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極品飛車21(熱度)三月重大更新,加入黑市交易系統(tǒng)

2020-03-03 19:19 作者:Hur_233  | 我要投稿


極品飛車:三月更新-更新說明
你好!
您可能已經(jīng)閱讀了《內(nèi)幕》和有關(guān)《黑市交易》的文章,所以讓我們直接進(jìn)入。
3月更新將在明天發(fā)布,并附帶兩款通過黑市交付的新車-一輛免費,一輛付費。 您會發(fā)現(xiàn)新的貼花和新的個性化物品,并且有一個針對該問題的臨時修復(fù)程序,阻止了部分人繼續(xù)瀏覽標(biāo)題屏幕。 我們還研究了整個世界,并平滑了一些粗糙的邊緣,例如浮動灌木叢和重置點-您可以在下面找到有關(guān)世界變化的更多信息。
但是,讓我們先從添加內(nèi)容開始:黑市。

本文轉(zhuǎn)載自:

https://www.reddit.com/r/needforspeed/comments/fcgpuf/nfs_heat_march_update_update_notes/?

使用谷歌機(jī)翻

Need for Speed Heat - March Update - Update Notes
Hello there!
You’ve probably already read the Under the Hood and the article about the Black Market Delivery, so let’s jump right into it.
The March Update will be released tomorrow, and with it, two new cars delivered via the Black Market - one free, one paid. You’ll find new decals and new vanity items, and there’s a tentative fix for the issue that prevented some of you to proceed past the title screen. We’ve also taken a look at the world and smoothened out quite a few rough edges like floating bushes and reset points - you can find more on the world changes below.
But let’s start with the addition first: Black Market.



更新說明
新增
黑市交貨
正如引擎蓋下文章中提到的那樣,3月更新具有首次黑市交付功能。啟動更新的游戲后,您將遇到Raziel。他會打個電話給您,讓您知道在墨菲港有輛車要下車。這僅僅是開始-當(dāng)您拿起它時,Raziel會為您提供任務(wù),隨著時間的流逝,您可以為該車解鎖新的角色定制,個性化物品和車身套件。
三月更新發(fā)布了兩款汽車。免費提供的阿斯頓馬丁DB11 Volante '19是現(xiàn)有汽車的變體。第二輛是全新的付費車McLaren F1 ’93。

新車

在解鎖新的虛榮物品(例如新的Beat Sync夜光)的同時,您還將注意到您正在玩一些新事件。完成后,您將可以在Black Market Delivery之外重播它們。
生活質(zhì)量改善
可調(diào)相機(jī)抖動
?我們在選項中添加了一個滑塊,用于調(diào)整駕駛時的相機(jī)晃動量。您可以在設(shè)置的“駕駛”選項卡中找到它。
“游戲未暫?!蓖ㄖ?br/>?在在線游戲期間訪問游戲菜單時,會發(fā)現(xiàn)一條通知,通知您在線游戲時游戲沒有暫停。
新品通知
?到目前為止,當(dāng)您進(jìn)入車庫并解鎖新的汽車零件時,屏幕右側(cè)會提示您提供新的物品。如果您一次解鎖了很多部件,那么很容易錯過一個部件,因此我們更改了通知新部件的方式。從現(xiàn)在開始,當(dāng)您在車庫中收到新物品時,您會發(fā)現(xiàn)一個黃色的通知橫幅,上面標(biāo)有類別,將您引導(dǎo)到新零件。
虛榮物品
?您有更多的方法來定制您的汽車。您可以從各種主題的貼花中進(jìn)行選擇,添加與音樂的節(jié)奏同步的新的明暗度,或自定義汽車逆向行駛的顏色。
比賽視覺
?我們?yōu)榘滋旌秃谝贡荣惖暮喗樵黾恿烁嘧兓?。?dāng)您贏得比賽時,您可能還會注意到有新的勝利姿勢。
?進(jìn)行計時賽時,您和幽靈的汽車現(xiàn)在都將在比賽前顯示。
其他
在安裝了3月更新后,在脫機(jī)狀態(tài)下啟動NFS Heat時,您會注意到社交菜單中的磁貼提到“競爭對手”。這是我們正在探索的游戲功能概念,但不幸的是不會發(fā)布。這就是游戲開發(fā)中的生活。有很多想法和概念。其中一些已發(fā)布,而另一些將僅保留概念-像這樣的概念。我們只是想提醒您,磁貼已經(jīng)找到了進(jìn)入游戲的途徑,但是它沒有任何功能-我們正在考慮將來刪除磁貼的可能性。
在我們進(jìn)行錯誤修復(fù)之前,這里是3月更新的發(fā)布時間和估計的文件大小:
發(fā)布時間-3月3日
?PC-09:00 UTC
?PS4-UTC 10:00
?Xbox One-11:00 UTC
估計文件大小
?PC-7.74 GB
?PS4-8.38 GB
?Xbox One-7.7 GB

