維多利亞3開(kāi)發(fā)日志#48 | 5/25 統(tǒng)一

牧游社 牧有漢化翻譯
Victoria 3 - Dev Diary #48 – Unification
Wizzington, Game Director Victoria 3
Hello and welcome to yet another Dev Diary for Victoria 3! Today's topic will be Unification, aka the process of turning one nation into another, 'greater' nation, such as the historical example of the Kingdom of Prussia turning into the German Empire in 1871.
哈嘍啊,歡迎來(lái)到新的一篇維多利亞3的開(kāi)發(fā)日志!今天的主題是統(tǒng)一Unification,也就是把一個(gè)國(guó)家轉(zhuǎn)變?yōu)榱硪粋€(gè)更“大”的國(guó)家的過(guò)程,例如歷史中普魯士王國(guó)于1871年成立德意志帝國(guó)。
When talking about Unification, there's two distinct types of Unifications - regular Unifications and Major Unifications, the latter of which have some special mechanics associated with them. We'll go over the former first.
當(dāng)談及統(tǒng)一時(shí),我們其實(shí)有兩種不同類(lèi)型的統(tǒng)一,即常規(guī)統(tǒng)一Regular Unifications與統(tǒng)一大國(guó)Major Unifications,后者有一些關(guān)于它們的特殊機(jī)制。我們先來(lái)講講前者。

The Unifications you're able to form range from small one-region nations like Baluchistan to vast ones like India.你能夠統(tǒng)一的國(guó)家類(lèi)型范圍很廣,不僅包含僅有一省的俾路支,還有類(lèi)似印度的龐然大物。
A Regular Unification is, plain and simple, a particular country that can be formed by other countries. These may be countries that have existed in the past (such as Poland), came into being after 1836 (such as Italy), are alt-history countries that we have deemed plausible or interesting enough to include (such as Arabia) or may even be countries that already exist on the map in 1836 but can be re-formed if they were to break up or be conquered (such as the United Provinces of Central America).
十分簡(jiǎn)單直白地說(shuō),常規(guī)統(tǒng)一就是可以用其它國(guó)家成立某個(gè)特定國(guó)家:或許是過(guò)去曾經(jīng)存在過(guò)的國(guó)家(比如波蘭),或許是歷史上在1836年后成立的國(guó)家(比如意大利),還可以是在架空歷史中那些我們認(rèn)為似乎合理的或足夠有趣的國(guó)家(比如阿拉伯),甚至還可以是那些在1836年的地圖中已經(jīng)存在的國(guó)家,如果他們崩潰了或被吞并了則可以被重建(比如中美洲聯(lián)合?。?/p>
In order for one country to become another, there's a few conditions that must be met:
一個(gè)國(guó)家想要成立另一個(gè)國(guó)家需要滿(mǎn)足一些要求:
The forming country must share at least one Primary Culture with the Unification country. For example, any country with either South German or North German Primary Culture can form Germany, which has both.
初始國(guó)家需要與統(tǒng)一國(guó)家有至少一個(gè)相同的主流文化。比如,任何南德意志或北德意志主流文化的國(guó)家都可以成立德意志,因?yàn)榈聡?guó)有這兩個(gè)文化作為主流文化。
The forming country must have a lower country tier than the Unification country. Country tier is an inherent 'status' assigned to each country based on how it was historically perceived, and gives Prestige based on how high the tier is. For example, a country that was historically regarded as a Kingdom gets a bit more Prestige than one that was a mere County. This is a fairly weak effect, as the idea that some countries/titles are simply more inherently prestigious than others was falling out of fashion in the game's era, but serves as a useful way to determine which countries would realistically strive to change their identities, as it's quite unlikely that Poland would want to turn itself into just Galicia-Volhynia, while Krakow might jump at that opportunity. There is one exception to this rule - a country may form a Major Unification of the same tier, if they are themselves not already a country that counts as a Major Unification. For example, the Empire of Austria can become the Empire of Germany despite not increasing their tier in the process.
