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EU4開發(fā)日志 | 8/9 成就

2022-08-30 16:31 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Europa Universalis IV - Development Diary 9th of August 2022

PDX Big Boss, Corporal


Good afternoon and welcome to today's Developer Diary! Today's topics are new Achievements and Moddability expansion, as well as further discussion on the Idea groups changes proposed by the community and our QA.

大家下午好,歡迎來到今天的開者日志!今天的話題是新的成就和模組變化,以及我們的社區(qū)與QA團隊提出的理念組改動。


But first, we've got a cool Stream for you!

不過首先,我們給你們帶來了很酷的直播!


Tomorrow, Wednesday the 10th between 10am and 6pm CEST we'll go live with the Europa Universalis IV segment of this year's Grand Campaign! So head on over to our Twitch channel tomorrow and join us!

8月10日周三的CEST早十點到晚六點,我們會直播今年的《歐陸風云4》大戰(zhàn)役實況!歡迎明天光顧我們的Twitch頻道加入直播!


Read more here:?pdxint.at/3p5vuqp

更多信息請看:pdxint.at/3p5vuqp


Achievements

成就


Brick by Brick 聚沙成塔(英語俚語)



Starting as Denmark, enact the Unified Kalmar Monarchy government reform and own the entire Scandinavian region as your cores.

以丹麥開局,啟用“統(tǒng)一卡爾馬君主制”政府改革,擁有所有斯堪的納維亞地域的省份作為你的核心省份。


This achievement flows nicely with the gameplay elements introduced in 1.34 and ties well into a nice playthrough as Denmark, with a lofty goal in mind!

該成就和1.34版本號引入的游戲元素結(jié)合得非常好,能讓你玩丹麥玩得很爽,還能讓你記住這個非常宏大的目標!


Super Trooper 超級士兵(典出同名美國喜劇片超級騎警)



Starting as Sweden, enact the Allotment System government reform, have 80 regiments of Carolean raised at the same time with at least +40% infantry combat ability.

以瑞典開局,啟用“分配征募制度”政府改革,同時擁有80隊卡爾軍與至少40%步兵戰(zhàn)斗能力。


Let the Swedish new Carolean units teach you all abbaout combat ability!

讓全新的瑞典卡爾軍來教教你什么叫真正的斗宗強者吧!


Assembly Instructions Needed 需要組裝說明(出處可能是瑞典宜家家具)



Form Scandinavia and revoke the privilegia of the Holy Roman Empire while being the Emperor.

成立斯堪的納維亞并作為神圣羅馬帝國皇帝撤銷特權(quán)。


The manual is surely lying, how am I supposed to put together a large administrative body of dozens of different nations with different goals and agendas in just 15 minutes!?

這個說明明顯有毛病,我怎么能在15分鐘里,把一大坨目標和方針各不相同的各國行政機構(gòu)搞到一起去?


Holy Horder 神圣部落民(與騎士團Holy Order相近)



Starting as the Teutonic Order, form the Mongol Empire while having the Holy Horde government reform enacted.

以條頓騎士團開局,成立蒙古帝國,并且啟用“神圣游牧”政府改革。


Why yes of course, starting as the theocracy of the Germanic Teutonic Order, turning into a special Holy Horde and subsequently resurrecting the Mongol Empire is not the end of times, it’s a legitimate strategy! History at its finest! /s

當然了,以日耳曼文化的神權(quán)條頓騎士團開局,變身為特別的神圣游牧政體再完全重建蒙古帝國可沒完。這就是純度極高的游戲策略!歷史的最佳演繹!


For the Emperor! 為了帝皇?。ǖ涑鰬?zhàn)錘40000系列)



Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time.

成立普魯士或者德意志,擁有帝國等級政府并且同時擁有40000人的海軍陸戰(zhàn)隊。


Prussia is one of the - if not the most - powerful military powers in the entire game. Its soldiers are of unparalleled discipline and combat prowess, one could even say these marines’ ability reaches beyond outer space!

普魯士是全游戲軍力最強的國家之一-也許就是最強。他們的士兵紀律嚴明、戰(zhàn)力出眾,說他們的戰(zhàn)斗力突破外太空也毫不夸張!


