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stable diffusion文生圖教學(xué)-----超現(xiàn)實(shí)主義

2023-07-24 00:53 作者:寂靜螢火蟲(chóng)2  | 我要投稿

?開(kāi)始這個(gè)教學(xué)之前,你需要先準(zhǔn)備安裝好教學(xué)需要的插件,和大模型:

需要的插件:

Tiled Diffusion,

controlnet最新版,

ADetailer(不是必須),

inpaint only+lama(controlnet的一個(gè)預(yù)處理器,不是必須,但是這個(gè)預(yù)處理器非常強(qiáng)大,強(qiáng)烈建議都裝上)

需要的大模型:

GhostMix_V2.0

XXMix_9realistic_v4.0

這個(gè)教學(xué)主要是繪畫(huà)流程,所以插件的安裝我就不詳細(xì)說(shuō)了,別的博主說(shuō)得很多很詳細(xì)了

教學(xué)的重點(diǎn):

1.tile+Tiled Diffusion的應(yīng)用,tile總是會(huì)加入奇怪的細(xì)節(jié)讓圖像顯得混亂,而Tiled Diffusion中的MultiDiffusion方案總是傾向于平滑圖片,讓圖片變得扁平缺乏立體感細(xì)節(jié),這兩者結(jié)合起來(lái)可以在增加細(xì)節(jié)的同時(shí)保證圖片干凈整潔.。

2.文生圖模式下添加細(xì)節(jié)的方法。

3.時(shí)間成本增加在可以接受范圍內(nèi)混合了tile+Tiled Diffusion的sd腳本放大模式。



第一步:寫咒語(yǔ)

這次我打算出一張帶有分型藝術(shù)的超現(xiàn)實(shí)畫(huà)風(fēng)圖,

使用的大模型是漫畫(huà)類的GhostMix_V2.0,這個(gè)模型對(duì)于分型藝術(shù)有很高的表現(xiàn)力

起手式以真實(shí)照片質(zhì)感為主:

(photorealistic:1.3),((masterpiece:1.2),(best quality:1.2),RAW photo,dlsr),

(照片真實(shí)感:1.3)、(杰作:1.2)、(最佳質(zhì)量:1.2),原始照片,dlsr),

( HDR,UHD,8K, Highly detailed, ultra-fine painting, sharp focus, physically-based rendering, extreme detail description, Professional, Vivid Colors),

(HDR、超高清、8K、高細(xì)節(jié)、超細(xì)繪畫(huà)、清晰聚焦、基于物理的渲染、極端細(xì)節(jié)描述、專業(yè)、生動(dòng)色彩),

然后加入圖像具體描述:

studio soft light,(1girl:1.3),(fractal art:1.3),solo,

工作室柔光,(1女孩:1.3),(分形藝術(shù):1.3)個(gè)人,

(extremely complex background:1.4)

(極其復(fù)雜的背景:1.4)

,cowboy shot,studio soft light,(upper body:1)

,牛仔鏡頭,攝影棚柔光,(上身:1)

最后加入反向控制:

blush,illustration,3d,sepia,painting,cartoons,sketch,(worst quality:2),(low quality:2),(normal quality:2),bad-hands-5,(EasyNegative),(bad-hands-5:0.8),Bad anatomy,(NSFW:1.4),blush

腮紅,插圖,3d,深褐色,繪畫(huà),卡通,素描,(最差質(zhì)量:2),(低質(zhì)量:2個(gè)),(正常質(zhì)量:2次),壞習(xí)慣-5,(EasyNegative),(壞習(xí)慣-5:0.8),壞解剖,(NSFW:1.4),腮紅

設(shè)置分辨率為:768x1024,設(shè)置采樣:DPM++ 2M Karras 推導(dǎo)步數(shù):30步


完整tag:
parameters

(photorealistic:1.3),((masterpiece:1.2),(best quality:1.2)),( HDR,UHD,8K, Highly detailed, ultra-fine painting, sharp focus, physically-based rendering, extreme detail description, Professional, Vivid Colors),studio soft light,(1girl:1.3),(fractal art:1.3),solo,(dunhuang <lora:dunhuang 古風(fēng) 敦煌(大更新) style_V3:0.6>),full_body,(extremely complex background:1.4),cowboy shot
Negative prompt: blush,illustration,3d,sepia,painting,cartoons,sketch,(worst quality:2),(low quality:2),(normal quality:2),bad-hands-5,(EasyNegative),(bad-hands-5:0.8),Bad anatomy,(NSFW:1.4),blush
Steps: 30, Sampler: DPM++ 2M Karras, CFG scale: 7, Seed: 1205335542, Size: 768x1024, Model: 漫畫(huà)類_GhostMix_V2.0, Clip skip: 2, Lora hashes: "dunhuang 古風(fēng) 敦煌(大更新) style_V3: f747a8b2ab9a", Version: v1.4.1