初始國(guó)家的國(guó)家等級(jí)Tier必須低于統(tǒng)一國(guó)家。國(guó)家等級(jí)是根據(jù)歷史理解,指定給每個(gè)國(guó)家的內(nèi)在“地位”,根據(jù)國(guó)家等級(jí)的高低會(huì)給予不同數(shù)量的威望。例如,一個(gè)歷史上被視為王國(guó)的國(guó)家相比僅僅被視為郡或縣的國(guó)家會(huì)給予稍多的威望。這是一個(gè)相當(dāng)弱的效果,因?yàn)樵谟螒虻臅r(shí)代中,某個(gè)國(guó)家/頭銜本身就更有聲望的觀點(diǎn)早就不流行了,但是這仍然是定義一個(gè)國(guó)家是否會(huì)在現(xiàn)實(shí)中力求改變其身份的有用方式,就像波蘭幾乎不可能希望把自己變成加利西亞-沃里尼亞,但克拉科夫則十分情愿。此處有一個(gè)例外,如果某個(gè)國(guó)家本身不是統(tǒng)一大國(guó),則可以成立一個(gè)同等級(jí)的統(tǒng)一大國(guó)。比如奧地利帝國(guó)可以成立德意志帝國(guó),即使這并不會(huì)提升國(guó)家等級(jí)。
The forming country must own or be the suzerain of the owner of a sufficient number of the integral State Regions of the Unification Country. Usually, what a Unification country considers to be its integral State Regions maps directly to the Cultural Homelands of its Primary Cultures - so the integral State Regions of Italy is any State Region that is considered to be the Cultural Homeland of either North Italian or South Italian culture.
初始國(guó)家必須擁有或通過(guò)附庸控制足夠多的統(tǒng)一國(guó)家基本地域。通常來(lái)說(shuō),統(tǒng)一國(guó)家基本地域就是其主流文化的文化本土——所以意大利的內(nèi)設(shè)地域就包括北意大利文化和南意大利文化的文化本土。
Certain Unifications may require you to research technologies such as Nationalism or Pan-Nationalism to be available.
特定的統(tǒng)一要求你研究完一些科技才可用,例如民族主義或泛民族主義。
Once these conditions are achieved, unification is as simple as the press of a button. Once that button is pressed, the forming country will immediately turn into the Unification country, annexing any subjects of theirs that share a primary culture with the Unification country and own land in its integral State Regions in the process. For this reason, it isn't necessarily required (or even desirable) to outright conquer other countries that are standing in the way of your unification dreams - subjugating them lets you count their land towards the required goal, and allows you to integrate them into your unified country with less Infamy than you would otherwise get.
一旦這些條件被滿(mǎn)足,統(tǒng)一就簡(jiǎn)單到只要按一下按鈕。而一旦按下按鈕,初始國(guó)家就會(huì)立即變成統(tǒng)一國(guó)家,在此過(guò)程中,還會(huì)將其擁有的附庸吞并——只要這個(gè)附庸和統(tǒng)一國(guó)家具有相同主流文化并控制統(tǒng)一國(guó)家的地域。出于以上原因,你并不需要(也往往不值得)徹底征服那些阻擋你完成統(tǒng)一之夢(mèng)的國(guó)家——附庸他們就算控制了你需要的土地,也讓你能夠在統(tǒng)一時(shí)直接整合他們,如此獲得的惡名會(huì)小于直接征服。

With seven of the nine integral Australian State Regions under their control, New South Wales are ready to proclaim themselves as the united Dominion of Australia持有9塊澳大利亞地域中的7塊,新南威爾士已經(jīng)準(zhǔn)備好宣告自己成為統(tǒng)一的澳大利亞了。
That's about all there is to know about regular Unifications. So then, how do Major Unifications differ? Quite a bit, actually! Major Unifications are countries such as Germany and Italy, which historically had strong nationalist movements agitating for their creation from the disparate polities they were divided into. At the start of the game, these differ little from regular Unifications, but once any country sharing a primary culture with the Unification Country researches the Nationalism Society tech, new mechanics called Unification Candidates and Unification Diplomatic Plays come into effect.
