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Stellaris開發(fā)日志#228 | 10/14 3.2版本號新的內(nèi)容和特性

2021-10-21 21:14 作者:牧有漢化  | 我要投稿

牧游社 牧有漢化翻譯


Stellaris Dev Diary #228 - New Content & Features in 3.2

grekulf, Stellaris Game Director


Hello everyone!

大家好!


For today's dev diary we'll be talking a little bit about a new wave of changes coming in the upcoming 3.2 update.

在今天的開發(fā)日志里我們會聊一點(diǎn)在即將到來的3.2版本號更新里的新一波改動(dòng)。


3.2 will feature some new content and features, some of which didn't make it into 3.1, and some of which are new. The reason why I mention that is because I also wanted to shed some light on the process itself. With this new way of working, it's fine if something isn't done for a certain update, because it can simply spill into the next update. With our ambition of only having 3 months between the updates, it will not be long before the new piece of content will be out in the public. Speaking of which, the new Pompous Purists Civic is just such an example.

3.2版本號會包含一些新的內(nèi)容和特性,其中一些是沒來得及做進(jìn)3.1版本號的,而另外一些是新的。我之所以提到這一點(diǎn)是因?yàn)槲蚁肓牧模ㄩ_發(fā))流程本身。在新的開發(fā)流程中,即使一些工作沒來得及完成,我們也可以簡單的把它放到下一次更新中。由于我們的目標(biāo)是每三個(gè)月更新一次,新的內(nèi)容將會很快的公開。說起來,新的唯吾獨(dú)尊Pompous Purists民政就是一個(gè)例子。


Pompous Purists Civic

唯吾獨(dú)尊民政


This civic was designed to be added to the Humanoids Species Pack with our Buffing the Backlog initiative, but it didn't quite make it in time to be released in 3.1. In 3.2 you will be able to try out this new addition to the Humanoids Species Pack.

這個(gè)民政將通過“為已有內(nèi)容添磚加瓦”計(jì)劃被加到人型生物物種包中,但它沒來得及跟3.1版本號一起發(fā)布。你將可以在3.2版本號中體驗(yàn)這一人型生物物種包的新添加。


The Pompous Purists Civic is a civic that allows for a diplomatic playstyle, but for xenophobes. The idea is based on an elven fantasy, where they are willing to negotiate with other species, but only as long as it's on their own terms.

唯吾獨(dú)尊民政是一個(gè)外交游玩套路的民政,但是只適用于排外主義。這個(gè)主意是基于一個(gè)與精靈族有關(guān)的幻想故事,他們愿意與其他物種談判,但前提是要符合他們自己的條件。


唯我獨(dú)尊
一個(gè)過于強(qiáng)調(diào)自我優(yōu)越感的社會,導(dǎo)致所有不是由它們發(fā)起的外交(請求)都將被直接忽略。
效果:
只能參與由它們自己發(fā)起的外交(請求)
信任度增長:+30%
可用特使:+2

基礎(chǔ)要求:
一定程度上傾向于排外主義
沒有種族潔癖國策
沒有內(nèi)圣之道國策
不是以下起源:先輩子弟

沒有滿足所有基礎(chǔ)要求的民政將變?yōu)椴豢捎貌⑶也粫峁┤魏渭映?/blockquote>


Friends? Maybe if you keep a respectable distance.

朋友?如果你能保持距離的話。


Ship Browser Experiment

艦船瀏覽實(shí)驗(yàn)


Back in dev diary 213 we briefly talked about the improvements to a part of the empire creation process – namely the part of the UI where you select your ship appearance. The experiment meant that only about half of you got to experience those improvements, while the rest kept the ship appearance selection as it has looked like since 2016. The reason why we ran this improvement as an experiment is because we wanted to measure how successful doing these kinds of improvements can be.

