維多利亞3開發(fā)日志#31 | 1/26 任務日志

牧游社 牧有漢化翻譯
Victoria 3 - Dev Diary #31 - Journal Entries
neondt, Content Designer
Hello and welcome to this week's Victoria 3 development diary! My name is Daniel and I'm the Content Design Lead for the project. Today we'll be taking a first look at Journal Entries.
大家好,歡迎來到本周維多利亞3開發(fā)日志!我叫Daniel,是項目組的內(nèi)容設計總監(jiān)。今天我們會初步了解任務日志Journal Entries。

Upon the death of King William IV, the personal union between Great Britain and Hanover ended due to different laws of succession. Queen Victoria ascended the British throne, while Hanover was ruled by William's brother Ernest Augustus. This Journal Entry highlights the imminent end of the union.威廉四世國王去世后,大不列顛與漢諾威之間的聯(lián)合統(tǒng)治因繼承法不同宣告結束。維多利亞女王加冕不列顛王冠,而漢諾威由威廉的兄弟恩斯特·奧古斯特統(tǒng)治。這一任務日志突出了聯(lián)合統(tǒng)治結束的迫在眉睫。
Compared to Victoria 2 we've shifted the focus of scripted content away from random event popups and towards the Journal system. Journal Entries fulfill a variety of narrative and mechanical purposes in Victoria 3 - they can be optional goals the player can pursue, imminent disasters, anchors for ongoing situations, and much more. You can think of the Journal as items on the government's agenda, situations that you can engage with (or not) to whatever extent best fits your goals and situation.
與維多利亞2不同,我們將腳本內(nèi)容的重心從隨機的跳出事件窗口轉移至了日志系統(tǒng)。在維多利亞3中,任務日志滿足了一系列敘事與機制的功能——它們可以是玩家能夠追求的目標、迫在眉睫的災難、持續(xù)事態(tài)的抓手等等。你可以將日志想象成政府的議程,或是你可以介入(或者不介入)來最大程度符合你目標與境況的事態(tài)。

In 1836 Canada was administered by several colonial governments, including Upper Canada (modern Ontario), Lower Canada (modern Quebec), and the Hudson's Bay Company. By the end of our period they were consolidated into a single Canadian nation.1836年加拿大由數(shù)個殖民政府管理,包括上加拿大(現(xiàn)代的安大略?。⑾录幽么螅ìF(xiàn)代的魁北克?。┖凸逻d灣公司。在我們游戲的時期結束時,它們被整合為一個單一的加拿大國家。
Here we can see some potential entries in the British Journal. Inactive Journal Entries serve to announce potential goals you might want to pursue or disasters you might want to avoid, depending on what you're aiming to do with your country. Many Journal Entries have an effect upon activation, usually an event presenting the situation to the player both narratively and mechanically, and sometimes offering different approaches to the issue. The Confederate Canada Journal Entry leads you as a colonial overlord down the path of consolidating your Canadian subjects into a single nation. To begin this process you'll need to research Nationalism, but there are also hidden triggers that determine whether this should appear in your Journal as a possibility at all. In this case the Journal Entry is potentially available for any country that has Canadian subjects; this means that this content is not exclusive to Great Britain, but available to any country that fits the bill.
在這里我們能見到一些潛在的英國任務。未激活的任務日志用于介紹你可能會追求的潛在目標或者是你試圖避免的災難——這取決于你想對你的國家做什么。許多任務日志在激活時就有效果,通常是一個事件,在敘事和機制上說明玩家的境況,有時還會提供處理事件的不同方式。加拿大聯(lián)邦化的任務會引導作為殖民領主的你將你的加拿大附庸整合為一個單一國家。要開始這一進程,你需要研究民族主義,但也有隱藏的觸發(fā)器來決定這是否應當出現(xiàn)在你的任務日志列表中。這個例子中,這個任務日志對所有擁有加拿大附庸的國家可用,這意味著這個內(nèi)容并不僅限于不列顛,而對所有符合該要求的國家都可用。
This is reflective of our goals for historical content in Victoria 3. We want to avoid arbitrary historical events that occur for specific countries even when they don't make sense in relation to what's happening in the game. We also want to avoid writing content that only happens for particular state actors under hyper-specific conditions, making it all but invisible. So historical content should be both emergent and visible to the greatest extent possible.
這反映了我們在維多利亞3中對歷史內(nèi)容的目標。我們希望避免特定國家隨意地發(fā)生歷史事件——而這些事件與游戲中發(fā)生的事情毫無關系。我們也希望避免寫僅僅會在特定國家和特定條件下才會發(fā)生的內(nèi)容,而是將其改為對所有情況都可用,但并不是都可見。因此,歷史內(nèi)容應該在最大程度上既是全新生成的又是可見的。