這就是關(guān)于常規(guī)統(tǒng)一的所有知識(shí)。那么,統(tǒng)一大國(guó)又有什么不同呢?實(shí)際上,差別很大!統(tǒng)一大國(guó)是指像德國(guó)和意大利這樣的國(guó)家,它們?cè)跉v史上有強(qiáng)大的民族主義運(yùn)動(dòng),鼓動(dòng)它們從分裂的不同政權(quán)中被建立。在游戲開(kāi)始時(shí),這些國(guó)家與常規(guī)統(tǒng)一沒(méi)有什么區(qū)別;但是一旦任何與統(tǒng)一國(guó)家共享主流文化的國(guó)家研究了民族主義社會(huì)科技,新的機(jī)制——統(tǒng)一候選國(guó)Unification Candidates和統(tǒng)一外交博弈Unification Diplomatic Plays——就會(huì)開(kāi)始生效。
Unification Candidates are, quite simply, countries that aspire to unify the aforementioned disparate polities under a single flag, the clear historical example here being the Kingdom of Prussia's ambition to unify Germany. In order for a country to be a Unification Candidate, the country must be at least a Major Power. However, if there are other (potential or current) Unification Candidates that are Great Powers, then Major Powers are not considered to be valid Unification Candidates as they are simply seen as too weak by comparison.
統(tǒng)一候選國(guó)就是那些渴望將上述不同政權(quán)統(tǒng)一在一面旗幟下的國(guó)家,歷史中明顯的例子就是普魯士王國(guó)統(tǒng)一德國(guó)的野心。為了使一個(gè)國(guó)家成為統(tǒng)一候選國(guó),這個(gè)國(guó)家必須至少是一個(gè)強(qiáng)國(guó)Major Power。然而如果有其它(潛在的或當(dāng)前的)統(tǒng)一候選國(guó)是列強(qiáng)Great Powers,那么強(qiáng)國(guó)就不會(huì)被認(rèn)為是有效的統(tǒng)一候選國(guó),因?yàn)橄啾戎?,它們被認(rèn)為太過(guò)弱小。
There can be up to 3 Unification Candidates at any given time, and if there are more potential candidates than this, then the 3 with the highest Prestige are chosen. It is also possible for there to simply be no Unification Candidates at all if no potential formant is at least a Major Power. As power rankings change, so do the candidates - any candidate which falls below the rank threshold ceases being a candidate, and any potential candidate that achieves it becomes a candidate (assuming there is a free slot or they can beat out an existing candidate in raw prestige).
在任何時(shí)候,最多可以有3個(gè)統(tǒng)一候選國(guó);如果潛在的候選國(guó)多于這個(gè)數(shù)字,那么就選擇威望最高的3個(gè)。如果沒(méi)有一個(gè)潛在候選國(guó)至少是強(qiáng)國(guó),也有可能根本沒(méi)有統(tǒng)一候選國(guó)。隨著國(guó)力級(jí)別的變化,候選國(guó)也會(huì)發(fā)生變化——任何低于級(jí)別門(mén)檻的候選國(guó)都將出局,而任何達(dá)到級(jí)別門(mén)檻的潛在候選國(guó)則會(huì)入局(假設(shè)有一個(gè)空位或者他們能在威望數(shù)值上超過(guò)現(xiàn)有的候選國(guó))。

Prussia and Austria each have a handful of supporters for their bid to unify Germany, but most of the minor German countries remain uncommitted.普魯士和奧地利都有一些國(guó)家支持其統(tǒng)一德國(guó)的努力,但大多數(shù)德意志小國(guó)仍未站隊(duì)。
So then, now that I've told you all about how to become a Unification Candidate, what do you do once you actually are one? Well, most importantly, you can now begin to receive the support of non-candidate countries sharing a primary culture with the Unification Country - aka, any country which has the potential to be a candidate but doesn't make the cut. These countries can instead choose to throw their weight behind one of the existing Candidates, effectively telling the world that they would like to become part of something greater than themselves.
好了,現(xiàn)在我已經(jīng)告訴你該如何成為統(tǒng)一候選國(guó)了,那么一旦你滿(mǎn)足條件,又該做些什么呢?好吧,最重要的事情是,你可以去獲取非候選國(guó)們的支持了。這些非候選國(guó)跟統(tǒng)一候選國(guó)共享同一種主流文化,他們也有潛力成為候選國(guó),只不過(guò)暫時(shí)還不夠格。這些國(guó)家可以從現(xiàn)有的統(tǒng)一候選國(guó)中選一個(gè)來(lái)站隊(duì),這有力地向世界表明,他們?cè)敢獬蔀橐粋€(gè)更偉大國(guó)度的一部分。
For the purposes of holding the necessary number of integral State Regions, any Unification Candidate gets to hold the land held by countries supporting them, so if both the Mecklenburgian Duchies back Prussia's candidacy, this means that Prussia gets to count Mecklenburg towards the number of North/South German State Regions they need.