注意:關(guān)于分辨率,如果你的顯卡是3080以下不要一開(kāi)始就設(shè)置太大的分辨率,512x768也可以,低分辨率手和臉雖然有可能會(huì)崩,后期修復(fù)就好了(有機(jī)會(huì)我另外出一期手和臉的修復(fù)教程),初稿階段效率是第一位的,也不建議你開(kāi)高清修復(fù),后期修復(fù)會(huì)更有效率。關(guān)于采樣器的設(shè)置,我一般人像用DPM++ 2M Karras,這個(gè)采樣器對(duì)膚色還原比較好,但是30步以上效果不明顯,想節(jié)約時(shí)間的話20步也可以接受。

直接出圖:



parameters

(photorealistic:1.3),((masterpiece:1.2),(best quality:1.2),RAW photo,dlsr),( HDR,UHD,8K, Highly detailed, ultra-fine painting, sharp focus, physically-based rendering, extreme detail description, Professional, Vivid Colors),studio soft light,(1girl:1.3),(fractal art:1.3),solo,(extremely complex background:1.4),cowboy shot,studio soft light,(upper body:1.3)
Negative prompt: blush,illustration,3d,sepia,painting,cartoons,sketch,(worst quality:2),(low quality:2),(normal quality:2),bad-hands-5,(EasyNegative),(bad-hands-5:0.8),Bad anatomy,(NSFW:1.4),blush
Steps: 30, Sampler: DPM++ 2M Karras, CFG scale: 7, Seed: 2999956117, Size: 768x1024, Model: 漫畫(huà)類_GhostMix_V2.0, Clip skip: 2, Version: v1.4.1

接下來(lái)是補(bǔ)充步驟,這個(gè)步驟不是必須的,如果你覺(jué)得麻煩可以跳過(guò)

把圖片發(fā)送到圖生圖進(jìn)行一次擴(kuò)圖

如圖設(shè)置,采樣器不變,縮放模式選擇:縮放后填充空白,分辨率寬度由768改為1280,(這里強(qiáng)烈不建議你一次加太多,擴(kuò)展的面積越大顯存越容易炸,你可以256,一個(gè)單位的慢慢加)

打開(kāi)controlnet:

把文生圖生成的圖片拖到controlnet里,選擇局部重繪,選擇預(yù)處理器:inpaint+lama 選擇控制模式:更偏向 ControlNet ,選擇縮放模式:縮放后填充空白

開(kāi)始跑圖~~~~~

parameters

(photorealistic:1.3),((masterpiece:1.2),(best quality:1.2),RAW photo,dlsr),( HDR,UHD,8K, Highly detailed, ultra-fine painting, sharp focus, physically-based rendering, extreme detail description, Professional, Vivid Colors),studio soft light,(1girl:1.3),(fractal art:1.3),solo,(extremely complex background:1.4),cowboy shot,studio soft light,(upper body:1)
Negative prompt: blush,illustration,3d,sepia,painting,cartoons,sketch,(worst quality:2),(low quality:2),(normal quality:2),bad-hands-5,(EasyNegative),(bad-hands-5:0.8),Bad anatomy,(NSFW:1.4),blush
Steps: 30, Sampler: DPM++ 2M Karras, CFG scale: 7, Seed: 2059006571, Size: 1280x1024, Model: 漫畫(huà)類_GhostMix_V2.0, Denoising strength: 0.75, Clip skip: 2, ControlNet 0: "preprocessor: inpaint_only+lama, model: control_v11p_sd15_inpaint [ebff9138], weight: 1, starting/ending: (0, 1), resize mode: Resize and Fill, pixel perfect: True, control mode: ControlNet is more important, preprocessor params: (512, 1, 64)", Version: v1.4.1

好的到這里我們回到文生圖界面,我再次提醒各位同學(xué)放寬圖像的步驟不是必須的,在硬件條件允許的情況下才做,不要勉強(qiáng)。

第二部:把2.5D的圖像升級(jí)為真人圖像

這一步需要切換大模型,把大模型切換為真實(shí)照片類模型:XXMix_9realistic_v4.0? (用其他的也可以,只要是出真實(shí)照片的都行)

切換到文生圖界面(如果你剛才放寬了圖像),在文生圖界面,文生圖,別搞錯(cuò)了,是文生圖

打開(kāi)controlnet,把生成的圖片拖動(dòng)到controlnet界面

如果你放寬了圖片就需要從文件夾里拖入,后面我用的是放寬后的圖片,這里是怕新手看不懂用的原圖


然后設(shè)置controlnet

選擇tile分塊,預(yù)處理選擇:tile__colorfix+sharp ,Sharpness設(shè)置:0.01(這個(gè)是銳化程度,越低越精細(xì))

