十字軍之王3開發(fā)日志#89 | 2/8 1.5.0版本號“鳶尾花”補丁附記(第二部分)

牧游社 牧有漢化翻譯
CK3 Dev Diary #89: 1.5.0 "Fleur-de-Lis" Patch Notes (Part-2)
rageair, Design
1.5.0 "FLEUR-DE-LIS" PATCH NOTES
1.5.0版本號“鳶尾花”補丁附記(第二部分)
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# Interface
# 界面
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- Schemes segmented progress bar now matches the progress value
- 計謀的分段進(jìn)度條現(xiàn)在與進(jìn)度值匹配。
- Send a feed message when an event times out containing the effects of the picked options.
- 當(dāng)一個事件超時后將發(fā)送有關(guān)的提示信息,其中包含所選選項的效果。
- Show List with displayable artifact for selected slot
- 顯示所選欄位可展示寶物的列表。
- Small static portraits in places like the character finder now refresh on a yearly basis so that they don't get horrifically out of date, like showing a toddler in place of a 25 year old
- 小型靜態(tài)頭像現(xiàn)在每年都會更新(例如角色搜索器那里的頭像),以避免出現(xiàn)蛤人的年齡不匹配現(xiàn)象,比如一個25歲的少年還在頂著一個襁褓嬰兒的頭像。
- The "base" # of days in the building construction time tooltip now says "x days" rather than just "x"
- 建筑物建造時間提示欄中的“基礎(chǔ)”天數(shù)現(xiàn)在是“x天”而不是僅有“x”。
- The Promote Culture task map mode no longer does unnecessary striping of the culture colors with your own culture's color
- 推廣文化內(nèi)閣任務(wù)的地圖模式不再將目標(biāo)文化的顏色與你自己文化的顏色進(jìn)行不必要的區(qū)分。
- The age tooltip for dead people now also shows their date of birth, not just their date of death
- 死亡角色的年齡提示欄現(xiàn)在也顯示該角色的死亡日期,而不僅僅是出生日期。
- The character tooltip for people you're not the liege of now shows their council and court positions
- 現(xiàn)在,并非你封臣的那些角色的人物提示欄將顯示他們所擁有的內(nèi)閣或?qū)m廷職位。
- The event timeout notification in multiplayer now no longer leaves out some of the effects of the event (those that happen before you even select an option)
- 多人游戲中的事件超時通知現(xiàn)在不再遺漏事件的一些效果(那些在你選擇選項之前發(fā)生的效果)。
- The faith creation window now shows what's blocking you from making the faith a bit more clearly
- 信仰創(chuàng)建窗口現(xiàn)在能更清楚地顯示出阻礙你創(chuàng)建信仰的因素。
- The intensity of the cursor highlight on the map can now be set by the user
- 地圖上光標(biāo)高亮的強度現(xiàn)在可以由玩家設(shè)定了。
- The menu to show additional map modes in the lobby no longer disappears when you try to hover over it
- 在大廳中顯示額外地圖模式的菜單在你鼠標(biāo)停留在它上面時不再消失。
- The relation string now shows "commander" if relevant: "Your Marshal, Vassal, and Commander"
- “將領(lǐng)”現(xiàn)在將關(guān)聯(lián)解釋為:“你的軍事統(tǒng)帥、封臣和將領(lǐng)”。
- The spinning icon in the top-left of loading screens now actually spins
- 裝載界面左上角的旋轉(zhuǎn)圖標(biāo)現(xiàn)在真的可以轉(zhuǎn)起來了。
- The war tooltip in the character window now only shows at most 6 people on each side of the war, with the overflow listed as "x more allies", to avoid the tooltip becoming ludicrously large in Great Holy Wars and similar
- 人物窗口中的戰(zhàn)爭提示欄在顯示交戰(zhàn)雙方信息時,每邊最多顯示6名角色,超出部分列為“及其他x名盟友”,以避免提示欄在大圣戰(zhàn)或類似戰(zhàn)爭中大到令人發(fā)笑。
- Updated artifact tooltip depending on artifact status, Storage, Displayed, Displayed in selected slot
- 改進(jìn)后的寶物信息欄將顯示寶物的當(dāng)前狀態(tài):被儲藏,展示中,被裝備。
- When creating a faith, the "Theocracy" section on the right now only shows up if you actually change your Clerical Tradition
- 當(dāng)創(chuàng)建一個信仰時,右邊的 "神權(quán) "部分現(xiàn)在只在你真正改變了你的教會傳統(tǒng)時才會顯示出來。
- When there's no Current Situation items, it now says "none available"
- 沒有當(dāng)前形勢條目時,現(xiàn)在會顯示“沒有可用的”。
- Your choice of icon in the Create Faith window will no longer get reset if you close and reopen the window
- 如果你關(guān)閉后重新打開創(chuàng)建信仰窗口,你之前暫時選擇的那些選項不會被重置。
- Zoom to slot
- 縮放到槽。
- fixed faith tooltip flavor description formatting.
- 修正了信仰信息欄的特色描述格式。
- selection army commander window now should open faster for large realms
- 優(yōu)化了軍隊將領(lǐng)選擇窗口的響應(yīng)速度,當(dāng)你的宮廷人數(shù)眾多時也能很快打開它。
- Fixed mismatches between construction cost breakdowns and actual cost
- 修正了建筑費用列表數(shù)值和實際成本之間的不匹配問題。
- Fixed the game rules window's "reset to defaults" button being visible when the rules are not possible to change
- 修正了游戲規(guī)則窗口的"重置為默認(rèn)值"按鈕在規(guī)則無法改變時可見的問題。
- Made culture head a bit more predictable. Now if all else is equal (# of culture counties, tier) the player will be preferred as culture head. When no player is involved, the current head will be preferred. This should ensure that the culture head does not arbitrarily change
-使得文化領(lǐng)袖更容易預(yù)測。現(xiàn)在,如果其他條件完全相同(#角色擁有的該文化伯爵領(lǐng)數(shù)量,頭銜層級等),玩家將被首選為文化領(lǐng)袖。當(dāng)沒有玩家參與時,角色當(dāng)前的頭銜將被優(yōu)先考慮。這應(yīng)該可以確保文化領(lǐng)袖不會任意變更。
- The draggabble part of the scrollbar is now sized based on the length of the list
- 現(xiàn)在,滾動條可拖曳部分的大小將基于列表的長度而定。
- When creating a new faith, it now gets a color similar to your old faith, rather than a completely random one
- 當(dāng)創(chuàng)建一個新的信仰時,它現(xiàn)在會得到一個與你的舊信仰相似的顏色,而不是一個完全隨機的顏色。
- Using the revoke title interaction when a subject only has one title now automatically selects the title if it can be revoked.
