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FM2023游戲內(nèi)置文本“提示與技巧”----技術屬性部分(使用chatgpt3.5翻譯)

2023-07-23 00:32 作者:Sylar-Z  | 我要投稿

The Corners attribute reflects how well the player takes a corner. Taking advantage of set-pieces is important, and having a capable corner taker to put the ball into key areas is useful.

譯文:角球屬性反映了球員在踢角球方面的能力。利用定位球是非常重要的,擁有一個能夠將球送入關鍵區(qū)域的合格角球手是非常有用的。

Crossing indicates a player's proficiency at crossing the ball from wide areas into the penalty box.

譯文:傳中指球員在邊路區(qū)域將球傳入禁區(qū)的熟練程度。

Dribbling refers to the player's ability to run with the ball and manipulate it under close control. This is purely his proficiency with the ball at his feet - his Pace, Acceleration, Agility, and Balance will all aid his dribbling in different circumstances, and whilst a higher Dribbling attribute will also help him in different situations, Dribbling alone isn't enough to get by.

譯文:盤帶指的是球員帶球奔跑并在近距離控制下操控球的能力。這完全取決于他在腳下控制球的熟練程度 - 他的速度、爆發(fā)力、靈活性和平衡性在不同情況下都會對他的盤帶有所幫助,而較高的盤帶屬性也會在不同情況下對他有所幫助,但僅僅依靠盤帶是不夠的。

Finishing: The player's ability to put the ball in the back of the net when presented with a chance. A high Finishing attribute will put the shot on target a majority of the time as a bare minimum but, compared to a player with poorer Finishing, will find the places where the goalkeeper can't save it. This is purely the ability of the player to perform an accurate shot - Composure and Decisions will also impart on the ability of a player to score consistently.

譯文:射門:球員在機會出現(xiàn)時將球送入球門的能力。較高的射門屬性將在絕大多數(shù)情況下至少將射門打在目標上,而與射門較差的球員相比,他們會找到門將無法救到的地方。這純粹是球員進行精準射門的能力 - 鎮(zhèn)定和決斷也會影響球員能否持續(xù)得分。

First Touch: How good a player's first touch is when receiving possession. A higher rating will ensure that the player can corral the ball quicker and put it in a useful position to then act upon. Players with lower ratings here will struggle to control the ball as adeptly and may be prone to losing the ball if closed down quickly.

譯文:停球:指球員在接球時第一次觸球的水平。較高的停球屬性將確保球員能更快地控制球,并將球停在有利的位置,以便進一步行動。在這方面評分較低的球員可能會較難熟練地控制球,并且如果被快速封堵,可能容易失球。

Free Kicks reflects how good at taking free kicks the player is. It applies to both direct shots at goal and deliveries into dangerous areas from wider or deeper positions. A player who is proficient in taking free kicks can be a valuable commodity - scoring five free kicks a season and adding five more assists from them can be a huge bonus.

譯文:任意球能力反映了球員在踢任意球方面的水平。這既適用于直接射門和對門前危險區(qū)域的傳球以及從邊路或后場位置傳球。擅長踢任意球的球員是非常寶貴的資產(chǎn) - 一個賽季踢進五個任意球并從中再創(chuàng)造五次助攻可以帶來巨大的回報。

Heading is a player's competence in aerial situations. Heading applies to all situations and is only about the player's ability to head the ball well. Jumping Reach, Height, and to a lesser extent Strength all play a part in combination with heading to utilise the attribute to greater effect.

譯文:頭球是球員在空中爭頂?shù)哪芰?。頭球適用于所有情況,只涉及球員在空中用頭將球處理得好不好。彈跳、身高以及在一定程度上的強壯都會與頭球結合起作用,以更好地發(fā)揮這個屬性的效果。

Long Shots is the player's prowess at shooting from distance - from outside the penalty area. It is largely a stand-alone attribute but pay attention to any PPMs the player may have which complement their Long Shots rating.

