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訪談-異種干員如何改變游戲

2022-11-30 20:02 作者:INKLAHU  | 我要投稿

偶然翻到ubi異種5月份的一篇訪談記錄,受某位朋友啟發(fā),全文翻譯,發(fā)個專欄,中英對照,翻譯不當之處還請見諒。

通過本篇訪談大致可以了解圍攻和異種之間的關系(我是這么覺得的)


How Rainbow Six Extraction’s Operators Change the Game

《彩虹六號:異種》的干員們?nèi)绾胃淖冞@款游戲的?

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May 13, 2022 at 5:01 pm

2022年5月13日下午5:01

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The Operators of Rainbow Six Extraction are about to be faced with an eerie and deadly new challenge with the arrival of the second Crisis Event, Nightmare Fog. As they head off into this hallucinatory incursion, it seemed like a good time to look back at just how they got themselves into this mess.

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隨著第二次危機挑戰(zhàn)“夢魘之霧”的到來,《彩虹六號:異種》的特勤干員們將面臨一場神秘且致命的新挑戰(zhàn)。當他們遭受這類幻覺攪擾時,剛好是一個回顧他們?nèi)绾紊钕萸颐媾R困境的好時機。

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Rainbow Six Extraction launched with 18 Operators (with Zofia added during Spillover, the first Crisis Event) plucked from the ranks of Rainbow Six Siege, and each was adapted by the development team to explore the opportunities and meet the demands of a PvE experience. These Operators fuel both the gameplay and the narrative of Extraction, and to find out more about what it took to recruit the members of Team Rainbow to take on a new threat, Ubisoft News spoke to Lead Scriptwriter Linda Nguyen and Lead Game Designer Andrea Zanini.

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《彩虹六號:異種》推出時,我們上線了18位特勤干員(在第一個溢出危機活動期間增加了特勤干員Zofia),這些特勤干員均是從《彩虹六號:圍攻》的特勤干員行列中挑選出來,開發(fā)團隊對每個特勤干員都進行了調(diào)整,以便于滿足PvE游戲體驗的需求。這些特勤干員為《異種》的游戲玩法和故事敘事提供了新的動力,為了進一步了解關于彩虹小隊招募成員應對新威脅的相關信息,育碧新聞采訪了首席編劇Linda Nguyen和首席游戲設計師Andrea Zanini.

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When you set out to design Rainbow Six Extraction, what was your approach to selecting which Rainbow Six Siege Operators to incorporate into the game? Were there any criteria that made it easy to include or exclude certain kinds of Operators?

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當你開始構思設計《彩虹六號:異種》時,你是如何選擇將哪些《彩虹六號:圍攻》特勤干員們納入游戲的?是否有一套標準可以用于考量添加或者刪除某些類型的特勤干員?

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Andrea Zanini: We looked at all the Operators, and chose Operators either to help serve the experience, on-board users to the game dynamics, inclusive diversity, and ensuring each Operator always has play space of their own to help the team when deployed.

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Andrea Zanini:我們查看了所有的特勤干員,并從中選擇了合適的特勤干員用于提高游戲體驗,讓玩家用戶對游戲充滿熱情,使得游戲更具包容多樣性,并確保每個特勤干員始終都能擁有自己的游戲空間來幫助小隊完成部署。

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Not all of the 19 Operators are available to play right from the start. Why did you decide to have a smaller pool available to players to start, and unlock more as they go?

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并非所有的特勤干員(19個)都可以從一開始就能游玩。為什么你們決定讓玩家從一個較少的干員的起點開始,并隨著后期玩家的進度提升再解鎖其余的特勤干員?

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AZ: At the beginning of development, all Operators were available right from the start. During playtests, the player feedback demonstrated that it was simply too much at once. We decided to unlock Operators based on a player’s global progress, to give more breathing room for users to get on board. Players start with nine Operators, and after mastering some of them, three more will unlock, and so on.

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AZ:在游戲開發(fā)初期,所有的特勤干員從一開始都可以用。在測試期間,玩家的反饋表明,一次性解鎖全部特勤干員使得游戲過于簡單了。因此我們決定根據(jù)玩家的總體游戲進度來解鎖特勤干員,為在線玩家用戶提供更多緩沖空間。玩家從初始的九位特勤干員開始游玩,在掌握了其中的一些特勤干員之后,后期還會解鎖三位特勤干員,以此類推。

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Operator balancing is a crucial and ongoing part of Siege; what was your approach to calibrating how powerful the Operators of Extraction should be? How did you balance the roster?

