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【D&D 2E】阿爾-米拉吉(獨(dú)角兔、閃現(xiàn)兔)

2023-05-29 21:54 作者:AIever3  | 我要投稿

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阿爾-米拉吉(閃現(xiàn)兔)

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氣候/地形:溫帶森林、丘陵和草原

出現(xiàn)頻率:非常罕見

組織:集群

活動周期:白天

食性:草食

智力:動物(1)

寶藏:

陣營:混亂中立

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出現(xiàn)數(shù)量:2-20

防御等級:6

移動力:18

生命骰:1

零級命中值:19

攻擊次數(shù):1

傷害/攻擊:1-4

特殊攻擊:

特殊防御:傳送、免疫毒素

魔法抗力:25%

體型:小型(肩高3英尺)

士氣:狂熱(17-18)

經(jīng)驗(yàn)價(jià)值:普通 65,靈能 420

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阿爾-米拉吉是種相當(dāng)愚蠢的生物,但他們難以預(yù)測的天性卻潛藏著危險(xiǎn)。它們外形類似大只的兔子,有著長而柔軟的毛皮。它們額上長著一只一到兩尺長的黑角,這根角像獨(dú)角獸一樣呈螺旋狀突出。大部分閃現(xiàn)兔皮毛為黃色,不過也有白色、粉色,甚至淺綠色的樣本被目擊到。

雖然阿爾-米拉吉來源不明,且在很多世界都有出沒,但它們實(shí)際上可能是克萊恩侏儒某個(gè)失敗“科研”項(xiàng)目產(chǎn)出的樣品。侏儒經(jīng)常將它們作為寵物飼養(yǎng),且在某個(gè)古老侏儒方言中“阿爾-米拉吉”意為“七十二號實(shí)驗(yàn)?!?/span>

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戰(zhàn)斗:與普通兔子一樣,阿爾-米拉吉非常頑皮。然而,在遭到威脅時(shí),它們不會像普通兔子一樣逃走,而是會變得好斗且兇殘。它們會躍向入侵者,用角來刺殺他們。

阿爾-米拉吉還能夠進(jìn)行短距傳送,因此它們有了個(gè)“閃現(xiàn)兔”的綽號。它們會無規(guī)律地來回閃現(xiàn)來躲避敵人的攻擊。阿爾-米拉吉會出現(xiàn)在離敵人大約3英尺的位置,并立即躍動攻擊。骰一次d6,只要結(jié)果大于等于4,阿爾-米拉吉就會進(jìn)行傳送。骰一次d8來決定阿爾-米拉吉出現(xiàn)的位置,骰1出現(xiàn)在敵人前方,骰2出現(xiàn)在左前方,骰3出現(xiàn)在左方,骰4出現(xiàn)在左后方,骰5出現(xiàn)在正后方,骰6出現(xiàn)在右后方,骰7出現(xiàn)在右方,骰8出現(xiàn)在右前方。

由于它們繁衍中的某種突變,少數(shù)(大約10%)成年的阿爾-米拉吉擁有心靈異能能力。如果在面對敵人時(shí)坐著不動,而非躍起攻擊,那么這只閃現(xiàn)兔肯定有靈能能力。這些生物幾乎都是按同一個(gè)順序使用它們的心靈異能能力,順序如下:操控光亮使天空變暗,操控風(fēng)力使風(fēng)吹起,漂浮使自己躍入空中,分子攪動使周圍物品發(fā)熱燃燒。隨后它們會使用心靈遙控來投擲石塊,操控火焰來移動火苗,以及引爆來使敵人的武器和盔甲爆炸。在漂浮起來后,它們會使用操控風(fēng)力飛來飛去,它們的眼睛還會發(fā)出紅光來騷擾敵人。如果受到物理攻擊,它們就會閃現(xiàn)跑路。

阿爾-米拉吉對毒素免疫。

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心靈異能摘要:

等級?3,能系/理念/信念?1/2/3,攻擊/防御 心靈戳刺/心靈空白,靈能點(diǎn) 10,靈能池 250

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心靈異能能力:

·心靈遙控系理念:引爆、心靈遙控。信念:操控火焰、操控光亮、操控風(fēng)力、漂浮、分子攪動。

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棲息地/社會:只要不被打擾,阿爾-米拉吉生性相當(dāng)平和。它們會在牧場與林地上游蕩,吃各種植物。它們的巢穴通常是用毛皮、草和樹枝搭建的地上巢穴。同一獸群的阿爾-米拉吉一般會將巢穴建在一起。

在春天的交配季節(jié),雄性阿爾-米拉吉會用額頭上的角“比武”求偶來爭奪雌性的青睞。在交配大約2個(gè)月后,雌性會誕下一窩2-12只可愛的兔寶寶,這些兔寶寶額頭上會有小疙瘩狀的突起,就是長大后長角的地方。從兔寶寶到完全成熟需要一年左右的時(shí)間。

那些擁有靈能能力的阿爾-米拉吉,有時(shí)會被稱為“深淵兔”,它們的能力在成年后才會顯現(xiàn)。除非所在獸群受到攻擊,這些阿爾-米拉吉各方面的表現(xiàn)都與普通的阿爾-米拉吉沒有區(qū)別。

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生態(tài):由于阿爾-米拉吉的繁殖速度非??欤跊]有它們天敵的地區(qū)會成為一個(gè)自然問題。因?yàn)樗鼈儠茐淖匀恢脖唬蚴谴輾дr(nóng)田。同時(shí)它們的筑巢區(qū)也會變得非常危險(xiǎn),普通人無法通行。它們用樹枝搭建的巢穴會使行動變得困難,而保護(hù)幼崽的大量“閃現(xiàn)兔”也是一個(gè)巨大障礙。

