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魔獸worldserver.conf 服務(wù)端配置文件說明第一段

2023-05-02 14:26 作者:馳網(wǎng)科技idc-艾西  | 我要投稿

魔獸worldserver.conf 服務(wù)端配置文件說明

我是艾西,今天把很多小伙伴需要的魔獸worldserver.conf 服務(wù)端配置文件說明分享給大家,大家可以自己研究參考下

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worldserver.conf 這個(gè)文件是服務(wù)端的配置文件,可以在這里做很多個(gè)性化修改

注意:修改這個(gè)必須重啟服務(wù)端才能生效

首先這個(gè)文件要使用支持 utf-8 格式的文本編輯器,比如 VS code,sublime 等等,不要用記事本編輯

下面就來說說其中的部分設(shè)置

MaxOverspeedPings?=?2,玩家超速檢查,2 為正常檢查,3+ 為加強(qiáng)檢查(比 2 更難踢),0 為不檢查超速

MaxPlayerLevel?=?80,最高等級(jí)

StartPlayerLevel?=?1,新人物等級(jí)

StartDeathKnightPlayerLevel?=?55,死騎新人物等級(jí)

StartPlayerMoney?=?0,新人物初始金錢(銅幣)

AllFlightPaths?=?0,1 為打開全部飛行路線(雙方陣營(yíng)),0 為關(guān)閉

InstantFlightPaths?=?0,1 為飛行時(shí)瞬間到達(dá)目的地,0 為正常飛行

Instance.IgnoreLevel?=?1,進(jìn)副本不檢查等級(jí),設(shè)置為 0 為需要相應(yīng)等級(jí)才能進(jìn)入

Instance.IgnoreRaid?=?1,進(jìn)副本不需要團(tuán)隊(duì),一個(gè)人就可以進(jìn)入,設(shè)置為 0 則需要團(tuán)隊(duì)才能進(jìn)入

Motd?=?"Welcome?to?a?Trinity?Core?server.",進(jìn)入服務(wù)器的歡迎語,使用 @ 符號(hào)換行,比如 “歡迎光臨~@xspio 測(cè)試服務(wù)器”

DBC.EnforceItemAttributes?=?1,1 為物品使用 DBC 文件中的屬性,0 則物品使用數(shù)據(jù)庫中的屬性

Warden.Enabled?=?0,為 1 時(shí)開啟 Warden 反作弊系統(tǒng)

下面為各項(xiàng)人物屬性倍率,1 為正常倍率,增大后增加各項(xiàng)屬性值

Rate.Health????????????=?1,生命

Rate.Mana??????????????=?1,魔法

Rate.Rage.Income???????=?1,怒氣加

Rate.Rage.Loss?????????=?1,怒氣減

Rate.RunicPower.Income?=?1,符能加

Rate.RunicPower.Loss???=?1,符能減

Rate.Focus?????????????=?1,專注

Rate.Energy????????????=?1,能量

Rate.Loyalty???????????=?1,忠誠(chéng)度

下面為掉率,1 為正常倍率,增大后會(huì)增加掉落幾率

Rate.Drop.Item.Poor?????????????=?1,低劣物品

Rate.Drop.Item.Normal???????????=?1,普通物品

Rate.Drop.Item.Uncommon?????????=?1,罕見物品

Rate.Drop.Item.Rare?????????????=?1,稀有物品

Rate.Drop.Item.Epic?????????????=?1,史詩物品

Rate.Drop.Item.Legendary????????=?1,傳奇物品

Rate.Drop.Item.Artifact?????????=?1,工藝品

Rate.Drop.Item.Referenced???????=?1,參照物品

Rate.Drop.Money?????????????????=?1,金錢

下面為經(jīng)驗(yàn)倍率,1 為正常倍率,增大后會(huì)增加數(shù)額

Rate.XP.Kill????=?1,擊殺經(jīng)驗(yàn)

Rate.XP.Quest???=?1,任務(wù)經(jīng)驗(yàn)

Rate.XP.Explore?=?1,開圖經(jīng)驗(yàn)

其他倍率,1?為正常倍率

Rate.RepairCost?=?1,修理費(fèi)用

Rate.Honor?=?1,榮譽(yù)

Rate.Talent?=?1,天賦點(diǎn)

Rate.MoveSpeed?=?1,移動(dòng)速度

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################################################

# Core World Server configuration file #

################################################

[worldserver]

?