打開(kāi)Tiled Diffusion插件


這里是重點(diǎn)中的重點(diǎn),這里設(shè)置的分辨率必須,必須,必須是你拖入controlnet中圖片的分辨率,我拖入的圖片是1280x1024,然后Tiled Diffusion中的寬度是你圖片分辨率除以8,用上圖舉例:我拖入的圖片是1280的寬度那么?潛空間分塊寬度這里就是1280÷8=160,同樣的?潛空間分塊高度 就是1024÷8=128 ,一定要根據(jù)實(shí)際情況設(shè)置。

潛空間分塊寬度:160? (根據(jù)實(shí)際情況設(shè)置),潛空間分塊高度:128(根據(jù)實(shí)際情況設(shè)置)?

方案使用MultiDiffusion,這個(gè)模式更適合細(xì)節(jié)描寫,而另一個(gè)方案Mixture of Diffusers 一般用來(lái)分塊拼接圖片。

潛空間分塊重疊:32(一般是32-48)

潛空間分塊單批數(shù)量:8(越大速度越快,顯存也越容易爆)爆顯存就改小點(diǎn)

采樣器類型不變,推導(dǎo)步數(shù)不變,提示詞不變,開(kāi)始生成~~~~

parameters

(photorealistic:1.3),((masterpiece:1.2),(best quality:1.2),RAW photo,dlsr),( HDR,UHD,8K, Highly detailed, ultra-fine painting, sharp focus, physically-based rendering, extreme detail description, Professional, Vivid Colors),studio soft light,(1girl:1.3),(fractal art:1.3),solo,(extremely complex background:1.4),cowboy shot,studio soft light,(upper body:1)
Negative prompt: blush,illustration,3d,sepia,painting,cartoons,sketch,(worst quality:2),(low quality:2),(normal quality:2),bad-hands-5,(EasyNegative),(bad-hands-5:0.8),Bad anatomy,(NSFW:1.4),blush
Steps: 30, Sampler: DPM++ 2M Karras, CFG scale: 7, Seed: 2932921190, Size: 1280x1024, Model: 照片類_XXMix_9realistic_v4.0_v4.0, Clip skip: 2, ControlNet 0: "preprocessor: tile_colorfix+sharp, model: control_v11f1e_sd15_tile [a371b31b], weight: 1, starting/ending: (0, 1), resize mode: Crop and Resize, pixel perfect: True, control mode: Balanced, preprocessor params: (512, 8, 0.01)", Version: v1.4.1

第三步:放大圖片保留細(xì)節(jié)

把生成的圖片直接發(fā)送到圖生圖

除了縮放模式,其他都繼承自文生圖

這里重繪幅度我最后用的是:0.45,因?yàn)樽詈笊捎行╄Υ茫ú皇潜溃褪怯悬c(diǎn)細(xì)節(jié)不好看)所以我是逐步減小的,如果你的圖沒(méi)有問(wèn)題,跑大一點(diǎn)的重繪幅度細(xì)節(jié)會(huì)更好。

分辨率不變,采樣方法不變,重繪幅度不變(注意這里如果你的圖有崩的情況就改小一點(diǎn)),

打開(kāi)Tiled Diffusion插件,設(shè)置上基本與文生圖一致

方案使用MultiDiffusion? ,潛空間分塊重疊:32,潛空間分塊單批數(shù)量:8(依然要看實(shí)際情況設(shè)置),潛空間分塊寬度:160? ,潛空間分塊高度:128?

重點(diǎn):重繪噪聲強(qiáng)度設(shè)置范圍0.3-0.6 ,這個(gè)設(shè)置是確保不生成雜亂的細(xì)節(jié),不能設(shè)置太大

打開(kāi)controlnet進(jìn)行設(shè)置


注意這里不需要加入圖片

選擇tile分塊,預(yù)處理器選擇:tile_resample (這里預(yù)處理器跟文生圖不一樣的,別搞混了)

打開(kāi)腳本處理

我一般都是放大2倍,最多可以放大4倍

這里同學(xué)們因該都很熟悉了,我就不再詳細(xì)解釋

如果你想給人物定制臉型,那么這個(gè)時(shí)候你可以打開(kāi)ADetailer插件


反向提示詞不是必須的

我喜歡多個(gè)lora混合使用,這樣出來(lái)的任務(wù)臉型既可以保持獨(dú)特性又可以不用練lora,省事多了。

最后:修改分辨率為512x512,(這一步對(duì)于低配顯卡非常重要,3070以下的顯卡使用這個(gè)分辨效率是最大的,因?yàn)槭褂昧朔糯竽_本,這個(gè)分辨率的值對(duì)應(yīng)的是每個(gè)放大腳本每個(gè)分塊的大小,不會(huì)影響最終的出圖分辨率,切記)

