最美情侣中文字幕电影,在线麻豆精品传媒,在线网站高清黄,久久黄色视频

歡迎光臨散文網(wǎng) 會(huì)員登陸 & 注冊(cè)

Devices (Direct3D 11 Graphics)

2023-08-28 11:01 作者:ENGINEER_CORE  | 我要投稿

A Direct3D device allocates and destroys objects, renders primitives, and communicates with a graphics driver and the hardware. In Direct3D 11, a device is separated into a device object for creating resources and a device-context object, which performs rendering. This section describes Direct3D 11 device and device-context objects.

Objects created from one device cannot be used directly with other devices. Use a shared resource to share data between multiple devices, with the constraint that a shared object can be used only by the device that created it.

Direct3D設(shè)備分配和銷毀對(duì)象,渲染基元,并與圖形驅(qū)動(dòng)程序和硬件通信。在Direct3D 11中,設(shè)備被分離為用于創(chuàng)建資源的設(shè)備對(duì)象和執(zhí)行渲染的設(shè)備上下文對(duì)象。本節(jié)介紹Direct3D11設(shè)備和設(shè)備上下文對(duì)象。

從一個(gè)設(shè)備創(chuàng)建的對(duì)象不能直接與其他設(shè)備一起使用。使用共享資源在多個(gè)設(shè)備之間共享數(shù)據(jù),但有一個(gè)約束,即共享對(duì)象只能由創(chuàng)建它的設(shè)備使用。


Devices (Direct3D 11 Graphics)的評(píng)論 (共 條)

分享到微博請(qǐng)遵守國(guó)家法律
交口县| 通许县| 盐城市| 桦甸市| 临泽县| 大悟县| 鸡东县| 海南省| 焉耆| 榆林市| 内江市| 农安县| 鹿泉市| 金沙县| 朝阳县| 彭泽县| 祁连县| 慈溪市| 胶南市| 肥乡县| 三河市| 商都县| 开远市| 得荣县| 东乌珠穆沁旗| 安岳县| 班玛县| 永新县| 沧州市| 浦城县| 通江县| 广元市| 丽江市| 乌审旗| 云梦县| 灵璧县| 亳州市| 南昌市| 孟州市| 军事| 晋州市|