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復(fù)古即時(shí)戰(zhàn)略游戲 - D.O.R.F. - 2023.06.01 - 六月社區(qū)投票

2023-06-02 07:39 作者:Oscar-Mervin_陳辰塵  | 我要投稿

回到定期安排的社區(qū)投票。

鑒于帝國派系比其他兩個(gè)派系所做的工作多得多,我們將更多地關(guān)注它們,或者 NPC 單位和建筑物:


NWO 結(jié)構(gòu)和單位:


繼續(xù)努力添加更多 NWO 派系的怪異機(jī)甲和科幻單位,以及更多他們的移動(dòng)基地結(jié)構(gòu)。新的 NWO 單位可能包括 VTOL 攻擊機(jī)、浮動(dòng)間諜無人機(jī)、火炮和反坦克激光機(jī)甲、隱形潛艇、步兵多迫擊炮小組和空中優(yōu)勢(shì)噴氣式戰(zhàn)斗機(jī),以及明顯必要的基地建筑,如車輛工廠、維修設(shè)施和移動(dòng)煉油廠。


戰(zhàn)團(tuán)結(jié)構(gòu)和單位:

更多關(guān)于好斗的 Warband 派系的工作。新單位將更多地關(guān)注步兵和野戰(zhàn)炮,以及額外的靈能單位、隱形火箭發(fā)射步兵、精神注入的機(jī)甲、食人魔重型步兵(以及容納它們的特殊車輛)、一門發(fā)射相當(dāng)于巨大火炮的大炮炮彈,快速的單輪攻擊車,其結(jié)構(gòu)包括更基本的必要建筑,如抽油機(jī),以及更奇怪的東西,如產(chǎn)生自殺式炸彈異形的防御結(jié)構(gòu)。


中立結(jié)構(gòu)、參與者和環(huán)境資產(chǎn):

與其他兩個(gè)相比,這可能看起來很乏味,但此類中包含中性技術(shù)結(jié)構(gòu),可以捕獲它們以獲得戰(zhàn)術(shù)優(yōu)勢(shì)(如上一篇文章中包含的大型風(fēng)車和油泵),以及包括水電大壩等新結(jié)構(gòu)可以獲取額外的電力,醫(yī)療辦公室和大型醫(yī)院可以用于步兵自動(dòng)治療升級(jí),廢棄的導(dǎo)彈發(fā)射井,以及可以生產(chǎn)與任何單一派系無關(guān)的獨(dú)特單位的無人機(jī)工廠。此選項(xiàng)還包括對(duì)常規(guī)老式平民 NPC 和周圍野生動(dòng)物所做的更多工作,它們不提供太多游戲?qū)嵱眯?,但可以為地圖以及敵對(duì)的異種動(dòng)物添加一些額外的風(fēng)味和氛圍,這可以對(duì)你自己的部隊(duì)(或任何人的部隊(duì),對(duì)于這個(gè)問題)。還將在更平庸的中立結(jié)構(gòu)上做更多的工作,例如房屋、公寓樓、廣告牌等,只是為了增加地圖的額外豐富性(盡管它們可以由你的部隊(duì)駐守并用作一種碉堡,就像大多數(shù)民用建筑可以)

原文內(nèi)容

Back to regularly scheduled community polls.

Seeing as the Empire faction has had far more work done with it than the other two factions, we'll be focusing more on them, or alternatively, on NPC units and buildings:


NWO structures and units:


Continue work on adding more of the NWO faction's weird mecha and scifi units, as well as more of their mobile base structures. New NWO units may include VTOL attack aircraft, floating spy drones, artillery and anti-tank laser mecha, stealth submarines, infantry multi-mortar teams, and air superiority jet fighters, as well as obvious necessary base buildings such as vehicle factories, repair facilities and mobile refineries.


Warband structures and units:

More work on the scrappy Warband faction. New units would have more of an infantry and field gun focus, with additional psychic units, stealthy rocket-launching infantry, psychically-infused mechs, ogremen heavy infantry (and special vehicles accommodating them), a big cannon that fires what amounts to a gigantic cannonball, fast monowheel attack vehicles, with structures including more basic necessary buildings like oil extractors, to more bizarre things like a defensive structure that spawns suicide-bombing xenoforms.


Neutral structures, actors and environmental assets:

This may seem dull compared to the other two, but included in this category are neutral tech structures that can be captured for a tactical advantage (like the large windmill and oil pump included in the previous post), with new structures including things like hydroelectric dams that can be captured for additional power, medical offices and large hospitals that can be captured for an infantry auto-heal upgrade, abandoned missile silos, and drone factories that can produce unique units not associated with any single faction. Also included in this option would be more work done on regular old civilian NPC's and ambient wildlife, which don't offer much ingame utility, but are there to add some additional flavor and atmosphere to the maps, as well as hostile xenofauna, which can pose a danger to your own troops (or anyone's troops, for that matter). There would also be more work done on more banal neutral structures, such as houses, apartment blocks, billboards, etc, just to add extra richness to maps (though they can be garrisoned by your troops and utilized as a sort of pillbox, as most civilian structures can)


復(fù)古即時(shí)戰(zhàn)略游戲 - D.O.R.F. - 2023.06.01 - 六月社區(qū)投票的評(píng)論 (共 條)

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