游戲報告 | 加速媒體行業(yè)最具活力的部門

報告前十頁預(yù)覽
Gaming is the # 2 media sector after TV:$184.4 billion in 2022 with a path to reach>$210bilioninthenext3 years.Mobile is the # 1 gaming segment(>50%in revenues) :driven by casual gamers with easy entry(smartphone) and free-to-play model, enjoying mostly“time-killer” games.e.g., smartphone penetration in Indonesia drove significant Mobile Legends:BangBang(ML:BB) adoption








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