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Stellaris開(kāi)發(fā)日志#254 | 5/19 3.4.3版本號(hào)補(bǔ)丁附記……接下來(lái)是什么?

2022-06-21 21:11 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #254 - 3.4.3 'Cepheus' Patch Released (Checksum 9d15)... What's Next?

Eladrin, Stellaris Game Director


Hi all!

大家吼?。?/p>


I'm happy to announce that the 3.4.3 hotfix should now be live and available on all platforms!

我很高興向大家宣布3.4.3版本號(hào)熱修復(fù)補(bǔ)丁已經(jīng)于全平臺(tái)上線!


On Monday I said that we were planning to address primary issues as quickly as we could and have a larger patch in a few weeks, but the team was absolutely on fire and was able to bring many of the fixes and changes that were originally scheduled for the later release into this hotfix. As a result, the 3.4.3 hotfix is significantly larger than a hotfix would usually be.

在周一的時(shí)候我曾向大家說(shuō)過(guò)我們打算盡快修復(fù)目前的主要問(wèn)題,然后在接下來(lái)的幾周之內(nèi)推出一個(gè)重大更新,但是我們的小組正在興頭上,因此將許多本來(lái)打算放在之后的修復(fù)與改動(dòng)提前引入到了這次的熱修復(fù)之中。因此,這次的3.4.3版本號(hào)熱修復(fù)很明顯要比以往任何一次的量都要大。


I want to stress exactly how helpful the bug reports we received were during this process - they made it possible for QA to generate a list of the biggest issues affecting the community and helped us prioritize our work, so thank you for submitting them, and please continue doing so if you run into issues.

我想強(qiáng)調(diào)在這個(gè)過(guò)程中所收到的bug反饋對(duì)我們有多么大的幫助,這些反饋使得QA可以產(chǎn)生一個(gè)問(wèn)題清單,里面有著對(duì)玩家社區(qū)影響最大的問(wèn)題,同時(shí)也可以幫助優(yōu)化我們的工作。所以再次感謝各位向我們提供這些反饋,如果大家在游玩過(guò)程中碰到其他問(wèn)題的話,也希望能繼續(xù)向我們提交反饋。


Without further ado, here are...

閑話少說(shuō),大的要來(lái)了……



STELLARIS 3.4.3 ‘CEPHEUS’ PATCH NOTES

STELLARIS 3.4.3版本號(hào)“仙王座”補(bǔ)丁附記


#################################
######### VERSION 3.4.3 #########
#################################

# Revolt and Planet Stability related fixes and changes:
# 叛亂以及星球穩(wěn)定度相關(guān)修復(fù)與改動(dòng):

- When planets revolt, there is now an option to declare war on the new country immediately rather than being subjected to a 10-year truce. The revolting planet counts as the aggressor. (if the planet joins another empire, and you choose war with them, the other country is now considered the aggressor).
- 現(xiàn)在當(dāng)一個(gè)星球成功叛亂后,玩家可以直接對(duì)新產(chǎn)生國(guó)家宣戰(zhàn)而不需要等待十年的停戰(zhàn)期。同時(shí)這個(gè)叛亂星球會(huì)被視作入侵方。(如果這顆星球加入了其他的帝國(guó),那么當(dāng)你選擇與它們開(kāi)戰(zhàn)時(shí),其加入的帝國(guó)會(huì)被視作入侵方。)

- Revolt Situations no longer cause escalating stability maluses, as these could make it impossible to stop a revolt. They now give a flat 10 stability malus at all stages.
- 叛亂局勢(shì)不再會(huì)給予持續(xù)的穩(wěn)定度加成,因?yàn)檫@可能會(huì)使叛亂被平息?,F(xiàn)在叛亂局勢(shì)的所有階段都只會(huì)給予固定的10穩(wěn)定度加成。

- The modifier a pop gets from its faction's happiness now updates properly (so if you make a faction happier, it will correctly make its pops happier now).
- 現(xiàn)在人口從所屬派系獲得的幸福度修正會(huì)正確地更新。(所以現(xiàn)在當(dāng)你使一個(gè)派系感到滿意時(shí),也會(huì)正確的使得該派系的人口快樂(lè)。)