- 若一名角色只有一個頭銜,則現(xiàn)在他選擇撤銷頭銜的交互時,會自動選擇這個頭銜(如果它可以被撤銷的話)。
- the Character Finder no longer resets the sort option upon changing the filters and reopening the window.
- 在改變過濾條件并重新打開角色搜索器窗口時,排序選項不會被重置。
- When your liege wins/loses a war, the toast now displays both characters
- 當(dāng)你的君主在戰(zhàn)爭中勝利/失敗時,彈出消息現(xiàn)在會將兩方角色都顯示出來。
- Added letter event informing the (now former) holder when Constantinople is taken from them by the Reclaim Constantinople decision
- 增加了信件事件以通知君士坦丁堡的(前任)統(tǒng)治者,他們對君堡的統(tǒng)治權(quán)已經(jīng)基于“收回君士坦丁堡”決議的效果被轉(zhuǎn)移給了現(xiàn)任領(lǐng)主。
- The game will now list the reason for all recent increases or decreases to Fervor in the Fervor tooltip.
- 游戲現(xiàn)在會在宗教熱情提示欄中列出所有最近增加或減少宗教熱情的原因。
- The Court Physician has been removed from “Your Court” view and can now be found within the “Court Positions” view.
- 宮廷醫(yī)師現(xiàn)在已從“你的宮廷”界面中移除,你現(xiàn)在可以在“宮廷職位”界面找到他。
- Scheme Types now have Cooltips.
- 計謀類型現(xiàn)在有了提示欄。
- Fix to close button disappearing behind statue in War Overview
- 修正了戰(zhàn)爭概況界面的關(guān)閉按鈕會被遮擋在雕像后面無法點擊的問題。
- Prison bars made smaller to fit tighter around character in War overview
- 戰(zhàn)爭概況界面中的監(jiān)獄欄桿變小了,以便更緊密的圍繞人物。
- Fix to House tab being anchored in the center of the window instead of top causing problems when playing on some resolutions
- 修復(fù)了在某些分辨率下,房屋標(biāo)簽被固定在窗口中心而不是頂部所導(dǎo)致的問題。
- Fixes to Grant Titles, County and ruler Designer where texts in Russian was pushing UI elements out of bounds
- 修復(fù)了游戲語言為俄語時,授予頭銜、伯爵領(lǐng)和統(tǒng)治者設(shè)計器的文本將UI元素推到界面外的問題。
- Fix to Other Faiths window having content being out of bounds when playing in Russian, Spanish and French
- 修復(fù)了游戲語言為俄語、西班牙語和法語時,其他信仰窗口有部分內(nèi)容超出界面外的問題。
- Fix to former spouse text overlapping Coat of Arms icon in Character View
- 修復(fù)了角色視圖中,前任配偶文本與盾徽圖表重疊的問題。
- Fix to buttons being pushed out of the Military window when playing as a Tribal ruler.
- 修復(fù)了當(dāng)扮演部落統(tǒng)治者時,部分按鈕被推到軍事界面之外的問題。
- Fix to long Primary Titles pushing UI elements out of bounds
- 修復(fù)了較長的主要頭銜將UI元素推到界面外的問題。
- Fix to Sins and Virtues Trait icons in tooltips being out of bounds in Faith View
- 修復(fù)了信仰界面中罪孽和美德特質(zhì)圖標(biāo)超出界面范圍的問題。
- Fix to wrong camera being used when there is multiple characters in an event
- 修復(fù)了多個角色出現(xiàn)于一個事件時,使用錯誤的攝像機的問題。
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# Art
# 美工
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- Removed some invisible lakes in Scandinavia and Tibet
- 刪除了斯堪的納維亞半島和西藏的一些不可見的湖泊。
- Fixed several unit locators where fighting units would end up inside mountains
- 修正了一些部隊定位器,這些定位器會使軍隊最終出現(xiàn)在山脈中。
- Improved the Marshal’s animation
- 改進(jìn)了軍事統(tǒng)帥的動畫效果。
- Fixed two impassable terrain provinces (in Anatolia and Tibet) having the same ID.
- 修正了兩個無法通行的省份(分別在安納托利亞和西藏)有相同的ID的問題。
- Solved numerous clipping issues for characters between clothes, headgear and hairstyles
- 解決了人物在衣服、頭飾和發(fā)型之間存在大量圖層剪切的問題。
- Minor texture improvements to certain clothes, headgears and hairstyles
- 對某些衣服、頭飾和發(fā)型進(jìn)行了輕微的紋理改進(jìn)。
- Small adjustments of a few gene attributes
- 對基因?qū)傩赃M(jìn)行了一波小調(diào)整。
- Added AO textures for reducing the AO effect on character faces, to remove unnatural dark shadows around eyes and mouth
- 增加了AO紋理,用于減少人物面部的AO效果,以消除眼睛和嘴巴周圍不自然的暗影。
- Adjusted the look of the Asian ethnicity
- 調(diào)整了亞洲人種的外觀。
- Minor tweaks to other ethnicities
- 對其他人種的外觀進(jìn)行了細(xì)微的調(diào)整。
- Added body shapes which will give subtle variation of proportions between shoulders, waist, hips, arms and legs for characters
- 增加了身體模型,史人物的肩部、腰部、臀部、手臂和腿部之間的比例有了微妙的變化。
- Reduced an issue which made eyelashes look really bright in some lighting situations
- 解決了一個問題,該問題會使人物睫毛在某些光照條件下看起來非常明亮。
- Fixed a number of issues with the “Customize appearance” sliders in the ruler Designer
- 修正了與統(tǒng)治者設(shè)計器中“自定義外觀”滑塊相關(guān)的一些問題。
- Fixed an issue which gave partly clothed or undressed characters very skinny limbs
- 修正了一個問題,該問題會使得部分穿衣或脫衣的角色四肢看起來非常瘦弱。
- Adjusted Camera positions for the character view window, which should give more consistency in showing the correct relative height of characters
- 調(diào)整了人物界面的攝像機位置,這應(yīng)該能更穩(wěn)定一致的正確顯示人物的相對身高。
- Fixed many issues of clipping caused by various animations when combined with clothes, body deformations etc.