###################################################################################################

# SECTION INDEX

#

# ???EXAMPLE CONFIG

# ???CONNECTIONS AND DIRECTORIES

# ???PERFORMANCE SETTINGS

# ???SERVER LOGGING

# ???SERVER SETTINGS

# ???UPDATE SETTINGS

# ???HOTSWAP SETTINGS

# ???WARDEN SETTINGS

# ???PLAYER INTERACTION

# ???CREATURE SETTINGS

# ???SPAWN/RESPAWN SETTINGS

# ???CHAT SETTINGS

# ???GAME MASTER SETTINGS

# ???VISIBILITY AND DISTANCES

# ???SERVER RATES

# ???STATS LIMITS

# ???AUTO BROADCAST

# ???BATTLEGROUND CONFIG

# ???BATTLEFIELD CONFIG

# ???ARENA CONFIG

# ???NETWORK CONFIG

# ???CONSOLE AND REMOTE ACCESS

# ???CHARACTER DELETE OPTIONS

# ???CUSTOM SERVER OPTIONS

# ???AUCTION HOUSE BOT SETTINGS

# ???AUCTION HOUSE BOT ITEM FINE TUNING

# ???AUCTION HOUSE BOT BUYER CONFIG

# ???LOGGING SYSTEM SETTINGS

# ???PACKET SPOOF PROTECTION SETTINGS

# ???METRIC SETTINGS

#

###################################################################################################

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###################################################################################################

# EXAMPLE CONFIG

#

# ???Variable

# ???????Description: Brief description what the variable is doing.

# ???????Important: ??Annotation for important things about this variable.

# ???????Example: ????"Example, i.e. if the value is a string"

# ???????Default: ????10 - (Enabled|Comment|Variable name in case of grouped config options)

# ????????????????????0 ?- (Disabled|Comment|Variable name in case of grouped config options)

#

# Note to developers:

# - Copy this example to keep the formatting.

# - Line breaks should be at column 100.

###################################################################################################

?

###################################################################################################

# CONNECTIONS AND DIRECTORIES

#

# ???RealmID 默認(rèn)服務(wù)器ID,單設(shè)備多服務(wù)器配置

# ???????Description: ID of the Realm using this config.

# ???????Important: ??RealmID must match the realmlist inside the auth database.

# ???????Default: ????1

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RealmID = 1

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#

# ???DataDir 數(shù)據(jù)目錄

# ???????Description: Data directory setting.

# ???????Important: ??DataDir needs to be quoted, as the string might contain space characters.

# ???????Example: ????"@prefix@/share/xxxxCore"

# ???????Default: ????"."

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DataDir = "data"

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#

# ???LogsDir 日志目錄

# ???????Description: Logs directory setting.

# ???????Important: ??LogsDir needs to be quoted, as the string might contain space characters.

# ????????????????????Logs directory must exists, or log file creation will be disabled.

# ???????Default: ????"" - (Log files will be stored in the current path)

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LogsDir = "logs"

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#

# ???LoginDatabaseInfo 登陸數(shù)據(jù)庫信息

# ???WorldDatabaseInfo 游戲數(shù)據(jù)庫信息

# ???CharacterDatabaseInfo 角色數(shù)據(jù)庫信息

# ???????Description: Database connection settings for the world server.

# ???????Example: ????"hostname;port;username;password;database"

# ????????????????????".;somenumber;username;password;database" - (Use named pipes on Windows

# ????????????????????????????????????????????????????????????????"enable-named-pipe" to [mysqld]

# ????????????????????????????????????????????????????????????????section my.ini)

# ????????????????????".;/path/to/unix_socket;username;password;database" - (use Unix sockets on

# ??????????????????????????????????????????????????????????????????????????Unix/Linux)

# ???????Default: ????"xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址);3306(默認(rèn)游戲業(yè)務(wù)端口);trinity;trinity;auth" ??????- (LoginDatabaseInfo)

# ????????????????????"xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址);3306(默認(rèn)游戲業(yè)務(wù)端口);trinity;trinity;world" ?????- (WorldDatabaseInfo)

# ????????????????????"xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址);3306(默認(rèn)游戲業(yè)務(wù)端口);trinity;trinity;characters" - (CharacterDatabaseInfo)

# ??????????????????????服務(wù)器IP;數(shù)據(jù)庫端口;數(shù)據(jù)庫名;數(shù)據(jù)庫密碼;數(shù)據(jù)庫

# ???Don't change hostname unless you are hosting mysql on a different machine, if you need help

# ???with configuration allowing to connect from diferent machine than the one running server

# ???search for TCE00016 on forum.

# ???Don't open port on firewall to external connections (it belongs to mysql, not to wow server).

# ???The username you choose must have permisions to create/alter/rename tables.

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LoginDatabaseInfo ????= "xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址);3306(默認(rèn)游戲業(yè)務(wù)端口);root;ascent;auth"

WorldDatabaseInfo ????= "xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址);3306(默認(rèn)游戲業(yè)務(wù)端口);root;ascent;world"

CharacterDatabaseInfo = "xxx.xxx.xxx.xxx(你自己服務(wù)器IP地址);3306(默認(rèn)游戲業(yè)務(wù)端口);root;ascent;characters"

?