- Fixed it being possible for a Revolt Situation to start and immediately cancel. (They will now only start if the planet is calculated to be currently capable of succeeding the revolt)
- 修復(fù)了一個(gè)問(wèn)題,可能導(dǎo)致一個(gè)叛亂局勢(shì)出現(xiàn)而又立馬消失。(現(xiàn)在叛亂局勢(shì)只會(huì)在星球被計(jì)算出最近有能力叛亂成功時(shí)才會(huì)產(chǎn)生。)

- Planets with Culture Shock can now only start a revolt situation after 8 years of unrest, rather than 1, as it could be quite hard to avoid a revolt on these planets. Otherwise newly-conquered planets have 4-year cooldowns.
- 現(xiàn)在擁有文化沖擊的星球只會(huì)在經(jīng)過(guò)8年的動(dòng)蕩而不是1年后才會(huì)出現(xiàn)叛亂局勢(shì),因?yàn)檫@些星球很難避免一場(chǎng)叛亂的發(fā)生。除此之外新近占領(lǐng)的星球會(huì)有一個(gè)四年的叛亂冷卻期。

- Improved AI decision making on Revolt Situations.
- 改進(jìn)了AI在面對(duì)叛亂局勢(shì)時(shí)的決策行為。

- Fixed cases where rebels and released empires would have traditions and techs they should not have had access to (e.g. if non-gestalt pops rebelled against a gestalt empire).
- 修復(fù)了某些情況下叛軍和被釋放帝國(guó)會(huì)擁有一些它們本不該擁有的傳統(tǒng)與科技。(例如,當(dāng)非格式塔人口反抗格式塔帝國(guó)時(shí)。)

- Fixed cases where rebels and released empires would use their parent countries scientists for research. I.e. the researcher would be active in both countries, until one country changed their task.
- 修復(fù)了某些情況下叛軍和被釋放帝國(guó)會(huì)使用它們母國(guó)的科學(xué)家來(lái)進(jìn)行科研。這些科學(xué)家在雙方國(guó)家都是啟用的,除非某一個(gè)國(guó)家改變他們的任務(wù)。

- Cleaned up some unclear language in the tooltip for Revolt Situation progress (the one describing what you can do about it).
- 整理了一些叛亂局勢(shì)過(guò)程中表述不明的文本提示。(那些描述你可以做什么的文本。)

- Void Dwellers now replace the 1 Politician (or Executive) job from Habitat Administration buildings with two Colonist jobs, which should increase their overall stability in the early game.
- 虛空居者起源現(xiàn)在會(huì)將居住站行政中心建筑提供的一個(gè)政客(或者是執(zhí)行官)崗位替換成兩個(gè)殖民者崗位,這應(yīng)該可以增加游戲初期的整體穩(wěn)定度。

- Doomsday origin starting planets will no longer clamor to revolt. (Revolt Situations are disabled on them.)
- 末日將至起源的初始星球?qū)⒉辉倌鼙l(fā)叛亂(叛亂局勢(shì)對(duì)他們是不可用的)。

# Deficit related fixes and changes:
# 資源赤字相關(guān)修復(fù)與改動(dòng):

- To help them to deal with unexpected deficits, Empires can now purchase basic or advanced resources (specifically food or consumer goods) from the internal market if they have expenses of that type, even if they do not produce any themselves.
- 為了幫助帝國(guó)處理一些意料之外的資源赤字(特別是食物或者消費(fèi)品資源),即使帝國(guó)完全不會(huì)生產(chǎn)某種資源,但如果有相應(yīng)的開(kāi)支便可以從國(guó)內(nèi)市場(chǎng)購(gòu)買基礎(chǔ)或者高級(jí)資源,

