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復(fù)古即時(shí)戰(zhàn)略游戲 - D.O.R.F. - 2023.05.05 - 五月更新

2023-05-06 12:00 作者:Oscar-Mervin_陳辰塵  | 我要投稿

大家好,

首先,我們本月將不再進(jìn)行社區(qū)投票,因?yàn)槲覀儗L試及時(shí)獲得盡可能多的額外內(nèi)容,以便為即將到來的直播活動制作預(yù)告片?;旧?,我們可以為視頻快速實(shí)現(xiàn)所有派系的更多單位和功能。

關(guān)于這一點(diǎn),這里有一些新東西:


這些將是帝國獨(dú)有的單位,玩家可以建造鐵軌,而帝國總部將作為一種火車工廠,讓玩家盡早開始建造關(guān)鍵的鐵路系統(tǒng)?;疖噷⒖捎糜谶\(yùn)輸步兵和車輛,移動資源,并具有炮車和軌道炮形式的一些進(jìn)攻能力。


現(xiàn)在,暫時(shí)不要對火車太興奮,因?yàn)槟壳埃悬c(diǎn)像一個(gè)虛擬單元。它實(shí)際上不像火車那樣工作,因?yàn)閯?chuàng)建特殊火車路徑邏輯所需的代碼工作尚未完成。實(shí)際建造的鐵路的邏輯也需要研究。但是,出于視覺演示的目的,它是一列火車。

這是我提到的那些奇怪的戰(zhàn)團(tuán)單位之一。巨人將是一個(gè)多用途單位;他可以近戰(zhàn)單位造成近距離重傷,撿起碎片并像大炮一樣投擲,還可以撿起 Warband 可以建造的爆炸性地雷并將它們用作更致命的大炮,甚至提供一些資源和建設(shè)方面的后勤援助。

(上面說了,地雷是要從友方單位撿來的,不會是隨便拔出來扔的)

現(xiàn)在進(jìn)入一個(gè)更奇怪的戰(zhàn)團(tuán)單位:


或者更確切地說,兩個(gè)單位。王座上的人是一個(gè)通靈者,可以召喚另一個(gè)單位,一個(gè)強(qiáng)大的幽靈實(shí)體。幽靈可以造成極大的傷害,本質(zhì)上是一個(gè)殘局動力裝置,但仍然與通靈施法者聯(lián)系在一起。殺了通靈者,幽靈就死了。讓幽靈“部署”太久也會慢慢損害靈能,所以要小心。在戰(zhàn)斗中被殺死的幽靈也會對通靈者造成傷害(雖然不是立即致命)。

與火車一樣,該單元目前以虛擬方式實(shí)現(xiàn);這些單位,就像現(xiàn)在一樣,實(shí)際上并沒有像上面描述的那樣聯(lián)系在一起,而只是兩個(gè)不相關(guān)的單位。需要使用自定義邏輯進(jìn)一步修改引擎,以允許這個(gè)獨(dú)特的單元正常運(yùn)行。


最后,還有后勤返工項(xiàng)目的問題。不幸的是,事實(shí)證明很難正常工作,因?yàn)楝F(xiàn)在傳送箱以故障方式移動,沒有正確進(jìn)入接線塔,有時(shí)由于某種原因隨機(jī)出現(xiàn)為靜態(tài)圖像。希望這些問題將在接下來的一兩周內(nèi)得到解決。

目前就這些,但本月還會有更多單元發(fā)布,因?yàn)槲覀兗庇跒樾骂A(yù)告片及時(shí)完成所有這些工作。

再次感謝大家一直以來的支持,

- 亨斯克

原文內(nèi)容


Hello all,

Firstly, we will withhold from doing a community poll this month again, as we are going to try and get in as much extra stuff as possible in time for the trailer we need to make for the upcoming stream event. Basically there's a few more units and features for all factions we can quickly implement for the video.

On that note, here's a few new things:


These will be Empire-only units, with the player able to construct rails, and the Empire HQ will function as a sort of train factory, letting players get started on creating critical rail systems as early as possible. Trains will be useful for transporting infantry and vehicles, moving resources around, and have some offensive capabilities in the form of gun cars and rail artillery.


Now, don't get too excited about the train just yet, since currently, it's a bit of a dummy unit. It does not actually work like a train, as the code work needed to create special train pathing logic has not been worked on yet. Logic for actually constructed railways will also need to be worked on. However, for the intent of a visual demonstration, it's a train.


Here's one of those weird Warband units I mentioned. The Giant will be a multi-purpose unit; he can melee units for close range heavy damage, pick up debris and hurl it like artillery, and also pick up explosive mines that the Warband can construct and use them as even deadlier artillery, and even provide some logistic assistance with resources and construction.


(As stated above, the mine is something he'll have to pick up from friendly units, it won't be something he can just pull out at any time and throw)

Now onto an even weirder Warband unit:


Or rather, two units. The man in the throne is a psychic, who can summon the other unit, a powerful spectral entity. The specter can deal extreme damage, and is essentially an endgame power unit, but is still tied to the psychic caster. Kill the psychic, and the specter dies. Keeping the specter "deployed" for too long also slowly damages the psychic, so be cautious. The specter being killed in battle will also deal damage (though not instantly lethal) to the psychic.

As with the train, this unit is implemented in sort of a dummy way currently; the units, as they are now, are not actually tied together in the way described above, and are just two unrelated units. The engine will need to be further modified with custom logic to allow for this unique unit to function properly.


Lastly, there's still the issue of the logistics rework project. Unfortunately it has proved difficult to get working correctly, as right now the conveyer crates are moving in a glitchy manner, don't pass into the junction towers correctly, and sometimes randomly appear as static images for some reason. Hopefully these issues will be ironed out in the next week or two.


That's all for now, but there will be a few more units to come out this month, as we rush to get all this stuff done in time for the new trailer.

Again, thank you all for the continued support,

- Henske



復(fù)古即時(shí)戰(zhàn)略游戲 - D.O.R.F. - 2023.05.05 - 五月更新的評論 (共 條)

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