The Freest Man in the World 海賊王(典出海賊王,英文本意為“全世界最自由的人”)


Ensure that no colonized province in the world produces slaves while having the War Against the World Doctrine government reform enacted.

確保世界上所有已殖民省份不出產(chǎn)奴隸的同時,啟用“對抗全世界的戰(zhàn)爭理論”政府改革。


The era of free pirates is upon us! Wealth, fame, power are nothing to people if they do not own their freedom first and foremost!

自由自在的海盜時代來臨了!如果人們沒有最優(yōu)先最重要的自由,財富、名望、權(quán)力將一文不值!


Crossing the Finnish Line 滿芬過線(Finnish和Finish發(fā)音接近)



Release and play as Finland in 1444 and have a direct land connection to the Cape while your capital is in Nyland/Uusimaa.

在1444年釋放芬蘭游玩,定都尼蘭/新地并且與開普陸路相連。


Is it really border gore if the border is a straight line?

邊界線都是直線的話,還能算丑陋的版圖-1000嗎?


Purify the Temple 凈化(物理)圣殿



Starting as Riga, enact the Salvific Plutocracy government reform and raid the heretic church of Rome.

以里加開局,啟用“贖罪券財閥制”政府改革并劫掠羅馬的異端教堂。


Riga receives an interesting and quite large mission tree for its size, now accompanied with a cool new achievement for a flavorful and fresh playthrough! We <3 Riga!

里加作為彈丸小國也有了量大有趣的新任務(wù),現(xiàn)在還能和這個棒棒的新成就搭配起來,讓你的游戲體驗非常的新鮮,非常的獨特!我們都想和里加貼貼!


Almost Prussian Blue 近乎普魯士藍



Starting as the Livonian Order, form Livonia and own the territory of the North German Confederation as core provinces.

以利沃尼亞騎士團開局,成立利沃尼亞,擁有北德意志邦聯(lián)的版圖并全部造上你的核心。


A new achievement to support a splendid new mission tree for the Livonian Order. Now imbued with style due to Livonia's new color, it's an old familiar color but it checks out.

這個新成就可以拿來完成利沃尼亞騎士團的一個新成就。因為現(xiàn)在利沃尼亞有了一個和某個舊顏色很像的新顏色,所以這個成就名字很貼切,打開游戲看看吧!


Let it Go! 隨它去吧?。ǖ涑霰┢婢壨枨?/strong>



As Norway, have your capital in the Canada region while not owning any province in Scandinavia.

作為挪威,定都加拿大地區(qū)并在斯堪的納維亞地區(qū)沒有省份。


Traverse through the snowy locales of Canada with the brand new mission tree for Norway and leave behind your European lands. The cold never bothered you anyway!

帶著全新的挪威任務(wù)樹穿越白雪皚皚的加拿大,把歐洲的土地扔在身后。極寒不會礙著你什么!


Hanukkah Mutapa 穆塔帕的光明節(jié)



Starting as Mutapa, convert to Judaism and celebrate a festival.

以穆塔帕開局,改信猶太教并慶祝一個節(jié)日。


It means no worries for the rest of your campaign! It's a problem-free philosophy!

這意味著你游戲接下來的時間沒啥擔心的了!愛咋咋地了!


Modding Additions

模組新增改動


The second part of this Developer Diary will be dedicated to the various additions and new script goodies we are adding with 1.34. In total, over 40 new script parameters have been added to best help the modding community expand its amazing work, a love letter sort of speak. So, in the spirit of showing off some of the cool new script additions, let's take a look at some of them.

這篇日志的第二部分將講解我們在1.34版本號中新加的各種內(nèi)容和新的文本優(yōu)化??偟膩碚f,我們加入了超過40條新的腳本內(nèi)容來幫助社區(qū)的模組制作者可以更好地創(chuàng)作優(yōu)質(zhì)作品,這就是我們的一點心意。因此,想看看這些不錯的新文本內(nèi)容,那就現(xiàn)在快點端上來一些吧。


Modifiers and Effects:

修正和效果:


