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SECTR STREAM QUICKSTART(翻譯)

2020-05-08 17:58 作者:unity_某某師_高錦錦  | 我要投稿

Please note: This is the quickstart guide that gives a fast introduction on how to use the streaming capabilities of SECTR in your project. Please refer to the full manual in the Documentation folder as well. Version 2019.0.1

請注意:這是快速入門指南快速介紹如何使用SECTR在你的項目中的流能力。請參閱手冊全文文檔文件夾。版本2019.0.1

Contents Contents .................................................................................................................0

STEP 1: Setting Up................................................................................................................2

Step 2: Create A Loader.........................................................................................................4

Step 3: Exporting Chunks.......................................................................................................5

Step 4: Build, Play, Stream ....................................................................................................6

內(nèi)容

內(nèi)容............................................................................................................................?0

步驟1:設(shè)置...................................................................................................................2

步驟2:創(chuàng)建一個裝載機.................................................................................................4

步驟3:輸出塊................................................................................................................5

第四步:構(gòu)建、播放流....................................................................................................6

STEP 1: Setting Up(設(shè)置)

The first step in preparing a level for streaming is to create Sectors and Portals. See the SECTR Manual for full details. Here’s a quick recap.

為流媒體準(zhǔn)備關(guān)卡的第一步是創(chuàng)建扇區(qū)和門戶??吹絊ECTR手冊中的詳細信息。這里是一個快速的回顧。

Select the objects you want to have in your Sector.

選擇您希望在扇區(qū)中擁有的對象。

Create a new Sector through the Game Object menu or by pressing Shift+Alt+ S

通過游戲?qū)ο蟛藛位虬碨hift+Alt+S創(chuàng)建一個新的扇區(qū)

Create a new Portal through the GameObject menu or by pressing Shift+Alt+P or Draw the geometry of your new portal, and connect the front and back Sectors.

通過游戲?qū)ο蟛藛蝿?chuàng)建一個新的門戶,或按Shift+Alt+P或繪制新門戶的幾何圖形,并連接前面和后面的扇區(qū)。

Step 2: Create A Loader(創(chuàng)建一個加載器)

Once your scene is setup with Sectors and Portals, you want to add some objects that will do the loading/streaming for you. SECTR STREAM comes with many different Loader components (for different kinds of games), but a Neighbor Loader is a good place to start.

一旦你的場景設(shè)置了扇區(qū)和門戶,你想要添加一些對象這將為您做加載/流。SECTR流有很多不同的功能加載器組件(用于不同類型的游戲),但Neighbor Loader 是一個好起點。

First, select your player Game Object, or your player Prefab if you create players from Prefabs.

首先,選擇你的玩家游戲?qū)ο螅蛘吣愕耐婕翌A(yù)置物,如果你創(chuàng)建的玩家是通過預(yù)設(shè)物。

Next, add a SECTR Neighbor Loader component to the player (prefab). That’s it!

接下來,添加一個SECTR Neighbor Loader 組件到玩家(預(yù)設(shè)物)。就是這樣!

Pro Tip For more information about all of the other Loader components in the SECTR STREAM, check out the full SECTR manual.

專業(yè)技巧:有關(guān)SECTR中所有其他加載器組件的更多信息,請參見流,檢查完整的SECTR手冊。

Step 3: Exporting Chunks(導(dǎo)出塊)

Once your scene is setup with Sectors and Portals and you have at least one Loader, its time to export for streaming. This will take all of the children of each Sector and export them into an external scene file (called a Chunk).

一旦你的場景設(shè)置了扇區(qū)和門戶,你至少有一個加載器,它是出口流媒體的時候了。這將把每個部門的孩子都帶走將它們導(dǎo)出到外部場景文件(稱為塊)。

Chunks are exported (and imported) through the SECTR STREAM window. To open it, go to?Window-> Procedural Worlds -> SECTR->Stream Window.

塊通過SECTR流窗口導(dǎo)出(和導(dǎo)入)。打開它,通過Window-> Procedural Worlds -> SECTR->Stream Window.

Just press the Export All Sectors button to make your scene ready for streaming!

只需按出口所有部門的按鈕,使您的現(xiàn)場準(zhǔn)備流!

Pro Tip Only Sectors marked as Static can be exported for streaming. Sectors are static by default, so be careful if you change that flag.

專業(yè)技巧:只有標(biāo)記為靜態(tài)的扇區(qū)才能導(dǎo)出為流。扇區(qū)是靜態(tài)的默認情況下,如果你改變了那個標(biāo)志,一定要小心。

Step 4: Build, Play, Stream(構(gòu)建、播放、流)

Now that you’re level has been exported, you can play your level and see the streaming in action. Streaming works in the Editor, but it performs better in a build.

現(xiàn)在你的關(guān)卡已經(jīng)被導(dǎo)出,你可以玩你的關(guān)卡并看到流媒體在行動。流媒體可以在編輯器中工作,但是在構(gòu)建中表現(xiàn)得更好。

Pro Tip The SECTR STREAM exporter automatically adds your Chunk scenes to the project Build list. Make sure to remove them if you change the way your scene is laid out or otherwise remove Sectors from the scene.

專業(yè)技巧:SECTR流導(dǎo)出器會自動將塊場景添加到項目中構(gòu)建列表。如果你改變了場景的布局或者否則從場景中移除扇區(qū)。






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