# ???多線程配置

# ???LoginDatabase.WorkerThreads 登陸線程

# ???WorldDatabase.WorkerThreads 服務(wù)器線程

# ???CharacterDatabase.WorkerThreads 角色線程

# ???????Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL

# ????????????????????statements. Each worker thread is mirrored with its own connection to the

# ????????????????????MySQL server and their own thread on the MySQL server.

# ???????Default: ????1 - (LoginDatabase.WorkerThreads)

# ????????????????????1 - (WorldDatabase.WorkerThreads)

# ????????????????????1 - (CharacterDatabase.WorkerThreads)

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LoginDatabase.WorkerThreads ????= 1

WorldDatabase.WorkerThreads ????= 1

CharacterDatabase.WorkerThreads = 1

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# ???同步線程配置

# ???LoginDatabase.SynchThreads

# ???WorldDatabase.SynchThreads

# ???CharacterDatabase.SynchThreads

# ???????Description: The amount of MySQL connections spawned to handle.

# ???????Default: ????1 - (LoginDatabase.SynchThreads)

# ????????????????????1 - (WorldDatabase.SynchThreads)

# ????????????????????2 - (CharacterDatabase.SynchThreads)

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LoginDatabase.SynchThreads ????= 1

WorldDatabase.SynchThreads ????= 1

CharacterDatabase.SynchThreads = 2

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# ???數(shù)據(jù)庫保持時(shí)間

# ???MaxPingTime

# ???????Description: Time (in minutes) between database pings.

# ???????Default: ????30

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MaxPingTime = 30

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# ???================ 服務(wù)器端口,只要參數(shù)之一 =============

# ???WorldServerPort

# ???????Description: TCP port to reach the world server.

# ???????Default: ????8085

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WorldServerPort = 8085

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# ???綁定IP

# ???BindIP

# ???????Description: Bind world server to IP/hostname.

# ???????Default: ????"0.0.0.0" - (Bind to all IPs on the system)

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BindIP = "0.0.0.0"

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# ???線程池?cái)?shù)量

# ???ThreadPool

# ???????Description: Number of threads to be used for the global thread pool

# ????????????????????The thread pool is currently used for:

# ?????????????????????- Signal handling

# ?????????????????????- Remote access

# ?????????????????????- Database keep-alive ping

# ?????????????????????- Core freeze check

# ?????????????????????- World socket networking

# ???????Default: ????2

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ThreadPool = 2

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# ???編譯命令

# ???CMakeCommand

# ???????Description: The path to your CMake binary.

# ????????????????????If the path is left empty, the built-in CMAKE_COMMAND is used.

# ???????Example: ????"C:/Program Files (x86)/CMake/bin/cmake.exe"

# ????????????????????"/usr/bin/cmake"

# ???????Default: ????""

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CMakeCommand ?= ""

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# ???編譯目錄

# ???BuildDirectory

# ???????Description: The path to your build directory.

# ????????????????????If the path is left empty, the built-in CMAKE_BINARY_DIR is used.

# ???????Example: ????"../xxxxCore"

# ???????Default: ????""

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BuildDirectory ?= ""

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# ???源碼目錄

# ???SourceDirectory

# ???????Description: The path to your xxxxCore?source directory.

# ????????????????????If the path is left empty, the built-in CMAKE_SOURCE_DIR is used.

# ???????Example: ????"../xxxxCore"

# ???????Default: ????""

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SourceDirectory ?= ""

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# ???數(shù)據(jù)庫執(zhí)行文件

# ???MySQLExecutable

# ???????Description: The path to your mysql cli binary.

# ????????????????????If the path is left empty, built-in path from cmake is used.

# ???????Example: ????"C:/Program Files/MySQL/MySQL Server 5.6/bin/mysql.exe"

# ????????????????????"mysql.exe"

# ????????????????????"/usr/bin/mysql"

# ???????Default: ????""

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MySQLExecutable = ""

?

#

###################################################################################################

?

###################################################################################################

# PERFORMANCE SETTINGS ??性能配置

# ??用戶CPU設(shè)置

# ???UseProcessors

# ???????Description: Processors mask for Windows and Linux based multi-processor systems.

# ???????Example: ????A computer with 2 CPUs:

# ????????????????????1 ?- 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3

# ???????Default: ????0 ?- (Selected by OS)

# ????????????????????1+ - (Bit mask value of selected processors)

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UseProcessors = 0

?