Update Notes

Additions
Black Market Delivery
As touched upon in the Under the Hood article, the March Update features the first Black Market Delivery. Once you’ve launched the updated game, you’ll meet Raziel. He’ll give you a call to let you know that there’s a car waiting to be collected down at Port Murphy. That’s only the beginning - as you pick it up, Raziel will give you tasks, and as time goes on, you can unlock new character customization, vanity items and a body kit for that car.
Two cars are released with the March Update. The Aston Martin DB11 Volante ‘19 comes as a free addition, being a variant of an existing car. The second one is a brand new paid car, the McLaren F1 ‘93.
Along with unlocking new vanity items like the new Beat Sync underglow, you will also notice that you’re playing some new events. Once completed, you will be able to replay them outside of the Black Market Delivery.


Quality of Life improvements
Adjustable camera shake
We’ve added a slider to the options that adjusts the amount of camera shake while you’re driving. You can find it in the “Driving” tab in the settings.

“Game is not paused” Notification
When you’re accessing the game menu during online play, you will find a notification that the game is not paused while you’re playing online..

New item notification
Until now, when you entered the garage and unlocked new car parts, you would be prompted with a feed of the new items on the right side of the screen. It was easy to miss a part if you unlocked many at once, so we changed the way you are notified about new parts. From now on, when you receive a new item in the garage, you will find a yellow notification banner labeling the category, guiding you to the new part.

Vanity Items
You have more ways to customize your car. You can choose from a variety of themed decals, add a new underglow that is in sync with the beat of the music or customize the color of your car’s backfire.

Race visuals
We added more variations for the intros of both day and night races. When you win a race, you might also notice there are new victory poses.

When it comes to time trials, both your and the ghost’s car will now be shown ahead of the race.



Other
When you launch NFS Heat while you’re offline after having the March Update installed, you will notice a tile in the social menu mentioning “Rival Crews”. It is a game feature concept that we were exploring, but unfortunately won’t be releasing. Such is life in game development. There are a lot of ideas and concepts floating around. Some of them are released and some will just remain concepts - like this one. We just wanted to give you a heads up that the tile found its way into the game, but it doesn’t have any functionality - and we’re looking at a possibility of removing the tile in the future.


Before we get to the Bugfixes, here are the release timing and estimated file sizes for the March Update:
Release Timing - March 3
PC - 09:00 UTC

