supply from hubs, depending upon the relationship between their current province and the hubs that touch that province. When a hub does not have enough supply to meet demands, the lack of supply is distributed evenly across all divisions currently drawing from the hub.

最后,部隊(duì)從補(bǔ)給中心獲取補(bǔ)給將取決于其所在省份及覆蓋該省份的補(bǔ)給中心之間的關(guān)聯(lián)。當(dāng)某個(gè)補(bǔ)給中心無法滿足供給需求時(shí),補(bǔ)給缺口會均勻地分配至所有正在從該中心獲取補(bǔ)給的部隊(duì)頭上。


In older DDs we talked about a penalty to the amount of supply delivered to a province based upon weather, terrain, and distance. Over the summer we decided to remove this penalty as we found it compounded in a hard to predict way that created bad supply and sometimes penalized having more hubs touching a province in a way that we did not like.

往期日志里我們說過,運(yùn)抵省份的補(bǔ)給數(shù)量將有基于天氣、地形與距離的懲罰。在這個(gè)夏天我們決定移除這一機(jī)制,因?yàn)槲覀儼l(fā)現(xiàn)此舉會出現(xiàn)難以預(yù)料的疊加,導(dǎo)致我們所不樂見的補(bǔ)給困難,也會對多個(gè)補(bǔ)給中心覆蓋同一省份的機(jī)制帶來預(yù)料外的懲罰。



翻譯:月蝕 Strategemata

校對:zzztotoso 三等文官猹中堂


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