譯文:遠射是球員在禁區(qū)外射門的能力。這主要是一個獨立的屬性,但也請注意球員具有的任何有可能會對遠射產(chǎn)生幫助的球員個人習慣,它們會補充他們的遠射評分。

Long Throws covers the ability of the player to perform a long throw, which can be taken advantage of in attacking situations.

譯文:界外球是球員投擲能在進攻狀況中使己方占據(jù)優(yōu)勢的界外球的能力。(本人提示:界外球屬性越高的球員投擲的界外球越遠。)

Marking shows how well players, mainly defensive types, defend an opponent. Marking alone will see them do a good job if the attribute is high, but remember that other attributes - Strength, Positioning, Anticipation - will play a part in the effectiveness of the marking, as well as the comparable physical statures of the two players.

譯文:盯人顯示了球員(主要是防守型球員)在防守對手時的能力。如果盯人屬性較高,僅僅憑借這個屬性就能夠完成良好的防守任務,但要記住其他屬性 - 如強壯、防守站位、預判 - 也會影響盯人的效果,以及兩名球員的體格相對情況。

Passing: How good the player is at passing the ball. His Technique and passing ability will determine his success at passing over longer distances.

譯文:傳球:球員傳球的水平。他的技術和傳球能力將決定他在長距離傳球時的成功率。

Penalties: The ability of the player from the penalty spot. A player with a high rating here will be more confident and capable from 12 yards.

譯文:點球:球員在點球點上的能力。擁有高點球屬性的球員會在12碼處更自信,更有能力射門得分。

Technique is the aesthetic quality of a player's technical game - how refined they appear to be with the ball. A player with high Technique will be more likely to pull off a tricky pass or a cross-field ball with greater ease than someone less technically able. This in turn affects a number of technical attributes - poorer Technique will let a player down.

譯文:技術是球員比賽中在技巧方面給人的視覺享受----他們在控球方面顯得多么精湛。一個有高技術屬性的球員比技術差的球員會更可能輕易地傳出妙傳或穿越全場的傳球。這項屬性會依次影響一系列的技術性屬性—較差的技術屬性會讓球員表現(xiàn)上不了檔次。

Aerial Ability is the goalkeeper's physical ability in aerial situations. Taller goalkeepers will typically have a higher rating here as they are naturally pre-disposed to being able to reach areas shorter goalkeepers cannot, but there will be exceptions. This attribute works in connection with a number of other goalkeeping attributes in order to determine proficiency in dealing with the numerous aerial situations they will encounter during a match.

譯文:制空能力是守門員在爭奪高空球情況下的身體能力。通常身高較高的守門員在這方面得分較高,因為他們天生具備能夠觸及身高較矮的守門員無法觸及的區(qū)域,但也會有例外情況。這個屬性與其他一些守門員屬性相結合,以確定他們在比賽中會遇到的眾多高空球情況中的處理能力。

Command of Area affects how well the goalkeeper takes charge of his penalty area and works with his defensive line. A goalkeeper who commands his entire box (i.e. has a high rating) will be instinctive and look to take charge of situations, especially coming for crosses (therefore working in tandem with Aerial Reach). Do note, however, that a high rating only increases his penchant for coming for crosses and not necessarily claiming them all.

譯文:攔截傳中影響守門員如何掌控自己的禁區(qū)并與防線合作。一個能夠完全掌握他的整個球門區(qū)域的守門員(即屬性較高)將會具有直覺,并會努力掌控各種情況,尤其是在爭奪傳中球時(因此與制空能力相協(xié)同)。然而,需要注意的是,高攔截傳中屬性只會增加守門員爭奪傳中球的意愿,并不一定意味著他能夠將它們?nèi)砍晒r截到球。

Communication: How well a goalkeeper communicates with his defensive line and organises the defensive side of the team. A higher rating reflects a better communicator and will allow your defence to work more efficiently together, ensuring greater overall stability.

譯文:指揮防守:指守門員與防線的溝通以及組織整個防守端的能力。較高的屬性反映出一個更好的指揮者,將使你的防線更高效地協(xié)作,確保整體穩(wěn)定性更大。

The Eccentricity attribute represents the likelihood of the goalkeeper to do the unexpected and typically act completely unlike a goalkeeper. Things like dribbling out of his area will be commonplace if the Eccentricity attribute is high.