PS4 - 10:00 UTC

Xbox One - 11:00 UTC

Estimated File Sizes
PC - 7.74 GB

PS4 - 8.38 GB

Xbox One - 7.7 GB

Bug修復(fù)
任務(wù)
?解決了一個問題,該問題可能導(dǎo)致任務(wù)失敗且您已經(jīng)有一段時間沒有運(yùn)動后重新啟動“背對您”時掛起游戲了。
?在“違反法律”過程中,即使即將轉(zhuǎn)彎,指示即將到來的轉(zhuǎn)彎的燈光效果有時仍會可見,這可能會導(dǎo)致您在一次接觸兩個活動指示器時感到困惑。通過后,現(xiàn)在應(yīng)按預(yù)期將導(dǎo)光燈卸下。
大事記
?在“ Vertigo”事件中添加了另一個檢查點,以防止彎道穿過公園。
?修復(fù)了一個罕見的問題,該問題可能導(dǎo)致在開始“蛇舞”計時賽后游戲掛起。
?“起起伏伏”:跳過混凝土管不再會使汽車重返空中。
?在“度假勝地巡回賽”簡介中舉起了一些人群,以防止他們被地面絆倒。
?現(xiàn)在,AI駕駛員將在“ Sand in Eyes”越野活動中遵循正確的路線。
?同樣,他們現(xiàn)在將在“瘋狂牛仔”活動中越過斜坡。
?我們對一些事件進(jìn)行了調(diào)整,這些事件的檢查點涵蓋了分開的道路。有時,AI駕駛員通過這些檢查點時會意外減速,從而在稍微越野行駛時調(diào)整其速度。他們現(xiàn)在應(yīng)該堅持上路,防止突然的剎車操作,從而避免發(fā)生事故。
?在“ Brotherhood Drive”漂移挑戰(zhàn)中有可能卡在拖車下。我們對它們進(jìn)行了一些工作,以便為您提供更多的流通空間。
?在“鋼鐵龍”巡回賽中增加了挑戰(zhàn)級別。
?當(dāng)您在“ Trail Rail”期間從單軌軌道跌落時,現(xiàn)在可以正確地在軌道上重設(shè)。
?我們在“度假勝地巡回賽”的終點線上添加了一些視覺效果,以使其更加明顯地既是檢查站又是終點線。
?“ Aardvark”事件的AR圖標(biāo)現(xiàn)在位于事件位置,而不是幾碼遠(yuǎn)。
?在剛開始的“ Eagle”沖刺比賽中退出時,AI車不應(yīng)再直接駛?cè)肫鹬貦C(jī)。
?現(xiàn)在,在“穿越場”事件的整個院線電影中都可以看到人群。
?重新啟動“旅行者”時,人工智能汽車不再在空中生成。
?在“公理”事件中高速擊中特定樹木將不再導(dǎo)致您的汽車掉落在地圖下方。
?我們移除了一些可能在“ Scramjet”事件中產(chǎn)生幾轉(zhuǎn)的槍管。
?在“ Ultra Sharp”事件介紹中,我們與一位漂浮的boi聊天,他們徘徊以獲取最佳視野。他現(xiàn)在在地面上歡呼,每個人都可以看到他。
?在“子彈”事件的介紹期間,人群不再應(yīng)突然出現(xiàn)。
?即使快速連續(xù)多次重啟事件,事件介紹和倒數(shù)計時器也應(yīng)保持一致。
?在“ Farah”事件期間,您不應(yīng)再在路中間遇到大箱子。
?對“漂移決斗”事件的外在電影進(jìn)行了少量更改,以防止相機(jī)抖動。
?在“麻煩”事件的結(jié)尾增加了觀眾。
?在“ Ultra Sharp”事件中低速跳入水中不應(yīng)再讓您陷入復(fù)位循環(huán)中。
?在“ Jenny II”事件的介紹中,相機(jī)不再從地面上掉下來。
?添加了失蹤的觀眾人群,以在“度假勝地巡回賽”的挑戰(zhàn)級別版本中為您加油打氣。
?由于走廊太窄以至于攝像機(jī)會夾住容器,因此刪除了用于“ Speedcheck”事件的室外攝像機(jī)。
?在“反應(yīng)”的介紹性電影中,人群中的人不再應(yīng)該在您的車內(nèi)產(chǎn)生。我們知道他們想與您接近,但是我們必須設(shè)定界限。
?通過選擇“挑戰(zhàn)所有人”邀請玩家參加高溫比賽時,每個人現(xiàn)在都必須擁有所需的銀行存款才能開始比賽。
?為某個事件選擇“所有挑戰(zhàn)”后,等待一些玩家接受,然后在其他玩家退出時退出事件交互點,然后返回事件應(yīng)允許您再次選擇“所有挑戰(zhàn)”。
?在“容器”計時賽的結(jié)果中,AI對手的汽車將不再從天上掉下來。
?當(dāng)偏離軌道并重新啟動“山腰操縱”時,您不應(yīng)再從第二位置開始。
?在“ Heights”(高度)計時賽期間調(diào)整了攝像機(jī),以便可以立即看到播放器和汽車。以前,他們的視野可能被賽事終點線旁的停放的汽車擋住。
?現(xiàn)在,“瘋狂牛仔”事件的Speedwall信息將按預(yù)期顯示用戶數(shù)據(jù)。
?我們修復(fù)了在夜間比賽介紹中導(dǎo)致屏幕底部出現(xiàn)視覺偽像的問題。
用戶界面
?如果您的銀行存款余額超過10,000美元,但少于必須支付的罰款,則現(xiàn)在將從您的余額中扣除正確的金額。


Bugfixes
Missions
?Resolved an issue that could lead to the game hanging when restarting “Got your back” after the mission failed and you’ve been inactive for a while.
?During “Breaking the Law”, the light effect that indicates an upcoming turn would sometimes remain visible even after taking the turn, which could lead to confusion when you were exposed to two active indicators at once. The guiding light should now be removed once you’ve passed it, as intended.

