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MPN指南——競(jìng)技場(chǎng)模式技能:械斗

2021-10-12 21:06 作者:Sever小狼  | 我要投稿

人類早已在名為自相殘殺的技藝上化臻入境,烈焰燒灼,劇毒暗殤,利刃貫穿,重錘碎骨

戰(zhàn)斗是一門技藝,追求的是剎那間的血花四濺以及腎上腺素的迸發(fā)

手起刃落,人命歸天。只有弱者與懦夫才會(huì)使用槍械

而在內(nèi)華達(dá),人們的冷酷與這里的色調(diào)近乎一致。他們追求著“高效”的戰(zhàn)斗方式從而近乎舍棄了這份衍生于血脈中的“暴力藝術(shù)”


我唾棄他們

你呢?朋友?

歡迎來到內(nèi)華達(dá)


(提要:本文為對(duì)MPN游戲中出現(xiàn)過的四項(xiàng)技能之一進(jìn)行翻譯匯總與簡(jiǎn)介。不代表漢化成果,亦不代表游戲機(jī)制最終結(jié)果,不排除未來老K將會(huì)在后續(xù)的更新中有其他改動(dòng)修正和增補(bǔ),僅作為現(xiàn)階段入門使用 )

#文本翻譯&潤(rùn)色:Witherey,Sever小狼,林小軍,DucDuck,及幾位前成員

#內(nèi)容排版&整理:Sever小狼

順序不一定一致,請(qǐng)善用Ctrl+F搜索功能

(本篇內(nèi)容截圖以我的目前二周目存檔為例圖,但因角色出身問題以及進(jìn)度因此有些技能處于灰色的無法選擇狀態(tài),請(qǐng)諒解)

Core: Melee Technique I

Improve the quality of your Melee attacks.

核心技能-械斗技術(shù) I:

提升你的近戰(zhàn)武器傷害

按[鼠標(biāo)左鍵]揮舞武器(同時(shí)也會(huì)改變你的械斗方式)

[分支:力量]? [一階]

(解鎖一階升級(jí)內(nèi)容)

Swing, Critical

With proper timing, your melee swings will deliver critical forces to opponents.

近戰(zhàn)暴擊:

把握時(shí)機(jī),你的近戰(zhàn)攻擊能對(duì)敵人造成暴擊傷害

在你的近戰(zhàn)武器擊中敵人前的瞬間按[鼠標(biāo)左鍵]

[分支:力量]? [一階]

Swing, Quick

Your first light swing in a combo will be incredibly fast.

快速揮擊:

大幅提升你打出近戰(zhàn)輕擊第一段的速度

[分支:力量] [一階]

Minor League

Melee attacks that deal more damage than an opponent’s full Corpus will destroy that Corpus outright – no need for a finisher attack!

致勝一擊:

如果你的近戰(zhàn)傷害大于敵方的總生命值,那么你無需處決便能破壞對(duì)方的生命槽

[分支:技巧] [一階]

Positioning

Quickly dart forward to close with opponents when wielding a melee weapon.

疾風(fēng)步

使用近戰(zhàn)武器攻擊時(shí)會(huì)自動(dòng)快步接近敵人

[分支:技巧] [一階]

Block, Basic

Use your melee weapon like a shield to block attacks from an opponents’ melee or unarmed attacks. Incoming corpus damage will be significantly reduced, but only against enemies in front of you. For now, you can only block a single attack at a time.

基礎(chǔ)格擋

架起你的近戰(zhàn)武器,抵擋敵人的近戰(zhàn)傷害——僅對(duì)你面前的敵人有效。如果抵擋成功,則大幅降低敵人對(duì)己方造成的生命槽減損,目前你一次只能格擋一下攻擊(無法移動(dòng))

裝備近戰(zhàn)武器時(shí)按住[鼠標(biāo)右鍵]

[分支:防御] [一階]

Block, Better

Your melee and shield block can be maintained after the first attack.

進(jìn)階格擋

在成功格擋一次攻擊后,你能繼續(xù)保持格擋姿態(tài)

[分支:防御] [一階]

Core: Melee Technique II

Improve the quality of your Melee attacks.

核心技能-械斗技術(shù)?II

提升你的近戰(zhàn)武器傷害(同時(shí)也會(huì)改變你的械斗方式)

[分支:力量]? [二階]

(解鎖二階升級(jí)內(nèi)容)


Blunt Knockdown

Blunt melee weapons, when swung heavily, will often drive opponents to the floor, allowing you to control your position on the battlefield.

鈍器沖擊

你的鈍器重?fù)粲袔茁蕦橙藫舻乖诘?,讓你在?zhàn)局中占據(jù)主動(dòng)

[分支:力量] [二階]


Swing, Charge-up

Your melee attacks can be charged up and let loose for terrifying damage.

蓄力揮舞

現(xiàn)在你能進(jìn)行蓄力攻擊,造成大量傷害

長(zhǎng)按[鼠標(biāo)左鍵]后松開

[分支:力量] [二階]


Edged Timing

Time your light bladed weapon attacks properly during a quick [non-Heavy] swing in order to carry through to the next attack very quickly.

刀鋒時(shí)刻

把握好你使用輕型刀刃武器進(jìn)行輕擊時(shí)的節(jié)奏,以快速進(jìn)行下一擊

在你的近戰(zhàn)武器擊中敵人前的瞬間按[鼠標(biāo)左鍵]

[分支:力量] [二階]



Critical Bonus (Melee)

Critical melee hits count for two in your current combo, making your attacks in a combo even faster.

暴擊加成(近戰(zhàn)武器)

如果你的近戰(zhàn)攻擊造成了暴擊,那么這一擊在計(jì)算連擊數(shù)時(shí)算作兩次攻擊,讓你快速積攢連擊數(shù)

[分支:力量]? [二階]

Big Weapons

You wield large weapons based on your Attributes, rather than automatically defaulting to an encumbered swing.