- set_bankruptcy = <tag> The tag gets instantly bankrupt
- Added reasons_to_elect which adds additional modifier for HRE election reasons
- Added morale_damage and morale_damage_received that works similarly to fire_damage and fire_damage_received during combat
- Added military_tactics modifiers which allows you to increase this value given by the military tech.
- Added max_hostile_attrition
- local_garrison_size = <float> - modifies the local garrison size of the province as long it has a fort to begin with, see the "garrison_size" modifier for reference
- global_attacker_dice_roll_bonus, local_attacker_dice_roll_bonus, global_defender_dice_roll_bonus, local_defender_dice_roll_bonus, own_territory_dice_roll_bonus, global_trade_goods_size


壁壘
敵軍損耗:+1.00
本地防御效率:+15.0%
本地守方擲骰點數(shù)加成:+1.00


Modifiers both local and country-wide take a good bit of the spotlight for 1.34 with interesting new one such as the dice roll for defenders, attackers and own territory. This new modifier will add another layer of depth to military-related rewards of events, missions and decisions should you wish to mod them in.

本地和全國的修正都是1.34版本號中的一個亮點,其中有一些比較有趣,比如守方、攻方以及領(lǐng)土內(nèi)的擲骰點數(shù)修正。這一新修正將拓展由事件、任務(wù)以及決議得到的與軍事相關(guān)獎勵的深度,為mod制作帶來更多可能。


What's more, some new modifiers we are excited to play around with are local garrison size, giving more defensive capabilities to smaller nations with defensible terrain and military_tactics, a very potent modifier that decreases the casualties your side takes during battle. A small note here, this modifier always applies as a percentage to the base amount (0.5) thus a 10% increase would always amount to essentially +0.1 military tactics.

此外一些我們比較期待的新修正包括本地駐軍數(shù)量(使得擁有險要地形的小國能夠更易守難攻)以及軍事戰(zhàn)術(shù)(一個非常有潛力的修正,能夠降低戰(zhàn)斗中的傷亡)。要注意的是這一修正永遠是作用在基礎(chǔ)值(0.5)上的一個百分比,即增加10%永遠代表+0.1的軍事戰(zhàn)術(shù)。


Rule Modifiers

規(guī)則修正


In the EU IV Wiki there's a portion of the Modifiers page dedicated to the so-called Rule Modifiers. Up until now, these were hardcoded to only appear either in Ideas or Age Bonuses. However, with 1.34 and onwards we will be able to utilize them as normal country modifiers! Some of the cool modifiers included are the ability for units to ignore fort zones of control, attack bonus in provinces with the same terrain as capital province and allowing ships to repair in coastal sea zones adjacent to owned provinces.

在歐陸風云4 Wiki中,有一部分修正被劃分為所謂規(guī)則修正。此前這些修正都被編寫為只在理念或時代獎勵中出現(xiàn)。然而從1.34版本號開始,將可以在一般的國家修正中使用它們了!其中一些有趣的修正包括使單位無視要塞控制區(qū)的能力、在與首都相同地形的省份中獲得進攻加成,以及允許船只在與擁有省份鄰接的海岸海區(qū)中自動修復(fù)的能力。


芬蘭獲得「歐洲的白色死神」直到游戲結(jié)束,獲得以下效果:
敵軍損耗:+1.00
要塞防御:+20.0%
在地形與首都相同的省份戰(zhàn)斗時獲得戰(zhàn)斗優(yōu)勢:+1
最大敵方損耗:+1.00
斯堪的納維亞不再需要20級行政科技來成立。


Triggers (requirements):

觸發(fā)器(前置條件):


- any_war_enemy_country/all_war_enemy_countries
- gives_military_access_to = <country scope> (returns true if the country gives the specified country military access
- receives_military_access_from = <country scope> (returns true if the country receives military access from the specified country
- gives_fleet_basing_rights_to = <country scope> (returns true if the country gives the specified country fleet basing rights
- receives_fleet_basing_rights_from = <country scope> (returns true if the country receives fleet basing rights from the specified country
- added has_naval_doctrine = <doctrine key> or "any"


×正在交戰(zhàn)的對象:厭戰(zhàn)度至少為10.0
×有海軍學(xué)說


The idea behind adding these trigger checks is to help save time from long and performance-intensive scope checks for requirements such as all_war_enemy_countries. Furthermore, checking for countries that give any type of access would only serve to further imbue missions and new modding works with more freedom to create content as it's visualized, without having to cut down or resort to "duct tape" solutions. Lastly, a personal favorite is the check for naval doctrine, a trigger I am very much looking forward to using!