開發(fā)日志#213中,我們簡單討論了一下對創(chuàng)建帝國的一部分過程的改進(jìn)——也就是選擇你飛船外觀的UI部分。這個(gè)實(shí)驗(yàn)意味著只有大約一半的人能夠體驗(yàn)到這些改進(jìn),而其余的人則保持了自2016年以來的船舶外觀選擇。我們之所以把這項(xiàng)改進(jìn)作為一個(gè)實(shí)驗(yàn),是因?yàn)槲覀兿牒饬窟@種改進(jìn)能有多成功。



The Ship appearance part of the empire creation screen allows you to browse different ship sizes and appearances.

創(chuàng)建帝國的“艦船外觀”部分允許你瀏覽不同的船型和外觀。


The improved ship browser will be available to everyone with the release of 3.2.

改進(jìn)過后的艦船瀏覽器將在3.2版本號更新中開放給所有玩家。


Now I'll hand over to Victor who will be talking a little bit about some new content for anomalies.

現(xiàn)在讓Victor來聊聊一些關(guān)于太空異常的新東西。


Anomaly Variety

太空異常的變化


Hello everyone! I am Victor, a Custodian Content designer that you might have seen around on the weekly streams these past few months.

大家好!我是Victor,一個(gè)守護(hù)者團(tuán)隊(duì)的內(nèi)容設(shè)計(jì)師,你們可能之前幾個(gè)月在每周直播里見過我。


Back in 2018, we removed anomaly failure from the game. This meant that every single time you encountered the Gigantic Skeleton anomaly category, you would always get the Gigantic Skeleton anomaly, for it was the only one in the category. No longer! As one of my tasks for this patch, I decided to simply go through every single anomaly category and add new anomalies to orphaned categories that I could for the development cycle.

在2018年,我們移除了探索異常失敗。這意味著每局游戲里當(dāng)你碰到調(diào)查巨型尸骸類別的異常,它一定是調(diào)查巨型尸骸這個(gè)異常,因?yàn)檫@個(gè)類別里只有這一個(gè)異常。而這種愚蠢情況不會再發(fā)生啦!因?yàn)槲覀儧Q定在這個(gè)補(bǔ)丁里簡單地過一遍每個(gè)只有一個(gè)異常的異常類別,并在這個(gè)開發(fā)周期里盡量為這些孤兒類別添加一些新的異常。


晶體生長
SL9-001B上的生物形態(tài)不是我們之前預(yù)想的。我們的科學(xué)家的報(bào)告說明該小行星上存在晶體生長。這些晶體通過吸收周圍的Poaa射線并將它們與小行星上的礦物相結(jié)合來維持自己的生長。
這些晶體本身是由蔗糖構(gòu)成的,可能還是可食用的。
- 真有趣。
- 什么?能吃?


This is not only limited to new anomalies, but I also revisited some old classics adding options to events that previous designers created before a lot of the resources we now use were added to the game.

這些改動(dòng)不僅限于新的異常,我還重新審視了一些由之前的設(shè)計(jì)師鼓搗的老而經(jīng)典的事件,這些事件是在大量新的資源被添加到游戲之前設(shè)計(jì)的事件,我為它們添加了一些新的選項(xiàng)。


廢棄的貨船
一艘很久之前就被廢棄的飛船留在了Hassaleh II的上層大氣中。它不知為什么沒有被別的宇航員注意到,而它的運(yùn)行軌道正在緩慢降低,而這意味著幾年之后這艘船將被氣態(tài)巨行星的粉碎性大氣層摧毀。而在ISS Drivafin Avabb的船員發(fā)現(xiàn)這艘船的時(shí)候,他們找到了一些被藏起來的由寶貴金屬制成的外星珠寶。
- 融化它們。
- 賣了它們。
- 研究一下它們的構(gòu)造。
- 留著它們。


While this is not anything that will revolutionize the game, it is a great and interesting direction for a Custodian content designer to explore, which we are still establishing on the team. I do hope you enjoy your (slightly) more exciting and varied early game!