Events
?Added another checkpoint to the “Vertigo” event to prevent corner cutting through the park.
?Fixed a rare issue that could lead to the game hanging after starting the “Snake Dance” time trial.
?“Up Up and Away”: Jumping through the concrete tube should no longer reset the car mid-air.
?Lifted up a few people in the crowd during “The Resort’s Circuit” intro to stop them from clipping with the ground.
?The AI drivers will now follow the proper route during the “Sand in Eyes” off-road event.
?Similarly, they will now jump over the ramps during the “Crazy Cowboy” event.
?We tweaked some events that have checkpoints covering split roads. Sometimes the AI drivers would slow down unexpectedly when passing through these checkpoints, adjusting their speed when transitioning slightly off-road. They should stick to the road now, preventing sudden brake maneuvers and therefore incidents.
?It was possible to get stuck under a trailer during the “Brotherhood Drive” drift challenge. We did some work on them to give you more space to pass through.
?Added a challenge level to the “Steel Dragon” circuit race.
?When you fall down from the monorail track during “Trail Rail”, you will now correctly be reset on the trail.
?We’ve added some visuals to the finish line of “The Resort’s Circuit” to make it more obvious that it’s both a checkpoint and the finish line.
?The AR icon of the “Aardvark” event is now at the event location instead of a few yards away.
?When quitting the “Eagle” sprint race just after it started, the AI cars should no longer drive straight into the crane.
?The crowd is now visible throughout the outro cinematic of the “Crossfield” event.
?AI cars no longer spawn in the air when restarting “Voyager”.
?Hitting a specific tree at high speed during the “Axiom” event will no longer result in your car falling below the map.
?We removed a few barrels that could spawn a few turns into the “Scramjet” event.
?We had a chat with one floaty boi who was hovering to get the best view during the “Ultra Sharp” event intro. He’s now cheering on the ground, where everyone can see him.
?The crowd should no longer pop in and out during the intro of the “Bullet” event.
?The event intro and the countdown timer should show consistently, even when restarting the event multiple times in quick succession.
?You should no longer encounter large boxes in the middle of the road during the “Farah” event.
?Made a small change to the outro cinematic of the “Drift Duel” event to prevent the camera from shaking.
?Added spectators to the outro of the “Trouble” event.
?Jumping into the water at a low speed during the “Ultra Sharp” event should no longer get you stuck in a reset loop.
?The camera is no longer clipping through the ground during the intro of the “Jenny II” event.
?Added the missing spectator crowd to cheer you on during the challenge level version of “The Resort’s Circuit”.
?Removed the outro camera for the “Speedcheck” event, as the corridor is so narrow that the camera would clip through containers.
?During the intro cinematic of “Reaction”, people in the crowd should no longer spawn inside your car. We get that they want to be close to you, but we had to set boundaries.
?When inviting players to a High Heat event by selecting “Challenge All”, everybody will now have to have the required amount of Bank to start the event.
?After selecting “Challenge All” for an event, waiting for a few players to accept, then driving away from the event interaction point while the other players are withdrawing, driving back to the event should allow you to select “Challenge All” again.
?In the outro of the “Containers” time trial, the AI opponent’s car will no longer fall out of the sky.
?When getting off track and restarting “Mountainside Maneuvers”, you should no longer start from position two.
?Adjusted the camera during the outro of the “Heights” time trial so the player and the car are visible straight away. Previously, their view could be blocked by a parked car next to the event finish line.
?The Speedwall info for the “Crazy Cowboy” event will now show user data as intended.
?We fixed an issue that was causing visual artifacting at the bottom of the screen during night race intros.