# ???進(jìn)程優(yōu)先級(jí)

# ???ProcessPriority

# ???????Description: Process priority setting for Windows and Linux based systems.

# ???????Details: ????On Linux, a nice value of -15 is used. (requires superuser).

# ????????????????????On Windows, process is set to HIGH class.

# ???????Default: ????0 - (Normal)

# ????????????????????1 - (High)

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ProcessPriority = 0

?

# ???壓縮:客戶端更新壓縮級(jí)別

# ???Compression

# ???????Description: Compression level for client update packages.

# ???????Range: ??????1-9

# ???????Default: ????1 ??- (Speed)

# ????????????????????9 ??- (Best compression)

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Compression = 1

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# ???用戶限制

# ???PlayerLimit

# ???????Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.

# ?????????Important: If you want to block players and only allow Mods, GMs or Admins to join the

# ????????????????????server, use the DB field "auth.realmlist.allowedSecurityLevel".

# ???????????Default: 0 ??- (Disabled, No limit)

# ????????????????????1+ ?- (Enabled)

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PlayerLimit = 0

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#

# ???SaveRespawnTimeImmediately

# ???????Description: Save respawn time for creatures at death and gameobjects at use/open.

# ???????Default: ????1 - (Enabled, Save respawn time immediately)

# ????????????????????0 - (Disabled, Save respawn time at grid unloading)

?

SaveRespawnTimeImmediately = 1

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#

# ???MaxOverspeedPings

# ???????Description: Maximum overspeed ping count before character is disconnected.

# ???????Default: ????2 ?- (Enabled, Minimum value)

# ????????????????????3+ - (Enabled, More checks before kick)

# ????????????????????0 ?- (Disabled)

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MaxOverspeedPings = 2

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#

# ???GridUnload

# ???????Description: Unload grids to save memory. Can be disabled if enough memory is available

# ????????????????????to speed up moving players to new grids.

# ???????Default: ????1 - (enable, Unload grids)

# ????????????????????0 - (disable, Do not unload grids)

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GridUnload = 1

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#

# ???BaseMapLoadAllGrids

# ???????Description: Load all grids for base maps upon load. Requires GridUnload to be 0.

# ????????????????????This will take around 5GB of ram upon server load, and will take some time

# ????????????????????to initially load the server.

# ???????Default: ????0 - (Don't pre-load all base maps, dynamically load as used)

# ????????????????????1 - (Preload all grids in all base maps upon load)

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BaseMapLoadAllGrids = 0

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#

# ???InstanceMapLoadAllGrids

# ???????Description: Load all grids for instance maps upon load. Requires GridUnload to be 0.

# ????????????????????Upon loading an instance map, all creatures/objects in the map will be pre-loaded

# ???????Default: ????0 - (Don't pre-load all base maps, dynamically load as used)

# ????????????????????1 - (Preload all grids in the instance upon load)

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InstanceMapLoadAllGrids = 0

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# ???連接超時(shí)時(shí)間

# ???SocketTimeOutTime

# ???????Description: Time (in milliseconds) after which a connection being idle on the character

# ????????????????????selection screen is disconnected.

# ???????Default: ????900000 - (15 minutes)

?

SocketTimeOutTime = 900000

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# ???離開時(shí)間

# ???SocketTimeOutTimeActive

# ???????Description: Time (in milliseconds) after which an idle connection is dropped while

# ????????????????????logged into the world.

# ????????????????????The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended.

# ???????Default: ????60000 - (1 minute)

?

SocketTimeOutTimeActive = 60000

?

# ???會(huì)話延遲

# ???SessionAddDelay

# ???????Description: Time (in microseconds) that a network thread will sleep after authentication

# ????????????????????protocol handling before adding a connection to the world session map.

# ???????Default: ????10000 - (10 milliseconds, 0.01 second)

?

SessionAddDelay = 10000

?

#

# ???GridCleanUpDelay

# ???????Description: Time (in milliseconds) grid clean up delay.

# ???????Default: ????300000 - (5 minutes)

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GridCleanUpDelay = 300000

?

# ???地圖更新周期

# ???MapUpdateInterval

# ???????Description: Time (milliseconds) for map update interval.

# ???????Default: ????100 - (0.1 second)

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MapUpdateInterval = 100

?

# ???天氣更換周期

# ???ChangeWeatherInterval

# ???????Description: Time (in milliseconds) for weather update interval.

# ???????Default: ????600000 - (10 min)

?