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特勤干員平衡是《圍攻》中重要且不斷發(fā)展的一方面;你是如何調(diào)整《異種》特勤干員的平衡屬性的?你們是如何平衡干員列表的?

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AZ: Siege Operators are now facing a new enemy. We wanted to reflect the advancements of REACT through improvements to the already known tools of operators, as a way of adaptation. We knew we didn’t want to change the operators, who they are or their dynamics. We focused on ensuring users would be able to do what they would expect to do with a specific Operator and accessibility of co-op is what drove most of the decisions. When balancing power, we strive to ensure each operator always has a situation that they would be best in, vs all other operators.

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AZ:《圍攻》的特勤干員們現(xiàn)在正面臨著一個新的敵人。我們希望通過提升特勤干員們已知的技能道具來反映REACT的進步,以作為一種適應方式。我們深知我們不想改變這些特勤干員們的特性,他們的身份或者他們的個性。我們專注于確保游戲用戶能夠做到正如他們所期望的那樣在《圍攻》當中用到的特勤干員的特性,而游戲內(nèi)合作的可達性是推動絕大多數(shù)決策的重要因素。在平衡游戲內(nèi)容時,我們努力確保每位特勤干員始終能擁有與其他所有的特勤干員們相比最好的狀態(tài)。


These Operators have biographies and stories from their Siege origins. How much is Extraction narratively connected to Siege? What was your approach to further developing these characters?

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這些特勤干員們在他們早期《圍攻》的背景當中有各自對應的傳記和故事背景?!懂惙N》在這方面的敘事上與《圍攻》有多少聯(lián)系?你是如何進一步豐富這些角色背景的?

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Linda Nguyen: In terms of the Operators’ backgrounds, they’re very much connected to Siege. In fact, their respective personal histories are the same up until the Outbreak Event; this is where their stories and recollections start to diverge. This also explains why Pulse and Hibana’s relationship is different in Siege versus Extraction. The contrastive circumstances in each “world” have led them to make drastically different choices in their lives. The Narrative Team absolutely wanted to stay true to these characters, but we also wanted to place them in brand new situations.

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Linda Nguyen:就特勤干員們的背景故事而言,它們與《圍攻》有很大聯(lián)系。事實上,在爆發(fā)行動之前,他們各自對應的人物背景故事是相同的;這就是他們的背景故事和回憶開始分道揚鑣的時間點。這也解釋了為什么Pulse和Hibana的關系在《圍攻》與《異種》當中有所不同。每個“世界線”當中截然不同的環(huán)境背景導致他們在自己的生活中做出截然不同的選擇。敘事團隊絕對希望忠于這些角色的原生背景,但我們同時也希望能將他們置于全新的情境故事當中。

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In Extraction, the world is dealing with a massive alien threat, which can have a drastic impact on relationships between Operators, even causing them to re-evaluate their life choices. As an example, Pulse and Hibana have a daughter, Maho. Maho loves the daycare aboard the Pioneer, REACT’s ship and base of operations. She loves both of her parents very much, although she doesn’t always get to see them both at the same time due to their deployments. However, in Siege, Maho doesn’t exist.

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在《異種》中,世界正在應對巨大的外星生物威脅,這可能會對特勤干員們之間的關系產(chǎn)生巨大影響,甚至會導致他們重新評估自己的生活選擇。舉個例子,Pulse和Hibana有一個女兒Maho。Maho 喜歡Pioneer上的日托,這是REACT的船和特勤干員基地。盡管由于父母平時各自都有任務在身,她也非常愛她的父母,盡管他們團聚的日子不多。然而,在《圍攻》故事線當中,Maho這個角色并不存在。

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Ash, Thermite, and Mira are in the spotlight, leading the narrative and featuring prominently in cutscenes. Why did you choose these three? What role did you want them to play in Extraction?

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Ash、Thermite和Mira是大家關注的焦點,他們引領著故事敘事,并在過場動畫中占據(jù)突出地位。你為什么選擇他們?nèi)齻€?你希望他們在《異種》中扮演什么角色?