雖然這不能徹底改變游戲,但對于守護(hù)者團(tuán)隊(duì)的內(nèi)容設(shè)計(jì)師來說,這是一個(gè)可以探索的有趣的好的方向,而我們正在讓全團(tuán)隊(duì)了解它。我希望你們可以喜歡一個(gè)(稍微)更讓人興奮的多樣化的早期游戲。


Terraforming Events and AI behavioral changes

地貌改造事件和AI行為變動(dòng)


Yes, hello, I am still here. My other task for this patch was to create a few varied random events for terraforming. These events vary in power and complexity and mainly break the monotony of pressing a button and getting a better planet. These bonuses vary from getting more districts of a chosen type to perhaps uncovering a dig site left by a species to enamored with war.

巧了,還是我。我在這個(gè)補(bǔ)丁中的另一個(gè)任務(wù)是創(chuàng)造一些多樣化的地貌改造時(shí)可能發(fā)生的隨機(jī)事件。這些事件的作用和復(fù)雜度各不相同,主要是為了打破“按下按鈕獲得一個(gè)更好的行星”這一單調(diào)的行為。這些獎(jiǎng)勵(lì)各不相同,從獲得更多指定的某種區(qū)劃到發(fā)現(xiàn)由一個(gè)好戰(zhàn)種族留下的考古遺址。


多余的地貌改造設(shè)備
在完成火星的地貌改造之后,我們的地貌改造專家們發(fā)現(xiàn)了一個(gè)極有價(jià)值的機(jī)會。余下的地貌改造設(shè)備可以被改造為行星的基建。
- 我們需要更多的房子。
- 來點(diǎn)鑄造廠。
- 擴(kuò)張這個(gè)世界的能源資源。
- 礦場永遠(yuǎn)不夠。
- 火星需要更多的農(nóng)場。
- 丟了算了。


Before you start thinking, you will sit there and terraform a planet back and forth between two different types and fishing for events. Do know that you can only get events the first time you terraform a world, and it's never guaranteed. Terraforming is quite the unexplored space for Stellaris events, and these were a lot of fun to create.

為了凹出一個(gè)事件,你可能會坐在那里不斷的用地貌改造讓一個(gè)行星在兩種地貌之間反復(fù)橫跳,動(dòng)動(dòng)腦子?。?!你知道嗎,只有在對一個(gè)行星第一次進(jìn)行地貌改造的時(shí)候才可能有相關(guān)事件被刷出來,而這個(gè)事件也是不能保證一定會刷出來的。相對來說,地貌改造是一個(gè)全新的Stellaris事件,它可能會創(chuàng)造出許多有趣的東西。


Finally, @Caligula Caesar has managed to restore the AI's terraforming hunger! Previously the AI needed to gather an absurd amount of energy credits even to consider terraforming, but that has now been rectified. The AI has been spotted changing and creating optimal planets in our internal testing. They also are more likely to pick terraforming techs and appropriate ascension perks in certain circumstances.

最后,@Caligula_Caesar?成功再次讓AI懂得進(jìn)行地貌改造! 之前AI需要收集極多的能量幣才僅僅只會去考慮是否要進(jìn)行地貌改造,但這已經(jīng)被更正了。在我們的內(nèi)測中,我們發(fā)現(xiàn)AI已經(jīng)會改變和創(chuàng)造合適的行星了。在一些特定環(huán)境下,它們還會更傾向于選擇地貌改造科技并適當(dāng)提升權(quán)重。


That is all for this week folks! Next week we’ll be back with some exciting news!

這就是這周是所有內(nèi)容啦!下周我們將會帶回來一些更勁爆的消息!



翻譯:qqqqyyy

校對:一水戰(zhàn)阿部熊 三等文官猹中堂


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Stellaris開發(fā)日志#228 | 10/14 3.2版本號新的內(nèi)容和特性的評論 (共 條)

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