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十字軍之王3開發(fā)日志#55 | 4/13 模組功能改進

2021-05-04 16:07 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Crusader Kings III Dev Diary #55 - Modding Improvements

Meneth, Crusader Kings 3 Programmer


Good afternoon, all

各位,下午好


I'm here today with a short dev diary on some upcoming improvements to moddability. We're not quite ready yet to make any announcements about upcoming features and so on, but we thought you might be interested in hearing about some modding improvements we've been working on.

今天我給大家?guī)硪黄桃稽c的開發(fā)日志,內(nèi)容是即將到來的對模組支持度的改進。現(xiàn)在我們還沒準備好宣布新內(nèi)容之類的東西,但是我們尋思大家肯定也喜歡聽聽我們在目前在做的制作mod相關的東西。


In an upcoming patch which I will from now on call 1.3.X (due to the exact version number being unknown at this time), we've spent a bit of time on making the game more moddable based on requests we've had from the modding community. In particular we would like to thank the Modding Co-op for coming up with a curated list of requested functionality. The curation of this list made it easy for us to get a good overview of what functionality the community would like, and limited to those requests that’d benefit a lot of modders rather than just a handful. As the amount of time we could spend on modding improvements this time around was rather limited, having an already curated list to pick from was great.

我會將下一個補丁叫做1.3.X版本號補?。ㄒ驗榫_的版本號現(xiàn)在還不知道)。我們根據(jù)模組社區(qū)上收到的要求,花了一些時間優(yōu)化了游戲?qū)δ=M的支持。我們尤其想要感謝Modding Co-op給我們拉的一整個清單,上面詳細列出了在功能上的各種要求。因此,我們就能很容易地了解到游戲社區(qū)想要哪些新的功能,由此去滿足能讓絕大多數(shù)mod制作者受益的要求。這一次我們能在模組改進上花的時間有限,所以有這么個詳盡的清單真是太棒了。


From that list we picked some of the simpler requests; things that'd require relatively minimal code and would only affect mods. We will likely implement more from this list in the future, though our list for 1.3.X is unlikely to expand.

我們從清單里選擇了部分比較簡單的要求:即那些需要代碼量較小、影響僅局限于模組的要求。清單中的其它要求,我們也很愿意在未來去滿足,但是會1.3.X版本號實裝的就僅限于此了。


In addition to implementing some functionality based on these requests, we've also had some conversations with modders, and looked at some common pain points. We can’t address most of them right now, but one we noticed is that a number of mods use the DummyMale and DummyFemale characters for a lot of things they weren't meant for. This was a result of lacking functionality, which we have now introduced in 1.3.X.

除了實裝要求上的功能以外,我們還與模組制作者們做了些交流,著重關注了一些普遍的痛點。大多數(shù)東西我們現(xiàn)在也沒法明說,不過其中有一個問題是:我們發(fā)現(xiàn)很多模組都使用了DummyMale(假人男)和DummyFemale(假人女)兩個角色,但是其中很多用途都并不符合我們的初衷。這就是因為缺少了某項功能而導致的,我們會在1.3.X版本號中作出改動。


With the need for this dummy-character removed, we will be deprecating it. That means that it’ll continue to work 1.3.X which introduces the replacement functionality, but that they will be largely removed in 1.4 to ensure that script and code are more maintainable in the long-term.

既然假人角色不再需要了,我們也就不鼓勵使用它。1.3.X版本號加入了替代功能后,假人角色還會保留,但是1.4版本號之后它就將會被移除,以確保腳本和代碼能更方便長期的維護。


Another bit of functionality that we think modders will be interested in is that of same-sex concubinage. Proper support for it will come alongside other modding improvements in 1.3.X. Before 1.3 the gender restrictions for concubinage were possible to work around (but could cause bugs), which is no longer possible in 1.3. In 1.3.X we support it more fully, eliminating odd edge-case bugs and the like.

還有一個功能我們覺得mod制作者可能會感興趣:同性納妾。這一功能的支持會在1.3.版本號X與其它模組改進一同加入。在1.3版本號之前,對納妾的性別限制也是可以繞過的(但是可能會導致bug),而1.3版本號后就沒法繞過了。在1.3.X版本號中我們會更加完備地支持同性納妾,消滅各種極端條件所導致的bug。


Further, we plan to support same-sex marriage for mods in 1.4. Due to larger technical risks surrounding it, it was not feasible to include that in 1.3.X; we need more time to test it to ensure that this support does not introduce bugs in the vanilla game. We're really looking forward to being able to support more diverse experiences with this mod support.

另外,我們還計劃在1.4版本號中支持mod中的同性婚姻。由于相關的技術風險,這一點在1.3.X版本號中仍未能實現(xiàn);我們需要花更多的時間進行測試,確保支持同性婚姻不會在原版游戲中造成bug。我們真心希望能以這樣的方式支持模組,以營造出更加多樣化的游戲體驗。


Mods add so much to the experience of our games, and moddability has been something we've considered throughout CK3's development. As a former CK2 modder myself, it's great to see all the things the modding community is producing.