ChangeWeatherInterval = 600000

?

# ???角色保存周期

# ???PlayerSaveInterval

# ???????Description: Time (in milliseconds) for player save interval.

# ???????Default: ????90000 - (90 seconds)

?

PlayerSaveInterval = 90000

?

#

# ???PlayerSave.Stats.MinLevel

# ???????Description: Minimum level for saving character stats in the database for external usage.

# ???????Default: ????0 ?- (Disabled, Do not save character stats)

# ????????????????????1+ - (Enabled, Level beyond which character stats are saved)

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PlayerSave.Stats.MinLevel = 0

?

#

# ???PlayerSave.Stats.SaveOnlyOnLogout

# ???????Description: Save player stats only on logout.

# ???????Default: ????1 - (Enabled, Only save on logout)

# ????????????????????0 - (Disabled, Save on every player save)

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PlayerSave.Stats.SaveOnlyOnLogout = 1

?

#

# ???DisconnectToleranceInterval

# ???????Description: Tolerance (in seconds) for disconnected players before reentering the queue.

# ???????Default: 0 (disabled)

?

DisconnectToleranceInterval = 0

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#

# ???mmap.enablePathFinding

# ???????Description: Enable/Disable pathfinding using mmaps - recommended.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enabled)

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mmap.enablePathFinding = 0

?

#

# ???vmap.enableLOS

# ???vmap.enableHeight

# ???????Description: VMmap support for line of sight and height calculation.

# ???????Default: ????1 - (Enabled, vmap.enableLOS)

# ????????????????????1 - (Enabled, vmap.enableHeight)

# ????????????????????0 - (Disabled)

?

vmap.enableLOS ???= 1

vmap.enableHeight = 1

?

#

# ???vmap.enableIndoorCheck

# ???????Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled, somewhat less CPU usage)

?

vmap.enableIndoorCheck = 1

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#

# ???DetectPosCollision

# ???????Description: Check final move position, summon position, etc for visible collision with

# ????????????????????other objects or walls (walls only if vmaps are enabled).

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled, Less position precision but less CPU usage)

?

DetectPosCollision = 1

?

#

# ???CheckGameObjectLoS

# ???????Description: Include dynamic game objects (doors, chests etc.) in line of sight checks.

# ????????????????????This increases CPU usage somewhat.

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled, may break some boss encounters)

?

CheckGameObjectLoS = 1

?

#

# ???TargetPosRecalculateRange

# ???????Description: Max distance from movement target point (+moving unit size) and targeted

# ????????????????????object (+size) after that new target movement point calculated.

# ???????Range: ??????0.5-5.0

# ???????Default: ????1.5

# ????????????????????0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)

# ????????????????????5.0 - (Maximum, Melee attack range, Less CPU usage)

?

TargetPosRecalculateRange = 1.5

?

#

# ???UpdateUptimeInterval

# ???????Description: Update realm uptime period (in minutes).

# ???????Default: ????10 - (10 minutes)

# ????????????????????1+

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UpdateUptimeInterval = 10

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#

# ???LogDB.Opt.ClearInterval

# ???????Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table

# ????????????????????of old entries.

# ???????Default: ????10 - (10 minutes)

# ????????????????????1+

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LogDB.Opt.ClearInterval = 10

?

#

# ???LogDB.Opt.ClearTime

# ???????Description: Time (in seconds) for keeping old `logs` table entries.

# ???????Default: ????1209600 - (Enabled, 14 days)

# ????????????????????0 ??????- (Disabled, Do not clear entries)

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LogDB.Opt.ClearTime = 1209600

?

#

# ???MaxCoreStuckTime

# ???????Description: Time (in seconds) before the server is forced to crash if it is frozen.

# ???????Default: ????0 ??- (Disabled)

# ????????????????????10+ - (Enabled, Recommended 10+)

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MaxCoreStuckTime = 0

?

#

# ???AddonChannel

# ???????Description: Configure the use of the addon channel through the server (some client side

# ????????????????????addons will not work correctly with disabled addon channel)

# ???????Default: ????1 - (Enabled)

# ????????????????????0 - (Disabled)

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AddonChannel = 1

?

#

# ???MapUpdate.Threads

# ???????Description: Number of threads to update maps.

# ???????Default: ????1

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MapUpdate.Threads = 1

?

#

# ???CleanCharacterDB

# ???????Description: Clean out deprecated achievements, skills, spells and talents from the db.

# ???????Default: ????0 - (Disabled)

# ????????????????????1 - (Enable)

?

CleanCharacterDB = 0

?