- 修正了各種動畫與衣服、身體形變等結(jié)合時,引起的許多圖層剪切問題。
- Changed the marshal animation to hold the sword properly by the hilt and not by the blade
- 修改了將領(lǐng)的動畫,使其正確地握住劍柄,而不是握住劍身。
- Fixed incorrect scale and animation placement of a few weapons
- 修正了一些武器的不正確比例和動畫位置。
- Fixed some strange deformations on the female undergarment
- 修正了女性內(nèi)衣上的一些奇怪的變形。
- Adjusted skirts for a lot of clothes to work better with sitting animations
- 調(diào)整了許多衣服的下擺,使其與坐姿動畫配合得更好。
- Fixed an issue of incorrect animation of the area around the right eye on many characters
- 修正了許多角色的右眼周邊區(qū)域動畫不正確的問題。
- Character portraits now have FXAA applied when any anti-aliasing is enabled in settings
- 當(dāng)在設(shè)置中啟用任何抗鋸齒時,人物肖像現(xiàn)在會應(yīng)用 FXAA。
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# Localization
# 本地化
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- Added tooltips for Artifact Claims, Personal Artifact Claims, and House Artifact Claims
- 為寶物宣稱、個人寶物宣稱、家族寶物宣稱添加了提示框。
- Corrected a usage of 'marriage' to 'union' in an infidelity event where it could refer to either a spouse or a concubine.
- 將出軌事件中的“婚姻”更正為“結(jié)合 ”,因為這個事情指的可能是配偶也可能是側(cè)室。
- Fixed Reclaimed Britannia modifier percentage in Russian
- 修正了俄文中“收復(fù)不列顛尼亞”修正項的百分比。
- Fixed a pronoun disagreement (my & your) in the post-battle prisoner of war notifications
- 修正了戰(zhàn)后俘虜通知中的代詞歧義(my和your)。
- Fixed broken place-name in Grand Blot decision event
- 修復(fù)了大血祭決議事件中的地名錯誤。
- Fixed scope issue in temple building tooltip
- 修復(fù)了寺廟建筑提示欄中的作用域問題。
- Fixed type on Holy War conversion suggestion
- 修復(fù)了圣戰(zhàn)改信建議中的類型。
- Made sure that all custom loc entries have written loc keys
- 確保了所有自定義本地化條目都有對應(yīng)本地化鍵值
- Made the current construction text in the realm overview more concise
- 使領(lǐng)地概覽中的當(dāng)前建設(shè)的文本更加簡潔。
- Updated Commit Suicide Decision descriptive text to better reflect why the decision is available
- 更新了自殺決議的描述性文本,以更好地反映該決議可用的原因。
- Updated Invite to court acceptance tooltip to always use second person
- 更新了邀請到宮廷的接受度的提示欄,使其總是使用第二人稱。
- Updated the bastard secret text to include the bastard
- 更新了私生子秘密的文本,使其包括私生子。
- Updated title in event to name dynasty child to reflect twins
- 更新了命名宗族孩子的事件中的標(biāo)題,來以反映雙胞胎的情況。
- Witch event option tooltip is now clear on what poor soul you're trying to convert to the dark side
- 巫師事件選項的提示欄,現(xiàn)在清楚地顯示了你要把哪個可憐的家伙轉(zhuǎn)化成黑暗面的人。
- You will no longer call your grandson your grandmother when you bury him
- 當(dāng)你埋葬你的孫子時,你將不再稱他為你的祖母。
- Your friend will no longer confuse their other, better, friend for their rival
- 你的朋友不會再把他們的另一個更好的朋友混淆成他們的宿敵了。
- capitalized title articles and changed title effect text to avoid title redundancies
- 將標(biāo)題條目大寫,并改變了標(biāo)題效果的文本,以避免標(biāo)題重復(fù)。
- changed Assyrian culture to be named Syriac, to be more neutral and slightly more historically appropriate (if a bit drier)
- 將亞述文化改名為敘利亞文化,使之更加中性,并略微符合歷史背景(盡管有點枯燥)。
- Fixed some typos in witch events
- 修正了女巫事件中的一些錯別字
- Fixed typo in the English in hunting ground building
- 修正了英文中狩獵場建筑的錯字。
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# Game Content
# 游戲內(nèi)容
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- Added a random childhood event where a ward can pick up their guardian's language
- 增加了一個隨機的童年事件,被監(jiān)護(hù)人可以接受其監(jiān)護(hù)人的語言。
- Added an event for Meet Peers decision about language
- 增加了一個與語言相關(guān)的會見同輩事件。
- Added an event for children to learn the language of their parent through observation.
- 增加了兒童通過觀察學(xué)習(xí)父母的語言的事件。
- Added event option to pick your court position champion in a trial by combat
- 增加了在決斗審判中挑選宮廷勇士職位的事件選項。
- Added events to rename East and West Francia to Germany and France, respectively, should they pass from the hands of the Karling dynasty.
- 增加了將東法蘭克和西法蘭克分別改名為德國和法國的事件,如果它們從加洛林宗族手中轉(zhuǎn)移的話。
- Added functionality to pre-defined culture splits (such as the Norse to Swedish/Norse/Danish one) so they more closely mirror dynamic divergent and hybrid cultures
- 增加了預(yù)定義的文化分離功能(如諾斯人分離成瑞典人/挪威人/丹麥人),使其更接近于反映動態(tài)的分離和混合文化。
- Changed the Outremer name list
- 改變了海外帝國的名字列表。
- Favored Electors are now dynamically selected once the HRE is reformed
- 一旦HRE被重建,現(xiàn)在會動態(tài)選擇受擁護(hù)的選帝侯。
- Hunt activity can now generate artifacts for characters with a royal court
- 狩獵活動現(xiàn)在可以為擁有皇家宮廷的角色生成寶物。
- Marriage acceptance letter will now be more flavorful
- 接受婚姻的信現(xiàn)在將更有風(fēng)味了。
- Converted Northern Lords content to be tied to a set of new Norse Cultural Traditions
- 改動北境群雄的內(nèi)容,使其與一套新的北歐文化傳統(tǒng)聯(lián)動起來。
- The option to grow an orchid during a seduce event is now also available to those with the gardener trait
- 勾引事件中種植蘭花的選項現(xiàn)在也對擁有園丁特質(zhì)的角色可用。
- Trials-by-Combat are now tied to a cultural tradition rather than hardscripted to certain cultures
- 決斗審判現(xiàn)在與文化傳統(tǒng)聯(lián)系在一起,而不是硬性規(guī)定某些文化會有。
- Added decision to form the Kingdom of Bene Israel
- 增加了成立以色列之子王國的決議。
- A number of older events have been updated to make use of new features such as court positions and artifacts.
- 對一些舊事件進(jìn)行了更新,以利用新的特性,如宮廷職位和寶物。
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# User Modding
# 用戶模組
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- "titles" in flavorization for titles now means it'll only apply to those titles, rather than being applied if the holder has at least one of those titles
- 頭銜風(fēng)味化中的“titles”現(xiàn)在意味著它只適用于這些頭銜,而不是在持有人至少有一個頭銜的情況下才適用。
- Add CloseGameView data function so mods can close specific in-game views.