大寶貝

現(xiàn)在你能根據(jù)你的屬性來使用大型武器了,而不是像以前那樣只能費(fèi)勁地?fù)]一下

[分支:力量]? [二階]

Dual Wield Melee

You can carry another melee weapon in your off-hand. Most normal sized weapons and larger in your second hand will encumber your attacks, however. Only weapons you can carry in a single hand may be dual wielded.

雙刀流

現(xiàn)在你能同時(shí)裝備兩把近戰(zhàn)武器,但是絕大部分中等尺寸或者較大尺寸的武器都會(huì)妨礙你的出招。只有那些你能一只手就耍得來的武器才能雙持

按住[Q]鍵的同時(shí)用[鼠標(biāo)左/右鍵]選擇近戰(zhàn)武器(裝備庫(kù)或場(chǎng)地上都可使用)

[分支:技巧]? [二階]

Quick Unsheath

Quickly draw your melee weapons.

速切

加快你切出近戰(zhàn)武器的速度

[分支:技巧]? [二階]

Block, Advanced

Your melee block offers much greater protection when aimed directly at an attacker.

熟練格擋

直面敵人時(shí),你的格擋能防下更高的傷害

[分支:防御]?? [二階]

Block Aiming

You can adjust the direction you’re blocking by aiming in that direction.

格擋引導(dǎo)

現(xiàn)在你能通過移動(dòng)瞄準(zhǔn)方向來改變你的格擋朝向

[分支:防御]? [二階]

Block Mobility

Movement is possible while defending with a melee weapon.

機(jī)動(dòng)格擋

現(xiàn)在你能一邊格擋一邊移動(dòng)

[分支:防御]? ?[二階]

Block Mobility, Advanced

Moving while defending with a melee weapon is totally unhindered.

進(jìn)階機(jī)動(dòng)格擋

現(xiàn)在你在格擋時(shí)的移動(dòng)速度不會(huì)降低

[分支:防御]? [二階]

Parry

Stagger your opponent when responding to their attack with a perfectly-timed block. One-handed or dual wielded weapons only, Please!

彈反

把握好敵人進(jìn)攻的時(shí)間進(jìn)行格擋能擊退你的對(duì)手,僅限你裝備單手武器或者雙持武器時(shí)有效

在敵人將要擊中你的瞬間按[鼠標(biāo)右鍵]

[分支:防御]? [二階]

Core: Melee Technique III

Improve the quality of your Melee attacks.

核心-械斗技術(shù)?III

提升你的近戰(zhàn)武器傷害(同時(shí)也會(huì)改變你的械斗方式)

[分支:力量]? [三階]

(解鎖三階技能內(nèi)容)

Blade Chef

Attack more quickly relative to combo counter when using an edged weapon.

刀鋒戰(zhàn)士

使用刀刃兵器時(shí)攻速隨連擊數(shù)上升而提高

[分支:力量]? [三階]

Dual Melee, Advanced

Normal sized melee weapons can be wielded in your off-hand without encumbering your attacks.

進(jìn)階雙刀流

現(xiàn)在你在副手裝備中等尺寸的近戰(zhàn)武器時(shí)不會(huì)妨礙你的出招

[分支:技巧]? [三階]

Follow Through

Your slashing weapons deal full damage to all opponents struck during a heavy melee attack,not just your primary target.

會(huì)心順劈

你的劈砍武器重?fù)魰?huì)對(duì)沿路所有被攻擊到的敵人造成滿傷害

[分支:技巧]? [三階]

Zip Attack

Once you reach a 10+ hit combo while wielding a bladed weapon in your main hand, you can fly great lengths across the battlefield to close with distant enemies.

閃擊

當(dāng)你在主手裝備刀刃兵器并且連擊數(shù)達(dá)到10以上時(shí),你能直接躍到遠(yuǎn)處的敵人面前進(jìn)行攻擊

[分支:技巧]? [三階]

Riposte

Dual wielded weapons immediately strike back with lightning speed when Parrying.

悉數(shù)奉還

裝備雙持武器完成彈反后立馬對(duì)敵人進(jìn)行一道反擊

[分支:防御]? [三階]

Block Breaker

If your melee weapon is bigger than theirs, you can knock an opponent’s guard to the side with your heavy attacks, and possibly disarm them if your hit is a Critical. Opponents with Tac-Bar remaining can maintaining their block, but it’ll cost them.

突破手

如果你的近戰(zhàn)武器比敵人的近戰(zhàn)武器尺寸更大,那么你的近戰(zhàn)重?fù)裟苤苯訐艨鍞橙说母駬酰⑶胰绻|發(fā)了暴擊你甚至有幾率繳械對(duì)方。有戰(zhàn)術(shù)條的敵人在戰(zhàn)術(shù)條消耗完之前不能被擊垮或繳械

技能對(duì)個(gè)頭更大或裝備盾牌的敵人無效

[分支:力量]? [三階]

Block Bullets

Bullets fall harmlessly to the ground when blocking with your melee weapon.

子彈格擋

現(xiàn)在你能用近戰(zhàn)武器擋下襲來的子彈

[分支:防御]? [三階]

Deflect Bullets

Blocked bullets bounce away and may even impact nearby opponents.

子彈偏轉(zhuǎn):

現(xiàn)在你能用近戰(zhàn)武器彈開襲來的子彈,有幾率傷害到周圍的敵人

[分支:防御]? [三階]


#本篇內(nèi)容由內(nèi)華達(dá)十字漢化組出品#

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MPN指南——競(jìng)技場(chǎng)模式技能:械斗的評(píng)論 (共 條)

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