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【Fistful of Frags新聞】一坨新材質(zhì)

2023-03-04 09:01 作者:海卓治  | 我要投稿

原標(biāo)題:A fistful of new textures

譯者評論:該材質(zhì)更新雖然在原評論區(qū)下一片叫好,但在第三方地圖開發(fā)者側(cè)出現(xiàn)了不少怨言。有些第三方地圖作者在經(jīng)歷了材質(zhì)更新之后發(fā)現(xiàn)自己地圖內(nèi)建筑的材質(zhì)變得相當(dāng)古怪,此外還有不少人批評新版材質(zhì)「過于塑料化」。

不僅如此,這種刻意細(xì)化材質(zhì)的做法,也勢必會(huì)抬高游戲的配置要求,而社區(qū)內(nèi)不少成員的電腦配置還尚未達(dá)到游戲的「推薦配置」。本人亦不看好這幾次更新,與其說是「為了讓游戲內(nèi)的風(fēng)格統(tǒng)一化」,不如說是作者放棄游戲穩(wěn)定性,繼續(xù)往自作主張的道路上前進(jìn)的又一事例。

大家好,現(xiàn)介紹另一個(gè)更新!這一次是關(guān)于關(guān)卡紋理的。

多年來,我們添加了一堆關(guān)卡紋理,有些是新的,有些是從Valve游戲中提取的,如《半條命2》、《反恐精英起源》和《勝利之日起源》等。最終的結(jié)果是有點(diǎn)亂,因?yàn)檫@樣做不可避免地混合了各種風(fēng)格、尺寸和不同程度的質(zhì)量。另一個(gè)問題是這些紋理的固有噪點(diǎn)和質(zhì)量欠佳,因?yàn)樗鼈兪窃谝郧暗男★@示屏上播放的,并不需要由現(xiàn)在這么強(qiáng)大的硬件運(yùn)行。

新的紋理具有相同的視覺風(fēng)格和質(zhì)量。它們是風(fēng)格化的,因?yàn)橄襁@樣的多人FPS得益于更簡單的圖形,你的眼睛不需要很多噪點(diǎn)/細(xì)節(jié),因?yàn)槟銜?huì)反復(fù)玩同樣的關(guān)卡,這些細(xì)節(jié)根本就不需要。然而,我們的目的是保留相同的感覺和整體外觀,所以新的紋理與它們的祖先有許多共同的元素。他們的尺寸增加了,所以也許你會(huì)注意到加載時(shí)間稍長。最后,請隨時(shí)用你的反饋來幫助我們改進(jìn)這些新的紋理!

以下為英文原文:

Howdy partners, I'm presenting you another update! This time is about level textures.

Over the years we added a bunch of level textures, some new, some taken from Valve games as Half-Life 2, Counter-Strike: Source or Day of Defeat: Source. The end result was a bit of a mess due a inevitable mix of styles, sizes and varying degrees of quality. Another issue is the inherent noise and lack of quality that most of these textures have, because they were made to be played on small monitors and run by not so capable hardware.

So the time for a complete renovation came. The new textures share the same visual style and quality. They are stylized because a multiplayer FPS like this one benefices from simpler graphics, your eyes don't need a lot of noise/details because you'll be playing the same levels over and over and those details simply won't be needed at all. That extra information won't be useful for you, more like the opposite.The intention, however, was to conserve the same feeling and overall look, so the new textures have many common elements with their ancestors. Their sizes increased, so perhaps you may notice slightly longer loading times.Finally, feel free to help us improve these new textures with your feedback!


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