- Fixed never-ending deficits - if you go into a deficit of a resource you do not produce at all, and then stop spending it (i.e. end up with both expenses and income of 0), the deficit will now resolve itself in a few months. This solves issues with machines having inexplicable food and consumer goods deficits, as well as cases where people over-spend rare resources they gained via event.
- 修復(fù)了永無(wú)止境的資源赤字問(wèn)題,如果你陷入了一種你完全不會(huì)生產(chǎn)的資源的赤字局勢(shì),并且在之后停止消耗它(產(chǎn)出和花費(fèi)都為0),那么這種赤字情況會(huì)在幾個(gè)月之后自己消失。這解決了智械帝國(guó)存在的無(wú)法解釋的食物和消費(fèi)品短缺問(wèn)題,同時(shí)也解決了人口過(guò)度消耗通過(guò)事件獲取的稀有資源的問(wèn)題。

- All resources provided for deficit bailouts now scale with the game year, instead of just those for the situation that completed.
- 現(xiàn)在所有赤字救助所需的資源都將隨著游戲時(shí)間而不是那些已經(jīng)結(jié)束的局勢(shì)發(fā)生變化。

- Fixed a case where the situation approach to cut the maintenance of habitats would count double.
- 修復(fù)了一個(gè)問(wèn)題,即降低居住站維護(hù)費(fèi)的局勢(shì)可能會(huì)被計(jì)算兩次。

- Fixed stray reference to Minerals in the Consumer Goods Deficit Situation.
- 修復(fù)了消費(fèi)品赤字局勢(shì)中對(duì)礦物的錯(cuò)誤表達(dá)。

# Subject and Agreement related fixes and changes:
# 附庸以及協(xié)議相關(guān)修復(fù)與改動(dòng):

- Subjects should no longer flip-flop between regular subject types and protectorate.
- 附庸將不會(huì)在普通屬國(guó)與保護(hù)國(guó)之間反復(fù)變動(dòng)。

- Fix issue where a new subject created from a Status Quo would be made up of the wrong systems.
- 修復(fù)了當(dāng)一個(gè)新附庸通過(guò)“維持現(xiàn)狀”創(chuàng)建時(shí)會(huì)由錯(cuò)誤的星系組成的問(wèn)題。

- Subjects can no longer sign Defensive Pacts or Guarantee Independence of other empires.
- 附庸將不再能夠與其他帝國(guó)簽署共同防御協(xié)議以及保障獨(dú)立協(xié)議。

- Releasing a sector as a subject or enlightening a pre-ftl civilization now ignores the cooldown on agreement negotiation.
- 釋放一個(gè)星區(qū)作為附庸或是啟發(fā)一個(gè)前FTL文明之后將不再有外交冷卻期。

- Increased the effects of Relative Power on AI acceptance of agreement negotiation.
- 增加了相對(duì)實(shí)力對(duì)AI外交談判接受度的影響。

- Added base acceptance for subsidiary.
- 增加了附屬公司的基礎(chǔ)接受度。

- Tweaked AI acceptance of resource contribution terms, making them more likely to accept harsher tithes/subsidies.
- 整了AI關(guān)于貢獻(xiàn)資源協(xié)議的接受度,使得他們更加容易接受苛刻的貢品/補(bǔ)貼

- AI overlords and subjects will now be more likely to accept specialist subject types that disagree with their ethics.
- AI宗主國(guó)和附庸們現(xiàn)在會(huì)更加容易接受與他們的思潮不合的專精附庸。

- Set minimum Advanced Resources tax for Prospectorium to 15% from 30%
- 將勘探邦的高級(jí)資源稅收最低值從15%增加到30%

-Fixed ACTION_DEMAND_SUBJUGATION_NOTIFICATION and ACTION_ASK_TO_BECOME_SUBJUGATED_NOTIFICATION loc keys.
- 修復(fù)了ACTION_DEMAND_SUBJUGATION_NOTIFICATION以及ACTION_ASK_TO_BECOME_SUBJUGATED_NOTIFICATION的本地化鍵值。

- Fix for trade deals that are accepted and then canceled immediately.
- 修復(fù)了貿(mào)易協(xié)議接受之后又立馬取消的問(wèn)題。

- Fixed AI not taking relative power into account when considering subjugation proposals.
- 修復(fù)了AI在“要求臣服”時(shí)不會(huì)考慮相對(duì)實(shí)力的問(wèn)題。