UI
?When you’re busted with a Bank balance of over 10,000 but less than the fine you have to pay, the correct amount is now deducted from your balance.


汽車/車庫
?奧迪R8 V10 Performance '19的一組備用輪胎對于輪胎來說太小了。我們對其進(jìn)行了重新加工,以使輪輞和輪胎之間不再存在間隙。
?當(dāng)您使用Audi R8 V10 Performance ‘19達(dá)到更高的速度時,尾燈和后窗將不再彈出。
?稍微降低了奧迪R8 V10 Performance ‘19的排氣火焰的視覺效果。
?現(xiàn)在將為奧迪S5 Sportback ‘17的Speedhunters擾流板應(yīng)用貼花。
?現(xiàn)在,阿斯頓·馬丁DB11將顯示視覺損傷,以反映汽車健康條的狀態(tài)。
?當(dāng)在BMW i8 Roadster ‘18上裝備敞篷車頂選件時,窗戶現(xiàn)在將關(guān)閉。
?在BMW i8 Roadster '18的制動盤菜單上導(dǎo)航時,卡尺不再更改。
?當(dāng)您在損壞的BMW i8 Roadster K.S版中四處行駛時,擾流板現(xiàn)在將正確安裝在底盤上,并且在您跳躍時不會漂浮。
?當(dāng)您在裝有BMW i8 Roadster ‘18的比賽負(fù)荷屏幕并按住加速按鈕的情況下,車輪不再閃爍。
?自定義BMW M3 ‘10的車身部件時,貼花現(xiàn)在應(yīng)該一直可見,并且在將a換成某些后擋泥板,后分離器或后鴨嘴時不再消失。
?稍微移動了BMW M4 Convertible '17后輪的相互作用點,以便在定制汽車時它們位于正確的位置。
?還調(diào)整了BMW M4 GTS '16 Performance的后輪交互點。
?修正了寶馬M5 '18的一些售后車輪紋理的外觀。
?在一個很小的地方,貼在BMW M3 ‘10后窗上的貼花會變形-固定!
?檢查了BMW M3 Evolution II E30 ′88的擾流板,因此您現(xiàn)在應(yīng)該可以對其正確應(yīng)用貼花。
?當(dāng)配備了DTM后保險杠時,重新調(diào)整了BMW M3 Evolution II E30 '88的NOS和逆火效果。
?當(dāng)您為BMW Z4 M40i ′19配備敞篷車頂選件時,窗戶將關(guān)閉。
?當(dāng)貼在BMW Z4 M40i '19的側(cè)面并裝有Speedhunters或The Alchemist車頂時,貼花將不再滲入窗戶。
?在雪佛蘭Camaro Z28 ’14裝備有Speedhunters側(cè)裙之后,貼花現(xiàn)在僅顯示在汽車側(cè)面,而不顯示在側(cè)裙上。
?當(dāng)您在Chevrolet Colorado ZR2 ′17或Land Rover Defender 110 ′15的輪輞上應(yīng)用顏色時,后備輪胎的輪輞顏色將不再受到影響。
?現(xiàn)在可以將貼圖應(yīng)用于雪佛蘭Corvette Grand Sport ‘17的“煉金術(shù)士”破壞者。
?現(xiàn)在,您可以在雪佛蘭Corvette ZR-1 ‘19上裝備車頂。
?當(dāng)為Dodge Challenger SRT8 ’14選擇Carbon擴(kuò)散器和Carbon Splitter時,在車庫中更改攝像機(jī)角度時它們不再閃爍。
?調(diào)整了法拉利488 GTB '15的擾流板,使其在受到嚴(yán)重?fù)p壞的488行駛和跳躍時表現(xiàn)出預(yù)期。
?現(xiàn)在應(yīng)該始終以正確的紋理顯示Ferrari 488 GTB ′15的碳纖維車身定制。
?現(xiàn)在,F(xiàn)errari F40 ’87的明光與汽車的形狀相匹配,并且不再過度延伸。
?在將法拉利LaFerrari '13的引擎蓋從定制換成普通時,車門將保持其外觀。
?現(xiàn)在,正確對齊了法拉利LaFerrari '13左右窗口的交互點。
?拋光了法拉利Testarossa Coupe '84發(fā)動機(jī)罩的外觀。
?修復(fù)了影響福特F150 Raptor ’17的Speedhunters和Alchemist格柵定制的問題,因此現(xiàn)在應(yīng)該在各個零件上正確貼花。
?現(xiàn)在,對于Ford Focus RS ‘16,在Alchemist擾流板上正確顯示貼花。
?在Ford Focus RS '16上增加了音響系統(tǒng)的交互點。
?解決了保險杠和Ford Focus RS '16側(cè)面的問題,現(xiàn)在可以正確應(yīng)用貼花。
?最后一款“ Americana”擾流板不再配備福特“野馬” 65的分離器。
?現(xiàn)在,您可以在福特野馬Foxbody '90的擾流板上貼上貼花了。
?當(dāng)在福特GT ’17上安裝Speedhunters后加寬護(hù)舷板時,您將不再能透過通風(fēng)孔看到。
?現(xiàn)在可以將貼花紙應(yīng)用于本田思域Type R R 00的擾流板。
?在裝備了碳擴(kuò)散器和Speedhunters排氣裝置后,重新調(diào)整了本田NSX Type-R '92的NOS虛擬效果。
?將Jaguar F-Type R Convertible '19的后窗玻璃的相互作用點移至后窗玻璃。
?當(dāng)Jaguar F-Type R敞篷車'19的側(cè)面損壞時,后視鏡不應(yīng)再扭動。
?修復(fù)了Jaguar F-Type R Convertible '19上Speedhunters后擋泥板的問題,當(dāng)從特定角度看時,它們會使部分透明。
?正面朝上的同時按向上箭頭


