地面部隊1034新聞快訊
Greetings, tactical realism aficionados.
We're a week into July, and it's about time we put out a new Intel Report for you with fresh dev news and more sneak peeks for upcoming release?
V1034
?of GROUND BRANCH.
?? This report is?
not
?an exhaustive list of V1034 features!
For the most up-to-date list of expected V1034 and later features, see our?roadmap
.
You may also want to check out?last month's?Intel Report #15
?(June).
Going prone and more animation work
One of V1034's most notable features will be the first iteration of the highly anticipated?
prone stance
, in which characters drop to the ground on their stomachs and move around by crawling.
Lead programmer Kris and animator Mike have spent a lot of time and effort navigating the considerable complexities of GROUND BRANCH’s true first person system, and the prone system is now ready for a little showcasing.
The media below is all very much?
work-in-progress/first pass
, but here are a few shots straight from Kris:
Folks, it's real
And here are some quick and dirty captures of one of the pistol reload animations while prone:
The prone stance will offer the lowest profile, making you harder to spot and a smaller target in most situations, while also boosting weapon accuracy by providing the most stable of all three basic shooting stances (standing and crouched being the other two).
Here's the result of Mike sacrificing his IRL knees in the name of?
science
?hardcore vidya during last month's mocap session:
Though it comes with a stealth and accuracy bonus, prone is also the slowest stance — not just to move around, but also to perform actions such as reloading, changing weapons and equipment, and looking/aiming around. For reference, the prone pistol reloads above are roughly?
one second slower
?than the standing/crouched variant.
More upgrades to the animations will include equipping and stowing additional primary weapons on and off the character's back:
New map on the way
We're not disclosing too much at this time, but John has a smaller map project going called "Hideout". Here are some sneak peeks:
Any ideas about the possible setting or theme? Drop 'em in the comments!
Chasing that quality of life
In each update, we try to include some quality-of-life changes to make your gaming life a little easier — often based on community feedback. When it comes to mission setup, we have two new features coming to V1034 so far:
Objective and insertion randomization
In game modes with randomized insertion/extraction points, search areas, hotspots etc., you can now click the ?? button on the Ops Board to "re-roll" them.
Don't like the choice of hotspot in your Terrorist Hunt game, or the search areas in Intel Retrieval? Not a fan of the Team Elimination spawns for the next round? Just click the button on the Ops Board (either in Lone Wolf or as a server admin) and see if you like the new picks better.
Special role volunteering
Feeling like you become the hostage way too often? Ugh. Do you want to place the flag in DTAS, but never get the chance? We feel your pain. That's why we're introducing a?
"volunteer" button
?to the Roster menu.
Simply click the button, and you'll be volunteering for any special role associated with the game mode. Only volunteers will then be considered for the special role. If no player volunteers, then the role is picked at random like before (though in all cases, game modes always try not to pick the same player in a row).
?? Server admins will also be able to, well, "volunteer" other players. Is that a thing? Volunteering other people? *opens new browser tab*
Color blindness support
A quality-of-life update of a slightly different kind is provided by a couple of new Advanced Video options.
We have received reports that the default red reticle, red laser dots, and the red search area and hotspot markers are very hard to see for people with color blindness (especially in the case of deuteranopia, which affects about 6% of males). In response, we're implementing two different schemes to try to assist people with color blindness of different types (and other visual impairments, hopefully).
Firstly, it is now possible to change the color of reticles, lasers, and search/hotspot markers to one of a range of different colors that different types and severities of color blindness may be more sensitive to (and thus have an easier time seeing).
Secondly, we have implemented a number of different extreme look-up tables to attempt to "correct" colors into a palette that is more visible for people with different types of color blindness. This may also shift the default red color of the reticles, lasers, and so on.
We hope that these measures provide at least some alleviation and/or aid for people with different types of visual impairment. We will of course keep an open mind as to other measures we could put in to assist with visual impairments, and we welcome your feedback.
?? When color blindness corrections are active, a warning message is displayed on screen so that hopefully anyone seeing footage of it will not be confused as to why the colors have gone a bit awry.
The composition below shows the color correction schemes that are possible:
Speaking of quality of life, we have also managed to fix two very special bugs that you have no doubt grown to know and love:
Being unable to set the enemy AI count ("Expected resistance") on the Ops Board
Moving option sliders adding one (1) to the number that you wanted
Sorry we let those slip through, everyone.
