全境封鎖2 紐約軍閥 原聲專輯現(xiàn)以上線線上平臺

大家好歡迎來到UBI全境封鎖頻道我是慎重特工UBI
2021年2月6日

We are thrilled to announce that the Warlords of New York soundtrack is now available on a wide selection of?music streaming platforms.
我們很高興地宣布,《紐約軍閥》配樂現(xiàn)在可以在多種音樂流媒體平臺上播放。
The full soundtrack consists of 30 unique tracks which accompanied you through the storyline and missions of Warlords of New York.
完整包含了30首獨(dú)特的背景,伴隨著你通過故事情節(jié)和使命的紐約軍閥。
https://idol.lnk.to/WarlordsofNewYork
We Are The Division
City Hall Siege
Keener's Dream
The Tombs
One Police Plaza
Decoy
Lowline
Kajika
Worm In The Apple
This Is Not A Drill
Shock Trap
Killzone
Black Market
Target Practice
Dragov's Promise
Pier 17
Doyers Street
Stranded Tanker
Skyline II
Red Smoke
Firestarter
Mask On
Razorback
Lady Of The Harbour
Catch-22
Two Bridges
Mortuary II
The Gauntlet
Queen's Gold
Battery Park
The Division 2 - Warlords of New York sees the return of New York, eight months after the Green Poison outbreak. The city is under threat of Aaron Keener, a former Division Agent turned Rogue. To recapture the essence of what made us fall in love with this iconic city in the first game, we wanted to draw inspiration from Division 1 soundtrack. This entailed Ola Strandh selecting a few key elements from the precious soundtrack and together with Simon Koudriavtsev, they expanded on the original vision, whilst adding new, fresh elements to the score."
在Green Poison病毒爆發(fā)8個(gè)月后,紐約軍閥2師看到了紐約的回歸。這座城市正面臨著亞倫·基納的威脅,他是一名前師探員,后來變成了流氓。為了重溫讓我們在第一場比賽中愛上這座標(biāo)志性城市的精髓,我們想從1區(qū)的配樂中汲取靈感。這就需要Ola Strandh從珍貴的原聲帶中選擇一些關(guān)鍵元素,并與Simon Koudriavtsev一起,在原有愿景的基礎(chǔ)上進(jìn)行擴(kuò)展,同時(shí)為樂譜添加新的、新鮮的元素?!?/span>

Audio Directors Ola Strandh and Simon Koudriavtsev had this to say when reminiscing about the production of the soundtrack.
音頻導(dǎo)演Ola Strandh和Simon Koudriavtsev在回憶配樂制作時(shí)說了這句話:
"For Warlords of New York, since we were leaving Washington D.C. and going back to New York City, it was a no-brainer for us that we wanted to go back and re-visit the soundtrack of the first game. This process entailed Ola opening his music-projects from the first game, and selecting a few key elements for each track, elements that would later become the main building blocks for creating the Warlords of New York soundtrack. Of course, we wanted to blend these elements with something new, so we basically grabbed all our music gear, packed it in a van, and travelled to a house on the coast of Denmark, where we could focus on nothing but music creating for a few weeks. Each day we'd spend jamming around the elements from the first soundtrack, keeping the game needs in mind (Thematic elements, exploration music, tension, combat music etc). We had a "gear-park" laid out on a table, and for each jam we would select a few hardware units, making sure we kept things simple and the signal, clean. Once we felt that we had enough material, we travelled back home and spent a few months editing out the good, the bad and the ugly, and started putting everything together to resemble actual tracks. This is where Erik Jacobsson (Music Designer at Massive Entertainment) played a vital part, in helping to both edit the material, but also to suggest which tracks fit best in which mission etc. He designed a great music system for The Division 2 for both open world and missions. Overall, we are very happy with how everything turned out and hope that the fans enjoy this release as much as we enjoyed making it!"?
“對于紐約的軍閥們來說,既然我們要離開華盛頓特區(qū)回到紐約市,那么我們想回去重溫第一場比賽的配樂,這對我們來說是一個(gè)不需要考慮的問題。這一過程要求奧拉從第一場比賽開始就開始他的音樂項(xiàng)目,并為每首曲目選擇一些關(guān)鍵元素,這些元素后來將成為創(chuàng)作《紐約軍閥》配樂的主要組成部分。當(dāng)然,我們想把這些元素和一些新的東西融合在一起,所以我們基本上抓起所有的音樂裝備,裝在一輛面包車?yán)?,去了丹麥海岸的一所房子,在那里我們可以專注于音樂?chuàng)作幾個(gè)星期。每天我們都會圍繞著第一首配樂中的元素,把游戲的需求牢記在心(主題元素、探索音樂、緊張氣氛、戰(zhàn)斗音樂等)。我們在一張桌子上擺了一個(gè)“齒輪停車場”,對于每一次干擾,我們都會選擇一些硬件單元,確保事情簡單,信號干凈。一旦我們覺得有了足夠的素材,我們就回到家里,花了幾個(gè)月的時(shí)間編輯好的,壞的和丑陋的,然后開始把所有的東西放在一起,讓它們看起來像真實(shí)的軌跡。埃里克·雅各布森(Massive Entertainment的音樂設(shè)計(jì)師)在這里發(fā)揮了至關(guān)重要的作用,他不僅幫助編輯了素材,而且還建議了哪些曲目最適合哪個(gè)任務(wù)等。他為第二分部設(shè)計(jì)了一套很棒的音樂系統(tǒng),既適用于開放世界,也適用于任務(wù)??偟膩碚f,我們對一切都很滿意,希望粉絲們能像我們一樣享受這次發(fā)布!”

That’s all for today. We hope you enjoy jamming to the soundtrack outside of the game as much as we do!
Until next time,
/ The Division 2 Development Team