Mod對我們的游戲體驗增色巨大,對模組的支持度也是我們在CK3開發(fā)過程中一貫以來的重點考量。作為一個CK2的前模組制作者,我自己看到模組社區(qū)強大的創(chuàng)造力也倍感欣慰。


Finally, here's all the modding improvements we plan to release in 1.3.X:

最后,這里是我們計劃在1.3.X版本號中推出的所有模組改進:


- User Modding: Add CloseGameView data function so mods can close specific in game views.
- User Modding:新增CloseGameView數(shù)據(jù)函數(shù),讓模組可以在游戲視圖中單獨關閉。

- User Modding: Add GetTraitFromGroup and GetTraitGroupLevel data functions on Character.
- User Modding:新增GetTraitFromGroup和GetTraitGroupLevel數(shù)據(jù)函數(shù),用于角色。

- User modding: make_concubine now supports same-sex concubinage
- User Modding:make_concubine現(xiàn)在支持同性納妾

- User Modding: Add GetTraitGroup( 'tag' ) and Trait.GetGroup data functions to get trait groups.
- User Modding:新增GetTraitGroup( 'tag' )和Trait.GetGroup數(shù)據(jù)函數(shù),可以得到特質(zhì)組。

- User Modding: Add HasTrait and HasTraitFromGroup data functions to Character.
- User Modding:新增HasTrait和HasTraitFromGroup數(shù)據(jù)函數(shù),用于角色。

- User modding: Added data functions GetTraitsWithFlag and GetTraitsWithoutFlag
- User Modding:新增GetTraitsWithFlag和GetTraitsWithoutFlag數(shù)據(jù)函數(shù)

- User modding:Added datamodel GetTraits on TraitGroup
- User Modding:新增datamodel GetTraits用于特質(zhì)組

- User modding:Added effect deactivate_holy_site
- User Modding:新增效果deactivate_holy_site

- User modding: Added effect remove_dynasty_perk
- User Modding:新增效果remove_dynasty_perk

- User modding: Added effect remove_innovation = innovation_key
- User Modding:新增效果remove_innovation = innovation_key

- User modding: Added effect set_army_location
- User Modding:新增效果set_army_location

- User modding: Added effects clear_traits and copy_traits
- User Modding:新增效果clear_traits和copy_traits

- User modding: Added effects set_age and change_age
- User Modding:新增效果set_age和change_age

- User modding: Added list builder x_culture_global
- User Modding:新增列表生成器x_culture_global

- User modding: Added trigger has_innovation_flag
- User Modding:新增觸發(fā)器has_innovation_flag

- User modding: Added trigger perks_in_<lifestyle>, to query how many perks exist in a given lifestyle (rather than how many a specific character has)
- User Modding:新增觸發(fā)器perks_in_<lifestyle>,可以查詢在一個生活方式中存在幾個技能(而不是某一個特定角色擁有幾個技能)

- User modding: spawn_army will now only spawn levies if scripted to do so
- User Modding:spawn_army可以限定只生成征兆兵

- User modding: Add GetGlobalVariable and GetGlobalList data functions for getting data saved from script.
- User Modding:新增GetGlobalVariable和GetGlobalList數(shù)據(jù)函數(shù),可以從腳本中保存數(shù)據(jù)。

- User modding: Add MakescopeValue, MakescopeFlag, and MakescopeBool to create scope objects out of primitive types directly since they are not automatically creatable via the Makescope member on complex types like Character.Makescope.
- User Modding:新增MakescopeValue,MakescopeFlag和MakescopeBool可以直接從原始類型中創(chuàng)建范圍對象,因為通過Makescope member是不能從Character.Makescope這種復雜類型中自動創(chuàng)建的。

- User modding: Add ScriptValue data function to scope objects which will evaluate a script value just with that scope object as root.
- User Modding:新增ScriptValue數(shù)據(jù)函數(shù),可以以范圍對象為根計算腳本值。

- User modding: Made the Localize data function allow the key it references to also call other data functions in it like SelectLocalization does.
- User Modding:讓本地化數(shù)據(jù)函數(shù)允許其指向的鍵值來呼叫其它數(shù)據(jù)功能,就像SelectLocalization中的那樣。

- User modding: Add AddList data function for Guiscope, it is to add_to_list what Addscope is to save_scope_as.
- User Modding:為Guiscope新增AddList數(shù)據(jù)函數(shù),它對add_to_list的作用就相當于Addscope對save_scope_as的作用。


That's all for today! I'm excited to see what the modding community will do with these added pieces of functionality.

以上就是今天的全部內(nèi)容了!有了這些新增的功能之后,模組社區(qū)將能創(chuàng)作出何樣的驚喜,我們拭目以待!



翻譯:一個幽靈

校對:阿爾法一世 三等文官猹中堂


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