阿爾-米拉吉可以說渾身都是寶:它們的皮毛柔軟且溫暖,它們的肉質(zhì)鮮美,它們的角在治療毒素上效果很好。某些侏儒社群相信阿爾-米拉吉的后腳會給自己帶來好運(yùn),雖然這些侏儒不再隨身攜帶它們,但一些家庭仍然會用阿爾-米拉吉的兔腳作為裝飾。

如果在很小的時(shí)候被捕捉,阿爾-米拉吉會展現(xiàn)出驚人的馴養(yǎng)潛力——除了那些靈能阿爾-米拉吉,它們不幸地會喜歡引爆馴養(yǎng)者的財(cái)產(chǎn)。這些生物在對敵時(shí)的無畏精神使它們可以成為有用的動物伙伴。

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Al-Miraj

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CLIMATE/TERRAIN: Temperate forests, hills, and grasslands

FREQUENCY: Very rare

ORGANIZATION: Herd

ACTIVITY CYCLE: Day

DIET: Herbivore

INTELLILGENCE: Animal(1)

TREASURE: Nil

ALIGNMENT: Chaotic Neutral

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NO. APPEARING: 2-20

ARMOR CLASS: 6

MOVEMENT: 18

HIT DICE: 1

THAC0: 19

NO. OF ATTACKS: 1

DAMAGE/ATTACK: 1-4

SPECIAL ATTACKS: Nil

SPECIAL DEFENSES: Teleportation, immunity to poison

MAGIC RESISTANCE: 25%

SIZE: S(3’?at shoulder)

MORALE: Fanatic (17-18)

XP VALUE: Normal 65, Psionic 420

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Al-mi’raj are rather stupid creatures, but are potentially dangerous because of their unpredictable nature. They resemble large rabbits with long, soft fur. A single black horn, one to two feet long and spiraled like that of a unicorn, protrudes from the forehead. Although most al-mi’raj have yellow fur, white, pink, and even light green specimens have been seen.

Though the origin of the al-mi’raj is unknown, they may be an example of a failed “science”?project conducted by Krynnish gnomes, though the creatures are found on many worlds. They are often kept as pets by gnomes, and “al-mi’raj,”?in an ancient gnomish dialect, means “experiment seventy-two.”

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Combat: Like normal rabbits, al-mi’raj are rather nervoius creatures. Rather than hopping away when threatened, however, al-mi’raj become aggressive and vicious. They leap at the offending intruder, attempting to stab with their horns.

Al-mi’raj are also able to teleport short distances, giving them the nickname “blink bunnies.”?They blink to and fro seemingly without pattern, attempting to avoid attack. The al-mi’raj appears about 3’?from its opponent and immediately hops to the attack. Al-mi’raj teleport on a roll of 4 or better on a 6-slided die. To determine where the creature appears, roll an 8-ssided die: 1 = in front of opponent, 2 = left front, 3= left, 4 = left rear, 5 = directly behind, 6 = right rear, 7 = right, 8 = right front.

Because of a quirk in their breeding, a few adults, about 10%, have psionic abilities. If an al-mi’raj sits still instead of jumping to attack an opponent, it is sure to be psionically endowed. It will almost always use its powers in the following order: control light?to cause the sky to darken, control wind to cause the wind to blow, leviation to rise into the air, and molecular agitation to cause items to heat and burn. Then it will use telekinesis to throw rocks, control flame to move fire about, and detonation to cause weapons and armor to explode. After it levitates, it uses control winds to fly about, its eyes glowing redly, as it harasses its opponents. If attacked physically, it will try to blink?away.

Al-mi’raj are immune to poison.

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Psionics Summary:

Level?3, Dis/Sci/Dev?1/2/3, Attack/Defense?MT/M-, Score?10, PSPs?250

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Powers:

·Psychokinesis-Sciences: detonate, telekinesis. Devotions:?control flames, control light, control winds, levitation, molecular agitation.

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Habitat/Society: Al-mi’raj live fairly peaceful lives as long as they are left to themselves. They roam about pastures and woodlands, eating all manner of plants. Their lairs are usually above-ground nests composed of fur, grass, and twigs. Al-mi’raj of the same herd tend to build nests close together.

During the spring mating season, the males “joust”?with their horns, competing for the favors of the females. About two months after mating, the female gives birth to a litter of 2-12 cute, cuddly babies with nubs where their horns will later grow. It takes an al-mi’raj about a year to reach full growth.

Psionic al-mi’raj, sometimes known as “bunnies of the Abyss,”?develop their powers as adults. Except when the herd is attacked, they act in all respects like normal al-mi’raj.

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Ecology: Because they breed rather quickly, al-mi’raj can become a problem in any area where there are few natural predators. They can decimate natural vegetation or destroy entire fields of crops. Their nesting areas can also become dangerously impassable. The conglomeration of twiggy nests makes movement difficult, and the large number of “blink bunnies”?defending their young is a formidable obstacle.

The bodies of al-mi’raj are very useful: their fur is soft and warm, their meat is tasty, and their horns are useful in cures for poison. Some gnomish communities have a superstitious belief that an al-mi’raj’s hind feet bring good luck, and although gnomes have stopped the practice of carrying them around, some homes are still decorated with al-mi’raj feet.

If captured when very young, al-mi’raj show a surprising aptitude for training-except for the psionic variety, which have an unfortunate tendency to detonate the possessions of their trainers. The al-mi’raj’s fearlessness can make them useful companions.

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