潛淵癥1.0版本更新介紹(中英

因為是機翻所以有些錯誤,湊合看吧,這次不要點贊?
看之前給個贊吧!

英文原版:
Hello everyone!
One of the most long-awaited changes coming in our full release version will be an overhaul of the faction system and everything related to it: missions and events, reputation system, faction-specific perks and rewards… There’s a lot we want to write about, so we’re going to go over the upcoming faction overhaul in not one but three posts.

We’ll be shedding some light on all the overhauled systems and new content as well as the various factions. Who are they really? Let’s start with the perhaps obvious one: the Europa Coalition, the governing body of Europa.
EUROPA COALITION
The Coalition began as a trade agreement between two prominent settlements roughly a century before the events of Barotrauma, at a time when exonationalism, or the belief that Europa was no mere colony but an independent world, was coming about and gaining popularity. The leaders of these pro-Europan settlements pooled their resources and hired paramilitary groups to defend their investments and trade routes, funneling currency and power to where they needed them the most.
The Coalition expanded their reach, allying with friendly settlements and taking over other ones which were not equally keen on joining. Soon enough, they controlled most of the important trade routes and industry on Europa and were well on their way to becoming the de facto government of the moon. Their goal: to see Europa come into its own, without Earth’s oversight.
“THOSE PEOPLE JUST DON’T GET IT. WE’VE REACHED A POINT WHERE THIS ISN’T JUST A COUPLE OF RESEARCH STATIONS WHERE PEOPLE COME TO WORK FOR A YEAR OR TWO. THIS IS OUR HOME NOW”
– MR. MAY, PROUD FATHER OF THE FIRST HUMAN BORN ON EUROPA
A few decades later, after contact with Earth was suddenly lost and Europan society threatened to fall into complete chaos, the Coalition’s established system of trade and governance became even more important. Legislation developed by the Coalition, such as the Resource Balancing and Control Act, further cemented their rule by regulating trade with settlements which opposed the Coalitions’ ideology.
The noble goal of the Coalition is to keep Europa safe and preserve humanity in an age where Earth has gone silent and there might be no motherworld to return to. Keeping the peace comes with its complications, however, and when the situation demands it, the Coalition will not shy away from using force. It has the military prowess to protect its citizens from horrible monsters, dangerous anarchists, and religious zealots. This has led to the Coalition gaining staunch supporters as well as sworn enemies – most notably the Jovian Separatists.
“IT’S TAKEN US DECADES OF LITERAL BLOOD AND SWEAT TO SHAPE THIS PLACE INTO WHAT IT IS NOW”
– HERBERT MAY, FIRST CAPTAIN OF FOREIGN AFFAIRS OF THE EUROPA COALITION
Over the years, the Coalitions’ power and influence have become extensive. The Coalition, led by a handful of elected Captains, controls trade and manufacturing and acts as the pillar of civil society on Europa. They believe firm control is needed, as the environment and social and political tensions pose ever-growing threats. Someone has to be in charge, and the Coalition has proven itself strong enough to bear the burden of power.
FACTION OVERHAUL: OUTPOSTS AND REPUTATION
While the Coalition’s rule is strong, it’s not absolute, and they don’t control all the outposts of Europa: with the faction overhaul, the Jovian Separatists get their own settlements. The Separatist outposts being entirely new, we decorated them to show some of the wear and tear of living in a state of constant conflict, and to contrast them with the Coalition outposts that we all know and love. (The husk and clown factions also have their own little corners of the world, and we’ll write more about those in a later post.)
There are new faction-specific events and missions that can only trigger in the corresponding factions’ outposts, such as rescue missions which require you to travel into hostile territory, as well as various events and missions that reveal more about each faction’s story and goals.

Another big part of the faction overhaul is a reworked reputation system. One of the big flaws of how reputation has worked until now was that you invariably had to move on from a place after spending time and effort to make a name for yourself there. We’ve now removed outpost reputation entirely, and instead, your faction reputation serves as your reputation wherever you go. This simplifies the reputation system, makes faction reputation more impactful, and allows you to make choices that affect your campaign over a longer duration, when reputation is no longer bound to any one location.

Reputation determines a number of things you may encounter, benefit, or suffer from: A good Coalition officer may find that certain merchants loyal to the government will offer them special wares, for instance. All outposts have vendors aligned with the outpost’s controlling faction; these special vendors only become available if your reputation with their faction is high enough.
The reputations of opposing factions are mutually exclusive in most cases, so be prepared to lose your good standing with one when you help another. Just like having a high reputation with a faction brings with it some perks, having a low reputation may also result in interesting encounters.
Finally, the faction overhaul introduces two paths from each biome to the next, one controlled by the Coalition and the other by the Separatists. Now you can choose a side and stick with it to the bitter end. Whose torch will you carry?