譯文:意外性屬性表示守門員做出意外舉動并通常表現(xiàn)得完全不像守門員的可能性。如果意外性屬性得分較高,像將球盤帶出禁區(qū)等事情會變得司空見慣。

Handling: How securely the goalkeeper holds onto the ball when making a save or coming for a loose ball. Greater Handling will be beneficial in unfavourable weather conditions, but in general a goalkeeper who doesn't give up rebounds will be useful.

譯文:手控球:指守門員在撲救球或接住球時對球的把握能力。更出色的手控球技術在惡劣的天氣條件下會更有優(yōu)勢,但總的來說,一個不會讓球脫手的守門員會非常有幫助。

Kicking is the physical capability of a goalkeeper to kick the ball - this purely defines the distance he can reach with a kick from hand or from the ground. his Passing rating will define how accurate his kicks are.

譯文:大腳開球能力是守門員踢球的身體能力 - 這純粹定義了他從手中或地面上踢出球的距離。他的傳球能力將決定他的踢球準確性。

One on Ones: The ability of the goalkeeper to do well when faced with an opponent in a one on one situation. Higher attributes will see goalkeepers attempt to impose themselves and win the ball with confidence.

譯文:一對一:指守門員在面對一對一的對手時的能力。較高的屬性將使守門員嘗試主動防守并以自信心贏得球。

Reflexes show how good the goalkeeper is at reacting to unpredictable events. If he has a high Reflexes rating, he will be able to respond to the unforeseen with more success and be able to pull off highlight reel saves, or clear the ball to safety.

譯文:反應能力顯示了守門員對于不可預測事件的反應能力。如果他的反應能力屬性較高,他將能夠更成功地應對意外情況,并能夠完成出色的撲救,或將球安全地解圍。

Rushing Out: How good the goalkeeper is at coming off his line to react to through balls and similar situations. Goalkeepers will also benefit from having high Pace and Acceleration attributes in combination with Rushing Out.

譯文:出擊(傾向):指守門員在應對直塞球和類似情況時離開球門線處理球的能力。守門員在出擊方面還將受益于高速度和爆發(fā)力等屬性的加持。(本人提示:鑒于出擊傾向屬性不占CA,本人傾向于認為出擊傾向屬性是指一種出擊的意愿,出擊傾向越高越愿意出擊,如諾伊爾,這與實際出擊后的實際效果無關,出擊后的實際效果由一對一屬性決定。但是提示與技巧是游戲內(nèi)置的文本,所以具體情況是否如我所說有待觀察

Tendency to Punch determines whether a goalkeeper will catch the ball when he can, or whether he prefers to punch it clear. A higher rating reflects a tendency to punch most things clear, even when it may be possible to hold onto the ball.

譯文:拳擊球傾向性決定了守門員在能夠接住球時是否選擇抓住球,或者是否更傾向于用拳擊打將球解圍。較高的評分表示守門員更傾向于用拳擊解圍,即使有可能抓住球也會這樣做。

Throwing: How good the goalkeeper's distribution is with his arms. A higher rating will increase the accuracy of his throws, although Strength imparts on the distance he is able to reach.

譯文:手拋球:指守門員用雙臂進行球的分發(fā)的能力。較高的屬性將增加他扔球的準確性,而強壯則影響他能夠扔出的距離。

A goalkeeper's ability to save penalties is initially governed by his Anticipation, Reflexes, and Concentration in reacting to the moment the ball is struck. His Acceleration will help his immediate chances of reaching the ball successfully, whilst his Agility, Reflexes and Handling will ultimately determine whether or not he pulls off the save.

譯文:守門員在點球大戰(zhàn)中的能力首先由他的預判、反應和集中決定,他們會在球被踢出的瞬間做出反應。爆發(fā)力將有助于他立即成功接觸球的機會,而他的靈活性、反應和手控球能力將最終決定他是否完成撲救。













FM2023游戲內(nèi)置文本“提示與技巧”----技術屬性部分(使用chatgpt3.5翻譯)的評論 (共 條)

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