LN: Ash and Thermite led the containment efforts during the Outbreak Event. When the Parasite reappeared in New York in Extraction, Ash and Thermite were in a position to continue these efforts, imparting their knowledge and expertise. Mira, meanwhile, is a tech expert. In Siege, she developed her own gadget, the Black Mirror, and she analyzes Operator gadgets for Six, the leader of Team Rainbow. She has ample skills and the experiences to lead REACT R&D, developing a whole arsenal of tech to help Operators through incursions. The three of them may differ in their approach and their priorities, but they have complementary strengths – without ever disputing Ash’s leadership.

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LN:Ash和Thermite在爆發(fā)行動期間領導了一系列遏制事態(tài)嚴重的行動。當寄生生物在《異種》紐約這座城市再次出現(xiàn)時,Ash和Thermite自然有能夠領導這項任務的優(yōu)先權,同時運用他們的知識和專業(yè)知識。與此同時,Mira是一名技術專家。在《圍攻》中,她開發(fā)了自己的技能裝備——黑鏡,并為彩虹小隊的領導者Six分析改進了各位干員的技能道具。她擁有豐富的技能和經(jīng)驗來引領REACT的研發(fā)工作,開發(fā)一整套技術裝備來幫助特勤干員們應對古菌入侵。他們?nèi)说男惺路绞胶蛢?yōu)先事權可能不同,但他們有互補的優(yōu)勢——且從未對Ash的領導權提出異議。

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Why did you choose to bring Zofia into Extraction as the first post-launch Operator during Crisis Event: Spillover?

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為什么你選擇在《危機行動:溢出》模式上線期間將Zofia作為第一個游戲發(fā)布后的新特勤干員放入《異種》特勤干員行列當中?

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AZ: She made sense on a gameplay, narrative, and production level, and in relation with Rainbow Six Siege. Sometimes the planets align, and things just make sense when making some decisions. The new cinematic trailer on Ela and Zofia, released for Rainbow Six Siege Year 7, is a great piece showcasing the dynamics of these sisters, so we were happy that they are now both part of the Extraction roster.

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AZ:她在游戲玩法、敘事和游戲制作層面以及對《彩虹六號:圍攻》背景故事聯(lián)系都有重大意義。有時意見聯(lián)系一致,在做出一些決策時,事情才有意義。在《彩虹六號:圍攻》中發(fā)布的第七年的關于Ela和Zofia的新電影CG預告正好是一部展示這對姐妹關系動態(tài)的佳作,因此我們也很樂意讓她們都成為《異種》特勤干員名單當中的一部分。

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Zofia has some powerful attributes, such as resistance to blinding effects and the ability to self-revive. What is your philosophy on Extraction Operators having unique abilities like this that aren’t connected to their gadget or loadout?

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Zofia有一些異于常人的特性,例如抗致盲效果和奮起的能力。你如何看待在《異種》中特勤干員們擁有這些與他們的技能或裝備無關的獨特能力?


LN: Ela and Zofia’s unique abilities are a part of who they are. It made sense for the DevTeam to keep the sisters’ abilities, and they bring a lot of gameplay value in a PvE setting. The Narrative Team also made a point to keep Operator histories intact, up until the Outbreak Event. The sisters’ abilities are tied to their upbringing and their relationship dynamic. We knew what the community expectations were when choosing these two Operators for Extraction.

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LN:Ela和Zofia的獨特能力是他們自身特點的一部分。對于開發(fā)團隊來說,保留姐妹倆的獨特特性是有道理的,她們在PvE游戲設定中帶來了很多游玩價值。敘事團隊還強調(diào)要保持特勤干員們歷史背景故事記錄的完整性,這一完整性直到爆發(fā)行動之前為止。姐妹倆的能力與她們的成長經(jīng)歷和她們之間的關系動態(tài)息息相關。我們知道在選擇這兩位特勤干員放入《異種》時社區(qū)玩家的預期是什么。

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Rainbow Six Extraction is available now on Xbox Series X|S, Xbox One, PS5, PS4, PC, Stadia, and Amazon Luna, and is included with a Ubisoft+ or Game Pass subscription. For more news on the Operator front, check out the new Rainbow Six VP, Cameron Lee.

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《彩虹六號:異種》現(xiàn)已在Xbox Series X|S、Xbox One、PS5、PS4、PC、Stadia和Amazon Luna上推出,并包含在Ubisoft+或Game Pass訂閱中。有關方面的更多新聞動態(tài),詳見新的彩虹六號副總裁Cameron Lee.


訪談-異種干員如何改變游戲的評論 (共 條)

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