為了持有必要數(shù)量的內(nèi)設(shè)地域,任何統(tǒng)一候選國(guó)都會(huì)獲得支持國(guó)的土地。所以,如果梅克倫堡公國(guó)支持普魯士,就意味著普魯士在計(jì)算自己所控制的北/南德意志的國(guó)家區(qū)域時(shí),可以把梅克倫堡的地盤(pán)算上。
Furthermore, Unification Candidates get access to two special Diplomatic Plays, which can be launched from the Nation Formation panel. These are called 'National leadership' and 'Unification', and are modelled largely on the historical process by which Germany came into being.
不僅如此,統(tǒng)一候選國(guó)還可以解鎖兩項(xiàng)特殊的外交博弈,這在國(guó)家創(chuàng)建的面板上可以找到。它們分別是“民族領(lǐng)導(dǎo)權(quán)外交博弈”和“統(tǒng)一外交博弈”,主要模擬的是德意志統(tǒng)一的真實(shí)歷史進(jìn)程。
National leadership is only relevant if there are multiple Unification Candidates, and is effectively one candidate challenging another for supremacy, as happened in the Austro-Prussian War of 1866. This play always targets another Unification Candidate with both sides having as a primary wargoal to force the other to renounce their candidacy. Supporters come into play here, as any country pledged to support one candidate or the other will automatically back them in the play, and fight on their side should things escalate into war.
民族領(lǐng)導(dǎo)權(quán)只在一種情況下有意義,即同時(shí)存在著多個(gè)統(tǒng)一候選國(guó),且其中一個(gè)候選國(guó)在跟對(duì)手爭(zhēng)霸,正如 1866 年發(fā)生的普奧戰(zhàn)爭(zhēng)一樣。這項(xiàng)外交博弈主要針對(duì)的是另一個(gè)統(tǒng)一候選國(guó),雙方的主要戰(zhàn)爭(zhēng)目標(biāo),都是迫使對(duì)方放棄統(tǒng)一候選國(guó)的資格。雙方的支持者們也會(huì)參與到這場(chǎng)博弈中來(lái),站在他們所支持的候選國(guó)一方,并在事件升級(jí)為戰(zhàn)爭(zhēng)之后為他們?yōu)閼?zhàn)。

Having amassed a large number of supporters, Prussia is poised to challenge Austria for German leadership and become the sole Unification Candidate remaining.
在積攢了一大票支持者后,普魯士可以隨時(shí)向奧地利發(fā)起挑戰(zhàn),來(lái)爭(zhēng)奪對(duì)德意志的領(lǐng)導(dǎo)權(quán),成為唯一的統(tǒng)一候選國(guó)。
When a leadership wargoal is enforced, the defeated party will become permanently disqualified as a Unification Candidate, which also lowers the maximum number of candidates for that Unification Country by 1 (to ensure that there is not simply an endless number of new candidates rising up to challenge the dominant candidate). In other words, if Prussia defeats Austria as happened historically, then Austria will no longer be a Unification candidate, and unless another German country such as Bavaria has been able to rise to Great Power status, Prussia will be left as the sole candidate standing.
當(dāng)領(lǐng)導(dǎo)權(quán)的戰(zhàn)爭(zhēng)目標(biāo)執(zhí)行之后,戰(zhàn)敗方將永遠(yuǎn)失去統(tǒng)一候選國(guó)的資格,候選國(guó)的最大數(shù)量也會(huì)減 1(以確保不會(huì)出現(xiàn)源源不斷的新候選國(guó),來(lái)挑戰(zhàn)占支配地位的候選國(guó))。換句話來(lái)說(shuō),如果普魯士像歷史所發(fā)生的那樣戰(zhàn)勝了奧地利,奧地利便將永遠(yuǎn)失去了統(tǒng)一候選國(guó)的資格。普魯士將成為唯一的候選國(guó),除非另一個(gè)德意志國(guó)家,比如巴伐利亞,崛起成為新的強(qiáng)國(guó)。
It’s important to note that Austria being disqualified from candidacy for Germany, does not actually prevent them from ever forming Germany, but it does mean they can no longer use the tools available to candidates and so would have to rely on brute force to achieve that end.