#

# ???PersistentCharacterCleanFlags

# ???????Description: Determines the character clean flags that remain set after cleanups.

# ????????????????????This is a bitmask value, check /doc/CharacterDBCleanup.txt for more

# ????????????????????information.

# ???????Example: ????14 - (Cleaning up skills, talents and spells will remain enabled after the

# ??????????????????????????next cleanup)

# ???????Default: ????0 ?- (All cleanup methods will be disabled after the next cleanup)

?

PersistentCharacterCleanFlags = 0

?

#

# ???Auction.GetAllScanDelay

# ???????Description: Sets the minimum time in seconds, a single player character can perform a getall scan.

# ????????????????????The value is only held in memory so a server restart will clear it.

# ????????????????????Setting this to zero, will disable GetAll functions completely.

# ???????Default: ????900 - (GetAll scan limited to once every 15mins per player character)

?

Auction.GetAllScanDelay = 900

?

#

# ???Auction.SearchDelay

# ???????Description: Sets the minimum time in milliseconds (seconds x 1000), that the client must wait between

# ????????????????????auction search operations. This can be increased if somehow Auction House activity is causing

# ????????????????????too much load.

# ???????Default: ????300 - (Time delay between auction searches set to 0.3secs)

?

Auction.SearchDelay = 300

?

#

###################################################################################################

?

###################################################################################################

# SERVER LOGGING

#

# ???PidFile

# ???????Description: World daemon PID file.

# ???????Example: ????"./world.pid" - (Enabled)

# ???????Default: ????"" ???????????- (Disabled)

?

PidFile = ""

?

#

# ???PacketLogFile

# ???????Description: Binary packet logging file for the world server.

# ????????????????????Filename extension must be .pkt to be parsable with WowPacketParser.

# ???????Example: ????"World.pkt" - (Enabled)

# ???????Default: ????"" ?????????- (Disabled)

?

PacketLogFile = ""

?

# Extended Logging system configuration moved to end of file (on purpose)

#

###################################################################################################

?

###################################################################################################

# SERVER SETTINGS 服務(wù)器配置

#

# ???GameType

# ???????Description: Server realm type.

# ???????Default: ????0 ?- (NORMAL)

# ????????????????????1 ?- (PVP)

# ????????????????????4 ?- (NORMAL)

# ????????????????????6 ?- (RP)

# ????????????????????8 ?- (RPPVP)

# ????????????????????16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest

# ?????????????????????????activated places and sanctuaries)

?

GameType = 0

?

# ???大區(qū)

# ???RealmZone

# ???????Description: Server realm zone. Set allowed alphabet in character, etc. names.

# ???????Default ?????1 ?- (Development ??- any language)

# ????????????????????2 ?- (United States - extended-Latin)

# ????????????????????3 ?- (Oceanic ??????- extended-Latin)

# ????????????????????4 ?- (Latin America - extended-Latin)

# ????????????????????5 ?- (Tournament ???- basic-Latin at create, any at login)

# ????????????????????6 ?- (Korea ????????- East-Asian)

# ????????????????????7 ?- (Tournament ???- basic-Latin at create, any at login)

# ????????????????????8 ?- (English ??????- extended-Latin)

# ????????????????????9 ?- (German ???????- extended-Latin)

# ????????????????????10 - (French ???????- extended-Latin)

# ????????????????????11 - (Spanish ??????- extended-Latin)

# ????????????????????12 - (Russian ??????- Cyrillic)

# ????????????????????13 - (Tournament ???- basic-Latin at create, any at login)

# ????????????????????14 - (Taiwan ???????- East-Asian)

# ????????????????????15 - (Tournament ???- basic-Latin at create, any at login)

# ????????????????????16 - (China ????????- East-Asian)

# ????????????????????17 - (CN1 ??????????- basic-Latin at create, any at login)

# ????????????????????18 - (CN2 ??????????- basic-Latin at create, any at login)

# ????????????????????19 - (CN3 ??????????- basic-Latin at create, any at login)

# ????????????????????20 - (CN4 ??????????- basic-Latin at create, any at login)

# ????????????????????21 - (CN5 ??????????- basic-Latin at create, any at login)

# ????????????????????22 - (CN6 ??????????- basic-Latin at create, any at login)

# ????????????????????23 - (CN7 ??????????- basic-Latin at create, any at login)

# ????????????????????24 - (CN8 ??????????- basic-Latin at create, any at login)

# ????????????????????25 - (Tournament ???- basic-Latin at create, any at login)

# ????????????????????26 - (Test Server ??- any language)

# ????????????????????27 - (Tournament ???- basic-Latin at create, any at login)

# ????????????????????28 - (QA Server ????- any language)

# ????????????????????29 - (CN9 ??????????- basic-Latin at create, any at login)

?