Helmet cam
Head and body cams are all the rage these days, and since we always wanted to make it a Spectator Mode camera, we're going ahead and adding a spectator?
helmet cam
?perspective in V1034. It may or may not eventually replace the regular first-person spectator camera, depending on feedback and practical implications.
Here's programmer Matt "Fatmarrow" Farrow testing his creation on The Farm's shoothouse:
Radio pouch
In V1034, we're finally adding a?
radio pouch
?to all vest platforms. VOIP radio is a default feature in regular play, so the radio pouch is a fixed, non-removable item — though the former aspect isn't necessarily set in stone.
It's a small cosmetic update, but it adds some flavor to setups.
VFX
Grenade effects
?continue to be iterated on, and VFX artist Charles got to a nice spot with the frags.
Notice how the version below even has some small flying debris bouncing off the ground:
Expanding mod support
Cal, one of our programmers, has been making good progress on the?
GROUND BRANCH SDK
?and?
Steam Workshop
?integration.
He's already got a functioning test mod into Steam Workshop, and servers and clients will soon be able to download mod updates automatically from the Workshop. We are planning to stagger the development of the SDK so as not to delay updates: V1034 should see the addition of?
weapon mods
, while maps and other kinds of modding will follow in later releases.
This should be exciting news to all modders and modding enthusiasts out there who have been having to hack their mods into GROUND BRANCH for a while now.
That's it for this month's Intel Report!
If you made it this far, give yourself a pat on the back and know that we?
do
?have favorites.
Don't forget to check out?last month's report?if you haven't already, and maybe check out our?Discord community?if you're not in there yet.
As always, thank you for supporting GROUND BRANCH. We'll see you again next month!
你好,戰(zhàn)術現實主義愛好者。
我們已經進入7月一周了,是時候為您發(fā)布一份新的英特爾報告了,其中包含最新的開發(fā)消息,以及即將發(fā)布的GROUND BRANCH V1034的更多細節(jié)。
?? 本報告并不是V1034功能的詳盡列表!
有關預期V1034及更高版本功能的最新列表,請參閱我們的路線圖。
您可能還想查看上個月的英特爾報告#15(六月)。
俯臥和更多動畫工作
V1034最顯著的功能之一將是備受期待的俯臥姿勢的第一次迭代,在這種姿勢中,角色趴在地上,通過爬行四處移動。
首席程序員Kris和動畫師Mike花了很多時間和精力來處理GROUND BRANCH真正的第一人稱系統(tǒng)的相當復雜的問題,俯臥系統(tǒng)現在可以進行一點展示了。
下面的媒體都在進行中/一傳,但以下是克里斯的幾次直接射門:
伙計們,這是真的
以下是一些俯臥時手槍重新裝彈動畫的快速而骯臟的捕捉:
俯臥姿勢將提供最低的姿態(tài),使你在大多數情況下更難被發(fā)現,目標更小,同時通過提供三種基本射擊姿勢中最穩(wěn)定的姿勢(站立和蹲姿是另外兩種)來提高武器的準確性。
以下是Mike在上個月的mocap會議上以科學鐵桿vidya的名義犧牲了他的IRL膝蓋的結果:
盡管俯臥姿勢有隱形和精準的優(yōu)勢,但它也是最慢的姿勢——不僅是四處移動,還包括重新裝彈、更換武器和裝備以及四處觀察/瞄準等動作。作為參考,上面的俯臥式手槍重新裝彈比站立/蹲式手槍慢大約1秒。
動畫的更多升級將包括在角色的背上和背下裝備和存放額外的主要武器:
新地圖即將推出
我們現在沒有透露太多,但約翰有一個較小的地圖項目,名為“隱藏”。以下是一些偷窺:
關于可能的背景或主題有什么想法嗎?把他們放在評論里!