- You can no longer set the priority of overlord catalytic or metallurgist jobs.
- 你將不再能設(shè)置宗主國(guó)加工技師或是冶金師崗位的優(yōu)先級(jí)。

- Overlord catalytic jobs no longer have the pre-3.4 penalties for food deficits.
- 宗主國(guó)加工技師崗位不再有3.4早期版本中的食物短缺懲罰。

- Corporate overlords now have access to the protectorate subject type.
- 巨企宗主國(guó)現(xiàn)在可以擁有“保護(hù)國(guó)”的附庸類型。

- Slaves can now be "employed" as mind-thralls.
- 奴隸現(xiàn)在可以被“雇傭”為思想奴仆。

- Fixed issue when removing/replacing overlord removes the corporate holdings.
- 修復(fù)了更換宗主國(guó)時(shí)會(huì)移除企業(yè)帝國(guó)地產(chǎn)的問(wèn)題。

- The Divided Patronage loyalty penalty is now correctly removed from existing subjects when taking Shared Destiny, Feudal Society or Franchising.
- 現(xiàn)在當(dāng)采用共同命運(yùn),封建社會(huì)以及特許經(jīng)營(yíng)國(guó)策時(shí),“分散的蔭蔽”的忠誠(chéng)度懲罰會(huì)正確的從剩余附庸中移除。

- You can no longer immediately see the secret fealty status of sectors released as subjects.
- 你不再能夠立馬看見(jiàn)釋放為星區(qū)附庸的秘密效忠狀態(tài)。

- Rebalanced trade weights for specialist subdject leaders.
- 平衡了專精屬國(guó)的宗主的貿(mào)易權(quán)重。

- Subjects that are converting to a specialist subject can continue conversion even if they should flip to a protectorate.
- 專精附庸依然可以繼續(xù)轉(zhuǎn)換為保護(hù)國(guó)。

- Subjects that are converting to a specialist subject cannot flip to a protectorate due to low tech level.
- 專精附庸轉(zhuǎn)換為保護(hù)國(guó)將受到科技水平的限制。

- Empires can no longer have negative diplomatic weight.
- 帝國(guó)將不再擁有負(fù)的外交權(quán)重。

# Game Stability related fixes and changes:
# 游戲穩(wěn)定性相關(guān)修復(fù)與改動(dòng):

- Fixed crash connected with resettling the last pop of a species.
- 修復(fù)了重新安置某個(gè)物種的最后一個(gè)人口時(shí)引發(fā)的崩潰問(wèn)題。

- Fixed a rare crash in the Situations interface.
- 修復(fù)了在局勢(shì)界面會(huì)引發(fā)的罕見(jiàn)崩潰。

- Fixed crash with modded shipsets.
- 修復(fù)了艦船模板界面引發(fā)的的崩潰問(wèn)題。

- Fixed a crash that would happen when generating very large galaxies with high hyperlane density.
- 修復(fù)了當(dāng)生成一個(gè)有著高超空間航道密度的巨型星系時(shí)引發(fā)的崩潰問(wèn)題。

- Fixed a crash related to Federation Laws.
- 修復(fù)了切換聯(lián)邦法律時(shí)引發(fā)的崩潰問(wèn)題。

# Ship related fixes and changes:
# 與艦船有關(guān)的修復(fù)與更改:

- Ship starting experience modifiers now work when provided empire-wide (e.g. Fleet Supremacy edict)
- 艦船起始經(jīng)驗(yàn)的修正現(xiàn)在會(huì)在全帝國(guó)范圍內(nèi)生效(如法令:艦隊(duì)霸權(quán))。

- Fixed tracking not countering evasion.
- 修復(fù)了艦船的追蹤沒(méi)有計(jì)算閃避值的問(wèn)題。

- Added missing ship components for Offspring ships.
- 為子嗣艦船添加了缺失的艦船組件。

- Mercenary fleets are now buffed by Offspring Auras
- 雇傭兵艦隊(duì)現(xiàn)在也能享受到子嗣艦船的光環(huán)buff

- Added missing L2 Battleship section for Offspring Battleships.
- 為子嗣戰(zhàn)列艦增加了丟失的L2戰(zhàn)列艦船體部分。