RealmZone = 1

?

# ???賬號(hào)限制

# ???StrictPlayerNames

# ???????Description: Limit player name to language specific symbol set. Prevents character

# ????????????????????creation and forces rename request if not allowed symbols are used

# ???????Default: ????0 - (Disable, Limited server timezone dependent client check)

# ????????????????????1 - (Enabled, Strictly basic Latin characters)

# ????????????????????2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

# ????????????????????????Note: Client needs to have the appropriate fonts installed which support

# ????????????????????????the charset. For non-official localization, custom fonts need to be

# ????????????????????????placed in clientdir/Fonts.

# ????????????????????3 - (Enabled, Basic Latin characters + server timezone specific)

?

StrictPlayerNames = 0

?

# ???角色名稱限制

# ???StrictCharterNames

# ???????Description: Limit guild/arena team charter names to language specific symbol set.

# ????????????????????Prevents charter creation if not allowed symbols are used.

# ???????Default: ????0 - (Disable, Limited server timezone dependent client check)

# ????????????????????1 - (Enabled, Strictly basic Latin characters)

# ????????????????????2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

# ????????????????????????Note: Client needs to have the appropriate fonts installed which support

# ????????????????????????the charset. For non-official localization, custom fonts need to be

# ????????????????????????placed in clientdir/Fonts.

# ????????????????????3 - (Enabled, Basic Latin characters + server timezone specific)

?

StrictCharterNames = 0

?

# ???寵物名稱限制

# ???StrictPetNames

# ???????Description: Limit pet names to language specific symbol set.

# ????????????????????Prevents pet naming if not allowed symbols are used.

# ???????Default: ????0 - (Disable, Limited server timezone dependent client check)

# ????????????????????1 - (Enabled, Strictly basic Latin characters)

# ????????????????????2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

# ????????????????????????Note: Client needs to have the appropriate fonts installed which support

# ????????????????????????the charset. For non-official localization, custom fonts need to be

# ????????????????????????placed in clientdir/Fonts.

# ????????????????????3 - (Enabled, Basic Latin characters + server timezone specific)

?

StrictPetNames = 0

?

# ???語言檢測(cè)

# ???DBC.Locale

# ???????Description: DBC language settings.

# ???????Default: ????255 - (Auto Detect)

# ????????????????????0 ??- (English)

# ????????????????????1 ??- (Korean)

# ????????????????????2 ??- (French)

# ????????????????????3 ??- (German)

# ????????????????????4 ??- (Chinese)

# ????????????????????5 ??- (Taiwanese)

# ????????????????????6 ??- (Spanish)

# ????????????????????7 ??- (Spanish Mexico)

# ????????????????????8 ??- (Russian)

?

DBC.Locale = 255

?

# ???DeclinedNames

# ???????Description: Allow Russian clients to set and use declined names.

# ???????Default: ????0 - (Disabled, Except when the Russian RealmZone is set)

# ????????????????????1 - (Enabled)

?

DeclinedNames = 0

?

#

# ???Expansion

# ???????Description: Allow server to use content from expansions. Checks for expansion-related

# ????????????????????map files, client compatibility and class/race character creation.

# ???????Default: ????2 - (Expansion 2)

# ????????????????????1 - (Expansion 1)

# ????????????????????0 - (Disabled, Ignore and disable expansion content (maps, races, classes)

?

Expansion = 2

?

# ???最小帳戶名

# ???MinPlayerName

# ???????Description: Minimal player name length.

# ???????Range: ??????1-12

# ???????Default: ????2

?

MinPlayerName = 2

?

# ???最小角色名

# ???MinCharterName

# ???????Description: Minimal charter name length.

# ???????Range: ??????1-24

# ???????Default: ????2

?

MinCharterName = 2

?

# ???最小寵物名

# ???MinPetName

# ???????Description: Minimal pet name length.

# ???????Range: ??????1-12

# ???????Default: ????2

?

MinPetName = 2

?

# ???工會(huì)注冊(cè)花費(fèi)

# ???Guild.CharterCost

# ???ArenaTeam.CharterCost.2v2

# ???ArenaTeam.CharterCost.3v3

# ???ArenaTeam.CharterCost.5v5

# ???????Description: Amount of money (in Copper) the petitions costs.

# ???????Default: ????1000 - (10 Silver)

# ????????????????????800000 - (80 Gold)

# ????????????????????1200000 - (120 Gold)

# ????????????????????2000000 - (200 Gold)

?