添加這些觸發(fā)器的目的是免去長時間且占用性能的檢查,比如all_war_enemy_countries這種條件。此外,檢查某個國家是否給予任意類型的通行權(quán)能夠讓任務(wù)和mod制作更加自由,從而制作出簡單明了的內(nèi)容,而不需要避免它們或是采用“強力膠布”方法來彌補。最后,我最喜歡的是檢查海軍學(xué)說的觸發(fā)器,我非常期待使用它!


Miscellaneous

雜項


Mercenary armies will now have descriptions so you can write the story behind some of the most legendary hired arms during the timeline of the game. This change aims at adding an increased sense of roleplay and help the player see the mercenary armies as a unique and alive part of the game, not just some faceless troops to be thrown into battle. In this instance, the description is used to declare that the Swiss mercenaries will not cost any Army Professionalism:

雇傭兵部隊現(xiàn)在具有描述,你可以為一些游戲時間線中的傳奇雇傭兵團撰寫背景故事。這一改動主要是為了提升角色扮演的沉浸感,并且使玩家能將雇傭兵部隊視為游戲中獨特、鮮活的一部分,而不只是一些大眾臉炮灰。在下例中,描述被用來表明瑞士雇傭兵不會花費任何陸軍職業(yè)度:


瑞士衛(wèi)隊傭兵團可以被雇傭。
該傭兵團在征召時不消耗陸軍職業(yè)度。
該傭兵團當前科技等級為3級,給予以下加成:
- 軍事戰(zhàn)術(shù):+0.50
- 陸軍士氣提升+2.50。
- 戰(zhàn)斗寬度增加5。
- 步兵火力:+0.35
- 步兵沖擊:+0.50
- 騎兵沖擊:+1.00
來自瑞士衛(wèi)隊傳統(tǒng):訓(xùn)練度:+2.5%


Golden Ages now have the ability to be extended (in the form of months) and even be reset as part of a new effect "reset_golden_age = yes & extend_golden_age = <months>"

黃金時代現(xiàn)在能夠被新效果“reset_golden_age = yes & extend_golden_age = <months>”延長(按月)甚至重置。


獲得一個額外的黃金時代或?qū)F(xiàn)有的延長30年
每個擁有的至少40發(fā)展度的省份將可以建造另一個工場
該任務(wù)將在成立波蘭立陶宛聯(lián)邦后解鎖


The Breakthrough mechanic will also appear in the game, however by default it will be turned off (read more in this Developer Diary about Breakthrough). However, the system is in place and modders can activate and tweak it on demand via the "defines" file.

突破機制也將在游戲中亮相,不過默認是關(guān)閉狀態(tài)(更多有關(guān)突破的內(nèi)容參見開發(fā)日志20220524)。但這一系統(tǒng)已經(jīng)就位,Mod作者可以通過“defines”文件啟用并按需求使用。


-- 突破:一個實驗性特性,當你擊敗炮兵的前排部隊時,有機會將該炮兵拖至前排。


Aggressive Expansion can now be granted as an effect as add_aggressive_expansion and reverse_add_aggressive_expansion. Moreover, this effect can be affected by a parameter to simulate AE taking culture, religion etc into account.

現(xiàn)在可以通過add_aggressive_expansion和reverse_add_aggressive_expansion的效果來賦予侵略性擴張。此外這一效果還能夠被一個參數(shù)影響以模擬文化、宗教等對AE的影響。


Monuments will be able to have descriptions, conditional modifiers (if X applies you get Y else get something else as a modifier) and even have region-wide effects on top of province, area and global effects.

奇觀也能夠擁有描述、條件修正(如果X生效則你獲得Y,否則獲得其他修正),甚至在省份、地區(qū)和全局效果外還能獲得地域效果。


都江堰
如果將你的奇觀提高到遠近聞名的等級,將會獲得下列加成:
省份修正:
可用建筑位:+1
發(fā)展花費修正:-10.0%
在該區(qū)域擁有的省份:
省份治理成本:-20.0%
在該地區(qū)擁有的省份:
每月荒廢度:-0.05


We went ahead and added a new console command, namely “remove_country <TAG>”, behold its effect!