- Fixed ship build and upgrade cost modifiers not being applied correctly when retrofitting ships.
- 修復(fù)了艦船改造時(shí),建造和升級(jí)的成本調(diào)整值錯(cuò)誤的問(wèn)題。

- Fixed certain AIs (the ones with Calamitous Birth and Private Colony Ships) never colonizing.
- 修正了某些AI(比如災(zāi)難起源或者私人殖民船)從不殖民的問(wèn)題。

- You can no longer found mercenary enclaves using fleets belonging to your federation or the galactic community.
- 你不能再使用屬于你的聯(lián)邦或者星海共同體的艦隊(duì)成立雇傭兵飛地。

# Other fixes and changes:
# 其他的修復(fù)與改動(dòng):

- Legacy Human portraits have been re-added as an option in empire creation.
- 在帝國(guó)創(chuàng)建列表里重新添加了舊版人類肖像。

- Fixed pops that grow as specialists on Colonies.
- 修復(fù)了人口在殖民地上成長(zhǎng)后全是專家階層的問(wèn)題。

- Fixed pops which go into a loop of swapping jobs with unemployed specialists constantly resetting strata demotion timers.
- 修復(fù)了人口會(huì)進(jìn)入一個(gè)與失業(yè)的專家交換工作的循環(huán),從而不斷地重置階級(jí)降級(jí)的計(jì)時(shí)器的問(wèn)題。

- Amenity job management is now activated even when there are no resources available for planet automation.
- 現(xiàn)在,即使行星自動(dòng)建設(shè)沒(méi)有資源可用,舒適度相關(guān)的崗位管理也會(huì)被激活。

- Fixed an issue where planet automation could not use resources from their local sector stockpile.
- 修正了行星自動(dòng)建設(shè)無(wú)法使用所在星區(qū)庫(kù)存資源的問(wèn)題。

- Planet automation will now check that the unemployed pops can work the jobs that the automation would build, e.g. preventing specialist job creation for slave pops.
- 行星自動(dòng)建設(shè)現(xiàn)在會(huì)檢查失業(yè)的工人是否能夠從事自動(dòng)建設(shè)將會(huì)創(chuàng)造的工作,比如,它會(huì)阻止為奴隸工人創(chuàng)造專家工作崗位。

- Reduced the amount of research given by merc dividends.
- 減少巨型企業(yè)分紅里的研究獎(jiǎng)勵(lì)數(shù)量。

- Fixed an issue where systems with primitives in them would not be transferred correctly during a status quo war resolution.
- 修正了在“保持現(xiàn)狀”戰(zhàn)爭(zhēng)議和選項(xiàng)里,帶有土著文明的星系無(wú)法正確被移交的問(wèn)題。

- Non-Prophet Organization now correctly checks for the Teachers of the Shroud origin.
- 非先知組織成就現(xiàn)在會(huì)正確地檢定虛境導(dǎo)師起源。

- Fixed the Stellar Performance achievement not being awarded properly.
- 修復(fù)了星際展覽成就無(wú)法獲取的問(wèn)題。

- Subterranean empire are now shown uncapped mining districts on uncolonised worlds.
- 地底人起源的帝國(guó)現(xiàn)在查看未殖民行星時(shí),其采礦區(qū)劃也會(huì)顯示“不受限制”。

- The Crystalline Bane modifier is now removed if you kill the Crystal Kraken in a dishonorable manner.
- 如果玩家以“令人不齒”的手段擊敗了晶狀生命體,那么“晶態(tài)災(zāi)厄”修正將不會(huì)生效。

- Progenitor Nest deposit is no longer removed when terraforming a planet into a hive-world.
- 起源“始祖蜂巢”在將星球改造為蜂巢星球時(shí)將不再移除先祖巢穴

- Hive worlds now provide an offspring drone for progenitor hives instead of a spawning drones.
- 蜂巢星球現(xiàn)在會(huì)為先祖巢穴提供一個(gè)子嗣子個(gè)體,而不是產(chǎn)卵子個(gè)體。

