【轉(zhuǎn)】原子之心PC版手動畫面優(yōu)化/調(diào)整/加強

轉(zhuǎn)自reddit by KeinZantezuken,PC手動畫面優(yōu)化/調(diào)整/加強(去除下蹲時暗角等)
先找到Engine.ini文件:
[XGP版本]
用戶\LOCAL\APPDATA\AtomicHeart\Saved\Config\WinGDK\
[Steam版本]
用戶\LOCAL\APPDATA\AtomicHeart\Saved\Config\WindowsNoEditor\
在文件最底下添加[SystemSettings]然后回車
復制黏貼下面內(nèi)容后保存,按需調(diào)整:
; Disables Bloom, LensFlare and MotionBlur(光暈炫光,棱鏡效果,動態(tài)模糊)
r.MotionBlurQuality=0
r.MotionBlur.Scale=0
r.BloomQuality=0
r.LensFlareQuality=0
; Disables Tonemapper/Vignette at the edges of the screen(潛行時的暗角)
r.Tonemapper.Quality=0
; Sharpen (game's default is 0.5), dont confuse with FidelityCAS in-game(銳利度)
r.Tonemapper.Sharpen=0.7
; Enable Gen5 TAA (more costly than default TAA @ High, but cleaner results)(抗鋸齒)
r.DefaultFeature.AntiAliasing=2
r.TemporalAA.Algorithm=1
r.TemporalAACatmullRom=1
r.PostProcessAAQuality=5
; These two might need tweaking if you notice some image jitter/instability(如有貼圖閃動要調(diào)整此項)
r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.1
; Disable ChromaticAbberation-like effer(色差)
r.SceneColorFringeQuality=0
r.SceneColorFringe.Max=0
; Settings below are for very powerful GPUs(顯卡夠好才需要此項)
; Increase Shadow draw distance and StatisMesh transition(增加陰影距離和遠景)
r.Shadow.DistanceScale=1.5
r.StaticMeshLODDistanceScale=0
; If you have 12-16Gb VRAM you can increase Streaming pool(顯存有12-16Gb可調(diào)高)
; As far as I can see they use merged pool so mesh streaming taps into this too
r.Streaming.PoolSize=4000
; 超分辨率
; 有FSR/DLSS不需要這部分
r.ScreenPercentage=200