我們還添加了一個新的控制臺指令“remove_country <TAG>”,效果顯而易見!


Before:

使用前:



After:

使用后:



(Sweden will still fight and win its independence, subsequently annexing the entirety of Scandinavia despite the fact that it does not exist anymore - still not overpowered ).

(瑞典仍將進行獨立戰(zhàn)爭,然后吞并整個斯堪的納維亞,盡管它已不復(fù)存在——但也從未被擊敗)。


Finally, we have converted all the stats of special units. They used to reside in the "defines" file, now they are static modifiers which are more moddable:

最后,我們調(diào)整了所有特殊單位的數(shù)值。之前它們都位于“defines”文件中,現(xiàn)在則成為數(shù)值修正,更方便通過mod修改:




Having advisors give scaling bonuses based on their level will also be a reality with 1.34, a change we are most excited about! For example, you can have Advisors grant -5% Mercantilism Cost per level, for a total of -25% at level 5:

在1.34版本號中將可以根據(jù)顧問的等級帶來不同程度的加成,這是最讓我們激動的改動!比如你可以獲得每級顧問-5%重商主義花費,即5級顧問能夠帶來-25%修正:


如果我們通過重商主義完成該任務(wù),則每級商人顧問都將降低「提升重商主義的花費」,并且我們的統(tǒng)治者將獲得實業(yè)家特質(zhì)或1外交能力

或者:
波蘭商人特許地位特權(quán)將被授予市民,該特權(quán)具有以下效果:
效果:
授予后沒有效果。
修正:
商人團貿(mào)易力量:+5.00
貿(mào)易中心升級花費:-10.0%


Overall, 1.34 adds a very healthy number of new triggers, modifiers and effects to play around with and we are looking forward to seeing how they will be utilized both by our colleagues as well as the modding community. Do bare in mind that the modding additions showcased here are still a work in progress and only reflect a portion of what we are adding for 1.34 due to us wanting to keep this Developer Diary from being 20 pages longer and only showing off some of the highlights!

總而言之,1.34版本號增加了一大批可玩的新觸發(fā)器、修正和效果。我很期待看到我的同事們和mod社區(qū)用它們整出更好的活。但是請注意,日志中展示的修正仍在制作中,并僅能反映了我們?yōu)?.34版本添加的部分內(nèi)容,因為我們希望使此開發(fā)者日志不再超過20頁,且只突出展示重點。


Idea Groups

理念組


And now here @Pavía , talking (again) about the balance changes for the upcoming update.

現(xiàn)在由@Pavía接手,(再)來講講下次更新中的平衡調(diào)整。


After going through all the feedback we received from the community a in the last couple of weeks, and more internal testing about the changes, this is going to be the final version of the Idea Groups changes for 1.34 Update:

通過過去幾周都社區(qū)反饋,及更多分內(nèi)部測試之后,下述這些調(diào)整將是1.34版本號更新中理念組更改的最終版本:


Economic Ideas:
經(jīng)濟理念
- Bonus now gives -10% Development Cost instead of -20%.
- 完全解鎖現(xiàn)在獎勵-10%的發(fā)展成本修正,而不是-20%。

Innovative Ideas:
革新理念:
- 'Optimism' gives now also gives +1 Leaders without Upkeep.
- “樂觀主義”現(xiàn)在也會給予+1免維護點數(shù)將領(lǐng)
- 'Formalized Officer Corps' replaced by 'Expanded Policies', now granting +1 Free Policies.
- “正規(guī)化軍官團”將被“行政擴張”代替,現(xiàn)在提供一個免費政策。