值得注意的是,奧地利失去德意志的統(tǒng)一候選國(guó)資格后,并不意味著它就不能組建德意志帝國(guó)了,而是它無(wú)法再使用統(tǒng)一候選國(guó)所獨(dú)享的手段,只能依靠暴力罷了。
When there is only one Candidate (either because there was only one to begin with, or all others have been defeated), the Unification play can be used. This is a special play that involves every non-Great Power country that shares a primary culture with the Unification Country and owns land in its integral State Regions. As before, any of these countries that support the candidate will automatically be on their side in the play, while all others (regardless of who they might have supported or not supported in the past) will be on the opposing side, with the strongest among them as war leader. Just as with any other Diplomatic Play (including National leadership) any country with an interest in the region where it's taking place may butt in.
當(dāng)只剩下一個(gè)候選國(guó)后(可能是從始至終只有一個(gè),也有可能是其他候選國(guó)都被擊敗了),統(tǒng)一外交博弈便可以使用了。這是一項(xiàng)獨(dú)特的博弈,涉及到每一個(gè)跟統(tǒng)一國(guó)家持有同一種主流文化的非列強(qiáng)國(guó)家,并在統(tǒng)一國(guó)家的內(nèi)設(shè)地域內(nèi)擁有土地。如同之前一樣,這些國(guó)家一旦選擇支持統(tǒng)一候選國(guó),便會(huì)在外交博弈中自動(dòng)站在候選國(guó)這一方,其他所有國(guó)家(無(wú)論是曾經(jīng)支持過(guò)候選國(guó),后來(lái)又改變立場(chǎng)的,還是從未支持過(guò)候選國(guó)的),則會(huì)自動(dòng)變成對(duì)立面,他們中最強(qiáng)的國(guó)家將成為戰(zhàn)爭(zhēng)領(lǐng)袖。就像在其他外交博弈(包括民族領(lǐng)導(dǎo)權(quán)博弈)中一樣,任何在本地有利益存在的國(guó)家都可以插上一腳。
In a Unification Play, the attacker is angling for no less than the full annexation of all other (non Great Power) countries on the potential target list, including their own supporters (who may end up fighting to be annexed). As such, it may seem like there is little reason for a player country who isn't a Unification candidate themselves to support a candidate, but (assuming your goal isn't annexation of your own country) there is one valid reason to do so: To play for time. Supporting a unification candidate is very likely to make them friendlier towards you, which means that if you're playing as Anhalt, surrounded on all sides by Prussia, it can be a valid strategy to throw your support behind them to avoid an 'intervention' in your country, and abandon that support once you've secured some strong allies.
在統(tǒng)一的外交博弈中,進(jìn)攻方的目的是吞并潛在目標(biāo)名單上的所有(非列強(qiáng))國(guó)家,包括它的支持者們(它們最終可能會(huì)發(fā)動(dòng)反吞并戰(zhàn)爭(zhēng))。這樣看的話,對(duì)于那些扮演非候選國(guó)的玩家來(lái)說(shuō),似乎沒(méi)有理由去支持一個(gè)候選國(guó)。然而(假設(shè)你的目標(biāo)不是吞并自己的國(guó)家),有一個(gè)充分的理由讓你這么做:為自己爭(zhēng)取更多的游戲時(shí)間。支持一個(gè)統(tǒng)一候選國(guó),大概率會(huì)提升對(duì)方跟自己的友好度,這意味著假如你扮演的是安哈爾特,四面被普魯士包圍,選擇支持普魯士,可以有效避免它對(duì)你國(guó)家的“干預(yù)”。一旦你建立了強(qiáng)大的聯(lián)盟后,大可以取消這個(gè)支持。

With Austria now out of the contest, German unification seems within Prussia's grasp… if they can find a way to avoid or overcome French and Russian intervention.隨著奧地利退出競(jìng)爭(zhēng),德意志的統(tǒng)一大業(yè)看似盡在普魯士的掌握之中……只要他們能想出辦法,來(lái)避免和克服法國(guó)和俄國(guó)的干預(yù)。
That's all for today! Join us next week as we turn to the topic of Characters with another dev diary by our lead content designer and AAR aficionado, neondt.
今天就這么多了!下一周,我們的內(nèi)容設(shè)計(jì)師和戰(zhàn)報(bào)愛(ài)好者neondt將帶來(lái)另一篇開(kāi)發(fā)日志,跟大家聊聊角色Characters這個(gè)話題,記得收看哦。
翻譯:雷敏Duke 許仙人
校對(duì):三等文官猹中堂
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