Cars / Garage
?A set of stock rims for the Audi R8 V10 Performance ‘19 was a bit too small for the tires. We reworked them so there won’t be a gap between the rims and the tires anymore.
?The tail lights and rear window will no longer pop as you’re hitting higher speed with the Audi R8 V10 Performance ‘19.
?Slightly toned down the visual effects of the exhaust flames for the Audi R8 V10 Performance ‘19.
?Decals will now be applied to the Speedhunters spoiler for the Audi S5 Sportback ‘17.
?The Aston Martin DB11 will now show visual damage that reflects the status of the car’s health bar.
?When equipping the convertible roof option on the BMW i8 Roadster ‘18, the windows will now be down.
?The calipers no longer change when navigating through the brake disc menu of the BMW i8 Roadster ‘18.
?When you’re driving around in a damaged BMW i8 Roadster K.S Edition, the spoiler will now be properly attached to the chassis and not floating when you’re jumping.
?The wheels should no longer be flickering when you’re in a race loading screen with a BMW i8 Roadster ‘18 and holding down the acceleration button.
?When customizing body parts of the BMW M3 ‘10, decals should now be constantly visible and no longer disappear when swapping a to certain rear fender, rear splitter or rear canards.
?Moved the interaction point of the rear wheels of the BMW M4 Convertible ‘17 slightly so they’re in the correct spot when customizing the car.
?Also adjusted the rear wheel interaction point for the BMW M4 GTS ‘16 Performance.
?Fixed the visuals of some aftermarket wheel textures for the BMW M5 ‘18.
?There was a small spot where decals applied to the rear window of the BMW M3 ‘10 would become distorted - fixed!
?Reviewed the spoilers of the BMW M3 Evolution II E30 ‘88, so you should be able to apply decals to them properly now.
?Realigned the NOS and backfire effects for the BMW M3 Evolution II E30 ‘88 when the DTM rear bumper is equipped.
?When you’re equipping the convertible roof option to the BMW Z4 M40i ‘19, the windows will now be down.
?Decals will no longer bleed into windows when applied to the side of the BMW Z4 M40i ‘19 and having the Speedhunters or The Alchemist roof equipped.
?With the Speedhunters side skirt equipped to the Chevrolet Camaro Z28 ‘14, decals will now only show on the side of the car and not on the side skirts.
?When you apply a color to the rims of the Chevrolet Colorado ZR2 ‘17 or Land Rover Defender 110 ‘15, the color of the rim of the backup wheel will no longer be affected.
?Decals can now be applied to “The Alchemist” spoiler of the Chevrolet Corvette Grand Sport ‘17.
?You can now equip a roof on the Chevrolet Corvette ZR-1 ‘19.
?When selecting the Carbon diffuser and Carbon splitter to the Dodge Challenger SRT8 ‘14, they no longer flicker when changing the camera angle in the garage.
?Adjusted the spoilers for the Ferrari 488 GTB ‘15 so they behave as expected when driving around and jumping with a heavily damaged 488.
?Carbon body customization for the Ferrari 488 GTB ‘15 should now be displayed with the correct texture at all times.
?The underglow for the Ferrari F40 ‘87 now matches the shape of the car and is not overextended anymore.
?When swapping the hood from custom to stock on the Ferrari LaFerrari ‘13, the doors will retain their physical appearance.
?The interaction points for the left and right window of the Ferrari LaFerrari ‘13 are now properly aligned.
?Polished the looks of the Ferrari Testarossa Coupe ‘84 engine hood.
?Fixed an issue that affected the Speedhunters and Alchemist grille customization for the Ford F150 Raptor ‘17, so decals should apply properly across the parts now.
?Decals now show correctly on the Alchemist spoiler for the Ford Focus RS ‘16.
?Added an interaction point for the sound system to the Ford Focus RS ‘16.
?Fixed an issue with the stock bumper and the sides of the Ford Focus RS ‘16, decals are now applied correctly.
?The last “Americana” spoiler is no longer clipping with the splitters of the Ford Mustang ‘65.
?You can now properly put decals on spoilers of the Ford Mustang Foxbody ‘90.
?When equipping the Speedhunters rear wide fender on the Ford GT ‘17, you will no longer be able to see through the vent.
?Decals can now be applied to the stock spoiler of the Honda Civic Type-R ‘00.
?Realigned the NOS virtual effects for the Honda NSX Type-R ‘92 when you equip the Carbon diffuser and Speedhunters exhaust.
?Moved the interaction point of the rear window of the Jaguar F-Type R Convertible ‘19 to the rear window.
?When the Jaguar F-Type R Convertible ‘19 is damaged on the side, the wing mirrors should no longer be twitching.
?Fixed an issue with the Speedhunters rear fenders on the Jaguar F-Type R Convertible ‘19 that would make them partially transparent when looked at from a specific angle.
?Pressing the up arrow while having the front

