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與魔獸世界游戲總監(jiān)Ion Hazzikostas9.1訪談?wù)浿形莫毤曳g

2021-04-28 03:02 作者:孫靑雲(yún)  | 我要投稿
  • The pandemic caused Shadowlands and Patch 9.1 to be delayed. Chains of Domination is the first patch that has been completely made remotely by Blizzard devs at home.

  • 疫情使得暗影國度以及9.1資料片被推遲,《統(tǒng)御之鏈》將成為第一個暴雪通過居家遠(yuǎn)程工作完成的魔獸世界小版本。

  • Korthia will be evolving in the coming weeks. We will have a "Nazjatar Manapearls" mechanic to upgrade gear. This will be available on the PTR in the weeks to come.

  • 刻希亞將在幾周內(nèi)完成升級,屆時我們會有類似“納沙塔爾珍珠”一樣的機制來升級裝備,這個系統(tǒng)將在幾周內(nèi)登錄PTR服務(wù)器。

  • The 9.1 Sylvanas bow will be a Hunter-only weapon.

  • 9.1希爾瓦娜斯掉落的弓將成為獵人專屬武器。

  • Soul Cinders?will drop from Torghast Layers 9+ and the currency will be used to upgrade Legendaries beyond Item Level 235.

  • 靈魂灰燼將會從托加斯特9層以上掉落,它將用于升級235裝等以上的橙裝,

  • You will need to recraft Covenant Legendaries when you?switch Covenants.

  • 當(dāng)你轉(zhuǎn)換盟約時,你需要重新制作盟約專屬橙裝。

  • Conduit Energy is imperfect at the moment. The goal is to situate your Soulbind layout, Conduit placement across all Soulbinds as a semi-rigid choice when it comes to friction. The thing they wanted to avoid was yet another system with a routine Conduit switching behavior, as the system would become a nuisance.

  • 導(dǎo)靈器系統(tǒng)現(xiàn)在還不完善,我們的目標(biāo)是將其用于定位你的魂契布局,使得當(dāng)魂契布局發(fā)生沖突時,你的導(dǎo)靈器放置的位置趨向半剛性的選擇。(增加靈活性)他們想要避免的玩家成規(guī)律性的切換導(dǎo)靈器,這樣的話該系統(tǒng)將成為一個麻煩。

  • They are adding 4 new Soulbind rows in 9.1, which is a great opportunity for the community to submit their feedback about specific Soulbinds. If you feel like a certain Soulbind is mandatory, the team can balance Soulbinds better without nerfing the interesting choices.

  • 他們?yōu)榛昶踉黾恿怂男行碌奶刭|(zhì),這也是一個很好的機會讓社區(qū)反饋目前魂契的具體問題。如果你覺得某個魂契是必選的,設(shè)計團隊可以不用去削弱一些有趣的選擇而將魂契平衡得更好。

  • Increasing the recharge rate of Conduit Energy is still on the table.

  • 提高導(dǎo)靈器能量的充能效率仍在討論。

  • Torghast has a granular system now. Layer 9 has a new User Interface (5 stars that measure your overall performance). There is a meter that measures your killing streak. You will always get your Soul Ash at the end. The Tarragrue is now gone in the Sanctum of Domination. Unlocking more difficulty Layers will require a four-star?overall performance. You will get some Tower Knowledge and unlock stuff like AoE looting in the Tower of the Damned.

  • 托加斯特現(xiàn)在有了一個更加顆粒化的系統(tǒng)。第九層有了一個新的交互界面(以五顆星用于評價你的全局表現(xiàn))。會設(shè)置一個計數(shù)器用于展現(xiàn)你的殺傷力。你必然會在結(jié)束時獲得靈魂灰燼。生命值用完時的塔拉古爾在統(tǒng)御之鏈中已經(jīng)離開了罪魂之塔。解鎖更加有挑戰(zhàn)的層數(shù)需要至少4星的全局表現(xiàn)。你會獲得一些塔中的知識,解鎖一些比如在塔里范圍掠奪之類的能力。

  • They don't want to turn Torghast into Speedghast, but at the same time, want to reward players that prefer speed-running through the floors.

  • 他們并不想把爬塔變?yōu)椤皼_塔”,但是與此同時,也希望對競速玩家保持足夠的獎勵(潛行跳怪VS無雙收割)。

  • They want to make Torghast complement other gear sources, not compete with them.

  • 他們希望托加斯特為玩家補充裝備來源,而不是與其他來源相競爭。

  • The datamined Shards of Domination is not a final design. They are looking at some form of unique bonuses and progression within those bonuses when it comes to Sanctum of Domination gear.

  • 數(shù)據(jù)挖掘中的統(tǒng)御碎片機制并不是最終設(shè)計結(jié)果,他們正在尋找某種形式的獨特的獎勵和進展,在這些獎勵涉及到9.1的團本裝備。

  • Tier Sets will return in Patch 9.2.

  • 套裝將在9.2回歸。

  • They don't want to constantly replace working systems with new systems. They want to find a middle ground when it comes?to?borrowed powers in the year to come.

  • 他們不想不斷地用新的機制取代現(xiàn)有機制,在未來的一年內(nèi),他們希望在“借來的力量”中找到一塊中間地帶。(橙裝套裝魂契導(dǎo)靈器特質(zhì)裝精華這些都叫做借來的力量。)

  • For alts, they are really happy with how Renown catch-up has panned out, but there is still room for improvement. Playing the campaign story over and over is tedious, and skips are on the table.

  • 總得來說,他們覺得現(xiàn)在的名望追趕記至挺好的,但是仍有進步的空間。重復(fù)進行盟約戰(zhàn)役非常乏味,他們正在考慮設(shè)置跳過機制。

  • The power budget hasn't changed in terms of gearing since Wrath of the Lich King. 1 item level is 1% of damage. When an Item Level 220 Mythic raider deals a lot more damage when an Item Level 200 Heroic player, it's more of a skill issue.

  • 裝備帶來的能力提升自從巫妖王之怒以來就一直沒改變過,1裝等就是1%的傷害。當(dāng)一個220的M團本選手傷害比一個200的H團本選手高很多時,這往往代表著技術(shù)差距。

    • Preach asked why there was such?a big power gap between Heroic and Mythic players DPS-wise in Shadowlands. Ion said it's a skill issue and that inflation is down to just 13 item levels per difficulty.

    • Preach問了為什么在暗影國度版本中,H本和M本玩家中會有那么大的DPS差距。Ion說這完全是技術(shù)問題,因為每個難度的裝備提升僅為13個裝等。

  • They think Death Knight's Anti-Magic Zone is too good at the moment. Some time ago, it had an absorption cap.

  • 他們覺得DK的反魔法領(lǐng)域現(xiàn)在太過于美好,曾幾何時,它是有吸收上限的,

  • The devs want to focus on class utility instead of spec utility. The encounter team is currently working on increasing the melee spots in raids from 7 to 8.

  • 設(shè)計師們想要去專注職業(yè)功能而并非是專精功能,設(shè)計小組正在為將團本近戰(zhàn)位從7個增加到8個而進行努力。

  • They still think Mythic AoE cap is fine, but they still have room for improvements.

  • 他們?nèi)匀挥X得大秘境中的目標(biāo)上限還可以,但是他們有提升的空間。

  • Nothing like the Mage Tower is in the work in the near term, but they share the community's affection for it.

  • 并沒有類似于7.0法師塔的項目在近期進行,但他們和社區(qū)一樣期待這樣的內(nèi)容。




與魔獸世界游戲總監(jiān)Ion Hazzikostas9.1訪談?wù)浿形莫毤曳g的評論 (共 條)

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