中文翻譯版(機翻):
大家好!
我們期待已久的改變之一就是徹底改革派系系統(tǒng)以及與之相關的一切: 任務和事件,聲譽系統(tǒng),特定派系的津貼和獎勵... ... 我們有很多想寫的,所以我們將在三篇文章中詳細介紹即將到來的派系改革。
我們將對所有的全面檢查系統(tǒng)和新的內容以及各種派別提供一些信息。他們到底是誰?讓我們從一個或許顯而易見的例子開始: 歐羅巴聯(lián)盟,歐羅巴的管理機構。

歐洲聯(lián)盟
該聯(lián)盟始于 Barotrauma 事件發(fā)生大約一個世紀前兩個著名定居點之間的貿易協(xié)定,當時,免罪論或認為歐羅巴不僅僅是殖民地,而是一個獨立的世界的觀點正在出現(xiàn),并且越來越受歡迎。這些親歐洲定居點的領導人匯集了他們的資源,雇傭準軍事集團來保衛(wèi)他們的投資和貿易路線,將貨幣和權力輸送到他們最需要的地方。
聯(lián)盟擴大了他們的影響范圍,與友好的定居點結盟,并接管了其他不同程度地熱衷于加入的定居點。很快,他們就控制了木衛(wèi)二上大部分重要的貿易路線和工業(yè)并且很快就要成為月球事實上的政府。他們的目標是: 在沒有地球監(jiān)督的情況下,看到木衛(wèi)二成為自己的一部分。
那些人就是不明白。我們已經(jīng)到了這樣一個地步,這里不僅僅是幾個研究站,人們來這里工作一兩年。這里現(xiàn)在是我們的家了”
MAY 先生,歐洲第一個人類出生的驕傲的父親
幾十年后,與地球的聯(lián)系突然中斷,歐洲社會有陷入完全混亂的危險,聯(lián)盟建立的貿易和管理體系變得更加重要。聯(lián)盟制定的立法,如《資源平衡與控制法案》 ,通過規(guī)范與反對聯(lián)盟意識形態(tài)的定居點的貿易,進一步鞏固了他們的統(tǒng)治。
該聯(lián)盟的崇高目標是保持歐羅巴的安全和保護人類在一個時代,地球已經(jīng)沉默,可能沒有母親世界返回。然而,維持和平伴隨著其復雜性,當形勢需要時,聯(lián)軍不會回避使用武力。它擁有保護其公民免受可怕怪物、危險的無政府主義者和宗教狂熱分子傷害的軍事實力。這導致了聯(lián)盟獲得了堅定的支持者以及不共戴天的敵人——最顯著的是木星分離主義者。
“我們花了幾十年的血汗,才把這里打造成現(xiàn)在的樣子”
赫伯特 · 梅,歐洲聯(lián)盟首席外交官
多年來,聯(lián)盟的權力和影響力已經(jīng)變得廣泛。該聯(lián)盟由少數(shù)當選的隊長領導,控制著貿易和制造業(yè),是歐羅巴上民間社會的支柱。他們認為,由于環(huán)境以及社會和政治緊張局勢構成日益嚴重的威脅,因此需要進行嚴格的控制。必須有人掌權,而且聯(lián)盟已經(jīng)證明自己足夠強大,能夠承擔起權力的重擔。
派系改革: 前哨和聲譽
雖然聯(lián)盟的統(tǒng)治是強大的,但它并不是絕對的,他們并不控制歐羅巴的所有前哨: 隨著派系改革,木星分離勢力得到了他們自己的定居點。分離勢力的前哨站是全新的,我們裝飾它們是為了展示生活在持續(xù)沖突狀態(tài)下的一些磨損,并將它們與我們熟知和喜愛的聯(lián)軍前哨站進行對比。(外殼和小丑派系也有他們自己的世界小角落,我們將在后面的帖子中寫更多關于這些角落的內容。)
有一些新的派系特定的事件和任務,只能在相應的派系前哨站觸發(fā),比如需要你前往敵對領土的救援任務,以及各種事件和任務,揭示更多關于每個派系的故事和目標。

派系改革的另一個重要組成部分是重新修訂的聲譽體系。到目前為止,聲譽的一大缺陷就是,為了在某個地方出名,你不得不花費時間和精力離開那個地方。我們現(xiàn)在已經(jīng)完全取消了前哨站的聲譽,相反,你的派系聲譽就是你所到之處的聲譽。這簡化了聲望系統(tǒng),使派系聲望更有影響力,并允許你做出選擇,影響你的戰(zhàn)役在更長的時間,當聲望不再綁定到任何一個地點。

聲譽決定了你可能遇到、受益或遭受的一些事情: 例如,一個優(yōu)秀的聯(lián)軍官員可能會發(fā)現(xiàn)某些忠于政府的商人會向他們提供特殊的商品。所有前哨站都有與前哨站控制派系結盟的供應商; 這些特殊供應商只有在你在他們派系中的聲望足夠高時才可用。
在大多數(shù)情況下,敵對派系的聲譽是相互排斥的,所以當你幫助別人的時候,要準備好失去你在一個派系中的良好聲譽。就像一個派系擁有高聲望會帶來一些好處一樣,擁有低聲望也可能會帶來有趣的遭遇。
最后,派系改革引入了兩條從每個生態(tài)群落到下一個生態(tài)群落的道路,一條由聯(lián)軍控制,另一條由分離勢力控制?,F(xiàn)在你可以選擇一邊,堅持到最后。你將舉起誰的火炬?


原地址:Introducing the Europa Coalition - Barotrauma (barotraumagame.com)

點個贊吧!