保持大模型變?nèi)匀皇鞘钦嫒舜竽P?,保持tag不變,重繪強(qiáng)度0.45,提示詞默認(rèn):7,提示詞內(nèi)容不變,

開(kāi)始跑圖~~~~~~~~~~~~~

parameters

(photorealistic:1.3),((masterpiece:1.2),(best quality:1.2),RAW photo,dlsr),( HDR,UHD,8K, Highly detailed, ultra-fine painting, sharp focus, physically-based rendering, extreme detail description, Professional, Vivid Colors),studio soft light,(1girl:1.3),(fractal art:1.3),solo,(extremely complex background:1.4),cowboy shot,studio soft light,(upper body:1),
Negative prompt: blush,illustration,3d,sepia,painting,cartoons,sketch,(worst quality:2),(low quality:2),(normal quality:2),bad-hands-5,(EasyNegative),(bad-hands-5:0.8),Bad anatomy,(NSFW:1.4),blush
Steps: 30, Sampler: DPM++ 2M Karras, CFG scale: 7, Seed: 2515729916, Size: 512x512, Model: 照片類_XXMix_9realistic_v4.0_v4.0, Denoising strength: 0.4, Clip skip: 2, SD upscale overlap: 64, SD upscale upscaler: 4x-UltraSharp, ADetailer model: mediapipe_face_full, ADetailer prompt: "<lora:國(guó)風(fēng)3Lora GuoFeng3_Lora_v3.2_Lora_big_light:0.5><lora:hanfu_v29:0.3> <lora:漢服唐風(fēng)_v3.2:0.3>", ADetailer negative prompt: "blush,facial gloss", ADetailer confidence: 0.6, ADetailer dilate/erode: 4, ADetailer mask blur: 4, ADetailer denoising strength: 0.45, ADetailer inpaint only masked: True, ADetailer inpaint padding: 32, ADetailer version: 23.6.2, ControlNet 0: "preprocessor: tile_resample, model: control_v11f1e_sd15_tile [a371b31b], weight: 1, starting/ending: (0, 1), resize mode: Resize and Fill, pixel perfect: True, control mode: ControlNet is more important, preprocessor params: (512, 1, 64)", Version: v1.4.1


exif comment

(photorealistic:1.3),((masterpiece:1.2),(best quality:1.2),RAW photo,dlsr),( HDR,UHD,8K, Highly detailed, ultra-fine painting, sharp focus, physically-based rendering, extreme detail description, Professional, Vivid Colors),studio soft light,(1girl:1.3),(fractal art:1.3),solo,(extremely complex background:1.4),cowboy shot,studio soft light,(upper body:1),
Negative prompt: blush,illustration,3d,sepia,painting,cartoons,sketch,(worst quality:2),(low quality:2),(normal quality:2),bad-hands-5,(EasyNegative),(bad-hands-5:0.8),Bad anatomy,(NSFW:1.4),blush
Steps: 30, Sampler: DPM++ 2M Karras, CFG scale: 7, Seed: 2515729916, Size: 512x512, Model: 照片類_XXMix_9realistic_v4.0_v4.0, Denoising strength: 0.4, Clip skip: 2, SD upscale overlap: 64, SD upscale upscaler: 4x-UltraSharp, ADetailer model: mediapipe_face_full, ADetailer prompt: "<lora:國(guó)風(fēng)3Lora GuoFeng3_Lora_v3.2_Lora_big_light:0.5><lora:hanfu_v29:0.3> <lora:漢服唐風(fēng)_v3.2:0.3>", ADetailer negative prompt: "blush,facial gloss", ADetailer confidence: 0.6, ADetailer dilate/erode: 4, ADetailer mask blur: 4, ADetailer denoising strength: 0.45, ADetailer inpaint only masked: True, ADetailer inpaint padding: 32, ADetailer version: 23.6.2, ControlNet 0: "preprocessor: tile_resample, model: control_v11f1e_sd15_tile [a371b31b], weight: 1, starting/ending: (0, 1), resize mode: Resize and Fill, pixel perfect: True, control mode: ControlNet is more important, preprocessor params: (512, 1, 64)", Version: v1.4.1

?好了教程就到這里,:)

這教學(xué)主要是我個(gè)人的經(jīng)驗(yàn),有不足的地方請(qǐng)留言指出,我們互相學(xué)習(xí),互相進(jìn)步,謝謝大家。



stable diffusion文生圖教學(xué)-----超現(xiàn)實(shí)主義的評(píng)論 (共 條)

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