重設(shè)積分
?在墨菲港駛?cè)胍欢涯绢^,一根金屬柱子和一堵墻之間的某個地點時,不再重設(shè)汽車。
?在磯pi森林中的棚子,木結(jié)構(gòu)建筑和拖車之間刪除了一個重置點。
?修復(fù)了您可以訪問Mendoza Keys中超出范圍的區(qū)域的問題。
?我們移除了重置,該重置在桑迪諾牧場的拖車和木制住宅樓之間行駛時會觸發(fā)。
?同樣,在埃奇伍德谷,開車經(jīng)過谷倉的一部分或附近的干草棚時,這種情況不再發(fā)生?;騀rontera Hills的谷倉。
?刪除了金屬柵欄和電線桿之間的墨菲港的重置點。
?在“ Up Up and Away”(向上和離開)時間試驗期間,將汽車撞到混凝土管中并使其翻轉(zhuǎn)不會再使您重返混凝土管之下。
?在“ BayClock”計時賽期間,您的汽車在上一次跳躍時將不再重設(shè)。
?清理了BayView Park附近的一些景點,這些景點現(xiàn)在已經(jīng)成為道路網(wǎng)絡(luò)的一部分。
?在碼頭附近的墨菲港(Port Murphy)的某個區(qū)域上空,移開了兩個小支柱,這樣您就不會再陷在原本不應(yīng)該越界的地方。
?在Westside的一座橋梁旁邊的兩個障礙之間的道路上行駛將不再使您的汽車復(fù)位。
?從Frontera Hills的兩個拖車之間移除了復(fù)位觸發(fā)器。
?在不應(yīng)進(jìn)入的區(qū)域增加了一個復(fù)位觸發(fā)器,但可以從墨菲港的一個斜坡上跳遠(yuǎn)來達(dá)到。
?我們在一月份解決的問題上增加了一倍:在原本無法進(jìn)入的建筑物上著陸,并在此過程中破壞汽車-重置玩家汽車的過渡現(xiàn)在應(yīng)該更加可靠。
?當(dāng)使用坡道以極高的速度越過水面并在Bayview公園收集廣告牌時,不應(yīng)再將其重置為空中。
?清理Cloudbank安全房附近的重置區(qū)域。
?修復(fù)了位于伊甸園海岸大橋附近的區(qū)域,該區(qū)域被視為“越界”,盡管您只是停在那里欣賞風(fēng)景,但仍可能陷入復(fù)位循環(huán)。
?刪除了Frontera Hills房屋和活動房屋之間的重置觸發(fā)器。
?在墨菲港上樓梯以收集貼花將不再重置您的車。
?在伊甸園海岸的道路網(wǎng)絡(luò)中修補(bǔ)了一些小洞。
?在西區(qū)的高爾夫球場的一部分上固定了同樣的東西。
?刪除了墨菲港一艘貨船旁邊的重置點。
?在Edgewood Valley的停放的貨車和坡道之間行駛時,您的汽車將不再復(fù)位。
?在住宅建筑和橋梁之間行駛時,清理卡拉漢堡的出入位置。
?調(diào)整了通往卡斯蒂利亞角火箭發(fā)射場的混凝土結(jié)構(gòu)的碰撞模型。
?在“下坡更好”事件以北的建筑物的高端上行駛將不再使您復(fù)位。
?在以前可以開車駛?cè)隬estern Fort Callahan的河床的位置添加了重置音量。
?修復(fù)了Sandino牧場中一組樓梯和一棟建筑物之間的重置問題。
但是,等等,還有更多!