- 增加CloseGameView數(shù)據(jù)函數(shù),以便Mod可以關(guān)閉特定的游戲中視圖。
- Add GetScriptValueBreakdown which returns a value breakdown for use in the UI to breakdown the desc entries of a named script value.
- 增加GetScriptValueBreakdown,它返回一個數(shù)值的明細(xì),以便在UI中使用,對一個特定腳本數(shù)值的描述條目進(jìn)行明細(xì)分解。
- Add GetTraitFromGroup and GetTraitGroupLevel data functions on Character.
- 為角色增加GetTraitFromGroup和GetTraitGroupLevel數(shù)據(jù)函數(shù)。
- Add GetTraitGroup( 'tag' ) and Trait.GetGroup data functions to get trait groups.
- 增加GetTraitGroup('tag')和Trait.GetGroup數(shù)據(jù)函數(shù),以獲得特質(zhì)組。
- Add HasTrait and HasTraitFromGroup data functions to Character.
- 給角色增加HasTrait和HasTraitFromGroup數(shù)據(jù)函數(shù)。
- Add culture object saving ability to try_create_important_action.
- 為try_create_important_action增加文化對象的保存功能。
- Add days_since_joined_court trigger.
- 增加days_since_joined_court觸發(fā)器。
- Add event chain progress custom UI, allows displaying how far through an event chain one is.
- 增加事件鏈進(jìn)度自定義UI,可以顯示事件鏈已經(jīng)進(jìn)展到什么程度。
- Add set_destroy_on_gain_same_tier. Uses for marking a title to be deleted when character gains or create a new title with the same tier
- 增加set_destroy_on_gain_same_tier。當(dāng)角色獲得或創(chuàng)建相同等級的新頭銜時,用于標(biāo)記要刪除的頭銜。
- Add support for custom loading of scripted widgets from mods via the gui/scripted_widgets folder where pairs of folder path and widget names will cause widgets to be created in gameplay.
- 為Mod增加支持自定義加載的腳本編寫的掛件,通過gui/scripted_widgets文件夾定義,文件夾路徑和部件名稱對應(yīng)的話,將會在游戲中創(chuàng)建掛件。
- Add the scripted_animation database, it handles collections of triggered and scripted animations for use within event portraits.
- 添加scripted_animation數(shù)據(jù)庫,它處理觸發(fā)器和腳本化動畫的集合,以便在事件肖像中使用。
- Add the combat_phase_events database, it handles running effects during the main phase of combat on the commander and knights in a performant manner. As such the on_commander_combat_pulse and on_knight_combat_pulse have been removed due to their performance issues.
- 添加combat_phase_events數(shù)據(jù)庫,它以一種有效的方式處理指揮官和騎士在戰(zhàn)斗的主要階段的運行效果。此外,on_commander_combat_pulse和on_knight_combat_pulse由于其性能問題而被刪除。
- Add the common/coat_of_arms/dynamic_defintions which replaces the event system for overwriting coat of arms based on different triggers for custom displays based on faith or culture. Increases performance by a lot.
- 增加了common/coat_of_arms/dynamic_defintions,它取代了根據(jù)不同的觸發(fā)器覆蓋紋章的事件系統(tǒng),以便根據(jù)信仰或文化進(jìn)行自定義顯示。性能提高了很多。
- Add the is_decision_on_cooldown trigger.
- 增加了is_decision_on_cooldown觸發(fā)器。
- Added "play_sound_effect" effect to play sound effects
- 增加了play_sound_effect效果來播放聲音效果。
- Added MaA base type modifiers for maintenance and recruitment cost
- 為維護(hù)和招募費用增加了兵士基礎(chǔ)類型的修正項。
- Added a map mode that shows visual geographical area for debugging purposes
- 增加了顯示可視化地理區(qū)域的地圖模式,用于調(diào)試目的。
- Added add_same_sex_spouse history effect
- 增加了add_same_sex_spouse的歷史效果。
- Added alternative strings faith localization, useful for non-English translations
- 增加了替代字符串的信仰本地化文本,對非英語翻譯有用。
- Added character modifier men_at_arms_recruitment_cost
- 添加了人物修正項men_at_arms_recruitment_cost。
- Added character modifier no_disembark_penalty
- 添加了人物修正項no_disembark_penalty。
- Added console command "bypass_requirements" (alias "bypass") that lets you do decisions, interactions, schemes, laws, and title creation despite the requirements not being met
- 增加了控制臺命令 bypass_requirements(亦即bypass),可以讓你在不符合前置要求的情況下進(jìn)行決議、互動、計謀、法律和創(chuàng)建頭銜。
- Added console command "instasiege"
- 添加了控制臺命令instasiege(瞬間攻城)。
- Added console command "save_every" and startup parameter "-save_every=x". These will make a save every x years, and ensure they do not get overwritten by normal autosaves
- 增加了控制臺命令 save_every 和啟動參數(shù)-save_every=x。這些將每隔x年進(jìn)行一次保存,并確保它們不會被正常的自動保存所覆蓋。
- Added console command AI.try_send_decision
- 添加了控制臺命令A(yù)I.try_send_decision。
- Added console command AI.try_send_interaction
- 添加了控制臺命令A(yù)I.try_send_interaction。
- Added console command Ironman.ToggleIgnore. When ignored, saves will act as if they're not ironman, including that when you hit save it'll result in a non-ironman save. This can be toggled during gameplay
- 添加了控制臺命令I(lǐng)ronman.ToggleIgnore。當(dāng)鐵人模式被忽略時,存檔會像非鐵人檔一樣,包括當(dāng)你點擊保存時,會有非鐵人檔的存檔。這可以在游戲過程中進(jìn)行切換。
- Added console command ToggleShowAllKillers
- 新增控制臺指令ToggleShowAllKillers。
- Added console command alias "trait" to add traits
- 新增控制臺指令trait,用來增加特質(zhì)。
- Added console command complete_schemes, guaranteed_scheme_success/failure, and guaranteed_scheme_secrecy_success/failure. The success/secrecy ones only affect the player
- 新增控制臺指令complete_schemes, guaranteed_scheme_success/failure和guaranteed_scheme_secrecy_success/failure。success/secrecy僅會影響玩家。
- Added console command instaraid
- 新增控制臺指令instaraid。
- Added console command set_date
- 新增控制臺指令set_date。
- Added console command show_regions_in_tooltip
- 新增控制臺指令show_regions_in_tooltip。
- Added console command toggle_keys_on_map
- 新增控制臺指令toggle_keys_on_map。
- Added console commands "yesmen_instant" (AKA "ymi") and "instant_responses". The yesmen button in the console can now be right-clicked to run "yesmen_instant"
- 新增控制臺指令yesmen_instant(也就是ymi)和instant_responses??刂婆_的yesmen按鈕現(xiàn)在可以右擊來跑yesmen_instant。
- Added console-command show_region
- 新增控制臺指令show_region。
- Added data function "HasParameterByKey" to the "Faith" type
- 為Faith類型新增數(shù)據(jù)功能HasParameterByKey。
- Added data functions GetTraitsWithFlag and GetTraitsWithoutFlag
- 新增數(shù)據(jù)功能GetTraitsWithFlag和GetTraitsWithoutFlag。
- Added data system function GetMaA
- 新增數(shù)據(jù)系統(tǒng)功能GetMaA。
- Added data system/loc command [Faith.CustomLoc( 'key' )]. Works as .Custom does for things like Character. The different name is due to Custom already being in use for faith-specific localization