追求生活品質
在每次更新中,我們都會嘗試包括一些生活質量的變化,以使您的游戲生活更輕松——通常是基于社區(qū)反饋。說到任務設置,到目前為止,V1034有兩個新功能:
目的和插入隨機化
在具有隨機插入/提取點、搜索區(qū)域、熱點等的游戲模式中,您現在可以單擊?? 操作板上的按鈕來“重新滾動”它們。
不喜歡恐怖分子狩獵游戲中的熱點選擇,或者英特爾檢索中的搜索區(qū)域?不是下一輪淘汰賽的粉絲嗎?只需點擊操作板上的按鈕(無論是在孤狼中還是作為服務器管理員),看看你是否更喜歡新的選擇。
特殊角色志愿服務
感覺自己經常成為人質?啊。你想把國旗放在DTAS,但永遠沒有機會嗎?我們感受到你的痛苦。這就是為什么我們在名冊菜單中引入了一個“志愿者”按鈕。
只需點擊按鈕,你就可以志愿擔任與游戲模式相關的任何特殊角色。只有志愿者才會被考慮擔任這一特殊角色。如果沒有玩家自愿,那么角色會像以前一樣隨機挑選(盡管在所有情況下,游戲模式總是盡量不連續(xù)挑選同一個玩家)。
?? 服務器管理員也可以“志愿”其他玩家。這是一件事嗎?為其他人做志愿者*打開新的瀏覽器選項卡*
色盲支持
一些新的高級視頻選項提供了略有不同的生活質量更新。
我們收到的報告稱,對于色盲患者來說,默認的紅色標線、紅色激光點、紅色搜索區(qū)域和熱點標記很難看到(尤其是在影響約6%男性的后盲癥的情況下)。作為回應,我們正在實施兩種不同的方案,試圖幫助不同類型的色盲患者(希望還有其他視覺障礙)。
首先,現在可以將標線片、激光器和搜索/熱點標記的顏色更改為一系列不同顏色中的一種,不同類型和嚴重程度的色盲可能對這些顏色更敏感(因此更容易看到)。
其次,我們實現了許多不同的極端查找表,試圖將顏色“糾正”為不同類型色盲患者更容易看到的調色板。這也可能改變標線片、激光器等的默認紅色。
我們希望這些措施至少能為不同類型的視力障礙患者提供一些緩解和/或幫助。我們當然會對我們可以采取的其他措施持開放態(tài)度,以幫助視力障礙,我們歡迎您的反饋。
?? 當色盲矯正處于活動狀態(tài)時,屏幕上會顯示一條警告信息,希望任何看到這段視頻的人都不會對為什么顏色有點錯誤感到困惑。
下面的構圖顯示了可能的顏色校正方案:
說到生活質量,我們還成功地修復了兩個非常特殊的bug,毫無疑問,你已經了解并愛上了它們:
無法在行動板上設置敵方AI計數(“預期阻力”)
移動選項滑塊,在所需數字上加一(1)
很抱歉,大家都錯過了。
頭盔凸輪
如今,頭部和身體攝像頭風靡一時,由于我們一直想讓它成為觀眾模式的攝像頭,我們正在V1034中添加觀眾頭盔攝像頭透視圖。根據反饋和實際意義,它最終可能會也可能不會取代常規(guī)的第一人稱觀眾攝像機。
以下是程序員Matt“Fatmarry”Farrow在The Farm的射擊場測試他的創(chuàng)作:
收音機袋
在V1034中,我們終于在所有背心平臺上添加了一個無線電袋。VOIP收音機是常規(guī)播放中的默認功能,因此收音機袋是一個固定的、不可拆卸的物品——盡管前一個方面不一定是一成不變的。
這只是一個小小的外觀更新,但它為設置增添了一些味道。
虛擬傳真
手榴彈效果繼續(xù)被重復,特效藝術家查爾斯用碎片找到了一個很好的位置。
請注意,下面的版本甚至有一些小的飛行碎片從地面反彈:
擴展mod支持
Cal,我們的程序員之一,在GROUND BRANCH SDK和Steam Workshop集成方面取得了良好的進展。
他已經在Steam Workshop中安裝了一個功能測試mod,服務器和客戶端很快就能從Workshop自動下載mod更新。我們計劃錯開SDK的開發(fā)時間,以免延遲更新:V1034應該會增加武器MOD,而地圖和其他類型的MOD將在后續(xù)版本中出現。
對于所有的改裝者和改裝愛好者來說,這應該是一個令人興奮的消息,他們已經不得不將自己的改裝軟件破解到GROUND BRANCH一段時間了。
本月的英特爾報告到此為止!
如果你做到了這一點,拍拍自己的背,知道我們確實有最喜歡的。
如果你還沒有,別忘了查看上個月的報告,如果你還不在,也許可以查看我們的Discord社區(qū)。
一如既往,感謝您對GROUND BRANCH的支持。我們下個月再見!