Espionage:
間諜理念:
- 'State Propaganda' now also reduces Covert Action Relation Impact by -50%.
- “國家宣傳”現(xiàn)在也減少了秘密行動對關(guān)系的影響到-100%。
- 'Agent Training' now gives -15% Advisor Cost.
- “間諜訓(xùn)練”現(xiàn)在給與-15%顧問花費。
- 'Vetting' now also grants -0.2 Yearly Corruption.
- “清查制度”現(xiàn)在也提供-0.1每年腐敗度。
- 'Privateers' now give +25% Chance to Capture Enemy Ships instead of +25% Embargo Efficiency.
- “私掠者”現(xiàn)在將+25%禁運效率替換為+25%俘獲敵艦幾率。
- 'Audit Checks' replaced by ‘Blackmailing’, now granting:
- “審計檢查”被“敲詐”所取代,現(xiàn)在提供:
-- Reasons to Accept Vassalization +15.
-- 要求附庸接受度+15。
-- Monthly Favors Modifier +33%.
-- 每月人情獲取+33%。
- Bonus now gives Rebel Support Efficiency of 100% instead of 50%.
- 完全解鎖獎勵的支持叛軍效率從原先50%調(diào)整為100%。

Exploration Ideas:
探索理念:
- 'Free Colonies' now gives +10% Settler Chance.
- “自由殖民”現(xiàn)在給與+10%定居幾率。
- 'Global Empire' now also gives +25% Treasure Fleet Income.
- “全球帝國”現(xiàn)在給與+25%財寶船收入。

Trade Ideas
貿(mào)易理念
- 'National Trade Policy' now also decreases Promote Mercantilism Cost by 25%.
- “國家貿(mào)易監(jiān)管”現(xiàn)在同時給與減少25%提升重商主義花費。
- Bonus now also gives +10% Loyalty of the Burghers/Vaisyas
- 完全解鎖獎勵現(xiàn)在給與+10%市民階層忠誠點

Aristocratic:
貴族理念:
- 'Noble Knights' now gives -20% Cavalry Cost instead of 10% and +15% Cavalry Combat Ability instead of 10%.
- “貴族騎士”現(xiàn)在將原先的-10%騎兵花費替換為-20%騎兵花費,并且將原先的+10%騎兵作戰(zhàn)能力替換為+15%。
- 'Serfdom':
- “農(nóng)奴制”
-- National manpower modifier now giving +15% instead of +33%.
-- 現(xiàn)在將原先的+33%國家人力修正替換為+15%國家人力修正。
-- Adding -5% Development Cost.
-- 增加-5%發(fā)展成本。
-- 'International Diplomacy': Replacing +1 Free Leader Pool for -25% General Cost.
-- “國際貴族”:將+1免維護點數(shù)將領(lǐng)替換為-25%將領(lǐng)花費。
-- 'Noble Connections' now increases mercenary manpower by 25% instead of 20%.
-- “貴族紐帶”現(xiàn)在將原先的增加20%雇傭兵人力

Divine:
神權(quán)理念:
- 'Martyrs' now gives +20% Manpower in True Faith Provinces instead of +15% Global Manpower modifier..
- “殉道者”現(xiàn)在將原先的+15%全局人力修正替換為+20%正統(tǒng)信仰省份人力
- 'Servants of God' now gives -5% Development cost.
- “神的忠仆”現(xiàn)在給與-5%發(fā)展成本。

Horde:
游牧:
- 'Horse-lords of the Steppes' now also gives +10% Cavalry to Infantry ratio.
- “大草原上的馬王”現(xiàn)在給與+10%騎兵比例。
- Bonus now also gives +10% Tribes Loyalty Equilibrium.
- 完全解鎖獎勵現(xiàn)在給與+10%部落階層忠誠均衡點。

Indigenous Ideas:
原住民理念:
- 'Controlled Burns' from Indigenous Ideas gives now +15% National Manpower Modifier instead of +20%
- “燒荒”現(xiàn)在將原先的+20%國家人力修正替換為+15%國家人力修正。

Plutocratic:
財閥理念:
- 'Tradition of Payment'
- “發(fā)薪傳統(tǒng)”
-- Replacing +10% Mercenary Manpower for -20% Mercenary Cost.
-- 將+10%雇傭兵人力替換為-20%雇傭兵花費。
-- Mercenary Discipline now gives +5% instead of +2.5%.
-- 雇傭兵訓(xùn)練度由+5%替換為+2.5%。
- 'Free Cities' now also gives -5% Development Cost.
- “自由城邦”現(xiàn)在給與-5%發(fā)展成本。