- 新增數(shù)據(jù)系統(tǒng)/本地化命令[Faith.CustomLoc( 'key' )]。對角色等會像.Custom一樣起效。使用不同的代碼是因為Custom已經(jīng)被用于特定信仰的本地化。
- Added debug interactions Take Domain and Take Realm
- 新增debug交互“取得直轄領(lǐng)地”和“取得領(lǐng)地”。
- Added define MINIMUM_DYNASTY_NAMES so that you can have errors generated if cultures exist with too few dynasty names
- 新增定義MINIMUM_DYNASTY_NAMES,那么如果某文化的王朝名過少,你就能發(fā)現(xiàn)錯誤被生成。
- Added effect clear_claimant for wars
- 為戰(zhàn)爭新增效果clear_claimant。
- Added effect deactivate_holy_site
- 新增效果deactivate_holy_site。
- Added effect remove_dynasty_perk
- 新增效果remove_dynasty_perk。
- Added effect remove_innovation = innovation_key
- 新增效果remove_innovation = innovation_key。
- Added effect run_interaction
- 新增效果run_interaction。
- Added effect set_army_location
- 新增效果set_army_location。
- Added effects clear_traits and copy_traits
- 新增效果clear_traits和copy_traits。
- Added effects learn_language, unlearn_language, learn_language_of_culture, and unlearn_language_of_culture
- 新增效果learn_language, unlearn_language, learn_language_of_culture和unlearn_language_of_culture。
- Added effects set_age and change_age
- 新增效果set_age和change_age。
- Added effect remove_building
- 新增效果remove_building。
- Added extremely basic profiling for CBs. ai_cbs.csv will tell you how much time the AI spent on each CB. It does not have any categorization
- 為戰(zhàn)爭借口新增極其基礎(chǔ)的分析功能。ai_cbs.csv將會告訴你AI在每個戰(zhàn)爭借口上花費了多少時間。它沒有任何分類。
- Added field 'minimum_cost' for decisions. Works exactly like 'cost' with one exception: it won't actually get applied. Useful for when you have the player choose between different options after taking the decision, and only charging the cost at that point
- 為決議新增字段minimum_cost。效果極其像cost,但有一個例外:它不會被真正應(yīng)用。當(dāng)你讓玩家點決議后在出現(xiàn)的不同選項里做選擇時,這些選項在有花費的情況下,該新代碼就顯得有用了。
- Added link last_played_character
- 新增link代碼last_played_character。
- Added links calc_culture_dominant_faith and calc_culture_dominant_religion
- 新增link代碼calc_culture_dominant_faith和calc_culture_dominant_religion
- Added list builder *_culture_county to get to all counties of a specific culture
- 新增列表生成功能*_culture_county來獲取一個特定文化的所有國家。
- Added list builder played_character
- 新增列表生成功能played_character。
- Added list builder x_culture_global
- 新增列表生成功能x_culture_global。
- Added list builders opposite_sex_spouse_candidate and same_sex_spouse_candidate
- 新增列表生成功能opposite_sex_spouse_candidate和same_sex_spouse_candidate。
- Added modifier coastal_advantage
- 新增修正項coastal_advantage。
- Added modifier prowess_no_portrait so that you can add prowess to someone without making them visibly more muscular
- 新增修正項prowess_no_portrait,你可以增加某人的勇武值而不使他們看起來更有肌肉。
- Added on actions yearly_culture_pulse and three_yearly_culture_pulse
- 新增on-action代碼yearly_culture_pulse和three_yearly_culture_pulse
- Added on-action on_building_completed
- 新增on-action代碼on_building_completed
- Added support for era-specific MaA bonuses via the "era_bonus" parameter in MaA types
- 新增支持,通過兵士類型代碼中的era_bonus參數(shù)為特定時代的兵士獎勵。
- Added terrain based construction cost modifiers
- 新增基于地形的建筑花費修正項。
- Added terrain based development modifiers for characters, so a trait or what have you can make someone get better development growth in specific terrains
- 為角色新增基于地形的發(fā)展度修正項,因而一個特質(zhì)或其他什么你有的東西,使某人在特定的地形中帶來更好的發(fā)展度增長。
- Added terrain modifiers for supply_limit, supply_limit_mult, tax_mult, and levy_size
- 為supply_limit, supply_limit_mult, tax_mult和levy_size新增地形修正。
- Added the following console command aliases: faith, renown, add_renown, legacies, dynasty_perks, give_all_legacies, perks, culture, faith, usurp, diplomacy, martial, stewardship, intrigue, learning, prowess
- 新增以下控制臺代碼:faith, renown, add_renown, legacies, dynasty_perks, give_all_legacies, perks, culture, faith, usurp, diplomacy, martial, stewardship, intrigue, learning, prowess。
- Added title data function GetDefinitiveName; will insert a "the" at the start if the title isn't already of a definitive form
- 新增頭銜數(shù)據(jù)功能GetDefinitiveName;此功能將在頭銜沒有明確格式時,在頭銜開頭插入一個“the”。
- Added trigger <lifestyle>_unlockable_perks
- 新增觸發(fā)器<lifestyle>_unlockable_perks。
- Added trigger can_fire_position for council tasks
- 為宮廷任務(wù)新增觸發(fā)器can_fire_position。
- Added trigger culture_overlaps_geographical_region
- 新增觸發(fā)器culture_overlaps_geographical_region。
- Added trigger has_innovation_flag
- 新增觸發(fā)器trigger has_innovation_flag。
- Added trigger has_prisoners
- 新增觸發(fā)器has_prisoners。
- Added trigger knows_language
- 新增觸發(fā)器knows_language。
- Added trigger num_of_known_languages
- 新增觸發(fā)器num_of_known_languages。
- Added trigger perks_in_<lifestyle>, to query how many perks exist in a given lifestyle (rather than how many a specific character has)
- 新增觸發(fā)器perks_in_<lifestyle>來詢問在一個給定的生活方式中點了多少個技能(而不是某一個特定角色點了多少)。
- Added triggers total_army_siege_value, damage, toughness, pursuit, and screen
- 新增觸發(fā)器total_army_siege_value, damage, toughness, pursuit和screen。
- CBs now support the "icon" parameter to have them use a different icon key
- 戰(zhàn)爭借口現(xiàn)在支持icon參數(shù),讓它可以使用不同的圖標(biāo)icon鍵。
- Character interactions now support the "icon" parameter to have them use a different icon key
- 角色交互現(xiàn)在支持icon參數(shù),讓它可以使用不同的圖標(biāo)icon鍵。
- Characters and counties can now have region-specific modifiers for development growth
- 角色和國家現(xiàn)在能擁有針對發(fā)展度增長的宗教特定的修正項。
- Characters no longer have to be rulers to be invited to an activity
- 角色現(xiàn)在不再必須是統(tǒng)治者才能被邀請去一個活動。
- Characters no longer have to be rulers to spawn an activity; any alive character can now own activities
- 角色現(xiàn)在不再必須是統(tǒng)治者才能生成一個活動;任何活著的角色現(xiàn)在能擁有活動了。
- CloseGameView global data function added.