Reset points
?Driving into a spot between a pile of wood, a metal pillar and a wall in Port Murphy no longer resets your car.
?Removed a reset point between a shed, a wooden building and a trailer in Sandpiper Forest.
?Fixed an issue where you could access an out of bounds area in Mendoza Keys.
?We removed a reset that would trigger when driving between a trailer and a wooden residential building in Sandino Ranches.
?Similarly, in Edgewood Valley, this should no longer occur when driving through a part of a barn or a hay shelter near it. Or a barn in Frontera Hills.
?Removed a reset point in Port Murphy, between a metal fence and an electric pole.
?Crashing and flipping your car in the concrete tube during the “Up Up and Away” time trial won’t reset you below the concrete tube anymore.
?During the “BayClock” time trial event, your car should no longer be reset during the last jump.
?Cleaned up a few spots around BayView Park that are now properly part of the road network.
?Touched up an area in Port Murphy near the docks, removed two small pillars so you no longer get stuck or reset in an area that shouldn’t have been out of bounds.
?Driving off the road between two barriers next to a bridge in Westside will no longer reset your car.
?Removed a reset trigger from in between two trailers in Frontera Hills.
?Added a reset trigger to an area that should be inaccessible, but can be reached by jumping far off a ramp in Port Murphy.
?We doubled down on an issue we fixed in January: Landing on top of an otherwise inaccessible building and wrecking the car in the process - the transition of resetting the player car should now be even more reliable.
?When using the ramp to jump across the water and collect a billboard in Bayview park at a very high speed, you should no longer be reset mid-air.
?Cleaned up a reset area close to the Cloudbank safehouse.
?Fixed an area near the bridge in Eden Shores that counted as “out of bounds”, where you could get stuck in a reset loop despite just stopping there to take in the scenery.
?Removed a reset trigger in between a house and a mobile home in Frontera Hills.
?Driving up stairs in Port Murphy to collect a decal will no longer reset your car.
?Patched up a few small holes in the road network in Eden Shores.
?Same thing was fixed on a part of the golf course in the Westside district.
?Removed a reset point next to a cargo vessel in Port Murphy.
?Your car will no longer reset when driving between a parked van and a ramp in Edgewood Valley.
?Cleaned up an out of bounds location in Fort Callahan when driving in between a residential building and a bridge.
?Adjusted the collision model of the concrete structure leading up to the rocket launch pad in Cape Castille.
?Driving on the high end of the base of the building just north of the “Downhill is Better” event will no longer reset you.
?Added a reset volume in a spot where you could previously drive into the riverbed in Western Fort Callahan.
?Fixed a reset issue between a set of stairs and a building in Sandino ranches.

But wait, there's more!


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