Naval Ideas:
海軍理念:
- 'Naval Glory' now also gives +1 Impact on Siege.
- “海軍榮耀”現(xiàn)在給與+1圍攻影響
- 'Oak Forests for Ships' now also gives +10% Ship Durability.
- “橡木船只”現(xiàn)在給與+10%船只耐久。
- Bonus now gives -100% Naval Barrage Cost instead of +10% Ship Durability.
- 完全解鎖獎勵現(xiàn)在將+10%船只耐久替換為-100%海軍齊射花費

Offensive Ideas:
進攻理念:
- 'Grand Army' now gives +10% Special Unit Force Limit and +15% Land Force Limit Modifier instead of 20% Land Force Limit Modifier.
- “大陸軍主義”現(xiàn)在給與+10%特殊部隊上限,并將+20%陸軍上限修正替換為+15%陸軍上限修正。

Quality Ideas:
質(zhì)量理念:
- 'Quality Education' now also gives +0.5 Navy Tradition.
- “質(zhì)量教育”現(xiàn)在還給與+0.5海軍傳統(tǒng)。

Quantity:
數(shù)量理念:
- 'Levée en Masse' now gives +25% National Manpower modifier instead of 50%.
- “全民動員”現(xiàn)在將+50%國家人力修正替換為+25%國家人力修正。
- Bonus now gives +25% Land Force Limit Modifier instead of +50%.
- 完全解鎖獎勵現(xiàn)在將+50%陸軍上限修正替換為+25%陸軍上限。

Policies:
政策:

Economic - Quantity:
經(jīng)濟-質(zhì)量:
- No longer gives -10% Development Cost, instead it gives -10% Land Maintenance Modifier.
- 不再給與-10%發(fā)展成本,而是給與-10%直屬州維護費修正。

Innovative - Quality:
革新-質(zhì)量:
- Now gives Infantry Combat Ability +15% instead of +10%.
- 現(xiàn)在將+10%步兵作戰(zhàn)能力替換為+15%步兵作戰(zhàn)能力。

Aristocratic - Espionage:
貴族-間諜
- Now gives Cavalry Combat Ability +15% instead of +10%, and +10% Noble Estate Loyalty Equilibrium.
- 現(xiàn)在將+15%騎兵作戰(zhàn)能力替換為+10%騎兵作戰(zhàn)能力和+10%貴族階級忠誠均衡點。


On top of that, we've made a few small balance changes here and there, implementing feedback we've received in the last DDs; most of them we already commented on in there , so I don't want to make this one longer.

最重要的是,我們在各處都有一些小的平衡更改,以回應(yīng)我們在之前的開發(fā)日志中收到的反饋;其中大部分我們已經(jīng)評論過,所以我不想讓這篇日志太長。


And speaking of, this is going to be the last Development Diary of this cycle. Most of the team here at Tinto will be going on vacation in the next few weeks, so we’re making sure that in the following days all the content gets as polished as possible for the release, and some team members will also be taking care of the preparations during this period. We know that there will be speculation about the dates of the next DLC, but we want to be sure that we offer a high quality product; so hopefully there will be more news on this soon.

說起來,這將是這個周期的最后一篇開發(fā)日志。Tinto的大多數(shù)團隊成員將在接下來的幾周內(nèi)休假,因此我們確保在接下來的幾天里,所有內(nèi)容都盡可能完善,以便發(fā)布,一些團隊成員也會注意這期間的準備工作。我們知道會有關(guān)于下一個DLC日期的猜測,但我們希望我們能確保提供高質(zhì)量的產(chǎn)品;所以希望很快會有更多關(guān)于這方面的消息。


Thank you very much to everyone who's been following us and participated in this cycle of DDs that began more than 3 months ago. We're quite happy with the feedback we've received during it, and we're also very excited about the new content and the update. See you!

非常感謝一直關(guān)注我們并參與這個已經(jīng)有3個多月的開發(fā)日志周期的所有人。我們對在此期間收到的反饋感到非常滿意,我們也對新內(nèi)容和更新感到非常興奮。再見!



翻譯:Strategemata 李勛回來了 萊恩希德公爵

校對:113322qwe1 三等文官猹中堂


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EU4開發(fā)日志 | 8/9 成就的評論 (共 條)

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