- 新增全局?jǐn)?shù)據(jù)功能CloseGameView。
- Concubines and Consorts are now both referred to as Concubines to make same-sex concubinage work better
- 側(cè)室和庶夫現(xiàn)在都表述為側(cè)室,來讓同性側(cè)室更好起效。
- Council tasks now have a monthly_on_action field. This is a more performant way to have them trigger on-actions once a month
- 宮廷任務(wù)現(xiàn)在有了一個monthly_on_action字段。這是一個性能更好的途徑來使它們一個月觸發(fā)一次on-action活動。
- Custom loc keys can now have variants. These simply use the logic of a parent custom loc key, and add a suffix to the resulting localization key
- 自定義本地化鍵值現(xiàn)在有了變體版本。該改變僅僅是用了一個父級自定義本地化鍵值的邏輯,并在生成的本地化鍵值上添加了后綴。
- Custom loc will now log an error if a loc key is missing. log_loc_errors = no can be used on individual bits of custom loc to suppress this
- 如果一個本地化鍵值丟失,自定義本地化現(xiàn)在將生成錯誤日志,log_loc_errors = no能被用在自定義本地化的代碼上來停用這個功能。
- Eliminated a bunch of culture parameters that had no effect, E.G., "tribal_name" or "dukes_called_kings"
- 清除了一堆無效的文化參數(shù)。例如,"tribal_name" 或"dukes_called_kings".
- Eliminated some unused hardcoded modifiers
- 清除了一些未使用的硬編碼修正項。
- Eliminated title_to_title_neighboring_barony and title_to_title_neighboring_and_across_water_barony, but made the other variants significantly faster by optimizing based on only counties and above being allowed
- 清除了title_to_title_neighboring_barony和title_to_title_neighboring_and_across_water_barony,但通過基于只允許伯爵及以上級別的優(yōu)化,讓其他變體版本顯著變快。
- Ensured an error gets logged when trying to add a scripted relation that already exists
- 當(dāng)我們嘗試著添加一個腳本來解決問題卻發(fā)現(xiàn)它早就存在了時,確保一個錯誤會被記入日志。
- Ensured that activities are removed from dead people within a day. This causes on_invalidate to run
- 確保活動在一天內(nèi)從死人上被移除。這通過on_invalidate起效。
- Ensured that on_game_start events actually happen on game start rather than the next day
- 確保on_game_start事件實際在開局時發(fā)生,而不是開局后第二天。
- Events can now take a "cooldown" field to make event cooldowns simpler to script. The debug functionality that shows the event trigger fulfillment in the event window will completely ignore the cooldown
- 事件現(xiàn)在能使用cooldown字段來使事件冷卻更容易用代碼編寫。在事件窗口中顯示事件觸發(fā)履行情況的調(diào)試功能將完全忽略冷卻時間。
- Fixed <holding_type>_holding_build_piety_cost and prestige cost not working for building a new holding
- 修正<holding_type>_holding_build_piety_cost,并且威望花費不在對新建地產(chǎn)起效。
- Fixed a number of console commands not working in observe mode (even when observing a character), such as "gold"
- 修正一堆沒有在觀察者模式中起效的控制臺代碼(甚至是選中了一個角色),例如“gold”。
- Fixed potential load order issues with number_maa_of_base_type and number_maa_soldiers_of_base_type
- 用number_maa_of_base_type和number_maa_soldiers_of_base_type修正了潛在的加載順序問題。
- Fixed the "name" field in character creation templates doing nothing; it's only work to use it in the create_character effect itself
- 修正角色創(chuàng)建模板里的name字段沒起效的問題;它只有在create_character效果中被使用時才能起效。
- Fixed the save_on and save_every console commands not working in observe mode
- 修正控制臺代碼save_on和save_every沒有在觀察者模式起效的問題。
- Fixed using "current_date" and other date triggers in weird ways causing overflow. Now gives the # of days since year 0
- 修正了以奇怪的方式使用current_date和其他日期觸發(fā)器導(dǎo)致溢出的問題?,F(xiàn)在自0年以來的日子會給出“#”。
- Geographical regions are now a proper database in map_data/geographical_regions. This means you can split it across multiple files, and means we can more easily add more region-based functionality
- 地理上的區(qū)域現(xiàn)在是map_data/geographical_regions中一個恰當(dāng)?shù)臄?shù)據(jù)庫。這意味著你可以把它分成多個文件,也意味著我們可以更容易地添加更多基于區(qū)域的功能
- GetDynastyByID global data function added.
- 新增全局?jǐn)?shù)據(jù)功能GetDynastyByID global。
- GetDynastyHouseById global data function added.
- 新增全局?jǐn)?shù)據(jù)功能GetDynastyHouseById。
- GetFaithByKey global data function added.
- 新增全局?jǐn)?shù)據(jù)功能GetFaithByKey。
- GetImprisonmentReasons, GetBanishReasons, etc. now take a character parameter as context, rather than basing itself on the player's character
- GetImprisonmentReasons, GetBanishReasons等代碼現(xiàn)在使用一個角色參數(shù)作為context上下文,而不使用是基于玩家角色的對應(yīng)參數(shù)。
- GetReligionByKey global data function added.
- 新增全局?jǐn)?shù)據(jù)功能GetReligionByKey。
- GetScriptedCharacterByHistoryID global data function added.