Guild.CharterCost = 1000

ArenaTeam.CharterCost.2v2 = 800000

ArenaTeam.CharterCost.3v3 = 1200000

ArenaTeam.CharterCost.5v5 = 2000000

?

# ???最大玩家列表數(shù)

# ???MaxWhoListReturns

# ???????Description: Set the max number of players returned in the /who list and interface.

# ???????Default: ????49 - (stable)

?

MaxWhoListReturns = 49

?

# ???

# ???CharacterCreating.Disabled

# ???????Description: Disable character creation for players based on faction.

# ???????Default: ????0 - (Enabled, All factions are allowed)

# ????????????????????1 - (Disabled, Alliance)

# ????????????????????2 - (Disabled, Horde)

# ????????????????????3 - (Disabled, Both factions)

?

CharacterCreating.Disabled = 0

?

#

# ???CharacterCreating.Disabled.RaceMask

# ???????Description: Mask of races which cannot be created by players.

# ???????Example: ????1536 - (1024 + 512, Blood Elf and Draenei races are disabled)

# ???????Default: ????0 ???- (Enabled, All races are allowed)

# ????????????????????1 ???- (Disabled, Human)

# ????????????????????2 ???- (Disabled, Orc)

# ????????????????????4 ???- (Disabled, Dwarf)

# ????????????????????8 ???- (Disabled, Night Elf)

# ????????????????????16 ??- (Disabled, Undead)

# ????????????????????32 ??- (Disabled, Tauren)

# ????????????????????64 ??- (Disabled, Gnome)

# ????????????????????128 ?- (Disabled, Troll)

# ????????????????????512 ?- (Disabled, Blood Elf)

# ????????????????????1024 - (Disabled, Draenei)

?

CharacterCreating.Disabled.RaceMask = 0

?

#

# ???CharacterCreating.Disabled.ClassMask

# ???????Description: Mask of classes which cannot be created by players.

# ???????Example: ????288 - (32 + 256, Death Knight and Warlock classes are disabled)

# ???????Default: ????0 ???- (Enabled, All classes are allowed)

# ????????????????????1 ???- (Disabled, Warrior)

# ????????????????????2 ???- (Disabled, Paladin)

# ????????????????????4 ???- (Disabled, Hunter)

# ????????????????????8 ???- (Disabled, Rogue)

# ????????????????????16 ??- (Disabled, Priest)

# ????????????????????32 ??- (Disabled, Death Knight)

# ????????????????????64 ??- (Disabled, Shaman)

# ????????????????????128 ?- (Disabled, Mage)

# ????????????????????256 ?- (Disabled, Warlock)

# ????????????????????1024 - (Disabled, Druid)

?

CharacterCreating.Disabled.ClassMask = 0

?

# ???限制一個(gè)賬號(hào)角色數(shù)量

# ???CharactersPerAccount

# ???????Description: Limit number of characters per account on all realms on this realmlist.

# ???????Important: ??Number must be >= CharactersPerRealm

# ???????Default: ????50

?

CharactersPerAccount = 50

?

# ???限制一個(gè)服務(wù)器角色數(shù)量

# ???CharactersPerRealm

# ???????Description: Limit number of characters per account on this realm.

# ???????Range: ??????1-10

# ???????Default: ????10 - (Client limitation)

?

CharactersPerRealm = 10

?

# ???限制一個(gè)服務(wù)器死亡騎士數(shù)量

# ???DeathKnightsPerRealm

# ???????Description: Limit number of death knight characters per account on this realm.

# ???????Range: ??????1-10

# ???????Default: ????1

?

DeathKnightsPerRealm = 1

?

# ???死亡騎士最低等級(jí)

# ???CharacterCreating.MinLevelForDeathKnight

# ???????Description: Limit creating death knights only for account with another

# ????????????????????character of specific level (ignored for GM accounts).

# ???????Default: ????55 - (Enabled, Requires at least another level 55 character)

# ????????????????????0 ?- (Disabled)

# ????????????????????1 ?- (Enabled, Requires at least another level 1 character)

?

CharacterCreating.MinLevelForDeathKnight = 55

?

# ???跳過動(dòng)畫

# ???SkipCinematics

# ???????Description: Disable cinematic intro at first login after character creation.

# ????????????????????Prevents buggy intros in case of custom start location coordinates.

# ???????Default: ????0 - (Show intro for each new character)

# ????????????????????1 - (Show intro only for first character of selected race)

# ????????????????????2 - (Disable intro for all classes)

?

SkipCinematics = 0


魔獸worldserver.conf 服務(wù)端配置文件說明第一段的評(píng)論 (共 條)

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