Jama Jurabaev 07

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1. Design Principles---2-4.Texture
P7 - 00:00?
so now you see we got another the blank canvas.? like put a shape. Now we see a shape, but we have really big trouble to tell If this was a sphere or is it just a disco? Is it a hole in the black caves??
P7 - 00:17圓形很難分辨平面的還是立體的。?
So we need to form, once I put the form, like I created this really simple 3D set up in photoshop.?
P7 - 00:24比如3D設(shè)置。?
Actually, like I will keep saying this again and again, simple is good. So that's why there is a way to do your stuff in photoshop and keep it simple, always go for it.?
P7 - 00:36簡(jiǎn)單的講述。?
That's why I like 3D photoshop. It's very simple. And it allows me to spend more time on trying to figure out creative problems rather than technical once.?
P7 - 00:46可以集中注意在創(chuàng)作而不是技術(shù)。?
Anyway. It was just a side note. So you can see that you can move your light around. Actually see this as a spherical object,?
P7 - 00:55旋轉(zhuǎn)光變提示球形的。?
Because you can see the cross sections and you see the way light interacts with it.?
P7 - 01:00可以看到光和橫截面的交匯處。?
But there is no way to tell how big this object is like. Is it the small one, or is it a huge one? Is it just like the size of a golf ball? Or is it something else? So that's why you need a texture.?
P7 - 01:15大小什么樣的。需要材質(zhì)。?
And if you activate this one, you can see, oh my god, that's a huge object. It’s the size of the moon,?
P7 - 01:22月球的大小。?
for example. Let me just move the lighting. I'm moving the right one. So like this one. Now you can see it moving the light. And you can see the way the light interact. So make sure it's something that will definitely tell you the scale of this object.?
P7 - 01:44材質(zhì)協(xié)助分辨大小。?
Like you can see, i've got the bump over here. So you can actually manually adjust the pump.?
P7 - 01:52手動(dòng)調(diào)整凹凸不平。?
And for smaller objects, the bumpers, like if it's a small planet, like the size of the moon, you probably see a lot of small bumpy details.?
P7 - 02:01星球表面凹凸不平的。 ?
that’s why this texture tells you that this is moon size like option.?
P7 - 02:07材質(zhì)凹凸告訴人這是月球。?
Or maybe it's like a big asteroid If it had worked on a regular shape. But still you can have a really clear idea of how big this object is.?
P7 - 02:17常規(guī)形狀也是代表星球大小。?
But let's move on and see the jupiter. But these guys were really, really big.?
P7 - 02:28接下來(lái)看木星。?
So that's why it doesn't have a lot of bumping Information on it. It's more color.?
P7 - 02:31有凹凸不平有顏色。?
You see, but still with all the texture, with all the cross sections.?
P7 - 02:35帶紋理的橫截面。 ?
Like, remember. I was telling you to tell the form. there is a strong light, but also what reinforces the the forum is the fact that you've got this cross sections going over this planet. ?
P7 - 02:46加強(qiáng)紋理橫截面的結(jié)構(gòu)。?
Point was that, You see this cross sections and they allow you to understand that these guys, it's a spherical object.?
P7 - 03:05紋理告訴人是球體的。?
it's a spherical thing. And there was a spaceship rotating around it.?
P7 - 03:09有衛(wèi)星環(huán)繞。?
It will go like this. So you can clearly see that Texture has a big impact on the way in It’s look. And this is a completely different story on previous previous two, we were around the moon. And this one way around this Jupiter, which is gigantic. it's huge. Sure. It's amazing. ?
P7 - 03:30之前光照月亮現(xiàn)在是木星。?
And now let's move to the Saturn, So Saturn is a different story. because it has also different shape, Because Saturn has rings that gave it a very specific look.?
P7 - 03:45土星大圓環(huán)給到不同的 外觀。?
Whatever you see, the just the shape. let's imagine that there was no light. No texture, you would immediately tell it’s a Saturn,?
P7 - 03:59縱然沒(méi)有光沒(méi)紋理大圓環(huán)鑒別。?
It's just planet with rings around it. But texture and light just make it look even better. Look at this. ?
P7 - 04:09紋理和光可以變得更好。?
It’s almost feels like you're flying in one of those dimensions. And you just flying by the Saturn.?
P7 - 04:18像是環(huán)繞土星飛翔。?
You can do all sorts of stuff at it. Like it could change perspective, lost all light. ?
P7 - 04:28可以改變視角和光。?
What’s happening? But you can see that texture gradient, meaning a big color slide. Let’s just move on and we can show you Mars,?
P7 - 04:59接下來(lái)看火星。?
with the Mars, it can rotate on Mars. You can see the difference like the North pole or the south pole with a frozen water. It just gives you a nice idea how big this is thing.?
P7 - 05:12南極北極冰凍的水。?
If we were doing a story about Mars, you will definitely need a texture to show this story and combined with the light,?
P7 - 05:22材質(zhì)和光亮展示火星。?
you can create some really cool, magical stuff. Like look at Europe. Something like that. So texture tells you a lot of things. That's why texture is another very important design element tell your stories.?