- 新增全局?jǐn)?shù)據(jù)功能GetScriptedCharacterByHistoryID。
- GetTitleByKey global data function added.
- 新增全局?jǐn)?shù)據(jù)功能GetTitleByKey。
- GetTraitsWithFlag global data function added.
- 新增全局?jǐn)?shù)據(jù)功能GetTraitsWithFlag。
- GetTraitsWithoutFlag global data function added.
- 增加GetTraitsWithoutFlag全局?jǐn)?shù)據(jù)函數(shù)。
- GetScheme('scheme_type') global data function added.
- 增加GetScheme('scheme_type')全局?jǐn)?shù)據(jù)函數(shù)。
- Having an interaction with send_options_exclusive and an option with can_be_changed now logs an error, since there's no sensible way for this to work for mutually exclusive options
- 使用send_options_exclusive交互和can_be_changed選項現(xiàn)在會報錯,因為是互斥選項,無法正常運行。
- Hid dynasty and inherited trait info for same-sex marriage. Done in GUI script, so can be modded
- 隱藏了同性婚姻的宗族和可遺傳特質(zhì)信息。完成于GUI腳本,因此可修改。
- In debug mode there's now a button in the event window to reload it; this will cause all the text to be regenerated, the background reselected, etc.
- 在debug模式下,現(xiàn)在事件窗口中有個重新加載按鈕;該按鈕能重新生成所有的文本,重新選擇背景等。
- In debug mode there's now a button in the event window to run Localization.ToggleSkipDataSystemInLocOutput and reload the window. There's also a button for copying the event text
- 在debug模式下,現(xiàn)在事件窗口中有個按鈕可以運行Localization.ToggleSkipDataSystemInLocOutput并重新加載窗口。還有一個按鈕可以復(fù)制事件文本。
- In debug mode, the event window now displays a widget showing if the trigger is fulfilled or not. Hovering over it will give you a trigger breakdown
- 在debug模式下,事件窗口現(xiàn)在會顯示一個小部件,顯示觸發(fā)條件是否得到滿足。懸停在上面能得到一個觸發(fā)條件明細(xì)。
- MaA now have a can_recruit trigger. They will be available if the trigger is met, or if unlocked by innovation. You can't both unlock by innovation *and* have a trigger. Removed unlocking by dynasty legacy since you can now do that by trigger
- 部隊現(xiàn)在有一個can_recruit觸發(fā)條件。如果觸發(fā)條件滿足,或者通過革新解鎖,就可以使用。你不能既通過革新解鎖,又用條件觸發(fā)。通過宗族傳承解鎖已移除,因為現(xiàn)在可以通過觸發(fā)條件來解鎖。
- Make on_title_destroyed run when a title is destroyed for any reason.
- 令on_title_destroyed會在頭銜因任何原因被銷毀時運行。
- Make shortcuts moddable
- 令快捷鍵可模組修改
- OpenGameViewData global data function added.
- 添加OpenGameViewData全局?jǐn)?shù)據(jù)函數(shù)。
- OpenGameViewglobal data function added.
- 添加OpenGameViewglobal全局?jǐn)?shù)據(jù)函數(shù)。
- Rally points are now consistently called that everywhere in code and script, rather than occasionally being called "banners"
- 集結(jié)點現(xiàn)在在代碼和腳本中統(tǒng)一稱為集結(jié)點,而不是偶爾稱其為“旗幟”。
- Remove the on_weight_changed on action, weight modifiers are now known to code and applied directly based on the new OBESE_WEIGHT_VALUE and MALNOURISHED_WEIGHT_VALUE defines. Usage of the change_current_weight effect will now correctly update and apply the modifiers automatically as well now. Increases yearly tick performance by removing weight calculation overhead.
- 移除了on_weight_changed的行動,體重修正項現(xiàn)在已知代碼,并直接基于新的OBESE_WEIGHT_VALUE和MALNOURISHED_WEIGHT_VALUE的定義進(jìn)行應(yīng)用?,F(xiàn)在change_current_weight效果的使用也能正確地自動更新和應(yīng)用修改。通過移除體重計算量,增加了每年運行速度。
- Rewrote the "complex blocker trigger should have custom localization" warning to be easier to understand
- 重寫了“complex blocker trigger should have custom localization”的警告,使其更容易理解。
- Same-sex marriage is now supported; gender-based restrictions are now entirely handled in script
- 現(xiàn)在支持同性婚姻;基于性別的限制現(xiàn)在完全由腳本處理。
- A title/titles history can be verified for gaps using the verify_title_history and verify_title_history_all console commands
- 可以使用verify_title_history和verify_title_history_all控制臺命令來核實頭銜/全部頭銜歷史是否有差異。
- Schemes now support custom icons, using the standard "icon" syntax. Note that the icons for the scheme interactions are still handled separately
- 密謀現(xiàn)在支持自定義圖標(biāo),使用標(biāo)準(zhǔn)“圖標(biāo)”語法。注意密謀交互的圖標(biāo)仍然會單獨處理。
- Setting a trait group on a trait, but no level, will no longer crash the game on startup; it'll now just log an error
- 在一個特質(zhì)上設(shè)置一個特質(zhì)組卻沒有等級,在啟動時不會導(dǎo)致游戲崩潰了;現(xiàn)在只記錄一個錯誤。
- Significantly improved upon the event_log.txt file. Now written as a spreadsheet itself to event_log.csv, and it now includes the # of times each event has been checked, and the # of times each option has gotten picked. It'll also automatically write on shutdown if enabled
- 對event_log.txt文件進(jìn)行了大幅改進(jìn)?,F(xiàn)在,它以電子表格的形式寫入event_log.csv,并且包括每個事件被檢查的次數(shù)和每個選項被選中的次數(shù)。如果啟用,它還會在關(guān)機時自動寫入。
- Skill/trait items are now generated on every event display rather than the first one. That means if you make use of trigger_if or similar, you can ensure only the relevant one actually shows up
- 技能/特質(zhì)詞條現(xiàn)在產(chǎn)生于在每個事件的顯示中,而不是僅在第一個事件中。這意味著如果你使用trigger_if或類似的方法,就能確保只有相關(guān)的項目真正顯示出來。
- The "take title" debug interactions now let you pick what title to take
- take title的調(diào)試交互現(xiàn)在可以讓你選擇獲取任意頭銜。
- The AI is now able to use interactions with mutually exclusive options when none of the options show, just like the player. No mutually exclusive options showing up no longer executes the effects as if the first option was selected (all the send option scopes return false now, instead of the first being true)
- 當(dāng)不顯示任何選項時,AI現(xiàn)在能夠使用具有互斥選項的交互,就像玩家一樣。不顯示互斥選項時,不再像選擇第一個選項那樣執(zhí)行效果(所有發(fā)送選項范圍現(xiàn)在都返回假,而不是第一個選項為真)。