The Ottoman Empire was in a period of steep decline by 1836. Despite attempts to modernize the country, it was not able to retain its dominance and fell to the wayside of history, eventually collapsing to nationalist movements and the machinations of the great powers. In Victoria 3, you have the opportunity to steer history in a different direction. How would an Ottoman resurgence affect the world?1836年時,奧斯曼帝國正走在下坡的快車道。盡管國家進行了現(xiàn)代化的嘗試,但其并不能維持統(tǒng)治,最終被歷史的車輪碾過,在民族主義運動和列強的陰謀詭計中分崩離析。在維多利亞3中,你有機會將歷史引向不同的方向。奧斯曼帝國的偉大復興將會如何影響世界?
Though we certainly do have nation-specific content. Above we can see that the Ottomans are dealing with The Sick Man of Europe Journal Entry series. There are quite a few features a Journal Entry can have. Progress bars can track completion (or failure!) of Journal Entries based on specific variables. Journal Entries can also have a timeout, which might have an effect when it expires, in this case a very negative consequence for failing to reform the country. In other Journal Entries we use timeouts to create limited-time opportunities you can take advantage of if you're willing to commit to a goal. Additionally, there are pulses that can be added to Journal Entries that have effects on a monthly/weekly/yearly basis, and we can use these to, for example, measure that a set of objectives has been true for a certain amount of time. All of this is entirely written in our scripting language and is therefore extremely moddable.
然鵝我們肯定會有特定國家的內(nèi)容。上圖我們可以看到,奧斯曼正處理歐洲病夫的一系列任務日志。一個任務日志中能有數(shù)個機制。進度條可以追蹤任務日志基于特定變量的完成(或者失?。。┣闆r。任務日志也會有超時機制,當其過期時會有一定的效果,在這個案例中,改革國家失敗會有非常嚴重的負面效果。在其它任務日志中,我們用超時機制來創(chuàng)造一個限時的你能夠利用的機會。另外,任務日志還可以加入按月/按周/按年計算的“脈沖型”效果,我們可以用這個方式來衡量一系列目標是否在特定時間內(nèi)完成。這些都完全寫在了我們的腳本語言中,因此對mod超級友好。

Following the end of the Sakoku era and Shogunate rule, Japan modernized rapidly. A major transformation of society and the economy proceeded, and the great powers watched with interest. Will you be able to guide Japan towards a prosperous future, striking the balance between modernization and sovereignty?隨著鎖國時代和幕府統(tǒng)治的結束,日本飛速現(xiàn)代化。一場社會與經(jīng)濟的大變革開始了,列強們饒有興致地觀望。你能夠引領日本走向繁榮的未來,在現(xiàn)代化與主權之間取得平衡嗎?
While a Journal Entry is active, various events might occur in your nation. Here for instance a modernizing Japan considers an offer of American military consultancy. Active Journal Entries might also unlock Decisions - one-time actions a country can opt to take - or have a multitude of effects and modifiers while they remain in play.
當任務日志激活時,你的國家中可能會出現(xiàn)多個事件。這里有一個日本現(xiàn)代化過程中考慮美國軍事顧問的例子。激活的任務日志可能同樣解鎖決議——國家能夠選擇使用的即時行動——或者在余下的游戲中擁有一系列的效果與修正。

The Great Molasses Flood of 1919 saw the city of Boston inundated with treacle due to a burst storage tank. Investing in the safety of your industries is important if you wish to avoid such accidents becoming commonplace.1919年波士頓糖蜜災難中,波士頓城因儲存罐爆炸被蜜糖淹沒,不知所措。如果你希望這類事件不會成為普遍現(xiàn)象,向工業(yè)安全生產(chǎn)投資是很有必要的。
On the topic of events, there are now extremely few "pop-up" events that immediately demand the player's attention. Events now appear both in the outliner and on the map itself, and can be opened and minimized at your convenience.
談起事件,需要玩家立刻注意的“彈窗”事件很少了。事件現(xiàn)在同時出現(xiàn)在概要欄和地圖上,而且可以隨意打開和縮小。
Journal Entries are a dynamic and versatile system used to represent a wide variety of era-inspired situations and historical content, and to make the game world feel narratively alive. The possibilities for this system are practically limitless and I expect we'll continue to innovate with it for a long time to come - and with its incredible degree of moddability I look forward to seeing the community's own creations as well.
任務日志是動態(tài)的多樣系統(tǒng),用來表現(xiàn)各種受時代啟發(fā)的事態(tài)和歷史內(nèi)容,并使游戲世界感覺起來充滿敘事的活力。這個系統(tǒng)的可能性實際上是無限的,我希望我們在未來很長一段時間內(nèi)繼續(xù)對它進行創(chuàng)新——而且由于它具有令人難以置信的可模組性,我也很期待看到社區(qū)自己的創(chuàng)造。
That is all for today! Next month we'll be donning our pith helmets and centering our development diaries on the theme of colonization and exploration.
今天的內(nèi)容就到此為止! 下個月,我們將戴上我們的木髓頭盔,把我們的開發(fā)日志集中在殖民化和探索的主題上。
翻譯:口袋姚怪
校對:三等文官猹中堂
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本作品英文原文著作權屬Paradox interactive AB所有,中文譯文著作權屬牧有漢化所有。