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【超靈秘法社】Playtest預(yù)先版0.282-123更新日志

2023-12-07 11:25 作者:Xheepey87  | 我要投稿

注:預(yù)先版(Prerelease)需要使用訪問代碼“makingthemagichappen”開啟,預(yù)先版即Playtest的測(cè)試分支。若不知道如何進(jìn)入測(cè)試分支,請(qǐng)參考置頂公告。

Playtest預(yù)先版0.282-123更新日志

Gameplay Changes, prerelease

游戲性變更

- Instead of Boss Rooms fogging over after twelve hours, the Boss Rematch Effigy can be selected to start a battle any time.

現(xiàn)在可以隨時(shí)選擇首領(lǐng)復(fù)生雕像開始戰(zhàn)斗,而不用等待首領(lǐng)房12小時(shí)后瘴霧退去

- Added ability to queue research along a single line.

添加了一次能選中一條線上的研究的功能

- Lowered the Arcane Scroll and Adept/Savant Scroll costs on Research gates.

降低了門檻性研究對(duì)奧術(shù)卷軸以及行家/學(xué)者卷軸的消耗

- Scroll drops in the Underschool no longer have randomized amounts and are higher.

學(xué)院秘地掉落的卷軸不再隨機(jī)數(shù)量了,并且數(shù)量更多了

- Poltergeist battles now drop Scrolls.

現(xiàn)在與幽鬼戰(zhàn)斗會(huì)掉落卷軸

- Mid-tier research now requires Adept Scrolls rather than Savant Scrolls.

現(xiàn)在中間等級(jí)的研究需要行家卷軸而不是學(xué)者卷軸

- Large Chest modified to 50 Storage, up from 30.

大型箱子的存儲(chǔ)從30單位調(diào)整至50單位

- Painting Studio and Sculpture Studio only require one Easel/Carvery.

繪畫室和雕塑室只需要一個(gè)畫架/雕刻臺(tái)了

- Underschool Spine-triggered events now have a delay before they begin after battles.

現(xiàn)在學(xué)院秘地的脊柱觸發(fā)事件在戰(zhàn)斗后會(huì)延遲一段時(shí)間再發(fā)生

- Underschool now follows lighting rules. Most, but not all, Underschool Chambers have sufficient lighting built in to not spawn Voidshrooms.

現(xiàn)在學(xué)院秘地遵循光線規(guī)則。大多數(shù)的(并非全部)學(xué)院秘地房間有充足的光線,不會(huì)生成虛空菇

- Poltergeist events now only ever spawn a single Poltergeist.

現(xiàn)在幽鬼事件只會(huì)生成一個(gè)幽鬼

- Speed buffs and debuffs in combat will now affect current turn order for combatants who have not yet taken their turn.

現(xiàn)在速度正面效果和負(fù)面效果會(huì)影響尚未到其回合的參戰(zhàn)者

- Lightning Keeper now only targets front row.

現(xiàn)在掌燈者只會(huì)攻擊前排目標(biāo)


Fixes and Improvements, prerelease

修復(fù)與改進(jìn)

- Enchantophone has music and animation when active.

心醉留聲機(jī)激活時(shí)有音樂和動(dòng)畫了

- Croa will sleep on their nests during the daytime.

地鴉在白天時(shí)會(huì)睡在其巢穴上

- Fix to occasional issues with furniture snapping incorrectly to ground locations.

修復(fù)了偶然出現(xiàn)的家具與地面位置對(duì)不上的問題

- Increased plant spawning during Heat Save / Cold Snap / High Stink.

提高了在熱浪/寒流/彌漫臭氣事件中的植物生成量

- Swap "Ate Honeyed Stir Fry" for "Purposeful" on Good Day 3 Trial.

將“幸運(yùn)日3級(jí)試煉”中的“吃過蜜汁小炒”改為“目的明確”

- Croa/Rat eating Tasks provide all Dining Room bonuses.

食用地鴉/戾鼠的任務(wù)會(huì)提供所有餐廳加成

- More wallpapers added.