- Fixed the Cyro Pod warrior event for xenophobes.
- 針對(duì)排外主義國(guó)家修正了“Cyro Pod戰(zhàn)士”的事件

- Meeting the artist enclave now sets the correct flag.
- 與藝術(shù)家飛地會(huì)面時(shí)現(xiàn)在會(huì)設(shè)置正確的旗標(biāo)。

- Added tooltip on create office branch button when players could not open a branch office.
- 當(dāng)玩家無(wú)法打開(kāi)分支辦公室的頁(yè)面時(shí),增加了創(chuàng)建分支辦公室的按鈕的提示文本。

- Shroudwalker greeting event now fires only once.
- 虛境行者的問(wèn)候事件現(xiàn)在只會(huì)觸發(fā)一次。

- Fixed tooltip for starbase resource silos.
- 修復(fù)了恒星基地的資源槽文本顯示異常的問(wèn)題。

###################
# New Known Issues
# 新發(fā)現(xiàn)的問(wèn)題
###################

- Localization for non-English languages related to these changes will be coming in a future update.
- 以上內(nèi)容的非英語(yǔ)語(yǔ)言本地化將在未來(lái)的更新中到來(lái)。

- When negotiating an agreement, if the other party does not wish to accept the terms but does not have the influence necessary to decline, the eventual notification says that the deal timed out and auto-declined when in fact it was auto-accepted.
- 在談判的時(shí)候,一方不想接受但沒(méi)有足夠影響力,最終游戲會(huì)通知玩家協(xié)議超時(shí)自動(dòng)拒絕,但實(shí)際上它是自動(dòng)接受了。

##### Patchnotes End #####



So what's next?

接下來(lái)的計(jì)劃?


We'll be continuing to keep an eye on things, so keep those bug reports and feedback flowing. Currently our plan is to have a 3.4.4 update in a few weeks, that will contain localization updates for the 3.4.3 hotfix, more fixes and balance adjustments.

我們會(huì)持續(xù)關(guān)注以上改動(dòng),所以請(qǐng)大家繼續(xù)向我們提交bug報(bào)告和反饋意見(jiàn)。我們目前計(jì)劃在幾周內(nèi)有一個(gè)3.4.4版本號(hào)的更新,其中包含3.4.3版本號(hào)熱修復(fù)的本地化更新,更多的修復(fù)以及平衡性調(diào)整。


A sneak peek of some of the things we're looking at for the planned patch include the following:

我們接下來(lái)會(huì)在計(jì)劃的補(bǔ)丁里給大家先預(yù)覽一些東西,包括以下內(nèi)容:


SPOILER: STELLARIS 3.4.4 PARTIAL SNEAK PEEK

劇透:群星3.4.4版本號(hào)部分更新預(yù)告


- The Imperial Fiefdom will start with colonies close to every member of their empire, so nobody will feel left out of the fold. Those who feel particularly loyal will now also be able to remain a vassal of the empire after the civil war has started.
- “帝國(guó)封邑”起源的有關(guān)帝國(guó)將會(huì)扎堆出現(xiàn),不會(huì)再有人感覺(jué)自己被遺漏了。那些感到特別忠誠(chéng)的人現(xiàn)在也會(huì)在內(nèi)戰(zhàn)開(kāi)始后繼續(xù)成為帝國(guó)的附庸國(guó)。

- Added Hydroponics Station designation for habitats. This designation removes 2 housing from Habitation Districts in exchange for adding 1 farmer jobs.
- 為軌道居住站添加了“水培站”站點(diǎn)規(guī)劃類型,移除了2個(gè)住房并且增加1個(gè)農(nóng)民崗位。

- Ships now gain 5 exp per day in battle instead of 1.
- 艦船在作戰(zhàn)時(shí),每日獲取經(jīng)驗(yàn)從1點(diǎn)增加到5點(diǎn)。

- Doubled the base unity output of telepaths.
- “靈能使”崗位產(chǎn)出的凝聚力翻倍。

- Khan should no longer be hostile to mercenaries.
- 大可汗不再會(huì)對(duì)雇傭兵敵對(duì)。

