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【圖文教程】Substance Designer制作古老的寺廟地板

2020-04-14 17:12 作者:Game藝視界  | 我要投稿

Hello .大家好

今天是2020年04月14日星期二

在A站看到兩篇文章機(jī)翻與大家分享

Casper Wermuth showed how he created his Old Temple Floor?material.?

Casper Wermuth展示了他是如何創(chuàng)造他的舊神殿地板的材料

The entire project was created with Substance Designer?and rendered in Marmoset Toolbag.

整個項目是由Substance Designer創(chuàng)建的并呈現(xiàn)在Marmoset Toolbag(八猴)


Intro

簡介

My name is Casper Wermuth. I'm a Senior Lead Environment Artist at Ubisoft Blue Byte and I'm

currently working on The Settlers. lhave also worked on other projects such as Champions of Anteria

and Devil's Third, plus smaller freelance jobs on the title like Scrap Mechanic and Circuits & Shields.

我的名字是卡斯珀·沃莫斯。我是Ubisoft Blue Byte的資深首席環(huán)境藝術(shù)家

目前在研究定居者。我也參與過其他項目,比如Anteria的冠軍項目

魔鬼的第三,加上更小的自由職業(yè)的標(biāo)題,如廢料機(jī)械和電路&盾牌


Start of the Project

項目開始


This Old Temple Floor project started simply as a small ltte exercise. I like doing full environments in

my spare time as well, but they take so long, that I often feel like just pumping out a small and "easy"

thing after that. This temple floor started like that and turned into being a Substance Designer exercise?as well, as Iwould like to be stronger than | currently am.

這個古老的寺廟地板項目最初只是一個小型的ltte演習(xí)。我喜歡做全環(huán)境

我也有業(yè)余時間,但它們太長了,所以我經(jīng)常覺得自己只是在做一件簡單的事情。

之后的事情。這個寺廟的地板開始是那樣的,然后變成了一個物質(zhì)設(shè)計師的練習(xí)

以及,因為我想要比|目前的am更強(qiáng)。


I chose tiles like this just to have an excuse to make some naively painted patterns on it using the?Diffusion node, actually. I simply liked the idea of that node but never had a chance to use it.

我選擇這樣的瓷磚只是為了找個借口在上面畫一些很天真的圖案實際上,擴(kuò)散節(jié)點(diǎn)。我只是喜歡那個節(jié)點(diǎn)的想法,但從來沒有機(jī)會使用它。


Usually, when I start off a new project, I simply google the first thing that comes to mind. In this case, it was something like "old mosaic floor” or anything similar. Then I just clicked on some stuff that caught my eye. Sometimes those pictures have other "related images" that can lead me on, and in the end, | just have a bunch of tabs open, drag them all into PureRef, and then boil them down to the essence of what | want to do.

通常,當(dāng)我開始一個新項目時,我首先想到的就是谷歌。在這種情況下,它是類似“舊馬賽克地板”或任何類似的東西。然后我點(diǎn)擊了一些吸引我眼球的東西。有時這些圖片還有其他“相關(guān)圖片”可以引導(dǎo)我,最后,|只是打開了一堆標(biāo)簽,把它們都拖到PureRef中,然后將它們歸結(jié)為|想要做的事情的本質(zhì)。



This is what I got. Very simple!

這就是我得到的。很簡單的!


| used to create huge boards full of on a ton of references, but I noticed I never really used more than?just a few pics anyway. Therefore, I decided to make this one small and add new elements if I needed.


In this project, I later realized I wanted some vegetation between cracks, and I was lacking a focal?point, so why not drop a few coins in there.


I'll admit, for personal projects are always like this, I rarely plan anything at all. | just gather a few?references like shown above (which can take 2-5 mins) and go.


I want to have fun. I want to be free of deadlines, min spec, art direction, etc.


過去常常創(chuàng)建大量的參考資料,但是我注意到我從來沒有真正使用超過反正就是幾張照片。因此,我決定使這個小,并添加新的元素,如果我需要。


在這個項目中,我后來意識到我需要一些植被之間的裂縫,我缺乏一個焦點(diǎn),所以為什么不投幾個硬幣在那里。


我承認(rèn),因為個人項目總是這樣,我很少計劃任何事情。|只是收集一些參考如上所示(可能需要2-5分鐘)。


我想玩得開心。我想要自由的最后期限,最小規(guī)格,藝術(shù)指導(dǎo)等


Production

制作


So ljust start and do whatever I feel like. In this case - Opened Designer, and made some tiles!

The final graph looks like this. | didn't ever expect to show this to anyone, so forgive me for the mess.

I'm showing this so you can see how I try to break things into small simple graphs, and just blend them

together. Some of the Juniors at work get a bit intimidated when they see the stuff like this, but as you

begin examining each group, it's actually really simple.


那我就開始做我想做的事吧。在這種情況下打開設(shè)計師,并做了一些瓷磚!

最終的圖像是這樣的。|從來沒有想過要把這個展示給任何人,所以請原諒我的混亂。

我展示這個是為了讓你們明白我是如何把東西分解成小的簡單的圖形,然后混合它們

在一起。有些初級員工看到這樣的東西會有點(diǎn)害怕,但你也一樣

開始檢查每一組,其實很簡單。

I'm a monkey in Designer. | do the same stuff everyone else is doing, without any kind of innovation, so?I can't show you any super secret techniques or something

The base tiles are made using a Tile Sampler and distance. If you notice, the pattern is a bit imperfect.


我是一個搞設(shè)計的猴子。我做的是別人都在做的事情,沒有任何創(chuàng)新,所以不能向你展示任何超級秘密的技術(shù)。

基礎(chǔ)瓦片是使用瓦片采樣器和距離制作的。如果您注意到,這個模式有點(diǎn)不完美。


完整版在公眾號? ? ? 不想在寫一遍 排版太麻煩

完整版在公眾號? ? ??不想在寫一遍?排版太麻煩

完整版在公眾號? ? ??不想在寫一遍?排版太麻煩



【圖文教程】Substance Designer制作古老的寺廟地板的評論 (共 條)

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