添加了更多壁紙

- Added alert if there are Wands but no Students.

添加了有魔杖而無學(xué)生的警告

- Improved targeting visuals in combat.

改進(jìn)了戰(zhàn)斗中目標(biāo)的視覺效果

- Improved enemy portrait rendering in turn order for combat.

改進(jìn)了戰(zhàn)斗回合順序中敵人頭像渲染的

- Items intended to be dropped in sloped hallways should no longer drop in other places.

預(yù)計(jì)掉在傾斜走廊上的物品不會(huì)掉在其他地方了

- Improved presentation when picking wallpaper so you can see colors when picking...colors.

改進(jìn)了選擇壁紙的呈現(xiàn)形式,因此在你選擇顏色的時(shí)候你能看見……顏色

- Victory message for above ground battles references the correct type of battle.

地上戰(zhàn)斗的勝利信息會(huì)引用正確的戰(zhàn)斗類型了

- Added option to adjust brightness.

添加了調(diào)整亮度的選項(xiàng)

- Added option to disable combat camera animations.

添加了禁用戰(zhàn)斗鏡頭動(dòng)畫的選項(xiàng)

- Items will no longer be dropped in Fogged rooms.

物品不會(huì)掉在瘴霧占據(jù)的房間了

- Fix so “New!” can always be cleared from the build palette items by hovering.

修復(fù)了問題,因此建造欄物品中的“新!”僅靠懸停于其上即可清除

- Improved visibility of progress bar on large plants.

改進(jìn)了大型植物的進(jìn)度條可見性

- Add progress numbers to selection for Gather Tasks.

添加了選中收集任務(wù)后的進(jìn)度數(shù)量

- Improved Student summon feed alert.

改進(jìn)了學(xué)生召喚反饋警告

- Fix Pathing Filter icon getting stuck at wrong size.

修復(fù)了路徑視圖圖標(biāo)會(huì)卡成錯(cuò)誤大小的問題

- Fix Cursebound students showing up as valid ritual participants.

修復(fù)了受詛咒束縛的學(xué)生會(huì)顯示為無效儀式參與者的問題

- Fix active research name on Arcane Secretary selection.

修復(fù)了選中奧術(shù)秘聞時(shí)當(dāng)前的研究名稱的問題

- Fix a rare instance where an Underschool combat room can become unusable.

修復(fù)了一個(gè)學(xué)院秘地的戰(zhàn)斗房間無法使用的罕見情況

- Fix to wrong turn order spacing in combat if a potion (bonus action) results in an enemy kill.

修復(fù)了如果藥水(附贈(zèng)動(dòng)作)導(dǎo)致了敵人死亡,回合順序間隔就不正確的問題

- Fix next turn not showing proper info in combat when Speed buffs and debuffs expire.

修復(fù)了戰(zhàn)斗中存在速度正面效果和負(fù)面效果時(shí),下一回合顯示的信息不正確的問題

- Fix occasional stall when starting a new game before the loading screen fully appears.

修復(fù)了在加載界面完全出現(xiàn)前開始新游戲?qū)е碌呐既豢D

- Fix turn indicator not being present in some cases for combat.

修復(fù)了戰(zhàn)斗中的回合指示器在某些情況下不顯示的問題

- Fix for combat music not stopping when it should for crystal and poltergeist battles.

修復(fù)了水晶和幽鬼戰(zhàn)斗中,戰(zhàn)斗音樂在該停止的時(shí)候不停止的問題

- Fix active battle crystals being consumed by the Fog.

修復(fù)了生效的戰(zhàn)斗水晶會(huì)被瘴霧毀滅的問題

- Fix Underground arches incorrectly showing up yellow in the support filter.

修復(fù)了學(xué)院秘地拱式支撐架在支撐視圖中會(huì)錯(cuò)誤地顯示為黃色的問題

【超靈秘法社】Playtest預(yù)先版0.282-123更新日志的評(píng)論 (共 條)

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