- Admirals no longer abandon their post on leased fleets.
- 海軍上將不會(huì)再放棄他們?cè)谧赓U艦隊(duì)里的職務(wù)。

- Planetary automation will no longer seek to build gene clinics if you are a synthetically-ascended empire.
- 如果你是一個(gè)合成人飛升的帝國(guó),那么行星自動(dòng)建設(shè)不會(huì)再嘗試建造基因診所。

- Planetary automation will now seek to clear blockers as soon as there is any need. It now uses the same formula as the indicator on the outliner: i.e. if it is limiting the number of districts OR if there are buildings that could be built by clearing the blockers OR if planet growth speed is reduced (previous behaviour was to only check the first of those).
- 如果有需要的話,行星自動(dòng)建設(shè)會(huì)嘗試清除地塊障礙?,F(xiàn)在將會(huì)使用相同的公式作為指標(biāo):如果它限制了行星地塊的數(shù)量,或者有建筑可以通過(guò)清除地塊障礙來(lái)建造,或者如果行星增長(zhǎng)速度降低了。(以前它只會(huì)檢查第一項(xiàng))

- Fixed issue where planetary automation would upgrade Necrophage Centers of Elevation (which is often undesirable as it may lead to you running out of necrophytes)
- 修正了行星自動(dòng)建設(shè)會(huì)經(jīng)常升級(jí)“擢升中心”建筑的問(wèn)題。(這是不可取的,因?yàn)樗鼤?huì)導(dǎo)致你嚴(yán)重缺少死靈術(shù)士崗位)。

- Newly colonized planets will now have their planet automation turned on if they are in an automated sector
- 如果新的殖民地位于開(kāi)啟了自動(dòng)建設(shè)的星區(qū)內(nèi),那么這個(gè)新殖民地也會(huì)自動(dòng)建設(shè)。

- Made some clarifications for the Shroudwalkers, so it is clearer what asset you are getting from them and how the planet modifier works.
- 增加了來(lái)自虛境行者的加成的描述,從而讓你更清楚你獲得了哪些增益,以及星球修正如何工作。

- You can no longer build an orbital ring around a planet with a destroyed orbital ring.
- 不能再在擁有被摧毀的軌道環(huán)的星球上重新建造軌道環(huán)。

- Added is_human_species scripted trigger if you want additional portraits to be considered humans.
- 增加了“is_human_species”腳本觸發(fā)器,如果你希望額外的肖像被認(rèn)定為是人類的話。

- Added on_fleet_lease_started/ended on_actions for more friendly mod compatibility
- 增加了“on_fleet_lease_started/ended on_actions”腳本觸發(fā)器以對(duì)mod兼容更友好。


We also have some quality of life automation improvements planned for 3.4.4:

我們還計(jì)劃在3.4.4版本號(hào)里增加一些能夠提高基礎(chǔ)游戲質(zhì)量的自動(dòng)化功能:


- Automated Exploration and Automated Research are now available from the start of the game rather than being tech-locked.
- 自動(dòng)化探索和自動(dòng)化研究現(xiàn)在游戲初始就可以進(jìn)行,不再需要通過(guò)科技解鎖。

- Construction ships now have an Automated Construction mode, which will automatically build Research and Mining Stations over appropriate deposits. (It will not automatically build Observation Stations, Hyper Relays, or other constructions.)
- 工程船現(xiàn)在增加了自動(dòng)化建造模式,它會(huì)自動(dòng)在合適的站點(diǎn)建造研究站和采礦站。(不會(huì)自動(dòng)建造觀測(cè)站、超中繼節(jié)點(diǎn),或者其他的建筑)。


自動(dòng)建造模式
自動(dòng)建設(shè)研究站點(diǎn)和采礦站點(diǎn)


Thanks for playing!

感謝游玩!



翻譯:瘋狂的新兵 Aquaaaaaaaaa

校對(duì):一水戰(zhàn)阿部熊 三等文官猹中堂


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Stellaris開(kāi)發(fā)日志#254 | 5/19 3.4.3版本號(hào)補(bǔ)丁附記……接下來(lái)是什么?的評(píng)論 (共 條)

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