- The AI profiling now also profiles AI decisions, putting those in ai_interactions.csv
- AI分析現(xiàn)在也可以對AI的決策進(jìn)行分析,這些決策放在ai_interactions.csv中。
- The custom_tooltip trigger now localizes properly. The custom_tooltip effect now allows other effects to be inside it (and thus hidden). Both now allow you to override the subject
- custom_tooltip觸發(fā)器現(xiàn)在可以正確地本地化。custom_tooltip效果現(xiàn)在允許內(nèi)部有其他效果(從而隱藏)。兩者現(xiàn)在都允許覆蓋主題。
- The game will now log an error on startup when a modifier is used in a place where it won't work. E.G., using "diplomacy = 2" in a county modifier
- 當(dāng)一個修正項被用在無法使用的地方時,游戲現(xiàn)在會在啟動時記錄錯誤。例如,在伯爵領(lǐng)修正項中使用“外交能力=2”。
- The game will now log on startup if there's any event themes or background referenced that do not actually exist
- 現(xiàn)在,如果有任何事件主題或背景被調(diào)用而實際上并不存在,游戲?qū)⒃趩訒r記錄。
- The object explorer now includes activities, schemes, wars, stories, factions, and council tasks
- 對象探索器現(xiàn)在包括行動、密謀、戰(zhàn)爭、故事、派系和議會任務(wù)。
- The object explorer now includes global variables
- 對象探索器現(xiàn)在包括全局變量。
- The random effect now gives an actually useful error message when you forget the 'chance' field
- 當(dāng)你忘記chance字段時,現(xiàn)在會隨機給出一個有用的錯誤信息。
- The set_sexuality console command now has tab-completion for its parameter
- set_sexuality控制臺命令的參數(shù)現(xiàn)在可以用tab-completion完成。
- The trigger number_of_election_votes now uses "target" rather than "title" for consistency
- 觸發(fā)器number_of_election_votes現(xiàn)在使用target而非title來保持一致。
- The triggers join_faction_chance and title_join_faction_chance now use "target" rather than "faction" for consistency
- 觸發(fā)器 join_faction_chance 和 title_join_faction_chance 現(xiàn)在使用target而不是faction來保持一致。
- The various allowed_for triggers for CBs no longer provide the defender. This allows for some significant optimizations. Use allowed_against if you need the defender
- CB的各種allowed_for觸發(fā)器不再提供防御者。這使得一些重要的優(yōu)化得以實現(xiàn)。如果你需要防御者,請使用allowed_against。
- Title keys for the title and its dejure lieges are now shown in the province tooltip, title tooltip, and realm tooltip in debug mode
- 在調(diào)試模式下,頭銜及其附庸頭銜按鈕現(xiàn)在顯示在省份提示框、頭銜提示框和領(lǐng)地提示框中。
- We now log errors if there's any province that can have a holding that isn't in a visual geographical area
- 如果有任何省份擁有不在可見地理范圍內(nèi)的土地,我們現(xiàn)在會記錄錯誤。
- You can now put "ai = no" on CBs to make the AI ignore them
- 你現(xiàn)在可以在CB上寫上 "ai = no "以使AI忽略它們。
- consume_imprisonment_reasons and similar will now error if the target is dead
- 如果目標(biāo)已經(jīng)死亡,consumere_imprisonment_reasons和類似內(nèi)容現(xiàn)在會出錯。
- custom_description will now log an error on startup if the referenced effect/trigger loc doesn't actually exist
- 如果引用的效果/觸發(fā)器位置實際上不存在,custom_description現(xiàn)在會在啟動時記錄一個錯誤。
- debug_log_scopes = yes now also logs temporary scopes
- debug_log_scopes = yes 現(xiàn)在也會記錄臨時范圍。
- mercenary_count_mult no longer needs to be an integer number. We now calculate the total # of companies (rounded) then distribute them between the sizes available (smaller preferred if equal distribution is impossible), rather than requiring the same # of companies at each size. So a culture getting (1, 1, 1) companies will with a +50% modifier get (2, 2, 1) companies
- mercenary_count_mult不再需要是一個整數(shù)。我們現(xiàn)在計算company的總數(shù)(四舍五入),然后將它們分配到可用的大小之間(如果無法平均分配,則首選較小的company),而不是要求每個大小都有相同的company數(shù)量。因此,一個得到(1,1,1)個company的文化,在+50%的修正項下,將得到(2,2,1)個company。
- modifiers.log (generated by the console-command script_docs) now tells you what objects every single modifier can be used for. E.G, "character", or "character, province, and county"
- modifiers.log(由控制臺命令script_docs生成)現(xiàn)在告訴你每一個修正項可以用于哪些對象。例如,“character”或“character, province, and county”
- open_interaction_window can now take a target_title field so as to pre-fill the target title. Note that this does not validate the title at all; if it isn't selectable it'll just not be selected
- open_interaction_window現(xiàn)在可以接受一個target_title字段,以便預(yù)先填入目標(biāo)頭銜。請注意,并不會檢驗頭銜;如果它不能被選擇,就不會被選中。
- player_heir_position now uses "value" instead of "position" to reduce code duplication
- player_heir_position現(xiàn)在使用 "value "而不是 "position",以減少代碼的重復(fù)。
- send_interface_message now also supports temporary scopes in its descriptions
- send_interface_message現(xiàn)在也支持其描述中的臨時作用范圍。
- set_title_name, set_title_prefix, set_house_name, and set_dynasty name now all log an error if their loc key does not exist
- set_title_name、set_title_prefix、set_house_name 和 set_dynasty name 現(xiàn)在都會在其 loc 鍵不存在時記錄錯誤。
- spawn_army will now only spawn levies if scripted to do so
- spawn_army 現(xiàn)在只在有腳本的情況下才會產(chǎn)生征兵。
- independent_primary_defender_advantage_add. Gives advantage in combat when the commander is the primary defender in the war.
- independent_primary_defender_advantage_add。當(dāng)指揮官是戰(zhàn)爭中的主要防御者時,會在戰(zhàn)斗中獲得優(yōu)勢。
##### To Be Continue #####
(篇幅所限,前文請移步第一部分,后續(xù)請移步第三部分。)
翻譯:鏗爾舍瑟 一個幽靈 索 摸魚怪 識大體的林登萬將軍 倫敦 居里先生 黑夜龍人 毛里求斯大酋長 zzztotoso
校對:三等文官猹中堂
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本作品英文原文著作權(quán)屬Paradox interactive AB所有,中文譯文著作權(quán)屬牧有漢化所有。
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